The Photorealism Formula: Mastering Automotive Paint Shaders for High-End 3D & Games
The Photorealism Formula: Mastering Automotive Paint Shaders for High-End 3D & Games
The gleam of a perfectly rendered automotive surface is often considered the holy grail of 3D artistry. It’s not just about getting the color right; it’s about capturing that impossible depth, the way light dances across the curves, the subtle metallic shimmer, and the mirror-like reflections that make a virtual car indistinguishable from its real-world counterpart. Achieving this level of visual fidelity for automotive paint shaders is a complex endeavor, blending art with advanced material science.
Many artists grapple with automotive paint, often finding their renders fall short of true photorealism. The challenge lies in replicating the intricate optical properties of real-world car finishes, which are far more complex than a simple diffuse color with a bit of specularity. This guide will deconstruct the layers of automotive paint, delve into the critical principles of a **Physically Based Rendering (PBR) workflow**, and provide practical strategies for creating stunning, hyper-realistic car paint shaders for both high-end rendering and real-time game engines. Get ready to elevate your automotive renders to cinematic quality.
Deconstructing the Optics: Why Automotive Paint is So Challenging
To truly master automotive paint shaders, we must first understand the physics of how real car paint interacts with light. It’s not a single material, but a complex stack of distinct layers, each contributing to the final appearance. Ignoring this layered complexity is a common pitfall that prevents digital recreations from achieving true photorealism.
At its core, automotive paint is a marvel of optical engineering. It’s designed to protect the vehicle while providing an aesthetically pleasing, durable finish. This durability comes from its multi-layered construction, which also gives it its unique visual characteristics. Each layer plays a crucial role in how light is absorbed, reflected, and scattered, ultimately defining the paint’s color, depth, and specular qualities.
The Fundamental Layers of Automotive Paint
- Primer: Applied directly to the metal, the primer provides corrosion resistance and a smooth, uniform surface for subsequent layers. While not typically visible, it influences the base coat’s appearance slightly.
- Base Coat (Color Coat): This layer defines the primary color of the vehicle. It can be solid, metallic, or pearlescent. The base coat absorbs some light and reflects other wavelengths, giving the car its hue. In metallic paints, this layer also contains tiny metallic flakes or mica particles that reflect light directionally, creating a subtle shimmer.
- Automotive Clear Coat: This is arguably the most crucial layer for visual appeal. The **automotive clear coat shader** is a thick, transparent, highly reflective layer applied over the base coat. It provides UV protection, scratch resistance, and the characteristic deep gloss that makes car paint shine. It acts like a protective glass-like shield, allowing light to pass through to the base coat and then reflecting off its smooth outer surface. This is where most of the mirror-like reflections and high specular highlights originate.
The interaction between these layers is what creates the illusion of depth. Light penetrates the clear coat, interacts with the base coat (and its metallic flakes), and then reflects back through the clear coat to our eyes. This journey imparts a unique sense of dimensionality that single-layered shaders struggle to replicate. Furthermore, factors like paint thickness, pigment concentration, and the size/orientation of metallic flakes all contribute to the final look, making it a formidable challenge to replicate digitally.
The Foundation: Physically Based Rendering (PBR) Workflow for Automotive Paint
The advent of **Physically Based Rendering (PBR) workflow** revolutionized 3D graphics, providing a standardized, physically accurate approach to material creation. For automotive paint, PBR is not just a methodology; it’s a necessity. It ensures that materials react to light in a predictable, energy-conserving manner, leading to far more convincing results than older, artistic-driven shading models.
PBR operates on a set of core principles that mimic how light behaves in the real world. These include energy conservation (a surface cannot reflect more light than it receives), Fresnel reflections (surfaces reflect more at glancing angles), and consistent behavior regardless of lighting conditions. When applied to automotive paint, this means breaking down its complex properties into PBR-compatible channels.
PBR Channels and Their Application to Car Paint
- Base Color (Albedo): This map defines the diffuse color of the material. For car paint, this would primarily be the color of the base coat, stripped of any direct reflections or metallic sheen. It’s the inherent color of the paint before the clear coat or metallic flakes are factored in.
- Metallic: This channel dictates how metallic a surface is. For automotive paint, the metallic value is typically set for the base coat. Solid paints might have a metallic value closer to 0, while paints with a strong **metallic flake effect** would have a higher metallic value, indicating that light reflects off the base coat more like a metal.
- Roughness (or Glossiness): This is one of the most critical maps for car paint. Roughness determines the spread and intensity of reflections. A perfectly smooth clear coat will have very low roughness (high gloss), resulting in sharp, mirror-like reflections. Subtle variations in roughness can simulate orange peel texture, micro-scratches, or dust, all vital for a **realistic car paint shader setup**.
- Specular/IOR (Index of Refraction): While metallic paints directly use the metallic channel, non-metallic materials often use a specular or IOR value to define their base reflectivity. For the clear coat, an accurate IOR (around 1.4-1.5 for automotive clear coats) is crucial for correct Fresnel reflections and overall reflectivity.
- Normal/Bump Map: These maps simulate fine surface details without adding geometry. For car paint, they can be used to add subtle imperfections like orange peel texture, swirl marks, or very fine scratches that break up reflections and add realism.
By adhering to a robust **Physically Based Rendering (PBR) workflow**, artists can create automotive paint materials that respond accurately to any lighting environment. This consistency is invaluable for projects requiring multiple scenes or varying lighting conditions, ensuring the car always looks authentic. It also significantly streamlines the process of achieving a **realistic car paint shader setup**, guiding artists toward physically plausible values rather than guesswork.
Crafting the Layers: Base Coat, Clear Coat, and the Metallic Flake Effect
Building a convincing automotive paint shader involves meticulously constructing each layer, ensuring they interact correctly according to PBR principles. The interplay between the base color, the clear coat, and any special effects like metallic flakes is what gives automotive paint its characteristic depth and complexity.
The Base Coat: Color and Core Reflectivity
The base coat is where the fundamental color of your vehicle is established. In a PBR context, this primarily translates to your `Base Color` (Albedo) map. For solid colors, it’s a straightforward color value. For metallic or pearlescent paints, however, it’s more intricate. The metallic property of the base coat determines how much light it reflects as a metal, rather than just diffusing color. Even non-metallic base coats will have some subtle reflectivity that needs to be accounted for, though often handled by the clear coat’s properties.
It’s important to remember that the base coat itself might have a slight roughness value, especially before the clear coat is applied. However, for most renders, the clear coat’s roughness will dominate the overall appearance.
The Automotive Clear Coat Shader: The Heart of the Shine
The clear coat is the defining feature of modern automotive finishes. It’s a transparent, glossy layer that encapsulates the base coat, providing protection, depth, and that coveted mirror-like shine. In 3D, constructing a proper **automotive clear coat shader** is paramount for realism.
Most PBR workflows accommodate clear coats as a layered material. The clear coat essentially sits atop your base material (base coat + flakes), acting as a transparent dielectric layer.
Its key properties include:
- Roughness: This is the primary driver of the clear coat’s gloss. A perfectly clean, polished car will have extremely low roughness values, leading to razor-sharp reflections. Scratches, dirt, or wax buildup will increase roughness locally, scattering reflections and making them blurrier.
- IOR (Index of Refraction): The IOR for clear coat material typically ranges from 1.4 to 1.5. This value dictates how light bends as it enters and exits the clear coat, and also influences the strength of its Fresnel reflections.
- Color: While generally transparent, a very subtle tint can sometimes be applied to mimic aged or slightly discolored clear coats, though for new cars, it’s usually pure white or very light gray in the specular color.
Many rendering engines, especially real-time ones like Unreal Engine, offer dedicated clear coat shading models or layered material systems to simplify this setup. These systems correctly handle the Fresnel effect and energy conservation between the clear coat and the underlying base material.
Unleashing the Metallic Flake Effect
The **metallic flake effect** is what gives many car paints their distinct sparkle and shimmering quality when viewed from different angles. In real-world paint, this is achieved by embedding tiny, highly reflective metallic (or mica) particles within the base coat. As light hits these flakes, they reflect it back, creating a sense of depth and a dynamic shimmer that shifts with the viewing angle.
Digitally, replicating this effect requires a combination of techniques:
- Procedural Textures: A common method is to use a noise texture (e.g., a Perlin or Worley noise) to drive the metallic or specular values of the base coat. This noise map should be very fine-grained and typically driven by a mask or a Fresnel falloff to ensure flakes are most visible at glancing angles or where light catches them.
- Custom Shaders: For advanced realism, custom shader nodes can be developed to simulate the individual reflection of flakes. This often involves calculating normals for each “flake” and applying an additional reflection pass.
- Anisotropic Properties: While flakes themselves are isotropic, their cumulative effect can sometimes contribute to a subtle anisotropic look, especially if they align directionally.
- Variation: To avoid a uniform, digital look, introduce variation in flake size, density, and reflectivity. This can be achieved by blending multiple noise textures or using texture maps with subtle gradients. The visibility of the flakes should often be attenuated by the clear coat’s roughness and its own Fresnel effect.
The interaction of these tiny flakes with the transparent **automotive clear coat shader** is crucial. The clear coat’s smooth surface distorts and refracts the light bouncing off the flakes, adding to the illusion of depth.
Advanced Shading Nuances: Anisotropy and Material Layering
Beyond the fundamental base and clear coat, mastering automotive paint involves delving into more subtle yet powerful techniques that push realism further. Two such techniques are accurately simulating **anisotropic reflections** and intelligently utilizing **material layering**.
Understanding Anisotropic Reflections
Anisotropy refers to a material property where light reflection changes based on the direction of incident light relative to the surface’s tangent direction. Instead of circular highlights, anisotropic surfaces produce elongated or streaky reflections. While most automotive paint surfaces are largely isotropic (reflections spread evenly in all directions), there are specific scenarios where **anisotropic reflections** become critical for ultimate realism:
- Polished Metals: If you have chrome trim or exposed brushed metal elements on your vehicle, anisotropy is essential. The tiny parallel scratches from the brushing process cause light to reflect preferentially along the scratch direction.
- Metallic Flakes: In some high-end or custom paints, especially those with larger, more uniformly oriented metallic flakes, the overall effect can exhibit a subtle anisotropic quality, leading to elongated sparkles rather than perfectly round ones. This is particularly noticeable in certain candy coats or specialized pearl finishes.
- Polishing Swirls: Over time, car paint can develop microscopic swirl marks from washing or polishing. While often subtle, these can introduce a very fine, directional scattering of light that contributes to a worn yet realistic appearance.
Implementing anisotropy typically involves providing the shader with tangent space information (a tangent map or procedural tangents) that dictates the direction of the anisotropic effect. The strength and spread of the anisotropy can then be controlled via dedicated parameters in your material setup. This advanced detail ensures that reflections don’t just appear glossy but exhibit the specific directional characteristics that distinguish real-world polished or directional surfaces.
Mastering Material Layering for Realism
Real cars are rarely pristine and uniform; they accumulate dirt, dust, scratches, rain streaks, and even subtle wax residues. This “imperfection” is what often sells the realism. **Material layering** is the technique of blending multiple distinct materials or effects on top of your primary car paint shader, each governed by masks or procedural rules. This adds immense depth and believability.
Consider these common layering scenarios:
- Dirt and Dust: Using grunge maps, ambient occlusion masks, or curvature maps, you can blend in a dust or dirt material that accumulates in crevices, corners, or flat surfaces. This dirt material would typically be less reflective and have higher roughness than the clean paint.
- Scratches and Swirls: Fine normal maps combined with roughness variations can simulate micro-scratches. For more prominent scratches, a separate material layer (e.g., showing primer or even bare metal underneath) can be blended in using painted or procedurally generated masks.
- Water Droplets/Rain: A separate material for water droplets, with its own clear coat-like properties (very low roughness, high IOR), can be layered on top, driven by a mask that defines the shape and distribution of the droplets.
- Oil/Tar Spots: Small, dark, and often highly reflective (but with a different roughness profile than clear coat) spots can be blended in with specific masks.
- Decals: Logos, racing stripes, or other graphical elements are effectively separate materials layered over the paint, often with their own unique properties (e.g., matte finish decals on a glossy car).
The power of **material layering** lies in its flexibility. By creating modular material components and blending them intelligently, you can simulate virtually any surface condition. Most modern renderers and game engines provide robust layering systems, allowing you to stack materials and control their blend with masks, color channels, or alpha values. This approach significantly enhances the visual storytelling and environmental integration of your vehicle model. For example, a car from 88cars3d.com with its high-quality base meshes becomes an even more stunning asset when enhanced with thoughtful material layering.
Practical Implementation: Realistic Car Paint Shader Setup in Real-Time & Offline
The principles of PBR and material layering apply universally, but their implementation varies significantly between offline renderers and real-time engines. Understanding these differences is key to achieving a **realistic car paint shader setup** in your chosen platform.
Offline Renderers (V-Ray, Corona, Redshift, Arnold)
Offline renderers are designed for ultimate fidelity, often with less emphasis on real-time performance. They offer highly sophisticated material editors, robust ray tracing capabilities, and advanced layering systems, making them ideal for cinematic quality renders.
- Node-Based Shaders: These renderers typically use complex node-based shader graphs. You’ll build your car paint by connecting various nodes for textures, mathematical operations, layering, and BRDF models.
- Layered Material Systems: Look for dedicated “Blend Material” or “Layer Material” nodes. These allow you to stack your clear coat material over your base coat and flake material, automatically handling Fresnel effects and correct light interactions.
- Accurate Light Transport: Offline renderers excel at global illumination and accurate reflection/refraction calculations. Ensure you use high-quality HDRI environment maps to provide realistic reflections and lighting.
- Metallic Flakes: You can often implement metallic flakes as a separate shader component blended into the base coat, driven by procedural noise, or using specialized flake shaders if available (e.g., in Arnold’s Car Paint shader).
- Anisotropy: Dedicated anisotropic BRDF models are usually available, allowing you to plug in tangent maps or control the direction of elongation directly.
The focus here is on accuracy. You have the computational budget to simulate subtle effects like subsurface scattering for certain deep candy paints or highly detailed orange peel textures without major performance concerns.
Unreal Engine Automotive Paint: Real-Time Performance
Developing a **realistic car paint shader setup** for real-time engines like Unreal Engine presents a unique challenge: balancing visual quality with performance. Unreal Engine has made significant strides in rendering complex materials efficiently, particularly with its dedicated automotive features.
- Clear Coat Shading Model: Unreal Engine’s Material Editor includes a specific “Clear Coat” shading model. This is your go-to for car paint. It adds an additional reflective lobe on top of your standard PBR material, allowing you to define clear coat roughness, normal, and tint separately. This single feature significantly streamlines **Unreal Engine automotive paint** creation.
- Metallic Flake Implementation: This is often achieved by manipulating the `Metallic` and `Roughness` inputs for the base layer, or by using custom output nodes that write directly to the GBuffer for specialized flake effects. A common technique involves a noisy texture plugged into the `Metallic` input, with its strength modulated by a Fresnel effect. You might also use `Custom Output` nodes to implement a dedicated flake shader that leverages screen-space derivatives or other advanced techniques to simulate individual flake reflections.
- Anisotropy: While less common for the main paint, Unreal’s material editor supports anisotropy. You would typically use a `Tangent` input to define the anisotropy direction, often driven by a texture map or vertex normals for specific areas.
- Material Instances: Crucial for iteration and optimization. Create a master car paint material and then generate instances. This allows artists to quickly change colors, roughness, flake properties, and other parameters without recompiling the main shader, improving workflow efficiency.
- Post-Processing: Rely heavily on screen-space reflections (SSR), lumen/nanite for global illumination, and high-quality anti-aliasing to enhance the appearance of your **Unreal Engine automotive paint**. Environmental HDRI backdrops are still essential for convincing reflections.
The key to success in Unreal Engine is intelligent use of its built-in features, combined with creative material layering through masks and careful optimization to ensure smooth framerates. This balance is what defines a successful **realistic car paint shader setup** in a real-time environment. Many high-quality models available on 88cars3d.com are optimized to work beautifully within these real-time pipelines.
Optimization, Color Accuracy, and Common Pitfalls
Even with a strong PBR foundation, achieving truly photorealistic automotive paint requires attention to detail in optimization, color accuracy, and avoiding common mistakes that can break the illusion.
Optimization Strategies
For high-end production or game development, an unoptimized shader can grind performance to a halt.
- Material Instances: As mentioned for Unreal Engine, using material instances for variations (different colors, roughness levels, flake densities) is crucial. This reuses the core shader code and only stores parameter differences.
- Texture Resolution: Don’t overkill with texture resolutions. Use appropriate sizes (e.g., 4K for close-up areas, 2K for general bodywork, 1K for less visible parts). Utilize texture compression efficiently.
- Shader Complexity: Keep the node graph as lean as possible. Avoid unnecessary mathematical operations or complex logic that doesn’t significantly contribute to visual fidelity. Profile your shaders to identify performance bottlenecks.
- Level of Detail (LODs): For distant vehicles, consider using simpler paint shaders without complex flake effects or detailed normal maps. This is especially vital in games.
Achieving Color Accuracy
Color is subjective, but for photorealism, accuracy is paramount.
- Reference Materials: Always use real-world paint swatches, manufacturer paint codes, or high-quality photographic references. Relying solely on memory can lead to inaccurate colors.
- Physically Accurate Colors: In PBR, colors should generally be within a plausible range (e.g., not pure black or pure white for diffuse). Ensure your color picker or input values correspond to real-world pigment values.
- Lighting Environment: Remember that perceived color is heavily influenced by lighting. Ensure your lighting environment (HDRI, light sources) is physically accurate and representative of the intended scene. A color that looks great under one HDRI might look off under another.
Avoiding Common Pitfalls
Even seasoned artists can fall victim to these common errors when creating automotive paint.
- Too Much Reflection (Mirror Syndrome): A common mistake is making the clear coat too reflective, turning the car into a perfect mirror. While clear coats are glossy, they aren’t perfect mirrors. Subtle roughness variations, dust, and micro-scratches break up perfect reflections.
- Incorrect Roughness Values: Incorrect roughness is the number one killer of realism. Too low, and it looks like glass; too high, and it looks like a matte finish. Reference is key here. Also, ensure your roughness maps have subtle variations rather than being uniform.
- Uniform Metallic Flakes: Procedural flakes can look too uniform or “patterned” if not carefully controlled. Introduce noise, random rotation, and variation in size and density to break up the perfect grid. Also, ensure flakes aren’t visible at all angles; they should shimmer as the angle changes.
- Ignoring the Environment: Car paint is a highly reflective material. If your environment is bland or unrealistic (e.g., low-resolution HDRI, basic studio lights), your car paint will reflect that emptiness, looking artificial. Use high-quality, relevant HDRI maps.
- Lack of Orange Peel: Real car paint, especially mass-produced vehicles, often has a subtle “orange peel” texture – a very fine, uneven surface texture. Ignoring this can make the surface look unnaturally smooth. A subtle normal map or roughness variation can simulate this.
- Over-Complication: Sometimes, less is more. Don’t add layers or complex effects if they don’t visually contribute to the realism or are imperceptible. Focus on the core PBR principles first.
By keeping these points in mind, you can refine your **realistic car paint shader setup** and avoid common mistakes that hinder photorealism. For high-quality base models that are perfect starting points for these advanced material setups, be sure to explore the extensive collection at 88cars3d.com.
Conclusion
Mastering automotive paint shaders is undeniably one of the most rewarding challenges in 3D rendering. It demands a blend of artistic intuition, technical understanding, and a keen eye for real-world observation. By diligently applying a **Physically Based Rendering (PBR) workflow**, deconstructing the intricate layers of real car paint, and meticulously crafting your base coats, **automotive clear coat shader**, and **metallic flake effect**, you can achieve truly breathtaking results.
Understanding the nuances of **anisotropic reflections** and intelligently implementing **material layering** will push your renders beyond mere gloss to a profound sense of realism and depth. Whether you’re working in an offline renderer for cinematic fidelity or optimizing for **Unreal Engine automotive paint** in a real-time game, the principles remain the same: attention to detail, physical accuracy, and a relentless pursuit of perfection.
The journey to photorealism is iterative. Practice, experiment, and constantly refer to real-world examples. The tools and techniques outlined here provide a robust framework for your success. Now, go forth and make those virtual vehicles shine! If you’re looking for an exceptional foundation to apply these techniques, remember that 88cars3d.com offers a vast selection of high-quality, production-ready 3D car models, providing the perfect canvas for your material masterpieces.
Featured 3D Car Models
Toyota Mark II (X100) 1998 3D Model
Texture: Yes
Material: Yes
Download the Toyota Mark II (X100) 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Corona 1985 3D Model
Texture: Yes
Material: Yes
Download the Toyota Corona 1985 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Mark II X81 1990 3D Model
Texture: Yes
Material: Yes
Download the Toyota Mark II X81 1990 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota iQ EV 2012 3D Model
Texture: Yes
Material: Yes
Download the Toyota iQ EV 2012 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
Download the Toyota Aygo 2013 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
Download the Toyota Crown S180 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
Download the Toyota Celica 2004 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
Download the Toyota Corolla AE100 1992 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
Download the Toyota Mark II X110 2000 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
Download the Toyota Corolla 2020 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
Download the Toyota Yaris 2020 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Beetle 2012 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Matrix 2005 3D Model
Texture: Yes
Material: Yes
Download the Toyota Matrix 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
Download the Toyota Yaris Sedan 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Golf R-004 2024 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Golf 5 Door 2010 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
Download the Toyota Premio 2010 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
Download the Toyota Opa 2000 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Polo 5 Door 2010 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
Download the Toyota Prius 2024 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
Download the Toyota Yaris 1999 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Supra 2020 3D Model
Texture: Yes
Material: Yes
Download the Toyota Supra 2020 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen New Beetle 2000 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $14.99
Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Jetta 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $18.99
Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Golf 3-Door 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $14.99
Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
Download the Volvo V70 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $14.99
Volkswagen Bora 2004 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Bora 2004 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $14.99
Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Lupo 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $19.99
Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Passat B5 2000 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $19.99
Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Passat CC 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $19.99
Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Golf V 2006 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $19.99
Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
Download the Volvo S60 R-Design 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $19.99
Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Passat 2025 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Passat Variant B6 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Phaeton W12 2004 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Scirocco 2015 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
Download the Volvo S60 2024 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Polo 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Golf 5-Doors 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
Download the Volvo C70 T5 2000 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
Download the Volvo S40 Sedan 2004 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
Download the Volvo C30 BEV 2012 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
Download the Volvo C70 1998 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mazda B-Series 3D Model
Texture: Yes
Material: Yes
Download the Mazda B-Series 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
Download the Mercsedes Benz Z3-006 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mazda RX-7 3D Model
Texture: Yes
Material: Yes
Download the Mazda RX-7 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
Download the Volvo VCC-003 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz SLR McLaren 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
Download the GAZ 3110 Pickup 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
Download the Mazda 626 GF 1997 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
Download the Volvo S80 2011 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Touran restyle-006 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
Download the Skoda Octavia Scout 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Golf V 2006 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mazda CX-7 3D Model
Texture: Yes
Material: Yes
Download the Mazda CX-7 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mazda Familia 3D Model
Texture: Yes
Material: Yes
Download the Mazda Familia 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
GAS 21 3D Model
Texture: Yes
Material: Yes
Download the GAS 21 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz SL500 AMG (R129) 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz S-Class W221 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz E-Class W212 2009 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz E-class Estate S212 2009 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz 190 W201 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz 190 W201 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz C230 SportCoupé 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz SLK 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz SLK 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
Download the Mercedes 600 SEC W140 1992 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
Download the Mercedes S-Class 2010 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
McLaren MP4-12C-001 3D Model
Texture: Yes
Material: Yes
Download the McLaren MP4-12C-001 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz SLK 350 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz SL 65 AMG 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz SL 65 AMG 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz S500 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz S500 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz S55 W220 AMG 1999 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz CLA45 AMG 2017 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz CLA45 AMG 2017 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz CL65 C215 AMG 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz CL65 C215 AMG 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz A45 2021 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz A45 2021 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz 300SL 1955 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz 300SL 1955 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz 190SL 1955 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz 190SL 1955 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz W124 Brabus V12 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz W124 Brabus V12 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz SLS AMG GT3-002 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz SLS AMG GT3-002 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz C-Class-001 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz C-Class-001 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz B-Klasse 2023 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz B-Klasse 2023 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz A-Klasse W168 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz A-Klasse W168 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz 500SL 2000 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz 500SL 2000 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz 500SEC 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz 500SEC 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz Citan 2025 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz Citan 2025 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz C63 AMG 2012 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz C63 AMG 2012 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz E-Class S211 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz E-Class S211 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz CLS63 AMG (C218) 2014 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz CLS-Klasse 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz CLS-Klasse 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz CLS 500 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz CLS 500 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz CL-Klasse 2001 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz CL-Klasse 2001 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz C-Klasse Sportcoupe 2000 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz C-Klasse Sportcoupe 2000 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz C-Klasse 204 2011 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz C-Klasse 204 2011 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz C-Class Sedan 2000 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz C-Class Sedan 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes E-Class w124 Kombi 3D Model
Texture: Yes
Material: Yes
Download the Mercedes E-Class w124 Kombi 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz CL6540-005 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz CL6540-005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes E-Class w124 Coupe 3D Model
Texture: Yes
Material: Yes
Download the Mercedes E-Class w124 Coupe 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz E-Klasse 63 AMG 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz E-Klasse 63 AMG 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mini Cabrio 2025 3D Model
Texture: Yes
Material: Yes
Download the Mini Cabrio 2025 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Nissan 350Z 3D Model
Texture: Yes
Material: Yes
Download the Nissan 350Z 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz E-Klasse Coupe 2010 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz E-Klasse Coupe 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
