The Unique Challenge of Real-Time Car Paint in Unreal Engine 5
The pursuit of photorealism in real-time environments has long been the holy grail for 3D artists and game developers. Nowhere is this challenge more apparent, or more rewarding, than in the rendering of automotive paint. The mesmerizing dance of light across a sculpted surface, the depth of color, and the subtle shimmer of metallic flakes can elevate a digital model from mere geometry to an object of desire. In the realm of Unreal Engine 5, achieving this level of fidelity for car paint demands a sophisticated blend of artistic intuition and technical mastery. This article will delve into the intricacies of crafting a truly stunning car paint shader, exploring advanced Unreal Engine 5 materials and cutting-edge automotive rendering techniques.
Unlike pre-rendered cinematics or offline renderers where computation time is less of a constraint, real-time applications like games, configurators, and virtual showrooms require instant feedback without compromising visual quality. Car paint, with its complex multi-layered structure, highly reflective nature, and micro-surface details, presents a unique set of hurdles. We’ll break down these challenges and provide actionable insights to help you create truly convincing vehicles, ensuring your game-ready car assets stand out.
The Unique Challenge of Real-Time Car Paint in Unreal Engine 5
Before we dive into the nuts and bolts of material creation, it’s crucial to understand why car paint is such a complex beast to render realistically, especially in real-time. A typical automotive finish isn’t a single surface; it’s a meticulously engineered stack of layers. You have the primer, the base coat (which holds the primary color and often metallic flakes), and finally, multiple layers of a transparent clear coat that provide gloss, depth, and protection. Each of these layers interacts with light differently, contributing to the overall appearance.
Offline renderers can afford to spend minutes or even hours per frame, simulating intricate light bounces, scattering, and refractions with extreme precision. Real-time engines, however, must perform these calculations in milliseconds. This necessitates clever approximations, efficient shader design, and a deep understanding of Physically Based Rendering (PBR) principles. The goal is to visually trick the eye into perceiving the same complexity and realism without the computational overhead. Mastering these automotive rendering techniques within Unreal Engine 5 is key to elevating your vehicle models.
The highly reflective nature of car paint means that its appearance is heavily dependent on the environment it’s placed in. Accurate reflections, both sharp and diffused, are paramount. Furthermore, the microscopic metallic flakes embedded within the base coat create a sparkling effect that shifts with the viewing angle, adding another layer of complexity. Getting these elements right in a real-time engine, while maintaining performance, is where the true art lies.
Deconstructing Photorealistic Car Paint with PBR Principles
At the heart of any photorealistic material in Unreal Engine 5 lies Physically Based Rendering (PBR). PBR workflows ensure that your materials react to light in a physically plausible way, leading to more consistent and realistic results across various lighting conditions. For car paint, this means understanding how light interacts with its distinct layers.
A typical PBR car paint shader is built upon several core channels:
- Base Color (Albedo): This map defines the diffuse color of the surface. For car paint, it’s the color of the underlying base coat. However, because car paint is metallic underneath the clear coat, the Base Color will typically be the raw color of the paint, but its final appearance is heavily influenced by the Metallic input.
- Metallic: Car paint is inherently metallic, but the clear coat on top is dielectric (non-metallic). In UE5’s standard PBR setup, you typically set the Metallic value of the base coat to 1, signifying a metallic material. The clear coat then provides the dielectric properties on top.
- Roughness: This map controls the micro-surface detail and how light scatters across it. A perfectly smooth surface will have a very low roughness value (close to 0), resulting in sharp, mirror-like reflections. Conversely, a rougher surface will scatter light more, leading to blurrier reflections. For car paint, roughness is critical for defining the clear coat’s sheen, subtle imperfections like orange peel, or even wear and tear.
- Normal/Bump Map: These maps simulate fine surface details without needing additional geometry. For car paint, they can be used to add subtle undulations, small scratches, or the characteristic “orange peel” texture often found in real-world automotive finishes.
- Clear Coat: Unreal Engine 5 provides a dedicated Clear Coat input, specifically designed to simulate a second, transparent reflective layer on top of a base material. This is indispensable for realistic car paint.
- Clear Coat Roughness: Controls the roughness of the clear coat layer, separate from the base material.
- Clear Coat Normal: Allows for normal map details specifically for the clear coat, useful for micro-scratches that only affect the top layer.
The accurate setup of these Unreal Engine 5 materials is foundational. While a solid color base is a good starting point, the magic truly happens when we introduce the complexities of metallic flakes and the clear coat.
Crafting the Multi-Layered Car Paint Shader in UE5
Building a convincing car paint material in Unreal Engine 5 is less about using a single texture and more about orchestrating multiple layers and parameters. We’ll be focusing on a Master Material approach, which allows for numerous material instances with different colors and properties while maintaining optimal shader optimization.
The Base Coat: Color and Metallic Flakes
The base coat is where the primary color of the vehicle resides, often accompanied by those dazzling metallic flakes. While you can use simple color parameters for solid paints, metallic paints require a bit more finesse.
- Base Color Input: Start with a Vector3 parameter for the base color, allowing artists to easily change the car’s hue in Material Instances. For very specific looks, a texture map might be used, but a parameter offers flexibility.
- Metallic Value: Set the Metallic input to 1.0. This tells the renderer that the underlying material is conductive, reflecting light rather than absorbing it diffusely.
- Roughness for Base: Even though a clear coat will sit on top, the underlying metallic roughness can subtly influence the overall look, especially with very thin clear coats or specific lighting angles. Keep it relatively low for a smooth metallic sheen.
Metallic Flake Mapping: Adding Sparkle and Depth
This is where car paint gets its distinctive sparkle. Implementing metallic flake mapping can be achieved through various methods, from simple noise textures to more advanced procedural techniques:
- Procedural Flakes with Noise: A common and performant method involves using a noise texture (like a Perlin or Worley noise) or a series of procedural noise nodes within the material editor.
- Multiply this noise by a small value and add it to the Roughness or Normal input. This creates tiny variations in reflectiveness that mimic flakes.
- For more visual pop, you can use a custom material function that generates a masked noise pattern. Use this mask to drive subtle variations in color, roughness, and even add a tiny, localized emissive component (though use emissive sparingly for performance).
- Control flake size and density with texture tiling and power nodes.
- Consider using anisotropic effects for directional sparkle, although this adds complexity to the shader. Unreal’s Clear Coat model includes some anisotropic properties by default, which helps.
- Micro Normal Maps: Create a tileable normal map specifically designed with microscopic bumps and variations that simulate the flakes. This is less about individual sparkling points and more about how the overall surface reflects light with a granular texture. Combine this with the base normal map for surface imperfections.
- Custom Shaders (Advanced): For ultimate control, you might write a custom HLSL node to generate more complex flake patterns, potentially including multi-color flakes or orientation controls. However, this is for very experienced shader writers and must be carefully optimized.
The key is to make the flakes subtle but noticeable, ensuring they interact correctly with the dynamic lighting and reflections provided by real-time reflections UE5.
The Clear Coat Layer: Reflections and Refractions
The clear coat is arguably the most critical component for achieving photorealistic car paint. It’s a transparent, highly reflective dielectric layer that sits on top of the base coat, providing depth, gloss, and protecting the underlying paint.
Clear Coat Layer Setup in Unreal Engine 5:
UE5’s material system offers dedicated inputs for Clear Coat:
- Clear Coat Input: Simply connect a value of 1.0 (or a mask if you want partial clear coat coverage, e.g., for wear) to the Clear Coat input in your material. This enables the secondary reflection lobe.
- Clear Coat Roughness: This is paramount. A perfectly new, polished car will have a very low Clear Coat Roughness (e.g., 0.02-0.05) to produce sharp, mirror-like reflections. You can introduce variations here with a texture map to simulate subtle dust, smudges, or the “orange peel” effect. A subtle noise texture multiplied by a small value can be added to the base roughness here for a convincing orange peel.
- Clear Coat Normal: Use this input for specific imperfections that only affect the very top clear coat layer, such as fine scratches or swirl marks. This can be combined with the base normal map if there are deeper imperfections that go through both layers.
- IOR (Index of Refraction): While UE5’s default clear coat model assumes a standard IOR for dielectric materials (around 1.5), understanding that clear coat is a dielectric layer helps in conceptualizing its interaction with light.
The interaction between the Clear Coat Roughness, the environment, and the real-time reflections UE5 provides, is what gives car paint its liquid-like appearance and deep reflections.
Imperfections and Nuances
Perfection is often unrealistic. Adding subtle imperfections can dramatically enhance realism:
- Orange Peel Effect: Use a very subtle noise map connected to the Clear Coat Normal and Clear Coat Roughness inputs to simulate the microscopic bumpy texture inherent in most sprayed paint jobs.
- Dust and Smudges: Utilize grunge maps, masked by noise, to subtly increase roughness in certain areas or add faint discolorations.
- Scratches and Swirls: Complex normal and roughness maps can simulate micro-scratches. For deeper scratches, consider vertex painting damage masks or using decals.
Optimizing for Performance: Game-Ready Car Assets and Shaders
Achieving stunning visuals in Unreal Engine 5 is only half the battle; maintaining playable frame rates is equally important. This is especially true for game-ready car assets, which often feature complex geometry and intricate shaders. Smart optimization techniques are vital for ensuring your beautiful car paint doesn’t bring the engine to its knees.
Geometry Optimization (Nanite & LODs)
- Nanite: For high-fidelity models, particularly in cinematic sequences or high-end games, Nanite is a game-changer. It allows for extremely dense meshes (millions of triangles) to be rendered efficiently. Car models, with their smooth, curved surfaces and intricate details, are prime candidates for Nanite. When using Nanite, traditional LODs are often less critical, as Nanite handles geometric streaming and culling automatically based on screen space.
- Traditional LODs (Levels of Detail): For scenarios where Nanite isn’t feasible (e.g., mobile platforms, specific workflow constraints, or assets not designed for Nanite), classic LODs are essential. Create multiple versions of your car model with decreasing polygon counts for distant views. Ensure smooth transitions between LODs to avoid popping.
- Triangle Count: Even with Nanite, try to model efficiently. Unnecessary geometry still adds to memory footprint and processing for other systems.
Shader Optimization Techniques
Your PBR car paint shader, especially with its metallic flakes and clear coat, can become computationally intensive if not managed properly. Efficient shader optimization is crucial:
- Material Instances: Always use a Master Material and create Material Instances for variations (different colors, roughness values, flake intensity). This prevents recompiling the shader for every slight change, saving significant development time and runtime performance. Material Instances are incredibly lightweight.
- Material Functions: Encapsulate complex or repeated logic (like the metallic flake generation) into Material Functions. This promotes reusability, modularity, and can help optimize compilation, although it doesn’t always guarantee runtime performance benefits without careful implementation.
- Static Switches and Parameters: Use Static Switch Parameters in your Master Material to toggle complex features (e.g., advanced flake effects, additional grunge layers) on or off in Material Instances. The engine will compile a simpler shader variant if a feature is switched off, leading to better performance.
- Texture Resolution and Compression: Use appropriate texture resolutions. A 4K map for a small detail that’s rarely seen up close is wasteful. Employ proper texture compression (e.g., DXT1/5 for diffuse, BC5 for normal maps) to reduce VRAM usage.
- Avoid Expensive Operations: Be mindful of operations like complex trigonometric functions, excessive texture lookups, or high-iteration loops within your shader, especially in frequently used nodes. Simplify math where possible.
- Sampler Reduction: Try to consolidate texture maps into fewer samplers if possible (e.g., packing roughness, metallic, and ambient occlusion into a single RGB texture).
- Complexity Viewmode: Use Unreal Engine’s shader complexity viewmode (Alt+8) to identify performance bottlenecks in your materials. Red areas indicate high instruction counts.
By diligently applying these optimization strategies, you can maintain high visual quality without sacrificing real-time performance, making your assets truly production-ready. For those seeking highly optimized, production-ready vehicles straight out of the box, remember to check out the extensive collection at 88cars3d.com.
Lighting and Reflections: Bringing Car Paint to Life in UE5
A beautifully crafted car paint shader will only truly shine when placed under an equally compelling lighting setup. Car paint is inherently reflective, meaning its appearance is largely defined by the environment it mirrors. Getting your lighting and reflections right in Unreal Engine 5 is non-negotiable for photorealism.
Leveraging Lumen for Global Illumination
Unreal Engine 5’s Lumen global illumination system is a game-changer for dynamic, realistic lighting. It accurately simulates indirect lighting and diffuse reflections, which dramatically enhances the realism of environments and, consequently, how light interacts with your car paint.
- Dynamic GI: Lumen ensures that light bounces off surfaces and illuminates your car realistically, even with changing light sources. This is vital for showing off the depth and color shift of car paint in varied scenarios.
- Light Source Placement: Experiment with key lights, fill lights, and rim lights to accentuate the car’s contours and highlights. Lumen will ensure these lights contribute to a cohesive global illumination solution.
- Emissive Materials: If your scene includes emissive elements (like neon signs or screens), Lumen will propagate that light correctly, adding to the realism of your car’s reflections.
Reflection Capture and Screen Space Reflections
While Lumen handles diffuse global illumination, accurate specular reflections are handled by a combination of methods, especially important for real-time reflections UE5:
- Screen Space Reflections (SSR): SSR provides very fast, accurate reflections for objects visible on screen. It’s excellent for immediate, local reflections on your car paint, but it has limitations: it can only reflect what’s on screen and suffers from “screen-edge” artifacts.
- Reflection Capture Actors: To compensate for SSR’s limitations, strategically place Reflection Capture Actors (Sphere Reflection Capture and Box Reflection Capture) throughout your scene.
- Sphere Reflection Captures: Best for open areas and providing general environmental reflections. Place them near the car.
- Box Reflection Captures: Ideal for enclosed spaces, interiors, or areas with distinct architectural features, as they capture a cubic projection of the environment.
Ensure your reflection captures are rebuilt after significant scene changes to provide up-to-date environmental data.
- Hardware Ray Tracing Reflections: For high-end cinematic quality or games targeting powerful hardware, enable Hardware Ray Tracing for reflections. This provides truly physically accurate reflections, overcoming the limitations of SSR and reflection captures, offering pixel-perfect results on your car paint.
HDRI and Environment Lighting
One of the most effective automotive rendering techniques for showcasing car paint is to use High Dynamic Range Image (HDRI) environments. HDRIs provide rich, realistic environmental lighting and reflections from a real-world setting.
- Sky Sphere/Dome: Use a Sky Atmosphere or an HDRI-based Sky Dome for convincing ambient lighting and cloud reflections. The HDRI acts as a primary light source and an infinite reflector.
- Light Source Integration: When using an HDRI, ensure your directional light (sun) and any additional point or spot lights align with the dominant light sources in the HDRI for a cohesive lighting setup.
- Studio vs. Outdoor: Experiment with different HDRI environments – a clean studio HDRI for showcasing pure material properties, or an outdoor urban/natural environment to see how the car paint reacts to complex, natural light.
By carefully orchestrating these lighting and reflection systems, you can ensure your car paint material looks its absolute best, reflecting its environment with stunning fidelity and depth.
Conclusion
Achieving truly photorealistic car paint in Unreal Engine 5 in real-time is a multifaceted challenge, demanding a deep understanding of PBR principles, advanced material layering, and meticulous optimization. We’ve explored the unique difficulties inherent in reproducing the multi-layered complexity of automotive finishes, from the underlying metallic base coat to the lustrous clear coat, complete with intricate metallic flake mapping and the subtle imperfections that lend authenticity.
By leveraging dedicated Unreal Engine 5 materials, particularly the Clear Coat input, and meticulously tuning parameters like roughness and normal maps, you can create a highly convincing PBR car paint shader. Furthermore, we’ve emphasized the critical role of shader optimization and geometry management (including Nanite) to ensure your game-ready car assets perform flawlessly, while a sophisticated lighting and reflection setup, utilizing Lumen and advanced capture techniques, brings the entire package to life.
The journey to mastering real-time automotive rendering is a continuous one, blending technical know-how with artistic vision. Don’t be afraid to experiment, iterate, and push the boundaries of what’s possible within Unreal Engine 5. For those looking for a head start or inspiration, remember that 88cars3d.com offers a vast collection of high-quality, pre-optimized 3D car models, ready to be brought to life with your refined paint shaders. Dive in, experiment with these techniques, and transform your virtual vehicles into masterpieces of digital artistry!
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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Mercedes-Benz CLS 500 3D Model
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Mercedes-Benz CL-Klasse 2001 3D Model
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