The Revolution of Unreal Engine 5 in Automotive Visualization
The automotive industry has always been at the forefront of technological innovation, not just in vehicle design and engineering, but also in how these marvels are visualized. From concept cars to marketing campaigns, the demand for breathtaking, lifelike representations of vehicles has never been higher. Traditionally, achieving truly photorealistic car models required extensive offline rendering farms, leading to long render times and iterative bottlenecks. However, with the advent of Unreal Engine 5 (UE5), the landscape of automotive 3D rendering has been fundamentally transformed.
UE5 isn’t just an evolution; it’s a revolution, offering unparalleled tools for artists and designers to create photorealistic car models with incredible speed and fidelity. At the heart of this transformation are two groundbreaking technologies: Path Tracing and Lumen global illumination. These powerful systems, combined with UE5’s real-time capabilities, empower creators to achieve previously unimaginable levels of visual realism and interactivity. This comprehensive guide will delve into mastering these tools, along with other essential techniques, to produce truly cinematic automotive visuals that captivate and impress.
Whether you’re a seasoned 3D artist, a game developer venturing into automotive configurators, or an automotive designer pushing the boundaries of visualization, understanding how to leverage UE5’s full potential is crucial. We’ll explore the technical nuances, best practices, and practical workflows that will elevate your automotive 3D rendering projects to an unprecedented level of realism.
The Revolution of Unreal Engine 5 in Automotive Visualization
Unreal Engine 5 has rapidly cemented its position as a powerhouse for automotive 3D rendering, moving far beyond its gaming roots. Its architecture is specifically designed to handle the demanding requirements of high-fidelity visualization, making it an ideal platform for showcasing vehicles. The engine’s ability to render complex scenes with stunning visual quality in real-time has opened up new avenues for design review, marketing, virtual showrooms, and interactive configurators.
Key to UE5’s impact are technologies like Nanite and Virtual Shadow Maps. Nanite, UE5’s virtualized micro-polygon geometry system, allows artists to import and render film-quality source art, comprised of millions of polygons, directly into the engine without needing to manually create LODs (Levels of Detail). This is a game-changer for photorealistic car models, which often feature intricate details that are traditionally challenging to optimize for real-time applications. Virtual Shadow Maps provide high-resolution, consistent shadowing across vast distances and complex geometry, adding another layer of realism essential for cinematic automotive visuals.
Beyond these, UE5 integrates advanced lighting and rendering techniques that bridge the gap between real-time interactivity and offline render quality. This convergence is what allows artists to craft environments and vehicle presentations that are not only interactive but also visually indistinguishable from reality. The engine’s robust toolset, from material editors to cinematic sequences, empowers creators to control every aspect of their automotive 3D rendering projects with unprecedented precision.
Mastering Path Tracing for Unbiased Photorealism
Path Tracing in Unreal Engine 5 (UE5) represents the pinnacle of physically accurate rendering within a real-time engine. Unlike traditional rasterization or hybrid methods, path tracing simulates the true behavior of light by tracing countless light paths from the camera into the scene, accounting for bounces, refractions, and reflections. The result is an unbiased, pixel-perfect image that mirrors real-world light physics, making it indispensable for achieving truly photorealistic car models.
This method excels at capturing subtle nuances in lighting that are critical for realistic vehicle presentation. Complex reflections on car paint, accurate soft shadows, and intricate light interactions within an environment are all handled with unmatched fidelity. While computationally intensive, UE5’s implementation of Path Tracing offers an accessible way to produce renders that rival those from dedicated offline renderers, directly within your familiar UE5 environment.
Activating and Configuring Path Tracing in UE5
Enabling Path Tracing in UE5 is straightforward, but careful configuration is key to balancing quality and render time. You’ll primarily work within your Project Settings and a Post Process Volume.
- Enable Ray Tracing: First, ensure Ray Tracing is enabled in your Project Settings under "Engine > Rendering." You’ll need to restart the engine after making this change.
- Add a Post Process Volume: Place a Post Process Volume in your scene and ensure its "Infinite Extent (Unbound)" property is checked so it affects the entire scene.
- Activate Path Tracing: Within the Post Process Volume details panel, navigate to "Path Tracing" and enable "Path Tracing."
- Configure Samples: The "Samples Per Pixel" (SPP) value is crucial. Higher values lead to less noise and greater fidelity but increase render time. For final cinematic automotive visuals, you might need hundreds or even thousands of SPP, depending on scene complexity and desired quality.
- Adjust Bounces: "Max Bounces" determines how many times a light ray can reflect or refract before terminating. Higher bounces are essential for complex scenes with many reflective surfaces (like a car interior or intricate exterior details) to ensure full global illumination and accurate reflections.
- Denoiser: UE5 includes a denoiser to help clean up noise from lower sample counts. Experiment with its settings, but for the absolute highest quality, aiming for sufficient SPP to minimize noise before denoising is often preferred.
Optimizing Scenes for Path Tracing Performance
While Path Tracing delivers incredible quality, it demands computational resources. Optimizing your scene can significantly reduce render times without sacrificing the visual integrity of your photorealistic car models.
- Geometry Considerations: Nanite helps manage high poly counts, but for static meshes that don’t benefit from micro-polygon detail (e.g., distant background elements), consider traditional LODs or simplified meshes where appropriate. Overly complex geometry, especially for interior components, can still impact performance.
- Material Setup: Correct PBR materials are paramount. Ensure your materials accurately represent real-world surfaces, especially metallic and rough properties that define reflections. Avoid excessively complex material graphs that might add unnecessary calculations.
- Lighting Strategies: Use physically accurate light sources. HDRI (High Dynamic Range Image) backdrops are excellent for providing realistic ambient lighting and reflections, crucial for realistic car paint. Supplement with targeted area lights or directional lights to highlight specific features or add cinematic drama. Avoid using too many small, intense lights, which can introduce noise that takes longer to resolve with Path Tracing.
- Minimize Translucency & Refraction Complexity: While Path Tracing handles these beautifully, scenes with many layers of refractive glass (e.g., multiple windows, complex headlight assemblies) can increase render times. Optimize glass materials where possible, ensuring they are truly needed.
Leveraging Lumen Global Illumination for Dynamic Realism
While Path Tracing is ideal for final, pixel-perfect renders, Lumen global illumination offers a different kind of magic: dynamic, real-time indirect lighting. Lumen is UE5’s fully dynamic global illumination and reflections system, designed to deliver convincing indirect lighting and reflections at interactive frame rates. It allows light to bounce infinitely, reflect off surfaces, and interact with the environment in a way that feels incredibly natural, all in real-time. This makes it invaluable for interactive experiences, rapid iteration, and pre-visualization of your automotive 3D rendering projects.
Lumen operates using a combination of software real-time ray tracing (for precise bounces) and Screen Space Global Illumination (for efficiency), among other techniques. Its ability to react instantly to changes in lighting, geometry, or materials means you can move lights, open doors, or change vehicle colors, and see the global illumination update immediately. This level of interactivity accelerates the design process and allows for dynamic photorealistic car models presentations that were previously impossible without baking lightmaps.
Lumen vs. Path Tracing: When to Use Which
Understanding when to deploy Lumen and when to opt for Path Tracing is critical for an efficient workflow and achieving your desired results.
- Lumen: The Interactive Powerhouse. Use Lumen for scenarios where interactivity and dynamic changes are paramount. This includes interactive vehicle configurators, virtual showrooms, design review sessions, and real-time game environments. Its strength lies in providing excellent real-time ray tracing global illumination, allowing for immediate feedback on lighting changes and scene composition. While visually stunning, Lumen’s quality, by design, has some approximations to maintain performance.
- Path Tracing: The Final Render Master. Reserve Path Tracing for generating the highest quality, unbiased still images and cinematic automotive visuals where ultimate fidelity is non-negotiable. It provides true physically accurate light simulation, resulting in pixel-perfect reflections, precise shadows, and subtle light interactions that Lumen, being real-time, might simplify. Path Tracing doesn’t need to hit interactive frame rates, so it can afford to take the time necessary to resolve complex light paths and eliminate noise.
The beauty is that they complement each other. You can develop and iterate on your scene using Lumen for fast feedback and then switch to Path Tracing for your final, polished outputs, knowing that your scene’s lighting foundation is already strong.
Best Practices for Lumen in Automotive Scenes
To get the most out of Lumen global illumination for your photorealistic car models:
- Enable Hardware Ray Tracing: For higher quality Lumen GI and reflections, ensure "Hardware Ray Tracing" is enabled in Project Settings if your target hardware supports it.
- Lighting Scenarios: Lumen works best with physically plausible lighting. Use Directional Lights for sunlight, Skylights with HDRIs for ambient environment lighting, and Rect Lights or Spot Lights for specific accents. Ensure light sources have appropriate intensity and temperature.
- Material Considerations: Ensure your PBR materials have accurate base color, metallic, and roughness values. Lumen uses these properties to calculate light bounces, so incorrect material setup will lead to unrealistic indirect lighting.
- Meshes and Signed Distance Fields (SDFs): Lumen relies on mesh distance fields for calculating GI. Ensure your meshes have generated distance fields (usually automatic, but check for complex custom meshes). Large, open environments often benefit from well-optimized meshes for accurate GI.
- Reflections: Lumen provides dynamic reflections, but for highly reflective surfaces like car paint, you might want to supplement with Planar Reflections or Screen Space Reflections where applicable, depending on performance targets, or rely on Path Tracing for the absolute best reflection quality in final renders.
- Troubleshooting: If you see flickering or incorrect GI, check for "degenerate" geometry (e.g., non-manifold meshes, intersecting faces). Adjust Lumen settings in the Post Process Volume, particularly "Global Illumination > Lumen," to fine-tune quality and performance.
Crafting Impeccable PBR Materials for Automotive Excellence
The foundation of any photorealistic car models lies not just in its geometry but critically in its PBR materials. Physically Based Rendering (PBR) ensures that materials react to light in a predictable and physically accurate manner, crucial for achieving convincing cinematic automotive visuals. Incorrect material properties will immediately break the illusion of realism, no matter how sophisticated your lighting or rendering technique.
The Anatomy of a High-Quality Car Paint Material
Car paint is one of the most challenging and rewarding materials to create. It’s a complex layered surface with multiple reflective qualities. A high-quality car paint material in Unreal Engine 5 (UE5) typically involves:
- Base Color: The underlying color of the paint. Often, subtle variations or dirt maps are layered.
- Metallic: Car paint isn’t truly metallic, but the metallic flakes within it give it a metallic appearance. This value is usually between 0.8-1.0 to simulate this.
- Roughness: Controls the micro-surface detail and how light scatters. A clear coat typically has very low roughness (0.05-0.1), while the underlying metallic flakes might have slightly higher roughness.
- Normal Map: Used to add tiny surface imperfections, swirl marks, or orange peel effects that are critical for realism.
- Clear Coat: UE5 has a dedicated clear coat shading model. This is essential for car paint, simulating the transparent protective layer over the base paint. It has its own roughness, normal, and even color parameters. This layering is what makes car paint so distinctive.
- Flakes: Advanced car paints often incorporate a "flake" layer, simulated either through a dedicated material function or by faking it with intricate normal mapping and a second metallic/roughness layer, to capture the glitter effect under direct light.
When starting your automotive 3D rendering projects, having access to expertly crafted materials can be a huge advantage. Resources like 88cars3d.com offer high-quality, pre-made photorealistic car models and materials that provide an excellent foundation for your unique designs.
Detailing Other Essential Automotive Materials
Beyond car paint, numerous other materials contribute to the overall realism of your vehicle model:
- Glass: Requires accurate refraction, reflection, and absorption. Tint, smudges, and subtle dirt maps are crucial. UE5’s thin translucent shading model can be useful for windows.
- Tires: A complex material blending rubber, tread patterns, and sidewall details. Focus on varying roughness (wet vs. dry), subtle displacement for tread depth, and accurate normal mapping for micro-details.
- Chrome/Metal Accents: High metallic values (close to 1), very low roughness (close to 0) for polished chrome, with slightly higher roughness for brushed metals. Accurate environment reflections are vital here.
- Headlights/Taillights: These often combine glass, chrome reflectors, and emissive elements for the lights themselves. IES profiles (covered later) are key for realistic light distribution.
- Interior Fabrics & Plastics: These benefit from detailed normal maps, varied roughness, and accurate albedo maps. Leather, cloth, and soft-touch plastics all have distinct PBR properties that need to be captured.
Optimizing High-Poly Car Models for UE5
Bringing highly detailed CAD data or DCC (Digital Content Creation) software models into Unreal Engine 5 (UE5) requires careful optimization. While Nanite significantly eases the burden of polygon management for photorealistic car models, a clean and organized mesh is still crucial for performance, material application, and overall efficiency in your automotive 3D rendering workflow.
Data Preparation and Import Workflows
Before importing your vehicle, consider these steps:
- CAD Cleanup: If working with CAD data, preprocessing in specialized software (like Datasmith, VRED, or 3ds Max with dedicated plugins) is vital. Remove unnecessary internal geometry, simplify topology where possible without losing detail, and ensure watertight meshes.
- Retopology (if necessary): For older or very problematic models, manual or automatic retopology might be needed to create a cleaner, more animation-friendly mesh. However, with Nanite, this step is often less critical for static visualization than it used to be.
- Material Separation: Ensure your model has distinct material IDs for different parts (e.g., body, glass, tires, interior elements). This simplifies material assignment within UE5.
- FBX/Datasmith Import: For most models, FBX is the standard interchange format. For complex CAD assemblies, Unreal’s Datasmith plugin is invaluable. It provides a robust pipeline for importing CAD and DCC scene data with preserved hierarchy, metadata, and even basic materials, streamlining the process for your automotive 3D rendering projects.
- Nanite Configuration: Upon import, you can enable Nanite for appropriate meshes. This is especially beneficial for the car body and other high-detail components, allowing UE5 to render millions of polygons efficiently.
UV Mapping and Texture Resolution
Even with Nanite, proper UV mapping and appropriate texture resolution remain critical for high-quality PBR materials and realistic cinematic automotive visuals.
- Clean UVs: Each mesh component should have clean, non-overlapping UVs in UV channel 0 for base textures. Additional UV channels can be used for lightmaps (though less critical with Lumen/Path Tracing) or detail maps.
- Texture Resolution: Use resolutions that match the visual importance and screen space occupied by the asset. The main body paint might require 4K or 8K textures for crisp details, while smaller, less visible components can use 2K or 1K. Avoid excessively high resolutions where not needed, as this consumes VRAM unnecessarily.
- Texture Atlases: For groups of smaller, related objects (e.g., interior buttons), consider using texture atlases to optimize draw calls and memory.
Lighting and Environment Setup for Cinematic Renders
Lighting is arguably the most crucial element in transforming a good photorealistic car models into stunning cinematic automotive visuals. The way light interacts with your vehicle dictates its mood, highlights its forms, and ultimately sells the realism of your automotive 3D rendering.
Dynamic HDRI Backdrops and IES Profiles
- HDRI Backdrops: High Dynamic Range Image (HDRI) panoramas are essential for realistic outdoor and studio lighting. They provide both rich ambient illumination and accurate reflections, which are critical for convincing car paint. Load an HDRI into a Sky Light and, optionally, use it as a static mesh backdrop or a Sky Sphere for the visual environment. Rotate the HDRI to find the most flattering lighting and reflection angles for your vehicle.
- IES Profiles: For realistic headlight, taillight, or interior light sources, utilize IES (Illuminating Engineering Society) profiles. These are photometric data files that accurately describe the intensity and distribution of light from real-world light fixtures. By applying an IES profile to a Spot Light or Rect Light in UE5, you can replicate the distinctive beam patterns and falloff of actual car lights, adding another layer of authenticity to your real-time ray tracing renders.
Strategic Lighting for Product Shots
When creating dedicated product shots or hero renders, strategic lighting techniques are paramount:
- Three-Point Lighting: A foundational technique consisting of a Key Light (main light source), Fill Light (to soften shadows), and Back Light/Rim Light (to separate the subject from the background and highlight contours). This setup is versatile and highly effective for showcasing the form of photorealistic car models.
- Reflector Cards & Bounce Cards: Simulate these using simple plane meshes with emissive materials or specific light materials to direct light, soften shadows, or add subtle reflections in key areas that catch the eye.
- Highlighting Form: Position lights to emphasize the sculptural qualities of the vehicle. Look for areas where reflections define curves and surfaces, especially on the body panels.
- Environmental Lighting: Even in a studio setup, subtle environmental light (e.g., from an HDRI or large area lights) adds realism by providing ambient bounces that soften pure black shadows and integrate the car into the scene.
Post-Processing and Final Touches
The journey to unprecedented photorealism doesn’t end with the render button. Post-processing in Unreal Engine 5 (UE5) is where you apply the final artistic polish, matching the look of real-world photography and film to elevate your automotive 3D rendering to truly cinematic automotive visuals.
Essential Post-Process Volume Settings
Using a Post Process Volume (PPV), you gain control over a wide array of camera and visual effects:
- Exposure: Crucial for balancing the overall brightness of your scene. Adjust manually or use "Auto Exposure" with limits.
- Color Grading: Fine-tune the color balance, contrast, saturation, and overall mood of your render. Mimic film looks or specific photographic styles. This is where you can unify the visual language of your scene.
- Bloom: Simulates light scattering from very bright areas, creating a glow around light sources or reflective surfaces. Use subtly to enhance highlights, especially on car paint.
- Depth of Field (DoF): Blurs foreground and background elements, drawing focus to your photorealistic car models. Essential for achieving a shallow depth of field, typical of professional automotive photography. Control the focal distance, aperture (f-stop), and blur radius.
- Vignette: A subtle darkening of the image corners, often used to frame the subject and enhance mood.
- Lens Flares: Can add a touch of realism to strong light sources, mimicking camera lens artifacts. Use sparingly to avoid overdoing it.
- Film Grain: Adds a subtle texture to the image, breaking up digital perfection and contributing to a more organic, filmic look.
Camera Settings and Composition for Impact
Just like a professional photographer, your camera settings and composition are vital:
- Focal Length: Experiment with different focal lengths to achieve various perspectives. Longer focal lengths (e.g., 85mm-135mm) are often preferred for automotive 3D rendering as they compress perspective and make vehicles appear more heroic, similar to real-world product photography.
- Aperture (f-stop): Directly controls Depth of Field. Lower f-stop values (e.g., f/2.8) result in shallower DoF, while higher values (e.g., f/11) keep more of the scene in focus.
- Composition Rules: Apply classic photography rules like the rule of thirds, leading lines, and negative space. Position your car model strategically within the frame to create visual interest and draw the viewer’s eye.
- Camera Motion: For cinematic automotive visuals, consider subtle camera movements – smooth dollys, orbits, or tracking shots – to add dynamism and tell a story about the vehicle.
Conclusion
The journey to mastering Unreal Engine 5 (UE5) for automotive 3D rendering is an exciting one, opening doors to an unprecedented level of visual fidelity. By diligently applying Path Tracing for pixel-perfect stills and leveraging Lumen global illumination for dynamic, interactive experiences, you gain the power to create photorealistic car models that are truly indistinguishable from reality.
From meticulously crafting PBR materials that capture every nuance of automotive finishes to optimizing high-poly models and orchestrating intricate lighting scenarios, every step contributes to the final masterpiece. The ability to harness real-time ray tracing and sophisticated post-processing tools within UE5 empowers artists, designers, and game developers to push the boundaries of what’s possible, delivering stunning cinematic automotive visuals faster and more efficiently than ever before.
The future of automotive visualization is here, and it’s dynamic, interactive, and breathtakingly real. Embrace these powerful UE5 features to transform your creative vision into compelling visual experiences. If you’re looking for a head start or premium assets to elevate your projects, explore the vast selection of high-quality, ready-to-render photorealistic car models available at 88cars3d.com. They provide the perfect foundation to apply these advanced techniques and achieve unparalleled realism in your next automotive 3D rendering project.
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Volkswagen Passat B5 2000 3D Model
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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Mercedes-Benz CLS 500 3D Model
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Mercedes-Benz CL-Klasse 2001 3D Model
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Mercedes-Benz C-Klasse Sportcoupe 2000 3D Model
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Mercedes-Benz C-Klasse 204 2011 3D Model
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Mercedes-Benz C-Class Sedan 2000 3D Model
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Mercedes E-Class w124 Kombi 3D Model
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Mercedes-Benz CL6540-005 3D Model
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