Bridging the Gap: From Engineering Precision to Cinematic Appeal
The automotive industry has always been at the forefront of technological innovation, not just in vehicle design and engineering, but also in visualization. From initial concept sketches to final marketing campaigns, the ability to render vehicles with breathtaking realism is paramount. For years, this level of fidelity was primarily achievable through offline renderers, demanding significant time and computational resources. However, with the advent of Unreal Engine 5, the landscape has dramatically shifted.
Today, artists and designers can achieve stunning photorealistic rendering of automotive 3D models in real-time, blurring the lines between the digital and physical. This capability unlocks new possibilities for virtual production, interactive configurators, high-end game assets, and rapid design iteration. The challenge lies in efficiently transforming high-fidelity CAD (Computer-Aided Design) data, often brimming with intricate engineering details, into production-ready assets within a real-time engine.
This comprehensive guide delves into the essential techniques and best practices for mastering Unreal Engine 5 to achieve cinematic-quality automotive visualizations. We’ll explore everything from CAD data optimization to advanced material setups and lighting, ensuring your digital vehicles shine with unparalleled realism.
Bridging the Gap: From Engineering Precision to Cinematic Appeal
Automotive design begins with precision engineering, often represented in CAD software like CATIA, SolidWorks, or Rhino. These models are built for manufacturing accuracy, meaning they typically feature extremely high polygon counts, numerous individual components, and often non-manifold geometry – characteristics that pose significant hurdles for real-time engines. The primary challenge is translating this engineering-centric data into an art-friendly format without sacrificing the original design intent or visual fidelity.
The goal is to achieve photorealistic rendering that not only looks stunning but also performs smoothly within a real-time environment. This involves a multi-stage process of data preparation, mesh optimization, material creation, and sophisticated lighting. Without careful consideration, importing raw CAD data can lead to bloated project sizes, poor performance, and a frustrating workflow. Understanding the unique demands of Unreal Engine 5‘s rendering pipeline from the outset is crucial for a successful automotive 3D models project.
At 88cars3d.com, we specialize in models that are pre-optimized for such demanding applications, understanding the nuances of this conversion. This foundational step sets the stage for leveraging Unreal Engine 5‘s powerful features like Nanite, Lumen, and real-time ray tracing to their fullest potential, transforming mere geometry into a living, breathing digital vehicle.
Geometry & Optimization: Taming the High-Poly Beast with Nanite
One of the most significant challenges in dealing with automotive CAD data is its inherent complexity. Engineering models often contain millions, if not billions, of polygons, detailed down to the smallest bolt and seam. While this precision is vital for manufacturing, it’s overkill and detrimental for real-time performance. This is where Nanite, Unreal Engine 5‘s virtualized geometry system, becomes an absolute game-changer for CAD data optimization and high-poly workflow.
Initial CAD Data Preparation
Before even touching Unreal Engine 5, some initial preparation in a dedicated 3D DCC (Digital Content Creation) application like 3ds Max, Maya, Blender, or a specialized CAD conversion tool is essential. The goal is to clean up, consolidate, and simplify the geometry without losing critical surface detail.
- Tessellation Control: CAD models are often surface-based (NURBS or solids). They need to be tessellated into polygon meshes. Ensure the tessellation settings are optimized for visual quality rather than excessive polygon density, especially for non-visible internal components.
- Removing Unnecessary Geometry: Discard hidden internal components that will never be seen. This dramatically reduces polygon count and material complexity.
- Welding and Merging Vertices: Ensure all surfaces are properly stitched together. Gaps or overlapping geometry from CAD can cause rendering artifacts and issues with normal maps.
- UV Unwrapping (Initial Pass): While Unreal Engine 5 can generate UVs, a basic unwrap or planar projection in your DCC can provide a better starting point, especially for components that will receive complex textures.
- Export Format: Export your prepared mesh as an FBX file. This format preserves mesh data, materials, and sometimes even animation.
Leveraging Nanite for Unprecedented Detail
Nanite in Unreal Engine 5 allows artists to directly import high-poly workflow meshes, even those with millions of triangles, with unprecedented performance. Instead of traditional Level of Detail (LOD) systems, Nanite streams and renders only the necessary detail at screen resolution, regardless of the original polygon count. For automotive 3D models, this means you can preserve fine details like sharp body lines, intricate grille patterns, and detailed interiors directly from your CAD source.
To enable Nanite on your imported meshes:
- Import your FBX mesh into Unreal Engine 5.
- In the Static Mesh Editor, locate the “Build Settings” section.
- Check the “Enable Nanite” box. You can also specify an “Edge Length” to control the maximum error allowed in the Nanite mesh, balancing detail and performance.
While Nanite is revolutionary, it’s not a silver bullet for every component. It works best on opaque, static meshes. Transparent elements (like glass) or animated parts (like wheels for a complex suspension simulation, though individual wheel parts are fine) may still require traditional mesh optimization.
Traditional Mesh Optimization (When Nanite Isn’t Enough)
Even with Nanite, traditional mesh optimization techniques remain relevant for certain parts or specific use cases where Nanite is not applicable or for further CAD data optimization. This includes:
- Manual Retopology: For crucial deformable parts or complex shapes, manually rebuilding the mesh with a cleaner, lower polygon count topology.
- Decimation/Polygon Reduction: Using tools to automatically reduce polygon count while trying to preserve shape. This is less ideal than retopology but can be quicker for non-critical assets.
- Baking Normal Maps: For extremely fine surface details that don’t contribute significantly to the silhouette (e.g., small panel gaps, bolt heads), bake these details from a high-poly workflow mesh onto a lower-poly mesh using normal maps.
- Instancing: For repeating elements like bolts or interior buttons, use instancing to reduce draw calls.
The combination of meticulous CAD data optimization and smart utilization of Nanite in Unreal Engine 5 is key to maintaining a high-poly workflow while ensuring optimal real-time performance and achieving truly photorealistic rendering for your automotive 3D models.
Crafting Realism: PBR Materials for Automotive Excellence
Beyond geometry, materials are perhaps the most critical component in achieving photorealistic rendering. PBR materials (Physically Based Rendering) accurately simulate how light interacts with surfaces in the real world, leading to much more convincing results than older shading models. For automotive 3D models, mastering complex materials like car paint, glass, and chrome is paramount.
Mastering Car Paint Shaders
Automotive paint is notoriously complex, often featuring multiple layers: a base color, metallic flakes, a clear coat, and sometimes even pearlescent effects. Replicating this in Unreal Engine 5 requires a sophisticated PBR materials shader.
- Base Color & Metallic: Start with your vehicle’s base color texture. Use a metallic map to define where metal flakes are present. A value of 1 for metallic indicates a conductive material (like the flakes), while 0 indicates a dielectric.
- Roughness: The roughness map controls the microscopic surface imperfections that scatter light. A smooth, glossy car paint will have very low roughness values, especially for the clear coat. Varying roughness subtly across the surface can add realism (e.g., slight dust or wear).
- Normal Maps: While car paint itself is smooth, normal maps can simulate very subtle panel gaps or surface imperfections that aren’t modeled geometrically.
- Clear Coat: This is the key to automotive paint realism. Unreal Engine 5‘s standard material provides a dedicated “Clear Coat” input. Set its roughness very low (e.g., 0.01-0.03) and its normal map to handle the clear coat’s specific reflections.
- Flakes: For metallic flakes, you might need a custom shader or a complex material function. This often involves using a small-scale normal map or a procedural noise texture that is controlled by the camera’s angle, simulating the anisotropic reflections of micro-flakes.
- Advanced Blending: Combine multiple layers using lerps (linear interpolates) or blend nodes to achieve effects like dirt, dust, or scratches on top of the base paint.
Realistic Glass and Chrome
Beyond paint, glass and chrome are fundamental elements that define automotive 3D models.
- Glass: Glass requires transparency, refraction, and reflection. In Unreal Engine 5, set the material’s blend mode to “Translucent” and shading model to “Default Lit.”
- Opacity: Control the transparency (e.g., 0.2 for slightly tinted windows).
- Refraction: The “Refraction” input distorts objects seen through the glass. Use a value like 1.52 for typical window glass.
- Roughness: Keep roughness very low for clean glass, or increase it for frosted/dirty effects.
- Color: Use a very subtle color (e.g., dark grey or slight green) for the glass itself, not just the tint.
- Ray Tracing Compatibility: Ensure your glass material is optimized for real-time ray tracing for accurate reflections and refractions.
- Chrome & Metals: These are straightforward PBR materials. Set the “Metallic” input to 1.0. Vary the “Roughness” input:
- Polished Chrome: Extremely low roughness (0.01-0.02).
- Brushed Metal: Use a roughness map with an anisotropic pattern, or a slight blur in one direction.
- Aged/Dirty Metal: Increase roughness in areas of wear, or blend with dirt textures.
Decals and Emblems
Logos, badges, and warning labels are critical details. Use “Dbuffer Decals” in Unreal Engine 5 for applying these directly onto the geometry, ensuring they interact correctly with the underlying PBR materials. This is far more efficient and flexible than baking them into textures or modeling them as separate geometry for every instance. Ensure your decals use correct alpha channels and PBR materials for their specific properties (e.g., metallic for a badge, matte for a sticker).
Illuminating the Scene: Lumen and Real-Time Ray Tracing
No matter how perfect your automotive 3D models and PBR materials are, without exceptional lighting, photorealistic rendering is impossible. Unreal Engine 5‘s revolutionary lighting systems, Lumen and real-time ray tracing, provide the tools to achieve cinematic illumination.
Harnessing Lumen for Dynamic Global Illumination
Lumen is Unreal Engine 5‘s fully dynamic global illumination and reflections system. It calculates how light bounces around the scene in real-time, delivering incredibly realistic indirect lighting without baked lightmaps. For automotive 3D models, this means:
- Accurate Ambient Lighting: The vehicle will naturally pick up ambient color from its surroundings, reflecting the environment more authentically.
- Dynamic Scene Changes: If you move lights, change the environment, or open a car door, Lumen immediately updates the indirect lighting, which is crucial for interactive configurators or virtual production sets.
- Environment Interaction: A car parked in a garage will naturally look different from one under an open sky, and Lumen accurately simulates this.
Ensure Lumen is enabled in your project settings (under Engine -> Rendering -> Global Illumination and Reflections). Experiment with its settings, especially “Lumen GI Quality” and “Reflection Quality,” to balance visual fidelity and performance for your photorealistic rendering goals.
The Power of Real-Time Ray Tracing
While Lumen handles global illumination, real-time ray tracing in Unreal Engine 5 takes reflections, shadows, and translucency to the next level. For metallic car paint, highly reflective chrome, and transparent glass, ray-traced reflections are indispensable for photorealistic rendering.
- Ray-Traced Reflections: These are physically accurate and capture the entire environment, including off-screen elements, in glossy and metallic surfaces. Enable “Ray Tracing” in your project settings and configure “Ray Traced Reflections” for maximum realism on your vehicle’s reflective surfaces.
- Ray-Traced Shadows: Soft, accurate shadows that naturally fade with distance add immense depth. Use these for your directional, point, and spot lights to ground the vehicle realistically in its environment.
- Ray-Traced Translucency: For glass, real-time ray tracing provides accurate refraction and caustics, making windows and headlights look truly convincing.
Combine Lumen and real-time ray tracing for the ultimate Unreal Engine 5 lighting setup. Lumen handles the broad indirect lighting, while ray tracing refines reflections and shadows for critical reflective surfaces on your automotive 3D models.
Lighting Setups for Automotive Scenes
Beyond technical settings, artistic lighting choices are paramount.
- HDRI Environment Map: Start with a high-dynamic-range image (HDRI) as your Sky Light source. This provides realistic ambient lighting and reflections from a real-world environment, instantly boosting photorealistic rendering.
- Directional Light: Simulate the sun. Pay attention to its angle and intensity. A subtle warm tint can enhance realism.
- Fill Lights & Rim Lights: Use strategically placed point or spot lights to highlight curves, add specular highlights, and separate the vehicle from the background. Rim lights are particularly effective for emphasizing the car’s silhouette.
- Studio Lighting: For product shots, consider a classic 3-point lighting setup or softbox-like area lights to create controlled, flattering illumination.
- Reflection Captures: While Lumen and real-time ray tracing cover much, Sphere and Box Reflection Captures can still be useful for static environments or specific areas to guide reflections.
Optimized Workflow and Cinematic Output
Achieving stunning results with Unreal Engine 5 for automotive 3D models isn’t just about individual features; it’s about integrating them into a cohesive and efficient workflow. A well-planned pipeline will save time, reduce headaches, and ensure consistent, high-quality output suitable for virtual production, marketing, or high-end game assets.
Efficient Data Pipelines
The journey from CAD to cinematic begins with a robust data pipeline:
- CAD to DCC: Use specialized importers (e.g., Datasmith for Unreal Engine 5, or plugins for 3ds Max/Maya) to convert CAD formats (STEP, IGES, etc.) into a DCC-friendly mesh format. Datasmith is particularly powerful as it handles complex assemblies and hierarchical structures, preserving the original CAD hierarchy for easier manipulation within Unreal Engine 5.
- Asset Naming and Organization: Implement consistent naming conventions for meshes, materials, and textures. Organize your Unreal Engine 5 Content Browser with logical folders (e.g., ‘Meshes/CarName’, ‘Materials/CarName’). This is crucial for managing large projects with many automotive 3D models components.
- Material Instances: Leverage Unreal Engine 5‘s material instances. Create a master material for generic car paint, glass, or chrome, then create instances for specific colors or variations. This allows for rapid iteration and significant performance gains as you only compile the base shader once.
- Blueprint for Modularity: Package your vehicle as a Blueprint actor. This allows you to easily switch colors, swap parts (e.g., different wheel types), or even animate components from a single interface. This is invaluable for configurators or interactive presentations.
Post-Processing for Polish
Once your automotive 3D models are lit and textured, a final pass with post-processing effects elevates the photorealistic rendering to cinematic quality.
- Color Grading: Adjust saturation, contrast, and color balance to achieve a desired mood or match reference imagery.
- Exposure: Fine-tune the overall brightness of your scene.
- Ambient Occlusion: Adds subtle contact shadows, enhancing depth and realism, especially in crevices and where surfaces meet.
- Bloom: Simulates light scattering on highlights, giving a pleasing glow to bright areas like headlights or reflections. Use sparingly to avoid an overexposed look.
- Vignette: A subtle darkening towards the edges of the screen can help draw attention to the center, focusing on the vehicle.
- Depth of Field: Mimics real-world camera lenses, blurring the foreground and background to emphasize the vehicle. This is essential for cinematic shots.
- Motion Blur: For animated sequences, motion blur adds realism to fast-moving objects, like wheels or a vehicle in motion.
- Lens Flare/Dirt: Subtle lens flares or simulated lens dirt can add a layer of realism, making the render feel more like it was captured by a physical camera.
Common Pitfalls and Solutions
- Over-Optimization: Don’t sacrifice critical details in your CAD data optimization if Nanite can handle the high-poly workflow. Balance performance with visual fidelity.
- Incorrect PBR Values: Materials that are too metallic, too rough, or have incorrect base colors will immediately break realism. Always use physically accurate values for your PBR materials. Reference real-world materials and use IOR (Index of Refraction) values for glass and transparent plastics.
- Poor UVs: Stretched or overlapping UVs will lead to distorted textures. Ensure clean UV layouts, especially for larger surfaces.
- Light Leaks: Gaps in geometry can cause light leaks with Lumen or real-time ray tracing. Thoroughly check your mesh for holes after CAD data optimization.
- Scalability: Remember that Unreal Engine 5 rendering can be demanding. Always test your scene on your target hardware if you’re building for interactive experiences or games.
Conclusion
The journey from raw CAD data optimization to truly cinematic, photorealistic rendering in Unreal Engine 5 is a meticulous process, but one that yields breathtaking results. By mastering data preparation, leveraging the power of Nanite for high-poly workflow, crafting exquisite PBR materials, and illuminating your scenes with Lumen and real-time ray tracing, you can create automotive 3D models that are virtually indistinguishable from reality.
Whether for virtual reality experiences, high-impact marketing visualizations, or advanced game development, Unreal Engine 5 provides an unparalleled toolkit. Embrace the technical depth and artistic nuances, and you’ll unlock a new era of real-time automotive visualization. For artists and developers seeking a head start, 88cars3d.com offers a curated selection of automotive 3D models optimized for this exact workflow, ready to drop into your next Unreal Engine 5 project and accelerate your path to photorealism.
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Volkswagen Golf V 2006 3D Model
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Material: Yes
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Material: Yes
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Material: Yes
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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