Unreal Engine 5 Photorealism: Mastering High-Poly Automotive CAD Optimization for Real-Time Performance
Unreal Engine 5 Photorealism: Mastering High-Poly Automotive CAD Optimization for Real-Time Performance
The dream of showcasing automotive design with breathtaking photorealism in a real-time environment is now closer than ever, thanks to Unreal Engine 5. Imagine interactive configurators, cinematic virtual showrooms, or dynamic game experiences where every curve and material gleam with unparalleled fidelity. However, bridging the gap between intricate, high-fidelity automotive CAD models and the demands of real-time performance presents a significant technical challenge. CAD data, designed for precision engineering, is fundamentally different from the optimized polygonal meshes required by game engines.
This comprehensive guide dives deep into the essential techniques and an advanced Unreal Engine 5 workflow necessary to transform unwieldy CAD assets into stunning, performant real-time models. We’ll explore everything from initial data cleanup and intelligent tessellation to advanced material setup and the crucial role of a robust game asset pipeline best practices. Whether you’re an automotive designer, a 3D artist, or a game developer, mastering these optimization strategies is key to unlocking the full potential of your automotive projects in Unreal Engine 5.
The High-Fidelity vs. Real-Time Dilemma: Why CAD Data Needs Optimization
Automotive CAD models are engineering marvels. They are built using sophisticated parametric surfaces like NURBS (Non-Uniform Rational B-Splines) and B-Splines, which allow for infinite precision and smooth curves, critical for manufacturing. This data often includes a vast amount of intricate detail, from internal components to complex assembly hierarchies, far exceeding what’s visible or necessary for a real-time rendered scene. The problem arises when these highly precise, mathematically defined surfaces are directly imported into a real-time engine like Unreal Engine 5.
Real-time engines thrive on triangular polygons. When NURBS data is converted to polygons without careful optimization, it often results in astronomically high polygon counts, geometric errors, and inefficient mesh structures. This “poly-heavy” approach leads to crippling performance issues, including low frame rates, excessive memory usage, and slow loading times. The goal of CAD data optimization isn’t to compromise visual quality but to intelligently reduce unnecessary data while preserving the aesthetic integrity of the original design.
Without proper optimization, even a single car model can bring a powerful system to its knees. Furthermore, unoptimized models lead to larger file sizes, slower iteration times, and a cumbersome development process. Therefore, understanding and implementing effective optimization techniques is not just an advantage; it’s a necessity for achieving true photorealism and smooth interactivity in your Unreal Engine 5 automotive projects.
Pre-Processing for Performance: Laying the Groundwork Outside Unreal Engine
The journey to real-time photorealism begins long before your model even touches Unreal Engine. Significant work must be done on the raw CAD data to prepare it for efficient import and rendering. This pre-processing phase is critical for establishing a clean, manageable foundation.
CAD Data Cleanup and Repair
CAD models often come with inherent complexities and data issues that need addressing. Engineering data prioritizes accuracy over rendering efficiency, meaning surfaces might overlap, have small gaps, or contain non-manifold geometry (edges connected to more than two polygons). These issues can cause problems during tessellation, shading artifacts in the engine, or even outright import failures.
- Removing Redundant Geometry: CAD files can contain hidden components, construction geometry, or multiple iterations of parts that are not needed for the final visual model. Systematically identify and purge these elements to reduce file size and complexity.
- Healing Gaps and Overlaps: Small gaps between surfaces can lead to visual artifacts or light leaks. Overlapping geometry creates rendering inefficiencies. Use CAD software tools (e.g., SolidWorks, Rhino, Catia) or dedicated polygon modeling packages (e.g., 3ds Max, Maya) to identify and fix these issues, ensuring a watertight mesh.
- Fixing Non-Manifold Edges: Non-manifold geometry is problematic for real-time engines. It can lead to unpredictable shading and errors during mesh processing. Tools like 3ds Max’s STL Check or Maya’s Cleanup tools can help identify and rectify these geometric anomalies.
Intelligent Tessellation Strategies
Tessellation is the process of converting the smooth, mathematically defined NURBS surfaces into polygonal meshes. The key here is “intelligent” tessellation, meaning you control the polygon density based on curvature and visual importance, rather than a uniform, brute-force conversion.
- Curvature-Based Tessellation: Instead of applying a flat tessellation setting across the entire model, focus higher polygon density on areas with tight curves and intricate details (e.g., wheel wells, headlight housings). Flatter surfaces (e.g., roof, door panels) can use a much lower polygon count without sacrificing visual quality.
- Targeting Polygon Counts: Define acceptable polygon budgets for different parts of the vehicle. The overall chassis might have a specific target, while wheels, interiors, and smaller details get their own budgets. This approach contributes significantly to effective mesh reduction techniques.
- Software Capabilities: Many professional CAD packages (e.g., SolidWorks, Catia, VRED) and polygon modeling tools (e.g., 3ds Max, Maya, Rhino) offer robust tessellation controls, allowing you to fine-tune mesh density. Experiment with settings like chord height, surface deviation, and normal deviation.
Initial Mesh Reduction Techniques
Even after intelligent tessellation, the polygon count might still be too high for optimal real-time performance. This is where initial mesh reduction techniques come into play, applied *before* the model enters Unreal Engine.
- Decimation Tools: Software like 3ds Max’s ProOptimizer, Maya’s Reduce, ZBrush’s Decimation Master, or dedicated tools like Simplygon (which we’ll discuss later for LODs) can intelligently reduce polygon counts. These tools attempt to maintain shape and silhouette while removing unnecessary vertices and edges.
- Manual Retopology: For critical parts that require absolute control over mesh flow and density (e.g., hero assets or parts for deformation), manual retopology can be used. This involves tracing a new, optimized mesh over the high-poly CAD data.
- Polygon Budgeting: Work with clear polygon targets. A typical game-ready car model might range from 100,000 to 500,000 triangles for a hero asset, depending on the level of detail, target platform, and visual requirements. For projects requiring the absolute highest fidelity, budgets can be higher, especially when leveraging techniques like normal mapping.
By investing time in these pre-processing steps, you create a far more manageable and efficient asset. This foundational work is crucial for a smooth transition into the Unreal Engine 5 environment and contributes significantly to the overall game asset pipeline best practices.
The Unreal Engine 5 Workflow: Leveraging Datasmith and Beyond
Unreal Engine 5 offers powerful tools specifically designed to streamline the import and optimization of complex CAD data. Datasmith, in particular, revolutionizes this process, making it easier than ever to bring high-fidelity automotive models into the engine.
Importing with Datasmith: A Seamless Bridge
Datasmith is Epic Games’ robust toolset for transferring entire scenes, including geometry, materials, lights, and cameras, from various CAD, DCC, and architectural visualization applications directly into Unreal Engine. For automotive design, it’s indispensable.
- Preserving Hierarchy and Metadata: Datasmith intelligently preserves the scene hierarchy, object names, and even some metadata from your source CAD file. This is crucial for managing complex automotive assemblies, making it easier to select, organize, and animate individual parts like doors, wheels, or suspension components.
- Material Translation: While not always perfect, Datasmith attempts to translate source materials into basic Unreal Engine materials. This provides a valuable starting point for setting up your advanced PBR materials automotive.
- Intelligent Tessellation on Import: Datasmith allows you to control the tessellation quality during import. You can choose different settings for various object types or apply a global quality level, providing another layer of mesh reduction techniques control.
- Handling Large Scenes: For extremely large automotive assemblies, Datasmith can import data in chunks or utilize instancing for identical components, further optimizing the process and resulting engine performance.
To use Datasmith, you’ll typically export a .udatasmith file from your source application (e.g., 3ds Max, Rhino, Catia, SolidWorks) or use a direct Datasmith plugin if available. This powerful feature dramatically simplifies the initial import, offering a superior alternative to generic FBX imports for complex CAD models.
Masterful LOD Generation for Automotive Assets
LOD generation (Level of Detail) is arguably one of the most critical optimization techniques for real-time applications, especially with high-poly automotive models. LODs allow the engine to swap out higher-detail meshes for lower-detail versions as the object moves further away from the camera, significantly improving performance without a noticeable drop in visual quality.
- Automatic LOD Generation in UE5: Unreal Engine 5 has built-in automatic LOD generation capabilities. You can select a mesh, go to the Static Mesh Editor, and specify the number of LODs and their reduction settings. UE5 will automatically create simplified versions.
- Manual LOD Creation: For hero assets like the main vehicle, manual LOD creation offers more control. You might create LODs in your DCC application using advanced mesh reduction techniques (e.g., ProOptimizer, Simplygon) and then import them specifically for each LOD slot in Unreal. This allows for precise control over poly count and feature retention.
- Strategic LOD Distances: Carefully define the screen size thresholds at which each LOD switches. For a vehicle, you might want a high-detail LOD0 for close-ups, LOD1 for medium distances, and LOD2/3 for far-away shots, with the lowest LOD potentially being a simple collision mesh or even a billboard.
- Considering Component LODs: For complex automotive assemblies, you can apply LODs not just to the entire car but also to individual components. For instance, detailed engine parts might have their own LODs that are only visible when the hood is open and the camera is close.
Properly implemented LODs can reduce the active polygon count in a scene by orders of magnitude, making them indispensable for interactive automotive experiences in Unreal Engine 5.
Optimizing PBR Materials for Automotive Excellence
Translating CAD materials into visually stunning PBR materials automotive in Unreal Engine 5 requires careful attention to detail. PBR (Physically Based Rendering) ensures that materials react realistically to light, providing that coveted photorealistic look.
- Setting Up Car Paint: Automotive paint is complex, often featuring clear coats, metallic flakes, and subsurface scattering effects.
- Base Color & Metallic: Start with an appropriate base color. The metallic input controls the reflectivity of the metallic flakes.
- Roughness: Crucial for distinguishing between matte, satin, and glossy finishes. Clear coats will typically have very low roughness.
- Clear Coat Layers: Utilize Unreal Engine’s advanced material layers or blend functions to simulate a separate clear coat layer over the metallic base, mimicking real-world automotive paint.
- Flake Normals/Maps: For very detailed paint, subtle normal maps can be used to simulate metallic flakes.
- Glass and Transparency: Achieve realistic glass by utilizing specific material settings for translucency, refraction, and absorption. Consider using a dedicated glass shader or master material with parameters for tint, roughness, and thickness.
- Tires and Rubber: Focus on roughness and normal maps for realistic tire tread and sidewall details. A slightly lower metallic value and a varying roughness map can simulate worn rubber.
- Chrome and Metals: Use high metallic values and low roughness for polished chrome. For brushed metals, a roughness map with directional noise is effective.
- Master Materials and Instances: Create master materials for common automotive surfaces (e.g., car paint, glass, plastic, rubber). Then, create material instances from these masters to easily tweak parameters (color, roughness, flake density) for different parts without recompiling shaders, greatly speeding up your Unreal Engine 5 workflow.
The combination of efficient Datasmith import, intelligent LOD generation, and meticulously crafted PBR materials automotive forms the backbone of a high-performance, visually stunning automotive project in Unreal Engine 5.
Advanced Techniques: Visual Fidelity and Performance Synergy
Once the foundation is laid, advanced techniques can further elevate visual quality while maintaining or even improving real-time performance. These methods involve clever ways to simulate high-detail geometry and complex lighting with optimized assets.
The Power of Texture Baking Workflow
Texture baking is a cornerstone of the game asset pipeline best practices. It allows you to transfer intricate details from a high-polygon model onto a much lower-polygon mesh, effectively simulating detail without the geometric overhead. This is paramount for optimizing high-poly automotive CAD data.
- Normal Maps: Bake normal maps from your high-poly CAD-derived mesh onto a significantly lower-poly version. A normal map stores surface normal information, tricking the renderer into perceiving fine details like panel gaps, bolts, or subtle curvature changes that aren’t actually present in the low-poly geometry. This dramatically reduces polygon count while retaining visual complexity.
- Ambient Occlusion (AO) Maps: Bake an AO map to capture self-shadowing details in crevices and tight spaces. This adds depth and realism to your materials, making the model appear more grounded and integrated into its environment.
- Curvature Maps: Curvature maps highlight edges and cavities, useful for procedural texturing, edge wear, or even driving subtle color variations on your materials.
- Height/Displacement Maps: While less common for overall automotive bodywork (due to performance impact), these can be useful for subtle surface imperfections or tire tread depth if extreme detail is required for close-ups and the performance budget allows.
- Tools for Baking: Industry-standard tools for baking include Substance Painter, Marmoset Toolbag, XNormal, and even integrated solutions within 3ds Max or Maya. These tools are essential components of a robust texture baking workflow.
By employing texture baking, you can achieve stunning visual fidelity with significantly reduced geometric complexity, making your automotive models far more performant in Unreal Engine 5.
Efficient UV Mapping Strategies
UV mapping is the process of flattening your 3D model’s surface into a 2D space, allowing textures to be applied. Efficient UVs are crucial for maximizing texture resolution, minimizing seams, and ensuring proper texture display, especially for detailed automotive surfaces.
- Seam Placement: Strategically place UV seams in less visible areas (e.g., along natural panel breaks, underneath parts). Minimize the number of seams to avoid visual discontinuities.
- Uniform Texel Density: Strive for a consistent texel density across your model. This means that details appear at a similar resolution regardless of where they are on the car. Avoid stretching or compressing UV islands.
- UDIM Workflow: For extremely high-resolution automotive models, consider using UDIMs (Universal DIMension). This allows you to spread the UVs for different parts of the car across multiple UV tiles (separate texture files), enabling much higher texture resolutions than a single UV map can provide. Unreal Engine 5 fully supports UDIMs, which is a game-changer for detailed assets.
- Packing Efficiency: After unwrapping, efficiently pack your UV islands to maximize the use of texture space. Automated packing tools can help, but manual adjustments are often necessary for optimal results. Overlapping UVs should generally be avoided unless for specific reasons like mirroring details to save texture space.
Geometry Instancing and Level Streaming
Beyond individual model optimization, managing multiple instances of objects and large environments is crucial for overall scene performance.
- Geometry Instancing: For repetitive elements like bolts, interior buttons, or even entire wheel assemblies (if they are identical), always use instancing. Unreal Engine 5 can render thousands of instances of the same mesh with very little performance cost, as the geometry data is loaded only once.
- Level Streaming: If your automotive scene is part of a larger environment (e.g., a city, a showroom complex), consider using level streaming. This technique loads and unloads parts of the environment based on the player’s proximity, ensuring that only the relevant assets are in memory and rendered at any given time. This is particularly useful for virtual experiences where a car might be moved between different environments or showrooms.
These advanced techniques, combined with robust asset optimization, ensure that your high-fidelity automotive models not only look incredible but also perform flawlessly in a real-time Unreal Engine 5 environment. You can find high-quality, pre-optimized 3D car models ready for this advanced Unreal Engine 5 workflow at 88cars3d.com, giving you a head start on your projects.
Real-Time Performance and Quality Control: The Final Polish
Even after meticulous optimization, monitoring and refining performance within Unreal Engine 5 is a continuous process. The goal is to ensure a smooth, interactive experience without compromising the visual integrity achieved through previous steps.
Profiling and Debugging Performance in Unreal Engine 5
Unreal Engine 5 provides a powerful suite of tools to diagnose performance bottlenecks and understand where your system resources are being utilized.
- Stat Commands: Use in-engine console commands like
Stat FPS(for frame rate),Stat GPU(for GPU performance metrics),Stat RHI(for rendering hardware interface stats), andStat SCENE(for object counts and draw calls). These provide real-time feedback on various performance aspects. - Unreal Insights: This robust profiling tool allows you to capture detailed performance data over time, visualizing CPU and GPU activity, memory usage, and rendering events. It’s invaluable for identifying specific assets, materials, or systems causing slowdowns.
- Identifying Bottlenecks: Look for high draw calls (too many individual objects being rendered), excessive overdraw (transparent objects rendered multiple times), expensive post-processing effects, or inefficient shadow cascades. Addressing these can yield significant performance gains.
Post-Processing for Cinematic Automotive Renders
Once your scene is optimized and running smoothly, post-processing effects can add that final layer of cinematic polish, enhancing the photorealism of your automotive renders.
- Bloom and Lens Flares: Simulate the way light interacts with a camera lens, adding a subtle glow to bright areas and creating realistic lens artifacts.
- Depth of Field (DOF): Used to create a photographic look, blurring the background or foreground to draw attention to the vehicle. Adjust F-stop and focal distance carefully.
- Screen Space Reflections (SSR): Enhance reflections on glossy surfaces like car paint and chrome. While powerful, be mindful of their performance cost and use alongside Lumen or other global illumination solutions.
- Global Illumination (Lumen): Unreal Engine 5’s Lumen global illumination system provides dynamic, real-time indirect lighting and reflections. It’s a game-changer for realistic lighting but requires careful scene setup and performance tuning. Consider its impact, especially for large scenes or lower-end hardware.
- Color Grading and LUTs: Apply a final color grade or a Look-Up Table (LUT) to define the overall mood and aesthetic of your automotive visualization.
Setting Up Interactive Experiences
Beyond static renders, Unreal Engine 5 excels at creating interactive experiences. Optimizing your automotive CAD data effectively enables these possibilities.
- Blueprint Scripting for Configurators: Utilize Unreal Engine’s Blueprint visual scripting system to create dynamic car configurators. Users can change paint colors, wheel types, interior materials, or even open doors and hoods with simple clicks.
- Dynamic Camera Controls: Implement cinematic camera paths or user-controlled camera rigs that allow for free exploration of the vehicle and its environment.
- Lighting Scenarios: Programmatically switch between different lighting environments (e.g., studio lighting, outdoor daylight, sunset) to showcase the vehicle under various conditions.
- VR/AR Applications: With highly optimized assets, you can develop immersive virtual reality (VR) or augmented reality (AR) automotive experiences, allowing users to interact with vehicles in entirely new ways. Proper CAD data optimization is absolutely critical for achieving playable frame rates in VR.
Mastering these final steps ensures that your vision for photorealistic, high-performance automotive projects in Unreal Engine 5 becomes a stunning reality. The journey from complex CAD to optimized real-time asset is intricate, but the rewards are truly spectacular.
Conclusion: Driving Photorealism with Performance
Achieving breathtaking photorealism with high-poly automotive CAD models in Unreal Engine 5, while maintaining stellar real-time performance, is a multi-faceted challenge. It demands a deep understanding of both CAD data intricacies and Unreal Engine’s powerful rendering pipeline. From meticulous pre-processing and intelligent tessellation to leveraging Datasmith for efficient import, crafting intelligent LODs, and mastering PBR materials automotive, every step in this advanced Unreal Engine 5 workflow is critical.
The strategic application of advanced techniques like the texture baking workflow and efficient UV mapping ensures that visual fidelity is preserved without bogging down the engine. Adhering to robust game asset pipeline best practices throughout the process is not just about aesthetics; it’s about creating efficient, scalable, and truly interactive automotive experiences.
By mastering these techniques, you empower yourself to push the boundaries of real-time visualization, creating stunning virtual showrooms, engaging configurators, or incredibly detailed game assets. The journey is complex, but the results are undeniably worth the effort.
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Volvo V70 2005 3D Model
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Material: Yes
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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Mercedes-Benz CLS 500 3D Model
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Mercedes-Benz CL-Klasse 2001 3D Model
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