The High-Fidelity Challenge: Balancing Detail and Real-Time Performance
The quest for photorealism in real-time environments has never been more intense, especially within the automotive industry. From showcasing cutting-edge vehicle designs to creating immersive driving experiences, the demand for high-fidelity automotive models in platforms like Unreal Engine 5 (UE5) is skyrocketing. However, the sheer complexity and detail of CAD-derived or highly sculpted vehicles pose a significant challenge: how do we maintain breathtaking visual quality without crippling frame rates?
This is the perpetual balancing act for 3D artists and game developers: capturing every curve, every reflection, and every material nuance, while ensuring the scene runs smoothly at 60 frames per second or higher. In the pursuit of exquisite realism, it’s easy to create models that are simply too heavy for real-time applications. This guide delves into the essential strategies and technical approaches required to master this balance, ensuring your high-end automotive models are not only stunning but also perform efficiently as game-ready automotive assets in Unreal Engine 5.
The High-Fidelity Challenge: Balancing Detail and Real-Time Performance
Modern automotive design, whether for visualization, marketing, or game development, begins with an uncompromising commitment to detail. Often, source data comes directly from engineering-grade CAD files, which are incredibly precise but not optimized for real-time rendering. These CAD models can contain millions of polygons, intricate internal structures, and complex NURBS surfaces, making their direct conversion into a game engine an immediate performance bottleneck.
The inherent conflict lies in the difference between offline rendering (where each frame can take minutes or hours to compute) and real-time rendering (where frames must be generated in milliseconds). Traditional game asset pipelines involve rigorous polygon reduction techniques, extensive texture baking, and careful UV unwrapping optimization. While UE5, with its revolutionary features, has broadened the possibilities, a strategic approach remains paramount to achieve optimal performance without sacrificing the visual integrity of these high-value assets.
Geometry Optimization Strategies: Mastering Polygon Counts
Effective management of geometry is the cornerstone of real-time performance. High-polygon counts, while excellent for detail, are a primary cause of slow frame rates. A systematic approach to optimizing your automotive models is critical, starting from the source data.
Understanding and Cleaning Source Data
The initial step in any CAD to game engine workflow is preparing your source data. CAD models, while accurate, often feature non-manifold geometry, overlapping surfaces, and excessively dense tessellation unsuitable for real-time rendering. Before attempting any polygon reduction, it’s vital to clean up this data using specialized tools in applications like Autodesk Maya, 3ds Max, or Blender. This involves merging vertices, fixing normals, deleting hidden interior geometry, and ensuring a clean, watertight mesh. A clean foundation ensures subsequent optimization steps are more effective and produce better results.
Effective Polygon Reduction Techniques
Once your base mesh is clean, the next step is to reduce its polygon count without losing critical detail. There are several powerful polygon reduction techniques at your disposal:
- Manual Retopology: For hero assets and primary components (like the car body, wheels, or prominent interior elements), manual retopology offers the most control. This process involves creating a new, optimized mesh on top of your high-poly source, carefully crafting efficient edge loops and a clean quad-based topology. While time-consuming, it yields the best results for animation and deformation.
- Automated Decimation: For less critical parts or initial passes, automated decimation tools are invaluable. Software like ZBrush’s Decimation Master, Houdini’s PolyReduce, or even Unreal Engine’s built-in Mesh Simplification tools can rapidly reduce polygon counts while attempting to preserve visual fidelity. These tools are especially effective for static elements or parts that won’t undergo significant deformation, allowing you to quickly generate viable game-ready automotive assets.
- Selective Reduction: Not all parts require the same level of detail. Focus your polygon reduction efforts on the most visible and complex components. Simple, flat surfaces can often be heavily decimated, while intricate grilles or detailed logos require a more nuanced approach.
Implementing Level of Detail (LODs)
Level of Detail (LODs) are absolutely critical for managing performance in scenes with complex objects. LODs are simplified versions of a mesh that are swapped in at varying distances from the camera. The closer the camera, the higher the detail (LOD0); the further away, the lower the detail (LOD1, LOD2, etc.).
- Manual LOD Generation: For crucial components, creating manual LODs gives you precise control over simplification. You can decide what details to remove, which edges to collapse, and how textures should behave. This ensures that the silhouette and important features remain recognizable even at a distance.
- Automated LOD Generation: Unreal Engine 5’s built-in Static Mesh Editor provides robust tools for automatic LOD generation. You can specify the number of LODs, the reduction percentage for each, and even customize settings like border preservation. This is a fast way to generate multiple LOD levels, though manual tweaks may still be necessary for optimal visual transitions.
- LOD Strategy: Consider how many LODs your asset truly needs. For a detailed automotive model, you might have LOD0 (full detail), LOD1 (25-50% reduction), LOD2 (50-75% reduction), and LOD3 (75-90% reduction, potentially just a low-poly shell). Test your LOD distances carefully to ensure smooth transitions without noticeable popping.
The Power of Textures: UVs, Baking, and Material Efficiency
While geometry defines the shape, textures and materials provide the visual richness. Optimizing your texture pipeline is just as important as managing polygon counts, enabling you to retain incredible detail without increasing mesh complexity.
UV Unwrapping Optimization for Automotive Models
Efficient UV unwrapping is foundational for high-quality, performant textures. The way you lay out your UVs directly impacts texture resolution, visual quality, and draw calls.
- Maximizing UV Space: Aim to utilize as much of the 0-1 UV space as possible. Larger UV islands for important, visible parts of the vehicle (like the body panels or headlights) ensure higher texture fidelity. Less visible areas (underneath the chassis, internal components) can have smaller islands.
- Minimizing Seams: While unavoidable, try to place UV seams in less visible areas or along natural breaks in the geometry to reduce their visual impact.
- Texture Atlases: A powerful technique for reducing draw calls is to combine multiple smaller textures into a single, larger texture atlas. For instance, all dashboard buttons, emblems, or interior trim pieces could share one UV space and one texture set. This is a prime example of effective UV unwrapping optimization, as it allows the engine to render multiple components with a single material.
- Channel Packing: Efficiently packing multiple grayscale texture maps (like roughness, metallic, ambient occlusion, and masks) into the RGB channels of a single texture file can significantly reduce memory footprint and texture samples in your materials.
Texture Baking for Detail Preservation
Texture baking is a cornerstone technique for transferring high-poly detail onto a low-poly mesh, creating the illusion of intricate geometry without the performance cost. This is indispensable for creating game-ready automotive assets from complex CAD models.
- Normal Maps: These are the most crucial baked textures. A normal map stores directional information, allowing a low-poly mesh to simulate the bumps, grooves, and intricate details of a high-poly sculpt. Baking normal maps from your high-detail CAD or sculpted model onto your optimized game mesh is essential.
- Ambient Occlusion (AO) Maps: AO maps simulate soft self-shadowing in crevices and corners, adding depth and realism to your model. Baking these directly onto your texture set provides consistent, performance-friendly shading.
- Curvature Maps: Useful for generating procedural edge wear or dirt effects in your materials.
- ID Maps: If you’re using advanced material workflows in Substance Painter or similar tools, baking an ID map allows for easy selection of different material zones for texturing.
Tools like Substance Painter, Marmoset Toolbag, and even Blender offer robust baking solutions. A clean bake is vital, ensuring there are no projection errors or jagged edges in your final maps.
Streamlining Materials with Instances
Material instance optimization is a powerful way to reduce draw calls and improve shader performance in Unreal Engine. Instead of creating a unique material for every variant of a car component (e.g., different paint colors, rim finishes), you should leverage master materials and material instances.
- Master Materials: Create a robust master material that contains all the complex shader logic, parameters, and texture inputs needed for a category of assets (e.g., “Car Paint Master,” “Tire Rubber Master”).
- Material Instances: From this master material, create child material instances. These instances inherit the master’s logic but allow you to modify exposed parameters (like color, roughness values, texture inputs) without recompiling the shader. This dramatically reduces render time and memory usage, as the engine only needs to compile the master shader once.
- Parameter Organization: Group your parameters logically within the master material for easy access in the instances. This makes iterating on different looks for your automotive models incredibly fast and efficient.
Leveraging Unreal Engine 5’s Strengths for Automotive Assets
Unreal Engine 5 introduces a suite of groundbreaking features that are particularly beneficial for automotive visualization, offering unprecedented levels of detail and performance. Understanding how to utilize these effectively is key to optimizing high-end automotive models.
UE5 Nanite: A Game Changer for High-Poly Models
The star of Unreal Engine 5’s rendering revolution is Nanite, its virtualized micro-polygon geometry system. Nanite intelligently streams and processes geometry at an unprecedented scale, allowing artists to import film-quality assets with millions or even billions of polygons directly into the engine.
- How Nanite Works: Nanite converts your mesh into a highly compressed internal format composed of small, interdependent clusters of triangles. At render time, it dynamically streams and renders only the necessary detail, discarding polygons that are too small to be perceived. This means that a mesh with 20 million polygons costs roughly the same to render as one with 200,000, as long as the on-screen pixel density is similar.
- When to Use Nanite: For automotive models, Nanite is ideal for the car body, intricate interior elements, detailed engine bays, and complex wheel designs. It allows you to directly import highly detailed CAD data or cinematic-quality meshes with minimal prior polygon reduction techniques, revolutionizing the CAD to game engine workflow.
- Considerations: While powerful, Nanite has limitations. It currently doesn’t support deforming meshes, materials with world-position offset, or explicit UV-based transparency (though masked materials work). For these cases, traditional optimized meshes with LODs are still necessary. Ensure proper preparation of your asset before enabling Nanite to maximize its benefits.
Efficient Lighting Setups for Automotive Visualization
Realistic lighting is crucial for showcasing automotive models. UE5’s lighting systems, particularly Lumen, offer incredible fidelity but require careful optimization.
- Lumen for Global Illumination: Lumen provides real-time global illumination and reflections, making environments and vehicles look incredibly realistic. While powerful, ensure your scene settings for Lumen are balanced between quality and performance. Adjusting screen space and software ray tracing quality settings can yield significant gains.
- HDRI Sky Spheres: Using high-dynamic-range image (HDRI) sky spheres is an industry standard for realistic automotive lighting. An HDRI provides both background visuals and highly accurate environment lighting, dramatically enhancing the reflections and overall mood of your vehicle.
- Optimizing Dynamic Lights: While tempting to use many dynamic point or spot lights, each one has a performance cost. Limit dynamic lights where possible, and use baked static lighting for environmental elements that don’t need to change. For vehicle headlights or taillights, using emissive materials combined with volumetric fog for light shafts can often be more performant than multiple dynamic lights.
- Reflection Captures and Planar Reflections: Supplement Lumen’s reflections with strategically placed Reflection Capture Actors for static reflections and Planar Reflection Actors for highly accurate ground reflections, especially on wet surfaces or polished floors in a showroom. Use planar reflections sparingly as they are computationally expensive.
Advanced Material and Shader Optimizations in UE5
Beyond material instances, deeper optimizations within your shaders can further boost performance, especially for complex automotive materials like multi-layer paint or intricate carbon fiber.
Shader Complexity and Overdraw
Unreal Engine’s ‘Shader Complexity’ and ‘Overdraw’ view modes are invaluable for identifying performance bottlenecks.
- Shader Complexity: This visualizer shows how many instructions your material is executing. Areas with high complexity (red/white) indicate expensive shaders. Aim to simplify complex calculations, use less expensive texture samplers, and ensure your master materials are as lean as possible.
- Overdraw: This mode highlights areas where multiple transparent or masked materials are rendering on top of each other. Automotive models often have glass, headlight covers, and interior screens that can cause overdraw. Optimize these by reducing the number of overlapping transparent layers and using masked materials where full transparency isn’t strictly necessary.
Material Layers and Blending
Unreal Engine’s Material Layers system offers a modular and efficient way to build complex materials, especially for automotive paint, which often has multiple coats and effects.
- Modular Material Design: Create separate material functions for base paint, clear coat, metallic flake, dirt, or decals. Combine these using material layers for an organized, reusable, and optimized workflow. This allows you to easily stack and blend different effects without creating monolithic, unwieldy shaders.
- Efficient Blending: Pay attention to the blending modes used in your material layers. Simpler blending modes (e.g., Lerp) are more performant than complex custom blending logic. Use masks sparingly to control where layers are applied, ensuring minimal instruction count.
Decals and Emissive Materials
Decals and emissive materials offer efficient ways to add detail and lighting without heavy performance costs.
- Optimized Decals: Use deferred decals for small details like logos, scratches, or panel lines directly onto your car body. These are often cheaper to render than adding actual geometry or painting details into a single texture sheet, provided they are not excessively layered.
- Emissive Materials for Lights: For vehicle lights, rather than relying solely on dynamic lights, use emissive materials for the light source itself. This provides a convincing visual glow without the performance overhead of many small lights. Combine with an optimized static light or a single dynamic spotlight for actual illumination.
Streamlining Your CAD to Game Engine Workflow
The journey from a high-precision CAD model to a fully optimized Unreal Engine asset is a specialized CAD to game engine workflow. Efficient tools and practices are essential for success.
Data Import and Conversion
The initial import of CAD data is a critical step. Native CAD formats (e.g., STEP, IGES, SolidWorks) are usually not directly compatible with game engines.
- Intermediary Software: Use tools like Datasmith for Unreal Engine, Autodesk Inventor, Fusion 360, or Blender with specific CAD import plugins to convert your engineering data into polygon meshes. Datasmith, in particular, is designed to preserve metadata, material assignments, and hierarchies, making the transition to UE5 much smoother.
- Pre-Export Cleanup: Always perform initial cleanup in your CAD software if possible. Remove unnecessary internal components, simplify complex assemblies, and ensure the model is scaled correctly before exporting to an intermediary format like FBX or OBJ.
Best Practices for Iteration and Collaboration
An efficient workflow allows for rapid iteration and smooth collaboration within teams.
- Automated Pipelines: For large projects, consider scripting or automating parts of your optimization pipeline. Tools like Houdini or Python scripts can help automate polygon reduction, UV generation, and even initial texture baking.
- Version Control: Implement robust version control systems (e.g., Perforce, Git LFS) for all your 3D assets. This is crucial for managing changes, reverting to previous versions, and facilitating teamwork on complex automotive models.
- Asset Libraries: Maintain a well-organized asset library of optimized components. For artists seeking a head start with meticulously optimized, high-quality automotive models, exploring the extensive library at 88cars3d.com can provide an invaluable foundation. They offer a range of pre-prepared game-ready automotive assets that can accelerate your project significantly.
Testing, Profiling, and Iteration for Peak Performance
Optimization is not a one-time task; it’s an iterative process. Continual testing and profiling are essential to identify bottlenecks and refine your assets and scene settings for peak performance.
Unreal Engine’s Profiling Tools
UE5 provides a suite of powerful profiling tools to help you diagnose performance issues:
- Stat Commands: Use commands like
stat fps,stat unit,stat rhi, andstat gputo get real-time performance readouts.stat gpuis particularly useful for identifying rendering costs, whilestat rhihelps pinpoint draw call issues. - GPU Visualizer: Access the GPU Visualizer (Ctrl+Shift+,) to get a detailed breakdown of what your GPU is spending time on. This tool can reveal expensive passes related to materials, post-processing, shadows, or overdraw.
- Session Frontend (Unreal Insights): For more in-depth analysis, Unreal Insights provides a comprehensive profiling framework to visualize CPU and GPU performance over time, helping you identify hitches, memory spikes, and long-running tasks.
Target Performance and Iteration
Define clear performance targets (e.g., 60 FPS on specific hardware) and use profiling data to guide your optimization efforts. If the GPU visualizer shows that a specific material pass is taking too long, dive into that material instance optimization or simplify the master material. If draw calls are high, re-evaluate your LODs or combine more meshes into a single actor. Each optimization pass should be followed by re-testing to ensure the desired impact is achieved and no new issues are introduced.
Conclusion
Creating stunning, high-performance automotive models for real-time applications in Unreal Engine 5 is an art and a science. It demands a meticulous blend of artistic skill and technical expertise. By strategically applying polygon reduction techniques, leveraging smart LODs, employing efficient texture baking and UV unwrapping optimization, and mastering the groundbreaking features of UE5 like Nanite and material instance optimization, you can achieve cinematic fidelity without compromising frame rates.
The CAD to game engine workflow is constantly evolving, but the core principles of efficiency remain constant. Embracing these strategies ensures your game-ready automotive assets are not just visually impressive but also technically robust. Remember, optimization is an ongoing process of iteration and refinement. For those looking to jumpstart their projects with expertly crafted and optimized 3D car models, exploring resources like 88cars3d.com offers a wealth of high-quality assets designed to perform exceptionally in Unreal Engine 5.
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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