Unlocking Hyperrealism: The Definitive Guide to Advanced 3D Car Paint Shaders
Unlocking Hyperrealism: The Definitive Guide to Advanced 3D Car Paint Shaders
The pursuit of photorealism in 3D automotive rendering is a fascinating blend of art and science. While sophisticated modeling and meticulous attention to detail lay the groundwork, it’s often the subtle nuances of an expertly crafted car paint shader that truly elevate a render from “good” to “breathtakingly real.” Imagine a perfectly rendered vehicle, bathed in the warm glow of an evening sun, where every curve reflects the environment with pristine accuracy, and the paint itself seems to have a liquid depth. Achieving this level of visual fidelity isn’t magic; it’s the result of understanding complex optical phenomena and translating them into an advanced Physically Based Rendering (PBR) workflow.
For 3D artists, game developers, and automotive designers, mastering car paint shaders is a non-negotiable skill. Standard shaders often fall short, failing to capture the intricate interplay of light with multi-layered automotive finishes. This guide dives deep into the technical intricacies, moving beyond basic principles to explore the advanced techniques necessary to craft truly hyperrealistic car paint. We’ll deconstruct the physics, delve into precise material node setup, and optimize for stunning final output. And for those looking to start with exceptional foundation models, remember that resources like 88cars3d.com offer high-quality 3D car models ready for your shader masterpieces.
Deconstructing Real-World Car Paint Physics for 3D
To truly replicate car paint in a digital environment, we must first understand its real-world composition and how light interacts with its distinct layers. Real car paint is far more than a simple colored surface; it’s a sophisticated multi-layered system, each contributing to its unique visual properties. Grasping these layers is fundamental to building an accurate PBR shader that can achieve hyperrealism.
The Anatomy of Automotive Finishes
- Primer Layer: While not always directly visible, the primer provides a smooth, uniform base for subsequent layers and helps prevent corrosion. In 3D, we rarely model this explicitly for paint, but its effect on surface smoothness is crucial.
- Base Coat Layer: This is where the primary color of the vehicle resides. It can be solid, metallic, or pearlescent. The base coat determines the hue and, critically, contains the metallic flakes or mica particles that give certain paints their characteristic sparkle and depth. Light penetrates the transparent binder of this layer, reflecting off these embedded particles.
- Clear Coat Layer: This is perhaps the most important layer for visual realism. It’s a transparent, highly durable, and extremely glossy layer applied over the base coat. The clear coat layer protects the underlying paint from UV radiation, scratches, and chemical damage, but its primary visual role is to provide the deep, wet look and the sharp, mirror-like reflections characteristic of pristine car paint. Most of the specular reflections we perceive originate from this surface.
When light hits a car’s surface, it first interacts with the clear coat layer. A portion of the light is reflected directly from this surface (specular reflection), while the remaining light passes through. This transmitted light then interacts with the metallic flakes and pigment particles in the base coat, scattering and reflecting back through the clear coat, adding depth and color. This layered interaction is precisely what a robust PBR shader aims to simulate, ensuring energy conservation and physically accurate light transport.
The Foundation: Crafting Your Base PBR Car Paint Shader
A solid understanding of PBR principles is paramount. Unlike older rendering techniques that aimed to ‘fake’ appearances, PBR seeks to accurately simulate how light behaves with real-world materials. This means defining material properties such as albedo (base color), roughness, and metallic values in a physically consistent manner. For car paint, this consistency is vital, especially when considering the interaction between the base color and the reflective properties of the clear coat.
Basic Material Node Setup for PBR
Your journey to hyperrealism begins with the correct material node setup within your chosen render engine. Most modern render engines, whether it’s Blender’s Cycles/Eevee, Autodesk Maya’s Arnold, 3ds Max’s V-Ray or Corona, or Unreal Engine, offer robust PBR shaders (often called “Standard Surface,” “Principled BSDF,” or “PBR Material”).
- Base Color (Albedo): This node defines the fundamental color of your paint, before any metallic or clear coat effects. For a solid color paint, this will be your desired hue. For metallic or pearlescent paints, this will represent the underlying pigment color. Ensure this value is not excessively bright or dark, staying within physically plausible ranges.
- Metallic: For car paint, the ‘metallic’ input typically controls the metallic flakes within the base coat, rather than the entire surface being metallic. However, some simplified PBR workflows might use this to simulate metallic sheen. We’ll delve deeper into dedicated metallic flake handling shortly. For the initial base, if simulating a solid non-metallic paint, this value would be close to 0.
- Roughness: This parameter dictates the microsurface detail, influencing how sharp or blurry reflections appear. A value of 0 is a perfectly smooth mirror, while 1 is a completely diffuse, rough surface. For the underlying base coat, a low roughness value is usually appropriate before the clear coat is applied.
- Specular/IOR: While PBR handles specular reflection largely based on metallic and roughness values, some shaders offer explicit control over Specular or Index of Refraction (IOR). For non-metallic base coats, an IOR around 1.4-1.5 is common.
Setting up this basic framework is the essential first step. It provides the canvas upon which we will layer the more complex attributes that truly define advanced automotive finishes.
The Magic of Metallic Flakes and Pearlescent Effects
One of the most captivating aspects of many automotive finishes is the dynamic sparkle and color shift provided by metallic flakes or pearlescent pigments. These microscopic particles, suspended within the base coat, reflect light at various angles, creating a shimmering effect that changes with the viewing angle and lighting. Replicating this phenomenon convincingly in 3D is key to unlocking hyperrealism.
Simulating Metallic Flakes in Your Material Node Setup
There are several advanced techniques to simulate metallic flakes, ranging from procedural methods to texture-based approaches, depending on your render engine and desired level of detail:
- Procedural Flake Generation:
- Noise Textures: A common method involves using a highly detailed noise texture (e.g., Voronoi, Noise, or cellular noise) to generate a pattern of tiny, reflective dots. This texture is then used as a mask or blended with the base color.
- Anisotropic Noise: To enhance realism, this noise can be made anisotropic, stretching the “flakes” in a particular direction to mimic how flakes align during the painting process.
- Normal Mapping: The generated flake pattern can also be used to create a subtle normal map, adding tiny bumps and dips that catch the light, enhancing the sparkle.
- Layered Shader Approach:
- Many advanced car paint shaders, either built-in or custom, use a separate layer specifically for flakes. This layer often has its own metallic and roughness properties, allowing for distinct sparkle.
- The flake layer’s visibility and intensity can be controlled by a mask, ensuring flakes only appear where they should.
- The color of the flakes can also be controlled, sometimes differing subtly from the base paint color for added depth.
- Micro-Normal/Micro-Facet Maps:
- Highly detailed micro-normal maps can be painted or generated to simulate individual flakes. These maps would typically be very high resolution and tiled repeatedly over the surface.
- Each “flake” within the normal map would have a slightly different orientation, causing varying reflections as the light or camera moves.
When implementing metallic flakes, pay close attention to several parameters:
- Flake Density: How many flakes per square inch? Too few looks sparse; too many can look like glitter.
- Flake Size: Smaller flakes create a finer, smoother sparkle; larger flakes are more pronounced.
- Flake Color: While often similar to the base color, subtle variations can add depth.
- Flake Anisotropy: Real flakes tend to align somewhat, causing elongated reflections. Simulating this, even subtly, adds significant realism.
The Luminous Clear Coat: Depth and Reflection
The clear coat layer is the crowning glory of any realistic car paint shader. It’s the transparent, glossy shell that gives car paint its characteristic depth, “wet” look, and sharp, mirror-like reflections. Without an accurately simulated clear coat, even the most detailed base coat and flake simulations will fall flat. This layer fundamentally controls the overall specular response and glossiness of the automotive finishes.
Implementing a Multi-Layer Clear Coat in Your Material Node Setup
Most advanced PBR shaders now include a dedicated clear coat layer input, simplifying the process. However, understanding what’s happening under the hood allows for greater control and customization:
- Clear Coat Weight/Amount: This controls the overall intensity or presence of the clear coat. A value of 1 typically means a full, opaque clear coat.
- Clear Coat Roughness: This is crucial. A very low roughness value (e.g., 0.01 – 0.05) will produce sharp, mirror-like reflections, indicative of a perfectly polished surface. Slight increases can simulate subtle orange peel texture or fine dust.
- Clear Coat IOR (Index of Refraction): This defines how light bends when entering and exiting the clear coat, directly affecting its reflectivity. For most automotive clear coats, an IOR of around 1.45-1.55 is physically accurate.
- Clear Coat Normal: You can apply subtle normal maps here to simulate micro-surface imperfections, such as fine scratches, dust, or the slight ‘orange peel’ texture often found on factory paint jobs. This breaks up perfectly uniform reflections, adding a layer of authenticity.
Mastering Fresnel Effects
The Fresnel effect is critical for realistic reflectivity. It dictates that surfaces become more reflective at glancing angles (when viewed almost edge-on) and less reflective when viewed head-on. The clear coat layer exhibits a strong Fresnel effect. Your PBR shader’s clear coat input should handle this automatically, but if you’re building a custom shader, you’ll need to incorporate a Fresnel node driven by the clear coat’s IOR. This ensures that the vehicle’s paint appears highly reflective when its curves turn away from the camera, and less so when directly facing it, mimicking real-world behavior.
Adding Micro-Surface Imperfections
Perfectly clean and pristine car paint can sometimes look too digital. Introducing subtle micro-surface imperfections can dramatically enhance realism:
- Orange Peel: A very fine, wavy texture that’s a byproduct of the painting process. You can simulate this with a very subtle, high-frequency procedural noise or texture map applied to the clear coat’s normal input.
- Dust and Grime: Using grunge maps or procedural noise mixed into the roughness and base color (with very low opacity) can hint at minor surface accumulation.
- Fingerprints and Smudges: These require specific masks applied to the roughness, often increasing roughness in localized areas to break up reflections.
- Fine Scratches: Subtle, elongated streaks can be applied via a normal map or even directly to the roughness map, making reflections slightly distorted along these lines.
Remember, subtlety is key. These imperfections should be barely noticeable but cumulatively contribute to the believability of the surface, suggesting a history or natural interaction with the environment.
Mastering Complex Optical Phenomena: Anisotropic Reflections and Beyond
Beyond the core layers and their general properties, truly advanced automotive finishes exhibit subtle optical phenomena that distinguish them from simpler materials. Among these, anisotropic reflections stand out as a key visual cue for realism, particularly with metallic paints.
Understanding Anisotropic Reflections
Anisotropic reflections occur when the microsurface details of a material have a predominant direction or grain. Instead of perfectly circular specular highlights, anisotropic surfaces produce elongated, streaky reflections. Think of brushed metal, CDs, or, crucially, the way light plays across certain metallic car paints. In car paint, these reflections arise from the slight alignment of metallic flakes or the microscopic sanding marks on the clear coat, especially after polishing.
Implementing Anisotropic Reflections in Your Shader
Many advanced PBR shaders now include dedicated anisotropic controls. If your render engine‘s standard material lacks this, you might need to use a dedicated anisotropic shader node or construct one using a custom material node setup. Here’s how to approach it:
- Anisotropy Amount/Strength: This parameter controls how pronounced the elongation of the reflections will be. A value of 0 means isotropic (circular) reflections, while higher values create more stretched highlights.
- Anisotropy Rotation/Direction: This is critical. It defines the direction along which the reflections will stretch. This can be controlled by:
- UV Map: Often, the U or V direction of your model’s UV map can be used to drive the anisotropic direction. Ensure your UVs flow correctly across the car’s surfaces to get plausible results.
- Tangent Map: For more complex or precise control, a tangent space normal map can define the direction of anisotropy. This is particularly useful for areas with varying surface curvature.
- Procedural Direction: In some cases, a procedural texture or gradient can be used to drive the rotation, simulating varying flake alignments.
For realistic car paint, anisotropic reflections should typically be applied to the metallic flake layer or subtly to the clear coat layer, rather than across the entire base color. The strength should be subtle, avoiding overly dramatic elongation unless you’re aiming for a very specific effect like highly polished chrome.
Beyond Anisotropy: Other Subtle Effects
- Color Shifting/Iridescence: Some specialized paints (like “chameleon” or “flip” paints) exhibit different colors depending on the viewing angle. This can be achieved by blending different base colors based on the Fresnel effect or view angle, often using a “Sampler Info” or “Layer Weight” node in your material node setup.
- Subsurface Scattering (SSS): While typically associated with skin or wax, a very subtle, almost imperceptible amount of SSS can add a touch of softness and depth to non-metallic solid paints, making them less plasticky. This should be used sparingly and with very shallow scattering depths.
- Clear Coat Thickness Variation: Advanced simulations might even model minute variations in the clear coat thickness, subtly affecting refraction and reflection across the surface, although this is usually overkill for most applications.
These advanced optical phenomena are the details that separate good renders from truly exceptional ones. They add that layer of visual richness that tricks the eye into believing it’s looking at a real object.
Lighting and Render Engine Optimization for Photorealism
Even the most meticulously crafted car paint shader will look flat and unconvincing without the right lighting and optimized render engine settings. Lighting is not just about illuminating the model; it’s about providing the environment for reflections, highlights, and shadow details that reveal the true quality of your automotive finishes. For high-quality 3D car models, like those available at 88cars3d.com, pairing them with advanced shaders and superior lighting is paramount for stunning visuals.
The Crucial Role of HDR Environment Lighting
HDR environment lighting (High Dynamic Range) is indisputably the most effective method for lighting cars. An HDR image, typically a 360-degree panorama, captures the full range of light intensities from a real-world location. When used as an environment map in your render engine, it provides:
- Realistic Reflections: The clear coat layer will accurately reflect the surrounding environment, complete with complex light sources, colors, and spatial relationships. This is far more convincing than simple studio light setups.
- Accurate Ambient Lighting: The overall color and intensity of the scene’s ambient light will be derived directly from the HDR, providing natural fill light and contributing to realistic global illumination.
- Sharp Highlights: Bright areas in the HDR (like the sun or artificial light sources) will create precise specular highlights, revealing the glossiness and subtle imperfections of your paint.
Tips for Effective HDR Lighting:
- Choose Wisely: Select HDRIs that match the mood and environment you want to convey. A studio HDRI provides clean reflections; an outdoor HDRI provides a natural, diffused look with crisp highlights.
- Rotation and Scale: Experiment with rotating and scaling your HDRI to get the most appealing reflections and highlights across the car’s body panels.
- Backplate Integration: For still renders, ensure your HDRI’s perspective matches that of your chosen backplate image if you’re compositing your car into a photograph.
- Physical Sun Integration: For outdoor scenes, combine your HDRI with a physically accurate sun/sky system in your render engine. The HDRI provides the overall environment, while the sun provides direct, hard shadows and a strong primary light source.
Optimizing Render Settings for Breathtaking Output
Your render engine settings play a vital role in balancing visual quality with render times. For photorealism, you’ll generally aim for higher quality settings.
- Sampling/Bounces: Increase your samples for cleaner images, especially in areas with complex reflections and refractions. Ensure sufficient global illumination (GI) bounces for light to interact realistically within the scene.
- Ray Depth: For accurate reflections on the clear coat and refractions (if you have glass), ensure your reflection and refraction ray depths are high enough to capture multiple bounces.
- Denoisers: Most modern render engines offer AI-based denoisers. Use them cautiously. While they can dramatically reduce render times by cleaning up noisy images rendered with fewer samples, over-denoising can sometimes smear fine details, especially with metallic flakes or subtle paint imperfections.
- Color Management: Work in a linear color space and use industry-standard color profiles (e.g., ACES, sRGB) for consistent and accurate color representation. Ensure your output is correctly gamma-corrected.
- Subdivision/Displacement: Ensure your car model has sufficient subdivision or displacement to smooth out curves and allow subtle normal maps (for orange peel or flakes) to interact correctly with the lighting.
Post-Processing Considerations
The final touch comes in post-processing. While not strictly part of the shader, good post-processing enhances the illusion of reality:
- Exposure and White Balance: Correcting these ensures your image isn’t too dark, bright, or has an unnatural color tint.
- Color Grading: Subtle adjustments to color saturation, contrast, and overall mood can make the render pop.
- Vignette and Chromatic Aberration: Used sparingly, these can emulate camera lens effects, adding to the photographic realism.
- Depth of Field: A shallow depth of field can direct the viewer’s eye and make the car feel more integrated into the scene.
- Bloom/Glow: For light sources or very bright reflections, a subtle bloom can enhance their intensity.
Conclusion: The Art of Imperfection and Precision
Achieving hyperrealistic 3D car paint is an intricate journey that demands both technical precision and a keen artistic eye. It’s about moving beyond default settings and delving into the underlying physics of light and materials. From meticulously crafting a multi-layered PBR shader with accurate base coats and vibrant metallic flakes, to implementing a flawless clear coat layer that captures every environmental reflection with stunning clarity, every detail matters.
Mastering complex optical phenomena like anisotropic reflections and integrating subtle micro-surface imperfections transforms a sterile digital model into a believable, tangible object. Finally, leveraging robust HDR environment lighting and optimizing your render engine settings ties everything together, presenting your creation in the best possible light. The cumulative effect of these advanced techniques is a render that not only looks real but feels real.
Now that you’re equipped with the knowledge to craft truly exceptional automotive finishes, it’s time to put these techniques into practice. If you’re looking for incredibly detailed, high-quality 3D car models to apply your newfound shader mastery, visit 88cars3d.com. Our models provide the perfect canvas for your journey into hyperrealism. Start rendering masterpieces today!
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Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
Texture: Yes
Material: Yes
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Mazda Familia 3D Model
Texture: Yes
Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
Texture: Yes
Material: Yes
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
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McLaren MP4-12C-001 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL 65 AMG 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S500 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CL65 C215 AMG 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz A45 2021 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 300SL 1955 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190SL 1955 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz W124 Brabus V12 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLS AMG GT3-002 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz C-Class-001 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz B-Klasse 2023 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz A-Klasse W168 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 500SL 2000 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 500SEC 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz Citan 2025 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz C63 AMG 2012 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class S211 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLS-Klasse 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLS 500 3D Model
Texture: Yes
Material: Yes
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