Deconstructing the Layers: The Foundation of Automotive Realism
The gleam of a perfectly rendered automobile is often the hallmark of exceptional 3D artistry. It’s a visual symphony of light, reflection, and intricate detail that captures the viewer’s imagination. Yet, behind that dazzling showroom shine lies a complex interplay of physics and artistic finessing. Achieving truly photorealistic car paint is one of the most challenging, yet rewarding, aspects of automotive 3D visualization.
Many artists struggle to move beyond a basic glossy material, missing the nuanced depth and refractive qualities that make real car paint so captivating. This isn’t just about picking the right color; it’s about understanding the multi-layered structure of paint itself, from the microscopic metallic flakes to the crucial outer clear coat. Without this knowledge, your renders can look flat, plastic-like, or simply unconvincing.
In this comprehensive guide, we will deconstruct the anatomy of perfect car paint, diving deep into the science and art of creating high-end PBR automotive materials. We’ll explore every layer, from the primer to the stunning metallic flake effect and the essential clear coat shader. By the end, you’ll have a robust understanding of Physically Based Rendering principles, advanced material layering techniques, and how to master even the subtle intricacies of Fresnel reflection to elevate your automotive renders to unparalleled levels of realism.
Deconstructing the Layers: The Foundation of Automotive Realism
Before we even touch a shader graph, it’s critical to understand what real car paint is made of. It’s not a single, homogeneous surface, but rather a sophisticated system of distinct layers, each contributing uniquely to the final aesthetic. Dissecting these layers is the first step towards achieving truly photorealistic car paint in 3D.
Primer and E-Coat: The Invisible Backbone
Beneath the vibrant color lies the primer and electrocoat (e-coat). These layers primarily serve protective purposes in the real world, preventing corrosion and providing a smooth base for subsequent paint layers. In 3D, while not directly visible, their absence implies an incorrect foundation. For simplicity, we often don’t model these as separate reflective layers, but their influence on the surface smoothness and potential minor imperfections should be considered.
The Base Coat: Color and Core Identity
This is where the car’s primary color comes from. The base coat can be a solid color (monochromatic), a metallic finish, or a pearlescent one. It’s crucial for defining the car’s identity and forms the canvas upon which the other layers build. When rendering, this layer dictates the core albedo value and plays a significant role in how light interacts with the overall material.
The Metallic Flake Layer: Sparkle and Depth
For metallic paints, this is where the magic happens. Tiny, highly reflective flakes (typically aluminum or mica) are suspended within the base coat. These flakes are usually very thin and lie somewhat flat, but their orientation varies randomly. As light hits these flakes, they scatter it in different directions, creating the characteristic sparkle and depth of metallic finishes. Mastering the metallic flake effect is paramount for convincing metallic car paint.
The Clear Coat: Protection, Gloss, and Reflection
The outermost layer, the clear coat, is perhaps the most visually dominant in 3D rendering. It’s a transparent, highly durable layer that protects the colored layers underneath from UV radiation, scratches, and chemical damage. More importantly for us, it’s responsible for the deep, glossy reflections and the wet look that defines high-end automotive finishes. The clear coat acts as a distinct dielectric layer, profoundly influencing the overall Fresnel reflection of the paint.
Sub-Surface Layers & Imperfections: Adding Authenticity
Beyond the primary layers, real car paint isn’t perfectly uniform. Small dust particles, minor orange peel texture, swirl marks, and micro-scratches accumulate over time. These subtle imperfections, often modeled with roughness and normal maps, are vital for breaking up perfect reflections and adding a touch of lived-in authenticity, moving beyond a sterile render to a truly believable one.
PBR Automotive Materials: The Scientific Approach to Realism
To faithfully reproduce the complex interactions of light with car paint, we must embrace Physically Based Rendering (PBR). PBR is not just a buzzword; it’s a methodology that uses real-world physical properties to simulate light behavior, ensuring materials react consistently and accurately under any lighting condition. For PBR automotive materials, this means a significant leap in realism compared to older, more artistic approaches.
Understanding PBR Core Principles
PBR is founded on a few key principles:
- Energy Conservation: Light energy is neither created nor destroyed. The amount of light reflected from a surface cannot exceed the amount that hits it. This ensures that a material’s diffuse and specular components add up correctly.
- Microfacet Theory: Surfaces are considered to be composed of microscopic facets that randomly orient themselves. Smoother surfaces have facets aligned more uniformly, leading to sharper reflections. Rougher surfaces have chaotic facets, scattering light more broadly.
- Fresnel Effect: The amount of light reflected from a surface changes with the viewing angle. Surfaces reflect more light at glancing angles (like looking at a puddle from the side) and absorb more at direct angles.
Key PBR Parameters for Car Paint
When working with a typical PBR workflow (Metallic/Roughness or Specular/Glossiness), you’ll primarily manipulate these maps:
- Albedo/Base Color: This texture defines the intrinsic color of the surface. For car paint, this is primarily the color of the base coat, potentially tinted by any suspended flakes.
- Metallic: This grayscale map defines whether a surface is metallic (1.0, pure white) or dielectric (0.0, pure black). Car paint, even metallic paint, is primarily dielectric due to the clear coat, but the flakes themselves are metallic. This is where material layering becomes crucial.
- Roughness (or Glossiness): This grayscale map dictates the micro-surface detail and how sharp or blurry reflections will be. Lower roughness values mean sharper reflections (glossy); higher values mean blurry reflections (matte). The clear coat will typically have very low roughness.
- Normal Map: This map adds fine surface detail without increasing polygon count. It’s essential for subtle imperfections like orange peel, swirl marks, and defining the shape of metallic flakes.
- Ambient Occlusion (AO): While less critical for direct paint properties, AO helps to simulate soft shadows where surfaces meet, adding depth and realism to crevices and panel gaps around the paint.
By understanding and accurately setting these parameters, you can build a robust foundation for your photorealistic car paint material. For artists seeking high-quality, pre-optimized models to practice these techniques, resources like 88cars3d.com offer a fantastic starting point with diverse vehicle types.
Crafting the Base Coat and Mastering the Metallic Flake Effect
The core color of your car paint, the base coat, is more than just a flat color. It needs depth and, often, the characteristic sparkle of a metallic finish. Achieving a believable metallic flake effect is where many artists get tripped up, but with the right approach, it becomes manageable.
The Base Coat: More Than Just Color
The base coat sets the primary hue. In PBR, this directly translates to your Albedo/Base Color map. However, even for solid colors, consider subtle variations in hue and value. A perfectly uniform color can look sterile. You might introduce very subtle noise or dirt maps at a low opacity to break up the uniformity, especially for older or less-than-showroom-perfect vehicles.
For a non-metallic base coat, the Metallic parameter will be 0.0 (dielectric). The Roughness will vary based on whether it’s a matte or gloss finish, but typically the clear coat will primarily dictate the final reflectivity.
Implementing the Metallic Flake Effect
The metallic flakes are tiny, reflective particles suspended within a translucent binder, usually just beneath the clear coat. Their visual impact changes dramatically with viewing angle and light source. Here’s how to implement it effectively:
1. Procedural Flakes (Shader-Based)
Many advanced shader systems allow for procedural flake generation. This is often the most convincing method as it truly simulates microscopic geometry:
- Noise Functions: Use a high-frequency noise texture (like Voronoi or Perlin noise) to define the positions and orientations of individual flakes.
- Normal Map Blending: Generate a normal map from this noise, indicating the tiny reflective surfaces of the flakes. Blend this normal map with the base coat’s normal map, and potentially the clear coat’s normal map, ensuring it only affects the flake layer.
- Anisotropy: Real flakes are not perfectly round and often align in the direction of paint application. Simulating anisotropy (directional reflection) on the flake layer can greatly enhance realism. Some shaders have specific anisotropic settings, or you can use an anisotropic normal map derived from flow noise.
- Color and Reflectivity: The flakes themselves are typically metallic, so their specular color will be bright white (or slightly tinted by the overall paint color in some rendering models). Control their individual roughness to simulate varying flake surface quality.
2. Texture-Based Flakes (Masks and Normal Maps)
For engines or workflows that don’t support complex procedural shaders, texture-based methods are effective:
- Flake Normal Map: Create a tileable normal map containing the details of metallic flakes. This can be done by rendering flakes in a separate scene, or by generating from noise in software like Substance Designer.
- Flake Mask/Density Map: Use a grayscale mask to control where these normal map details appear and their density. This can be used to modulate the intensity of the metallic effect.
- Layering: Blend this flake normal map over your base coat normal map, using the mask. You might also use the mask to slightly vary the base color or introduce a subtle metallic value only where flakes are present, though this is often handled better by the clear coat setup.
Regardless of the method, attention to flake size, density, and how they interact with light is crucial. Too large, and they look like glitter; too small or too dense, and they might disappear. Experimentation with your specific renderer’s capabilities is key to perfecting the metallic flake effect and achieving believable photorealistic car paint.
The Crucial Clear Coat Shader: Gloss, Depth, and Reflection
The clear coat is arguably the most visually impactful layer of car paint. It’s what gives cars their characteristic depth, mirror-like reflections, and that coveted “wet look.” A well-executed clear coat shader is indispensable for achieving truly photorealistic car paint.
The Role of the Clear Coat
Think of the clear coat as a separate, transparent, highly reflective layer sitting atop all other paint layers. It’s a dielectric material, meaning it primarily reflects light at its surface and transmits the rest, allowing the base coat and metallic flakes to be seen underneath. The clarity, smoothness, and thickness of this layer dictate the final appearance of the entire paint job.
PBR Implementation of a Clear Coat Shader
Implementing a clear coat often involves a layered material approach in your chosen 3D software or game engine. Here’s a breakdown of its PBR parameters:
- Separate Layer/Shader: Ideally, the clear coat should be a distinct shader layer stacked on top of your base paint. Many modern renderers and engines (e.g., Unreal Engine, Blender Cycles/Eevee, Arnold, V-Ray) have dedicated clear coat parameters or allow for complex material layering.
- Metallic Value: For the clear coat itself, its Metallic value should be 0.0 (dielectric). Its reflectivity comes from its specular properties and Fresnel effect, not metallic behavior.
- Roughness (or Glossiness): This is paramount. A brand-new, polished clear coat will have an extremely low roughness value (high glossiness), approaching 0.0. This creates those sharp, mirror-like reflections. Introduce slight roughness variations with a texture map to simulate minor imperfections, dust, or swirl marks.
- Index of Refraction (IOR): Since the clear coat is a dielectric, its IOR dictates the strength of its reflections, especially at glancing angles. For car clear coats, a typical IOR value is around 1.4 to 1.5. This directly influences the strength of Fresnel reflection.
- Transmission/Transparency: The clear coat should be fully transparent (transmission = 1.0 or similar setting) to reveal the layers beneath. It acts as a protective window.
- Normal Map Contribution: Any normal maps applied to the clear coat layer will define its micro-surface texture. This is where subtle “orange peel” texture (a slight waviness common in sprayed paint) or fine swirl marks can be introduced to enhance realism. These imperfections should be very subtle to maintain the high-gloss look.
Adding Imperfections for Authenticity
A perfectly smooth clear coat can look too sterile. Introducing subtle imperfections is key to realism:
- Orange Peel: Use a very subtle, high-frequency noise normal map to simulate the slight textured surface of sprayed paint. This should be barely visible but will help diffuse direct reflections slightly.
- Swirl Marks & Micro-scratches: These are best applied via a roughness map. Areas with swirl marks will have slightly higher roughness, causing reflections to become blurrier and elongated in the direction of the scratches. A subtle normal map can also enhance their visibility.
- Dust/Dirt: Use blend layers with separate roughness and normal maps to add patches of dust or grime, especially in areas where it would naturally accumulate.
Remember, the goal is not to make the car look dirty, but to add micro-surface detail that breaks up perfect uniformity, making the material feel more tangible and real. The combination of a strong clear coat shader with carefully considered imperfections is what truly sells a high-end finish.
Mastering Fresnel Reflection and Advanced Material Layering
The subtle, yet profound, behavior of light at glancing angles is governed by the Fresnel effect, a cornerstone of Physically Based Rendering. Understanding and correctly implementing Fresnel reflection, alongside effective material layering, is critical for achieving truly convincing photorealistic car paint.
A Deep Dive into Fresnel Reflection
The Fresnel effect describes how the reflectivity of a surface changes depending on the angle at which it is viewed. You’ve experienced it countless times:
- Look straight down at a puddle, and you see through it.
- Look at that same puddle from a very shallow, glancing angle, and it becomes a mirror, reflecting the sky and surroundings strongly.
This principle applies universally to all dielectric materials (non-metals), including glass, plastic, water, and crucially, car clear coats. At a 0-degree angle (looking straight on), dielectrics reflect very little light. As the angle approaches 90 degrees (glancing angle), their reflectivity rapidly increases.
Fresnel in PBR Shaders
Modern PBR shaders automatically calculate the Fresnel effect for you based on the material’s IOR (Index of Refraction). For car clear coats, as mentioned, an IOR of 1.4 to 1.5 is standard. While you don’t typically “dial in” Fresnel manually in PBR, understanding its visual impact is crucial for troubleshooting and artistic decision-making.
- Visual Impact: A correctly implemented Fresnel effect provides an incredible sense of depth. The reflections will be brightest and most apparent around the edges and glancing surfaces of the car, giving it that characteristic “pop” and drawing the eye. If your car paint looks flat, or reflections seem uniform regardless of angle, your Fresnel might be off, or your clear coat setup is not quite right.
- Controlling Roughness: Fresnel interacts with roughness. Even at glancing angles, a rough surface will produce blurry reflections, while a smooth surface will produce sharp, strong reflections. This is why a low-roughness clear coat is so important for the mirror-like sheen.
Advanced Material Layering: Stacking for Realism
The concept of car paint being composed of multiple layers naturally leads to advanced material layering techniques in 3D. Rather than trying to cram all properties into a single shader, we build up the material:
1. Base Layer (Primer/Base Coat)
This is your foundational material. It defines the primary color (Albedo), and its PBR values (Metallic 0.0, moderate Roughness) establish the underlying surface before the clear coat is applied. This layer might also contain a subtle normal map for surface texture or even the initial seed for the metallic flakes if not handled as a separate layer.
2. Metallic Flake Layer (Optional, but Recommended for Metallic Paint)
This is often implemented as a separate layer that blends over the base coat, primarily affecting its normal map and potentially adding a metallic tint to the reflections. The flakes themselves are truly metallic, so their reflectivity comes from their metallic properties. When layered, this means you are effectively blending the reflective properties of the flakes *under* the dielectric clear coat. This complex interaction is crucial for the shimmering effect.
3. Clear Coat Layer (Topmost Dielectric)
This is the most critical layer. It’s a transparent dielectric material with very low roughness and an appropriate IOR (1.4-1.5). This layer sits on top of everything else, providing the primary reflections and gloss. Any normal maps for orange peel, swirl marks, or micro-scratches should primarily reside here, breaking up the uniformity of its reflections. The clear coat’s PBR parameters (Metallic 0.0, very low Roughness, IOR for Fresnel) are paramount for the final look.
Many modern renderers offer dedicated clear coat options or allow for complex blend materials where you can stack multiple PBR shaders. For example, in Unreal Engine, you have a dedicated ‘Clear Coat’ input. In Blender, you might use a ‘Mix Shader’ with an ‘Add Shader’ node, or leverage a custom node group. The key is to treat each physical layer as a distinct PBR material, then blend them intelligently based on their real-world stacking order. This granular control over material layering ensures every aspect of your photorealistic car paint contributes to the overall realism, especially when observing the nuances of Fresnel reflection.
Optimization for Real-Time Automotive Rendering
While achieving stunning fidelity in offline renderers is one goal, bringing that level of photorealistic car paint into real-time environments like game engines presents its own set of challenges. Optimization is key to maintaining visual quality without sacrificing performance during real-time automotive rendering.
Balancing Detail and Performance
The detailed material layering and complex flake shaders that work beautifully in an offline renderer can be incredibly demanding in a game engine. A strategic approach is required.
1. Texture Resolution and Compression
- Optimal Resolution: Use texture resolutions appropriate for the expected viewing distance. A car model might use 4K or 8K textures for close-ups, but lower resolutions (2K or 1K) might be sufficient for less prominent areas or for LODs (Level of Detail) that are further from the camera.
- Efficient Packing: Combine grayscale maps (e.g., roughness, metallic, ambient occlusion, masks) into different channels of a single RGB texture to save memory and texture fetches.
- Compression: Utilize engine-specific texture compression formats (e.g., BC7 for high quality) to reduce VRAM footprint without significant visual degradation.
2. Shader Complexity Reduction
Complex procedural flake shaders can be heavy. Consider baking some of these effects:
- Baked Flake Normals: If your procedural flake shader is too expensive, render out a tileable normal map with the flake detail and use that instead. This pre-computes the complex calculations.
- Layer Blending Optimization: While material layering is powerful, in real-time, you might need to simplify how layers blend. Use simpler blend modes or pre-blend certain texture outputs if performance is critical.
- Material Instancing: Create master materials with exposed parameters. Then, create instances of these materials for different car colors or variations. This allows for quick iteration and reduces shader compilation overhead.
3. Level of Detail (LOD) for Materials
Just as you reduce mesh complexity for distant objects, you can simplify materials:
- Simplified Shaders: For distant LODs, remove complex clear coat layers or metallic flake calculations. A simpler PBR material might suffice.
- Reduced Texture Size: Use lower resolution textures for material properties on distant LODs.
4. Reflection Management
Real-time reflections are a major performance hog. Manage them wisely:
- Reflection Probes: Use static reflection probes for environment reflections on parked cars. These are much cheaper than real-time planar reflections or ray tracing.
- SSR (Screen Space Reflections): SSR provides dynamic reflections based on what’s visible on screen but has limitations (e.g., reflections disappear off-screen). Use them judiciously and tweak their quality settings.
- Ray Tracing (if applicable): While highly realistic, real-time ray-traced reflections are still very demanding. Use them strategically, perhaps for hero shots or high-end platforms, with appropriate denoising and quality settings.
5. Dynamic Lighting and Shadows
Minimizing the number of dynamic lights affecting the car paint can yield performance gains. Bake as much lighting as possible for static scenes, or use techniques like light probes for indirect lighting.
By carefully balancing visual fidelity with these optimization strategies, you can ensure your beautiful photorealistic car paint translates effectively into fluid real-time automotive rendering experiences, delivering high performance without compromise. For optimized models ready for real-time environments, don’t forget to check out the extensive library at 88cars3d.com.
Common Pitfalls and Troubleshooting for Photorealistic Car Paint
Even with a solid understanding of PBR and material layering, achieving that elusive perfect car paint can be a trial-and-error process. Recognizing common mistakes and knowing how to troubleshoot them will save you immense time and frustration, ultimately leading to superior photorealistic car paint.
1. The “Plastic” or “Toy-Like” Look
Problem: The car looks like a plastic toy, lacking depth and believable reflections.
Troubleshooting:
- Incorrect Roughness: Your clear coat roughness might be too high or too uniform. Real clear coats are incredibly smooth. Ensure very low roughness values, especially for new paint.
- Missing Fresnel: While PBR handles it, ensure your clear coat material has a correct IOR (1.4-1.5). If reflections don’t get stronger at glancing angles, something is wrong with your clear coat setup.
- Lack of Environment: Without a rich, high-dynamic-range environment map (HDRi) to reflect, even a perfect material will look flat. Ensure you have a good environment providing varied reflections.
2. Flatness and Lack of Depth
Problem: The paint looks flat, like a sticker, without the characteristic depth of real car finishes.
Troubleshooting:
- Insufficient Material Layering: Are you treating the base coat and clear coat as separate layers? The clear coat provides the depth by acting as a transparent shell over the colored base.
- Weak Metallic Flake Effect: If it’s metallic paint, the flakes might be too subtle or incorrectly implemented. Ensure they’re scattering light effectively and contributing to the perceived depth beneath the clear coat.
- No Sub-Surface Detail: Subtle normal maps for orange peel, dust, or micro-scratches break up perfect uniformity and add tangible depth.
3. Grainy or Unsatisfactory Metallic Flakes
Problem: The metallic flake effect looks like noisy glitter or doesn’t resolve well.
Troubleshooting:
- Flake Scale: Flakes are microscopic. If they are too large in your normal map or procedural setup, they’ll look chunky. Adjust their scale.
- Flake Density: Too few flakes will make the paint look sparse; too many can make it look like a solid metallic surface without sparkle. Find a balance.
- Resolution/Aliasing: For texture-based flakes, resolution matters. Also, ensure your rendering settings (anti-aliasing) are high enough to resolve the fine detail without shimmer or graininess. Procedural flakes generally handle resolution better.
- Clear Coat Interaction: The flakes are under the clear coat. Ensure the clear coat is refracting and reflecting over them correctly, diffusing their direct sparkle slightly.
4. Reflections That Are Too Uniform or Too Blurry
Problem: Reflections are either perfectly sharp everywhere (unrealistic) or too blurry/soft.
Troubleshooting:
- Roughness Maps: You likely need more nuanced roughness maps. Real paint has micro-scratches, dust, and slight orange peel that introduce roughness variations. Use grunge maps or procedural noise blended in subtly.
- Orange Peel Texture: A very subtle normal map for orange peel will slightly distort reflections, making them more realistic, especially at certain angles.
- Reflection Probes (Real-time): If in a game engine, your reflection probes might be placed incorrectly or be too low resolution, leading to blurry or static reflections.
5. Inconsistent Lighting Interaction
Problem: The paint looks good in one lighting scenario but falls apart in another.
Troubleshooting:
- Not Truly PBR: This is a classic symptom of non-PBR materials. Double-check all your PBR parameters (Metallic, Roughness, IOR) are physically plausible.
- HDRi Usage: Ensure you’re using a high-quality HDRi for image-based lighting, providing realistic environmental reflections and diffuse light.
- Reference is Key: Always compare your render to high-quality reference photos of real cars under similar lighting conditions. This is the ultimate judge of your material’s realism.
Mastering photorealistic car paint is an iterative process. Don’t be afraid to experiment, scrutinize your renders, and consistently refer to real-world examples. With practice and a solid understanding of these techniques, your automotive visualizations will achieve a level of realism that truly stands out.
Conclusion: The Art and Science of Perfect Paint
Creating truly photorealistic car paint is one of the ultimate tests of a 3D artist’s skill. As we’ve explored, it’s not merely about applying a color; it’s a deep dive into the complex, multi-layered anatomy of real-world finishes. From understanding the distinct roles of the primer, base coat, and the dazzling metallic flake effect, to mastering the crucial properties of the clear coat shader, every component plays a vital role in the final visual symphony.
By embracing the principles of Physically Based Rendering, we ensure our PBR automotive materials react authentically to light, maintaining consistency across diverse lighting conditions. We’ve seen how precise material layering, coupled with an appreciation for the nuanced behavior of Fresnel reflection, adds unparalleled depth and realism. Furthermore, we covered essential optimization strategies for those looking to bring these exquisite materials into fluid real-time automotive rendering environments.
The journey to perfect car paint is one of meticulous observation, technical understanding, and iterative refinement. It demands attention to the microscopic details that collectively contribute to a believable, high-end finish. With the knowledge gained in this guide, you now possess the tools to elevate your automotive renders from good to truly exceptional.
Ready to put these advanced techniques into practice without starting from scratch? Explore the extensive collection of high-quality, meticulously crafted 3D car models available at 88cars3d.com. Our models provide the perfect canvas for you to apply these principles and achieve breathtaking photorealistic car paint on your next project. Dive in and make your automotive visions shine!
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Toyota Prius 2024 3D Model
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Material: Yes
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Toyota Yaris 1999 3D Model
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Material: Yes
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
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Volkswagen Jetta 2005 3D Model
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Volkswagen Golf 3-Door 3D Model
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Volvo V70 2005 3D Model
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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Mercedes-Benz CLS 500 3D Model
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Mercedes-Benz CL-Klasse 2001 3D Model
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Mercedes-Benz C-Klasse Sportcoupe 2000 3D Model
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Mercedes-Benz C-Klasse 204 2011 3D Model
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Mercedes-Benz C-Class Sedan 2000 3D Model
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Mercedes E-Class w124 Kombi 3D Model
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Mercedes-Benz CL6540-005 3D Model
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Mercedes E-Class w124 Coupe 3D Model
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Mercedes-Benz E-Klasse 63 AMG 3D Model
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Mini Cabrio 2025 3D Model
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