The High-Fidelity Dilemma: Balancing Visuals and Performance
The roar of a high-performance engine, the glint of chrome under virtual sun, the sleek lines of a supercar — these are the elements that captivate players and define immersive automotive experiences in modern video games. Achieving this visual splendor in a real-time environment, however, is a monumental technical challenge. High-fidelity automotive 3D models, meticulously crafted in design studios, often boast millions of polygons and intricate material layers, making them entirely unsuitable for direct import into game engines.
The raw beauty of a CAD model, while stunning for static renders or film, brings even the most powerful gaming hardware to its knees. The fundamental problem lies in balancing breathtaking visual quality with the imperative for smooth, consistent real-time rendering performance. Without strategic optimization, those dream cars transform into frame-rate nightmares, hindering player experience and frustrating developers. This comprehensive guide will navigate the essential techniques and best practices to bridge this gap, transforming studio-quality automotive assets into game-ready masterpieces.
The High-Fidelity Dilemma: Balancing Visuals and Performance
Automotive design is an art form, characterized by smooth, complex curves, intricate panel gaps, and a multitude of reflective surfaces. When these designs are translated into 3D models for design visualization or advertising, the focus is almost exclusively on detail and accuracy, often resulting in extraordinarily high polygon count models. A single high-end car model might easily exceed 5-10 million polygons, sometimes even more when accounting for interiors and undercarriage components.
Modern game engines, while incredibly powerful, operate under strict performance budgets. Every frame must be rendered within milliseconds to achieve desirable frame rates (e.g., 60 FPS requires each frame to render in under 16.67ms). A high polygon count directly translates to more data for the GPU to process, more vertices to transform, and more triangles to draw, all of which consume precious processing time. This is where the conflict arises: the desire for photorealism clashes head-on with the demands of real-time interactivity.
Beyond geometric complexity, automotive models also feature highly detailed textures, complex materials simulating paint, glass, carbon fiber, and rubber, and often sophisticated lighting setups. Each of these elements adds to the computational burden. Unoptimized assets lead to stuttering gameplay, long loading times, and a generally poor user experience, regardless of how beautiful the individual model might look in a static screenshot. Therefore, a strategic approach to asset optimization is not merely good practice; it’s a necessity for successful game development.
Mastering Geometric Efficiency: Polygon Count and LOD Strategies
The cornerstone of optimizing high-end automotive models for real-time engines lies in managing their geometric complexity. This involves intelligently reducing the polygon count without visibly compromising the asset’s form and detail. This is a nuanced process that requires both technical skill and an artistic eye.
Strategic Polygon Count Optimization
Effective polygon count optimization is about making smart decisions on where detail is truly needed versus where it can be simplified or faked. The goal is to achieve the lowest possible polygon count while retaining the visual integrity of the original high-poly model.
- Manual Retopology: For critical areas, manual retopology offers the most control. Artists can meticulously rebuild the mesh with an optimized polygon flow, ensuring clean topology that deforms well and is efficient for rendering. This is often applied to complex shapes like car body panels where curvature is paramount.
- Automated Decimation Tools: Tools like ZBrush’s Decimation Master or Blender’s Decimate modifier can intelligently reduce polygon count while attempting to preserve silhouette and surface detail. These are excellent for generating initial low-poly versions or for less critical components, but often require manual cleanup afterward.
- Removing Hidden Geometry: A significant portion of a high-detail automotive model might be hidden from view (e.g., engine parts beneath a closed hood, interior components not visible through windows, or faces intersecting other meshes). Identifying and deleting this unseen geometry can provide substantial polygon savings without any visual impact.
- Merging Meshes: Combining multiple small, adjacent meshes into a single object can reduce draw calls, improving real-time rendering performance. Care must be taken to ensure this doesn’t negatively impact UV layout or material assignments.
The exact target polygon count will vary significantly depending on the game’s platform, target frame rate, and the number of vehicles on screen simultaneously. A common strategy for hero vehicles is to aim for a main game model (LOD0) in the range of 50,000 to 150,000 triangles, with further reductions for distance models.
The Power of LOD Implementation
LOD implementation, or Level of Detail, is a crucial optimization technique that swaps out high-polygon models for lower-polygon versions as the object moves further away from the camera. This ensures that only the necessary detail is rendered, dramatically saving resources.
- Creating LOD Levels: Typically, 3-5 LOD levels are sufficient for most automotive assets.
- LOD0 (Hero Model): The highest detail model, visible when the car is close to the camera, often 50k-150k polygons.
- LOD1 (Medium Detail): Visible at mid-range distances, perhaps 50% reduction from LOD0 (e.g., 25k-75k polygons). Less critical details like small vents or emblems might be simplified or removed.
- LOD2 (Low Detail): For distant views, significantly reduced (e.g., 5k-20k polygons). Major body panels remain, but most intricate details are gone.
- LOD3+ (Impostor/Billboard): For extremely distant views or large numbers of cars, a simple geometric primitive or a 2D billboard texture might be used.
- Transitioning Between LODs: Game engines handle the automatic switching between LODs based on screen space size or distance thresholds. Smooth transitions are key to avoid popping artifacts.
- Shared Materials and Textures: Ideally, all LODs should share the same material and texture sets. This avoids additional draw calls and memory usage, making the game asset pipeline more efficient.
Detail Preservation with Normal Map Baking
One of the most powerful techniques for retaining high-fidelity visual detail on a low-polygon mesh is normal map baking. This process projects the surface details from a high-polygon model onto a normal map texture, which is then applied to a low-polygon model. The normal map “fakes” the intricate geometry by manipulating how light interacts with the surface, making a flat surface appear to have bumps, grooves, and intricate contours.
- The Baking Process:
- Create your high-polygon model with all desired details.
- Create an optimized low-polygon version of the model.
- Ensure the low-poly model has a clean, non-overlapping UV map.
- Position the high-poly and low-poly models in the same space.
- Use baking software (e.g., Substance Painter, Marmoset Toolbag, Blender) to project the high-poly surface normals onto the low-poly UVs, generating a normal map.
- Benefits: Normal maps allow artists to achieve incredibly detailed surfaces, such as subtle panel gaps, intricate vents, bolts, and textured surfaces like tires, without adding any geometric complexity to the low-poly mesh. This is paramount for achieving stunning visual quality while maintaining a low polygon count optimization for real-time rendering performance.
- Other Bakeable Maps: In addition to normal maps, other useful maps can be baked, such as Ambient Occlusion (AO) for pre-calculated shadows, Curvature maps for edge wear, and Position maps for gradient effects. These contribute significantly to the realism of PBR textures.
Texture and Material Excellence: Efficient UV Mapping and PBR
While geometry forms the shape of our automotive models, textures and materials provide their visual richness and realism. Optimizing these elements is just as critical as managing polygon counts, particularly when working with sophisticated PBR textures.
Efficient UV Mapping Workflow for Automotive Assets
The UV mapping workflow is the process of flattening the 3D surface of a model into 2D space, allowing a 2D texture to be applied. A well-executed UV map is essential for high-quality textures, efficient texture memory usage, and accurate normal map application.
- Minimizing Seams: Strategically place seams in less visible areas to reduce visual artifacts. For automotive bodies, hiding seams along panel lines or under trim is common.
- Non-Overlapping UVs: Ensure no UV islands overlap. This is critical for baking maps accurately and preventing rendering issues.
- Consistent Texel Density: Maintain a uniform texel density across the entire model. This means that areas of the model appear equally sharp, preventing some parts from looking blurry while others are crisp. Tools can help visualize and normalize texel density.
- Maximizing UV Space: Arrange UV islands efficiently within the 0-1 UV space, minimizing wasted empty areas. This ensures texture resolution is utilized effectively.
- Texture Atlases: Combine multiple smaller textures into a single larger texture atlas. This reduces draw calls, as the engine only needs to bind one texture instead of many, significantly boosting real-time rendering performance. For automotive models, different parts like wheels, interior elements, and body panels can often share an atlas.
Authoring Authentic PBR Textures
Physically Based Rendering (PBR) is the industry standard for achieving realistic materials in modern game engines. PBR textures simulate how light interacts with surfaces in a physically accurate way, resulting in materials that respond realistically to varying lighting conditions. For automotive models, this is critical for conveying the sheen of metallic paint, the reflectivity of glass, and the texture of rubber.
- Key PBR Texture Maps (Metallic-Roughness Workflow):
- Base Color (Albedo): Defines the diffuse color of the surface. For metals, this is the color of the reflection.
- Metallic: A grayscale map indicating whether a surface is metallic (white) or dielectric (black).
- Roughness: A grayscale map controlling the microsurface imperfections that scatter light. A value of 0 is perfectly smooth (mirror-like), 1 is completely rough (matte). This is crucial for distinguishing between polished chrome, brushed aluminum, and matte paint.
- Normal Map: (As discussed above) Fakes surface detail by altering surface normals.
- Ambient Occlusion (AO): A grayscale map representing areas where ambient light would be occluded, enhancing depth and contact shadows.
- Material Authoring Tools: Software like Substance Painter, Substance Designer, and Quixel Mixer are industry-leading tools for creating high-quality PBR texture sets, allowing artists to procedurally generate and hand-paint intricate material details.
- Automotive Specifics:
- Car Paint: Often requires complex shaders that blend multiple PBR layers to simulate clear coat, metallic flake, and base color.
- Glass: Needs proper transparency, refraction, and reflection properties, often with separate PBR maps for smudges or scratches.
- Tires and Rubber: Benefit from detailed normal maps and roughness maps to convey realistic tread patterns and material properties.
- Texture Resolution: Use appropriate resolutions (e.g., 2048×2048 or 4096×4096 for hero assets, lower for less critical elements) and consider packing multiple grayscale maps into a single texture’s RGB channels (e.g., Roughness, Metallic, AO) to save memory and reduce texture fetches.
Integrating into the Game Asset Pipeline
Once a high-end automotive model has undergone meticulous polygon count optimization, LOD implementation, and has its PBR textures and UV mapping workflow complete, the next critical step is to integrate it seamlessly into the game engine’s production environment. This involves proper export, import, and material setup to ensure optimal real-time rendering performance and visual fidelity.
Exporting and Engine Import Considerations
The transition from a 3D modeling application to a game engine requires careful attention to detail to prevent common issues.
- File Formats: The FBX format is a widely adopted standard for transferring 3D assets between applications and engines, supporting meshes, animations, and material assignments. glTF is an emerging, open-standard alternative, particularly favored for web-based applications and PBR workflows.
- Scale and Units: Ensure consistent scale and unit settings between your 3D application and the game engine. Mismatched scales can lead to incorrect physics, lighting, and visual discrepancies.
- Pivot Points: Verify that pivot points for each component (e.g., wheels, doors) are correctly positioned for future animation or interaction.
- Collision Meshes: For physics simulations and player interaction, create simplified collision meshes. These are low-polygon, non-rendered representations of the car’s shape, drastically more efficient than using the visual mesh for collision detection. Often, convex hulls or primitive shapes are sufficient.
- Lightmap UVs: If static lighting is used, dedicate a separate, non-overlapping UV channel (UV Channel 1 in Unreal Engine, or a specific channel in Unity) for lightmap baking. This is distinct from the UVs used for PBR textures.
- Engine Import Settings: When importing into engines like Unreal Engine or Unity, pay close attention to settings such as:
- LOD Setup: Configure the engine to recognize and use your pre-made LODs and their appropriate screen size thresholds.
- Normal Map Format: Ensure the engine correctly interprets your normal map (DirectX vs. OpenGL tangent space).
- Material Assignment: Confirm that materials are correctly assigned to the respective mesh parts.
Shader Setup and Material Instancing
Even with perfect textures, the material definition within the game engine is paramount for achieving the desired look and maintaining performance.
- PBR Material Creation: Set up PBR materials using the imported texture maps (Base Color, Metallic, Roughness, Normal, AO). Engines provide nodes or slots for each map.
- Material Instancing: This is a powerful optimization technique for materials. Instead of creating a unique material for every variant of a car (e.g., different paint colors, wheel finishes), create a master material. Then, create instances of that master material, allowing you to tweak parameters (like color values, metallic intensity, roughness values) without creating entirely new shaders. This significantly reduces draw calls and memory footprint, boosting overall real-time rendering performance.
- Vertex Colors: Utilize vertex colors for subtle effects like dirt, grime, or custom wear. This can provide variation and realism without needing additional texture maps.
- Decal Support: Implement decals for dynamic elements like racing stripes, sponsorship logos, or environmental wear, which can be easily applied and managed without altering the base texture or geometry.
Advanced Optimization for Real-Time Rendering Performance
Beyond asset-level optimizations, game engines offer several features and techniques that contribute to overall real-time rendering performance, especially when dealing with complex scenes involving multiple high-detail automotive models.
Occlusion Culling and Frustum Culling
These are fundamental engine-level optimizations that prevent rendering objects that are not visible to the camera.
- Frustum Culling: The engine automatically culls (does not render) any object that is entirely outside the camera’s view frustum (the pyramid-shaped volume that defines what the camera can see). This is a basic, always-on optimization.
- Occlusion Culling: This more advanced technique prevents rendering objects that are blocked by other objects, even if they are within the camera’s frustum. For example, cars behind a building will not be rendered. Proper setup of occlusion volumes within the engine is crucial for this to function effectively, particularly in enclosed environments or cityscapes.
Instancing for Repeated Elements
Instancing is a GPU optimization technique where multiple copies of the same mesh are rendered using a single draw call. This is incredibly efficient for repeated elements.
- Static Mesh Instancing: For identical, non-moving objects like props or environment details (e.g., multiple identical streetlights or barriers), instancing can dramatically reduce draw calls.
- Hierarchical Instanced Static Meshes (HISM): Engines like Unreal provide HISMs for managing large numbers of identical objects efficiently, allowing for batching and culling of entire groups of instances. While less directly applicable to a unique car, individual components like identical wheels or bolts across multiple car models could benefit.
- Draw Call Reduction: The number of draw calls an engine makes is a primary bottleneck for real-time rendering performance. By merging meshes, using texture atlases, and leveraging material instancing, the number of distinct operations the CPU has to tell the GPU to perform is significantly reduced. This is a continuous goal throughout the entire game asset pipeline.
Dynamic Asset Loading and Streaming
For open-world games or those with vast environments, dynamically loading and unloading assets as the player moves through the world is essential. This ensures that memory is efficiently managed and only relevant assets are kept in RAM. While this isn’t an asset-specific optimization in terms of geometry or textures, it’s crucial for the overall performance of a game featuring many high-detail vehicles.
The Iterative Process: Testing, Profiling, and Refinement
Optimization is rarely a one-time task; it’s an iterative process that requires continuous testing, profiling, and refinement throughout development. Even after applying all the techniques for polygon count optimization, LOD implementation, and efficient PBR textures, real-world performance can reveal unexpected bottlenecks.
Game engines provide powerful profiling tools (e.g., Unreal Insights, Unity Profiler) that allow developers to identify exactly where performance is being lost – whether it’s CPU-bound (too many draw calls, complex logic), GPU-bound (overly complex shaders, high pixel fill rate), or memory-bound (too many high-resolution textures). By analyzing these metrics, artists and programmers can pinpoint specific assets or systems that require further attention.
This might involve revisiting a specific model’s UV mapping workflow, adjusting LOD transition distances, further simplifying collision meshes, or optimizing material shaders. The goal is to strike the perfect balance between visual fidelity and a fluid player experience. High-quality base models, like those available at 88cars3d.com, provide an excellent starting point for this iterative process, offering a solid foundation of well-structured geometry and textures that are designed for professional workflows.
Conclusion
Bringing high-end automotive 3D models from the meticulous environments of design studios to the dynamic, interactive screens of real-time game engines is a complex yet rewarding endeavor. It demands a deep understanding of both artistic vision and technical constraints. By systematically applying techniques like strategic polygon count optimization, intelligent LOD implementation, efficient UV mapping workflow, precise normal map baking, and accurate PBR textures, artists can ensure their stunning creations perform flawlessly within a robust game asset pipeline.
The ultimate objective is always to deliver an immersive experience where players are captivated by the realism and beauty of the vehicles, without ever being pulled out of the moment by performance hitches. Mastering these optimization strategies is not just about making models run faster; it’s about elevating the entire gaming experience. For artists and developers looking for a head start with meticulously crafted, optimized automotive models ready for integration, explore the vast and professional collection available at 88cars3d.com. Our assets are built with these very principles in mind, providing a solid foundation for your next project.
Featured 3D Car Models
Skoda Octavia A7 2017 3D Model
Texture: Yes
Material: Yes
Download the Skoda Octavia A7 2017 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Suzuki SX4-002 3D Model
Texture: Yes
Material: Yes
Download the Suzuki SX4-002 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Tesla Model S 2024 3D Model
Texture: Yes
Material: Yes
Download the Tesla Model S 2024 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Subaru Impreza WRX STi-002 3D Model
Texture: Yes
Material: Yes
Download the Subaru Impreza WRX STi-002 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Subaru Impreza WRX STi Sedan 3D Model
Texture: Yes
Material: Yes
Download the Subaru Impreza WRX STi Sedan 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Subaru Legacy 2009 3D Model
Texture: Yes
Material: Yes
Download the Subaru Legacy 2009 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Suzuki Swift 2024 3D Model
Texture: Yes
Material: Yes
Download the Suzuki Swift 2024 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Suzuki Liana Sedan 2004 3D Model
Texture: Yes
Material: Yes
Download the Suzuki Liana Sedan 2004 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Subaru Outback 2024 3D Model
Texture: Yes
Material: Yes
Download the Subaru Outback 2024 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Subaru Legacy 2003 3D Model
Texture: Yes
Material: Yes
Download the Subaru Legacy 2003 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Subaru Legacy Touring Wagon 3D Model
Texture: Yes
Material: Yes
Download the Subaru Legacy Touring Wagon 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Mark II (X100) 1998 3D Model
Texture: Yes
Material: Yes
Download the Toyota Mark II (X100) 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Corona 1985 3D Model
Texture: Yes
Material: Yes
Download the Toyota Corona 1985 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Mark II X81 1990 3D Model
Texture: Yes
Material: Yes
Download the Toyota Mark II X81 1990 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota iQ EV 2012 3D Model
Texture: Yes
Material: Yes
Download the Toyota iQ EV 2012 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
Download the Toyota Aygo 2013 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
Download the Toyota Crown S180 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
Download the Toyota Celica 2004 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
Download the Toyota Corolla AE100 1992 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
Download the Toyota Mark II X110 2000 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
Download the Toyota Corolla 2020 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $10
Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
Download the Toyota Yaris 2020 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Beetle 2012 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Matrix 2005 3D Model
Texture: Yes
Material: Yes
Download the Toyota Matrix 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
Download the Toyota Yaris Sedan 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Golf R-004 2024 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Golf 5 Door 2010 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
Download the Toyota Premio 2010 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
Download the Toyota Opa 2000 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Polo 5 Door 2010 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
Download the Toyota Prius 2024 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
Download the Toyota Yaris 1999 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Toyota Supra 2020 3D Model
Texture: Yes
Material: Yes
Download the Toyota Supra 2020 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $9.9
Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen New Beetle 2000 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $14.99
Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Jetta 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $18.99
Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Golf 3-Door 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $14.99
Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
Download the Volvo V70 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $14.99
Volkswagen Bora 2004 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Bora 2004 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $14.99
Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Lupo 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $19.99
Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Passat B5 2000 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $19.99
Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Passat CC 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $19.99
Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Golf V 2006 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $19.99
Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
Download the Volvo S60 R-Design 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $19.99
Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Passat 2025 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Passat Variant B6 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Phaeton W12 2004 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Scirocco 2015 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
Download the Volvo S60 2024 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Polo 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Golf 5-Doors 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $25.99
Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
Download the Volvo C70 T5 2000 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
Download the Volvo S40 Sedan 2004 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
Download the Volvo C30 BEV 2012 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
Download the Volvo C70 1998 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mazda B-Series 3D Model
Texture: Yes
Material: Yes
Download the Mazda B-Series 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
Download the Mercsedes Benz Z3-006 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mazda RX-7 3D Model
Texture: Yes
Material: Yes
Download the Mazda RX-7 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
Download the Volvo VCC-003 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz SLR McLaren 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
Download the GAZ 3110 Pickup 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
Download the Mazda 626 GF 1997 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
Download the Volvo S80 2011 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Touran restyle-006 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
Download the Skoda Octavia Scout 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
Download the Volkswagen Golf V 2006 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mazda CX-7 3D Model
Texture: Yes
Material: Yes
Download the Mazda CX-7 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mazda Familia 3D Model
Texture: Yes
Material: Yes
Download the Mazda Familia 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
GAS 21 3D Model
Texture: Yes
Material: Yes
Download the GAS 21 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz SL500 AMG (R129) 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz S-Class W221 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz E-Class W212 2009 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz E-class Estate S212 2009 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz 190 W201 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz 190 W201 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz C230 SportCoupé 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz SLK 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz SLK 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
Download the Mercedes 600 SEC W140 1992 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
Download the Mercedes S-Class 2010 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
McLaren MP4-12C-001 3D Model
Texture: Yes
Material: Yes
Download the McLaren MP4-12C-001 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz SLK 350 2005 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz SL 65 AMG 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz SL 65 AMG 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz S500 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz S500 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz S55 W220 AMG 1999 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz CLA45 AMG 2017 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz CLA45 AMG 2017 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz CL65 C215 AMG 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz CL65 C215 AMG 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz A45 2021 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz A45 2021 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz 300SL 1955 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz 300SL 1955 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz 190SL 1955 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz 190SL 1955 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz W124 Brabus V12 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz W124 Brabus V12 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $23.99
Mercedes-Benz SLS AMG GT3-002 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz SLS AMG GT3-002 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz C-Class-001 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz C-Class-001 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz B-Klasse 2023 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz B-Klasse 2023 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz A-Klasse W168 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz A-Klasse W168 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz 500SL 2000 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz 500SL 2000 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz 500SEC 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz 500SEC 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz Citan 2025 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz Citan 2025 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz C63 AMG 2012 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz C63 AMG 2012 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz E-Class S211 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz E-Class S211 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz CLS63 AMG (C218) 2014 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz CLS-Klasse 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz CLS-Klasse 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
Mercedes-Benz CLS 500 3D Model
Texture: Yes
Material: Yes
Download the Mercedes-Benz CLS 500 3D Model featuring clean geometry, realistic detailing, and a fully modeled interior. Includes .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max formats for rendering, simulation, and game development.
Price: $38.99
