Mastering Photorealism: The Definitive Guide to 3D Automotive Car Paint Materials
Mastering Photorealism: The Definitive Guide to 3D Automotive Car Paint Materials
Few sights are as captivating as a perfectly rendered 3D car model, gleaming under a virtual spotlight. The curves, the reflections, the sheer depth of the paintwork – it all contributes to an illusion so convincing it can be hard to distinguish from reality. Yet, achieving this level of photorealism, especially for automotive paint, is one of the most challenging aspects of 3D rendering. It’s not just about a pretty color; it’s about meticulously recreating the complex physical properties of real-world materials.
The intricate interplay of light with multiple layers, microscopic flakes, and subtle imperfections demands a deep understanding of advanced shading techniques. Many artists find themselves stuck, their car renders looking good, but not quite ‘real’. If you’ve ever struggled to capture that elusive showroom finish or the gritty realism of a daily driver, this guide is for you. We’ll dive deep into the world of 3D automotive car paint materials, exploring the PBR materials that drive photorealistic rendering, ensuring your next automotive visualization project truly shines.
Decoding the Real-World Anatomy of Automotive Paint
Before we can recreate something digitally, we must first understand its physical composition. Automotive paint isn’t a single layer of color; it’s a sophisticated system built up from several distinct coatings, each contributing to the final look and durability.
The Layered Structure: From Primer to Clear Coat
- Primer Layer: This is the foundational layer applied directly to the car’s metal or composite body. Its primary purpose is to provide corrosion resistance, promote adhesion for subsequent layers, and offer a uniform surface for the color coat. In 3D, we usually don’t explicitly render the primer, but its smoothness or texture can indirectly influence the base coat.
- Base Coat Layer: This is where the magic of color happens. The base coat contains the pigments that give the car its primary hue. Crucially, it’s also where metallic or pearlescent flakes reside, if the paint is not a solid color. These tiny particles are responsible for the sparkling effect and the way the color shifts under different lighting conditions. This layer is often treated as a metallic surface in PBR materials.
- Clear Coat Layer: The final and arguably most critical layer for visual realism is the clear coat. This transparent, high-gloss layer is applied over the base coat. Its functions include protecting the underlying paint from UV radiation, scratches, and chemical damage. Visually, it provides the deep, mirror-like reflections and gloss that we associate with a pristine car finish. The clear coat is a dielectric material, and its clear coat shader is paramount for photorealistic rendering.
Understanding this layered structure is the first step toward building accurate material layers in your 3D software. Each layer interacts with light differently, and our 3D PBR materials must reflect this complexity.
Core PBR Principles for Automotive Paint
Physically Based Rendering (PBR) has revolutionized how we create materials in 3D, bringing a scientific approach to shading that results in far more believable results. For car paint, adhering to PBR principles is non-negotiable for achieving true photorealistic rendering.
Metallic vs. Dielectric Properties
In PBR, materials are broadly categorized as either metallic or dielectric (non-metallic). This distinction is fundamental because these two types of materials interact with light in fundamentally different ways.
- Metallic Materials: Metals absorb specific wavelengths of light and reflect others, giving them their characteristic color and high reflectivity. Their reflections typically adopt the color of the material itself. The base coat of car paint, especially those with metallic flakes, often behaves like a metallic surface underneath the clear coat.
- Dielectric Materials: Dielectrics, like glass, plastic, or ceramic, do not colorize reflections. Instead, their reflections remain achromatic (grayscale). They also refract light, bending it as it passes through. The clear coat of car paint is a prime example of a dielectric material. Understanding these dielectric properties is crucial for an accurate clear coat shader.
The car paint shader in 3D often involves a blend or stack of these two types: a metallic base coat, covered by a dielectric clear coat.
Understanding IOR (Index of Refraction)
The Index of Refraction (IOR) is a value that describes how much light bends when it passes from one medium to another. For transparent material layers like the clear coat, IOR is vital. It dictates the strength of reflections and the way light refracts through the material.
- Clear Coat IOR: A typical IOR value for automotive clear coat is around 1.4-1.55. This value influences the Fresnel effect, which means reflections become stronger at grazing angles (when viewing the surface almost edge-on) and weaker when looking directly at the surface. Getting this right is critical for a convincing clear coat shader.
- Subsurface IOR: While the clear coat has a dominant IOR, the underlying base coat also has its own reflective properties, though these are often simplified or controlled by the clear coat’s interaction.
Roughness and Microsurface Details
Roughness is arguably the most important PBR parameter for defining the visual quality of a surface. It determines how sharp or blurry reflections appear.
- Low Roughness (Smooth Surface): Results in sharp, mirror-like reflections. A pristine clear coat will have very low roughness.
- High Roughness (Rough Surface): Produces blurry, diffused reflections. As a car’s paint ages, or if it has a matte finish, its roughness increases.
Crucially, roughness isn’t uniform across a surface. Subtle variations in microsurface detail, often imperceptible to the naked eye, contribute significantly to realism. Even a “perfect” car paint surface has microscopic imperfections that scatter light and soften reflections ever so slightly. These details are vital for photorealistic rendering.
Anisotropic Reflections: The Signature Sheen
Anisotropic reflections are reflections that stretch or smear in a particular direction, rather than appearing as perfectly circular highlights. This effect is commonly seen on brushed metals, hair, or CD surfaces, where microscopic grooves or fibers orient in a specific direction.
- Why Anisotropy in Car Paint? While less pronounced than on brushed aluminum, car paint can exhibit subtle anisotropy. The orientation of metallic flakes within the base coat, or even very fine polishing marks on the clear coat, can introduce a degree of anisotropy.
- Controlling Anisotropy: In 3D software, anisotropy is usually controlled by a direction map (tangent map) and a strength parameter. Experimenting with subtle anisotropy on your clear coat shader, or even on the metallic flake effect, can add an extra layer of realism and complexity to your PBR materials.
Crafting the Base Coat: Color, Texture, and Metallic Flakes
The base coat is where the fundamental identity of your car paint is established. It determines the primary color and, crucially, the sparkle and depth provided by metallic or pearlescent elements.
The Foundation: Base Color and Roughness
Start by defining the primary color (Albedo) for your base coat. This should be a clean, unlit color. For solid paints, this might be all you need, along with appropriate roughness values. For metallic paints, however, this base color is just the beginning.
The roughness of the base coat typically needs to be carefully tuned. While it’s underneath the clear coat, its contribution to the overall look is significant, especially when dealing with the metallic flake effect. A slightly rougher metallic base can create a more dispersed flake reflection, while a smoother base allows for sharper, more defined flakes.
Implementing the Metallic Flake Effect
This is where car paint truly differentiates itself from other materials. The metallic flake effect is crucial for realism in most modern car paints. These flakes are tiny, often hexagonal or irregular, metallic particles suspended within the base coat that reflect light individually.
Techniques for Creating Flakes:
- Procedural Noise Textures: A common and effective method is to use a procedural noise texture (like Voronoi or cellular noise) to generate a mask for the flakes. This mask can then be used to drive variations in roughness, normal, or even color/emission for the flakes.
- Scale and Density: Adjust the scale of the noise to control flake size. A higher density creates more flakes.
- Normal Mapping: Use the noise texture to generate a normal map for the flakes. This will make each flake appear to have its own orientation, catching the light independently and producing individual highlights. This is key for realistic photorealistic rendering.
- Anisotropy for Flakes: Some advanced flake setups will use the generated normal map, combined with an anisotropic shader, to simulate the directional reflection of each individual flake. This subtle use of anisotropic reflections elevates the realism.
- Layered Material Approach: Some renderers allow for multiple layers within a single shader. You can create a base layer for the main color, and then add a secondary, highly reflective (metallic) layer for the flakes, using a textured mask to define where the flakes appear.
- Particle Systems (Advanced): For extremely close-up shots, some artists might even use miniature geometry (tiny planes or spheres) driven by a particle system for individual flakes, though this is computationally expensive.
The key is to make the flakes appear random in their orientation and size, mimicking how they settle in real paint. The color of the flakes can also be subtly different from the base color, adding another layer of visual interest.
The Clear Coat Shader: The Ultimate Polish
The clear coat is the crowning glory of automotive paint. It’s what gives a car its deep gloss, protects the underlying color, and provides those stunning, mirror-like reflections. Crafting a convincing clear coat shader is vital for any photorealistic rendering of a vehicle.
The Dielectric Top Layer
As discussed, the clear coat is a dielectric material. This means it doesn’t colorize its reflections; they remain neutral (white or grayscale). It also means we need to accurately simulate its refractive properties. Most modern PBR shaders include a dedicated clear coat layer or allow for easy stacking of material layers. This clear coat layer sits atop your base coat, optically separating it from the environment.
Precise IOR and Roughness for Clear Coat
For the clear coat, accuracy in IOR and roughness is paramount:
- IOR Value: Aim for an IOR between 1.45 and 1.55. This range is typical for automotive clear coats and ensures accurate Fresnel reflections. A slightly higher IOR will result in stronger reflections at grazing angles.
- Roughness Value: A perfectly polished clear coat will have a very low roughness value (e.g., 0.01-0.05). However, rarely is a surface completely perfect. Even a new car can have microscopic imperfections.
Simulating Orange Peel and Imperfections
One of the most common mistakes in automotive visualization is creating a perfectly smooth, flawless clear coat. Real-world car paint, even on brand new vehicles, exhibits subtle imperfections that break up reflections and add to realism. The most prominent of these is the “orange peel” effect.
Creating the Orange Peel Texture:
- Normal Maps for Orange Peel: Generate a subtle noise texture (e.g., Perlin noise or cellular noise with very small features) and use it as a normal map input for your clear coat. This will introduce slight variations in the surface normal, subtly distorting reflections.
- Scale and Strength: The scale of the noise should be very small, mimicking the fine texture of orange peel. The strength of the normal map should also be very low – this effect is meant to be subtle, not a major distortion.
- Roughness Variation: You can also use a similar noise map to introduce slight variations in the clear coat’s roughness, making some areas reflect slightly sharper or blurrier than others. This enhances the perception of depth and realism.
Adding Subtle Dust, Scratches, and Smudges:
Beyond orange peel, adding subtle signs of wear and tear dramatically boosts realism for photorealistic rendering. These imperfections are often best applied as additional material layers or decals.
- Dust: Use a light, scattered noise texture as a mask to blend in a slightly rougher, perhaps slightly desaturated, layer over your clear coat. Dust accumulates in crevices and on horizontal surfaces, so consider using ambient occlusion or curvature maps as masks.
- Scratches: Fine scratches are almost invisible straight on but catch the light at certain angles. Create a normal map with fine, linear details and blend it in using a grunge mask. You can also vary the roughness slightly along the scratch.
- Smudges/Fingerprints: These are areas of increased roughness and often a slight residue. Use subtle, organic-looking masks to blend in areas with higher roughness on the clear coat.
These details, when applied sparingly and thoughtfully, prevent your car paint from looking too “perfect” and artificial. Resources like 88cars3d.com offer high-quality 3D models that serve as excellent canvases for practicing these advanced material techniques.
Advanced Material Layers and Procedural Texturing
True photorealistic rendering often relies on more than just a base and clear coat. Layering various effects and utilizing procedural techniques can push your PBR materials to the next level.
Layering for Realism: Beyond Base and Clear
The concept of material layers extends far beyond the fundamental paint structure. Think about all the elements that can interact with a car’s surface in the real world:
- Dirt and Grime: Create a separate shader for dirt (typically rough, desaturated, and slightly brown/grey). Use procedural masks (like ambient occlusion, curvature, or noise) to define where the dirt accumulates – in crevices, wheel wells, and along the lower body.
- Water Spots/Rain: A thin, transparent layer with slightly varied IOR and roughness can simulate water. Use droplet masks for water spots, or a more uniform, wavy normal map for a wet surface.
- Oil Stains/Tar: Darker, often glossier (lower roughness) patches can be blended in with specific masks.
- Rust/Chipped Paint: For older or damaged vehicles, these require complex layering. A rust shader can be revealed under a chipped paint mask, showing the primer underneath, and then finally the bare metal.
The power of material layers lies in masking. By intelligently using maps (texture maps, procedural maps, vertex colors, etc.) to blend between different materials, you can create incredibly intricate and believable surfaces, enhancing your overall automotive visualization.
Procedural vs. Texture-Based Workflows
Both procedural generation and texture mapping have their place in creating automotive paint PBR materials.
- Procedural Workflows:
- Advantages: Infinitely resolution-independent, less memory-intensive, highly flexible for iteration, great for subtle details like orange peel, metallic flake effect, and general surface imperfections (dust, scratches).
- Best Used For: Base patterns for flakes, subtle normal map variations (orange peel), general dirt masks, roughness variations, and anisotropic reflections patterns.
- Texture-Based Workflows:
- Advantages: Precise control over specific details, can capture highly unique or complex patterns that are difficult to proceduralize (e.g., logos, specific wear patterns).
- Best Used For: Decals, specific large-scale grunge maps, unique scratch patterns that follow a specific path.
Often, the most realistic results come from a hybrid approach, using procedural techniques for subtle, pervasive effects and texture maps for specific, unique details. Mastering both will give you immense control over your automotive visualization projects.
Lighting and Environment for Photorealistic Rendering
Even the most meticulously crafted car paint PBR materials will fall flat without appropriate lighting. The environment and lighting setup are just as crucial as the shader itself for achieving truly photorealistic rendering.
The Power of HDRIs: High Dynamic Range Images
High Dynamic Range Images (HDRIs) are indispensable for lighting automotive renders. They provide both diffuse lighting and, more importantly, a detailed, accurate environment for reflections.
- Realistic Reflections: The complex reflections on car paint, especially from the clear coat shader, are heavily influenced by the environment. An HDRI captures the full range of light intensities and colors from a real-world location, providing a highly believable backdrop for your car’s reflections.
- Natural Illumination: HDRIs provide realistic global illumination, creating soft shadows and natural light bounces that are difficult to replicate with traditional point or area lights alone.
- Variety of Environments: Use a range of HDRIs – indoor studios, outdoor streets, industrial environments – to see how your car paint reacts and to highlight different aspects of its material layers.
When selecting an HDRI, look for one with a high dynamic range (many stops of exposure data) and clear, interesting features that will be visible in the reflections.
Key, Fill, and Rim Lighting: Studio Setup for Cars
While HDRIs provide ambient light and reflections, supplementing them with targeted 3D lights can enhance your render and bring out specific details.
- Key Light: The primary light source, typically bright and directional, defining the main shape and shadows of the car. Position it to highlight the contours and the main reflective areas.
- Fill Light: Softer and less intense than the key light, used to reduce harsh shadows and bring out detail in shaded areas.
- Rim Light: Positioned behind or to the side of the car, pointing towards the camera. This creates a bright highlight along the edges, separating the car from the background and emphasizing its silhouette. This is particularly effective at showcasing the crispness of the clear coat shader and the definition of the body lines.
Careful placement of these lights can beautifully articulate the car’s form and reveal the depth and complexity of its paintwork, from the subtle metallic flake effect to the crisp anisotropic reflections.
Showcasing Material Nuances
The goal of your lighting setup should be to reveal the nuances you’ve painstakingly built into your PBR materials. Experiment with:
- Angle of Incidence: Rotate your camera and car to observe how reflections change at different angles. This is where the Fresnel effect of the clear coat shader becomes apparent.
- Light Source Shapes: Using rectangular or softbox-shaped area lights can create elegant, elongated reflections on the car’s surface, mimicking professional studio photography. These reflections are excellent for showing off surface imperfections and the uniformity of the paint.
- Specific Highlights: Place small, intense lights to create sharp highlights that draw attention to badges, chrome trim, or sharp body creases, adding extra sparkle to your automotive visualization.
Remember that the highest quality models deserve the highest quality materials and lighting. If you’re looking for exceptional 3D car models to apply these techniques to, 88cars3d.com offers a vast selection of high-fidelity assets ready for your photorealistic rendering projects.
Conclusion
Achieving photorealistic rendering for 3D automotive car paint is a journey that combines technical understanding with artistic observation. It’s about moving beyond simple diffuse colors and embracing the intricate world of PBR materials, dissecting the real-world properties of paint, and translating them into a layered, physically accurate shader network.
From understanding the dielectric properties of the clear coat shader and its crucial IOR, to meticulously crafting the metallic flake effect and subtle anisotropic reflections, every detail contributes to the final illusion. Incorporating subtle imperfections like orange peel and dust, and then illuminating your model with a sophisticated lighting setup and HDR environment, will truly make your automotive visualization pop.
The pursuit of realism is an ongoing process of learning and refinement. Don’t be afraid to experiment, analyze reference images, and spend time perfecting each of your material layers. With the knowledge gained from this guide, you are now equipped to create truly stunning car paint materials that will elevate your 3D projects. To get started with high-quality base models, explore the extensive collection at 88cars3d.com and put these advanced techniques into practice today!
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
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Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CL65 C215 AMG 3D Model
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Material: Yes
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Material: Yes
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Mercedes-Benz 190SL 1955 3D Model
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Material: Yes
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Material: Yes
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Mercedes-Benz CLS-Klasse 3D Model
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Mercedes-Benz CLS 500 3D Model
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Mercedes-Benz CL-Klasse 2001 3D Model
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Mercedes-Benz C-Klasse Sportcoupe 2000 3D Model
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Mercedes-Benz C-Klasse 204 2011 3D Model
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Mercedes-Benz C-Class Sedan 2000 3D Model
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Mercedes E-Class w124 Kombi 3D Model
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Mercedes-Benz CL6540-005 3D Model
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Mercedes E-Class w124 Coupe 3D Model
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Mercedes-Benz E-Klasse 63 AMG 3D Model
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