Deconstructing Real-World Car Paint: The Science of Shine
The quest for hyperrealism in 3D rendering often culminates in the intricate details. Few materials present a greater challenge and reward than automotive paint. It’s not just a color; it’s a complex interplay of light, depth, reflection, and subtle imperfections. Achieving truly photorealistic automotive paint can elevate your renders from good to breathtaking, capturing the essence of a real-world vehicle.
Many artists struggle to move beyond a “plastic” look or flat reflections, missing the nuanced brilliance of a high-end finish. Standard shader setups often fall short, failing to replicate the depth, sparkle, and dynamic sheen that characterize genuine car paint. This isn’t just about tweaking a few sliders; it’s about understanding the physics behind the material and applying advanced PBR car paint shader techniques.
In this definitive guide, we will unlock the secrets to crafting advanced automotive paint shaders. We’ll dive deep into material layering, explore how to create convincing metallic flake effect and dazzling clear coat reflections, and optimize your lighting for maximum impact. By the end, you’ll possess the knowledge to push your 3D automotive renders to unprecedented levels of realism.
Deconstructing Real-World Car Paint: The Science of Shine
Before we can digitally recreate automotive paint, we must understand its real-world composition and optical properties. Modern car finishes are far more sophisticated than a simple coat of color. They are multi-layered systems, each contributing to the final aesthetic.
The Anatomy of Automotive Finish: Base, Flake, Clear Coat
At its core, automotive paint is a marvel of material science, typically comprising several distinct layers:
- Primer: This foundational layer prepares the surface, ensuring adhesion and corrosion resistance. While crucial in reality, it’s rarely modeled explicitly in shaders.
- Base Coat (Color Coat): This is the layer that provides the primary color. It can be solid, metallic, or pearlescent. For metallic paints, this layer contains tiny metallic or mica flakes.
- Clear Coat: A transparent, durable layer applied over the base coat. It provides protection against UV radiation, scratches, and chemicals, but more importantly for 3D artists, it’s responsible for the deep gloss and most of the prominent clear coat reflections.
Understanding these layers is fundamental to building a robust PBR car paint shader. Each layer interacts with light differently, and our shader needs to simulate this complex interaction.
Understanding Optical Behavior: Fresnel, Roughness, Anisotropy
Beyond the physical layers, the optical properties dictate how light bounces off the surface. These are critical for achieving a photorealistic automotive paint effect:
- Fresnel Effect: This phenomenon dictates that surfaces become more reflective at glancing angles. Think of looking at a wet road ahead – the reflections are much stronger near the horizon. Car paint exhibits a strong Fresnel effect, especially from its clear coat.
- Roughness (Microfacet Distribution): Even seemingly smooth surfaces have microscopic irregularities. Roughness controls the spread and sharpness of reflections. A perfectly smooth surface (low roughness) yields sharp, mirror-like reflections, while a rougher surface scatters light more, resulting in blurred reflections. Car paint has varying roughness levels across its layers.
- Anisotropy: This describes how reflections stretch or elongate in a particular direction, often due to microscopic grooves or brushed textures on a surface. While not as dominant as Fresnel or roughness, a subtle anisotropic sheen can add another layer of realism to metallic flake effects or even the clear coat, simulating polishing marks.
By accurately modeling these properties, we can start to digitally capture the dynamic appearance of real-world automotive finishes.
Building the Foundation: Understanding PBR for Automotive Finishes
Physically Based Rendering (PBR) is the cornerstone of modern 3D realism, and it’s absolutely essential for achieving convincing automotive paint. PBR workflows are designed to simulate how light behaves in the real world, ensuring that materials respond correctly under any lighting conditions.
Why PBR is Non-Negotiable for Car Paint
Traditional rendering methods often relied on artists’ subjective tweaking of diffuse, specular, and reflection values. This led to materials that looked good in one lighting setup but fell apart in another. PBR, however, enforces energy conservation and uses physically meaningful parameters, such as:
- Base Color / Albedo: The intrinsic color of the surface without any lighting.
- Metallic: A binary or grayscale value indicating whether a material is a dielectric (non-metal) or a conductor (metal). This drastically changes how light interacts.
- Roughness / Glossiness: Defines the micro-surface detail and impacts the sharpness of reflections.
- IOR (Index of Refraction): Specifies how much light bends when passing through a material, crucial for transparent layers like the clear coat.
For a PBR car paint shader, these parameters provide a robust framework, ensuring your car models, like those available at 88cars3d.com, look consistent and realistic across different environments.
Key PBR Parameters for Car Paint Layers
Let’s consider how PBR parameters apply to our multi-layered car paint structure:
- Base Coat: For a solid color, this is primarily its Base Color. For metallic or pearlescent paints, the metallic flakes introduce complex reflections and can be considered a metallic material embedded within a dielectric binder.
- Metallic Flakes: These microscopic particles are essentially tiny metallic surfaces. They contribute to the metallic nature of the base coat, scattering light and creating the sparkling metallic flake effect. Their individual reflections will be driven by metallic, roughness, and potentially anisotropic properties.
- Clear Coat: This is a transparent dielectric layer. Its key parameters are a neutral Base Color (often pure white or slightly desaturated), a very low Roughness (for sharp reflections), and a specific IOR (typically around 1.4-1.5 for automotive clear coats). The strength of its clear coat reflections will be heavily influenced by its IOR and the Fresnel effect.
By isolating and defining these parameters for each component, we begin to build a structurally sound and physically accurate shader.
Initial PBR Setup: The Core Components
Most modern render engines and DCCs (Digital Content Creation tools) offer a standard PBR material. We’ll adapt this foundation:
- Start with a Standard PBR Material: This will be our base for the clear coat. Set its ‘Metallic’ to 0 (dielectric) and give it a low ‘Roughness’ value (e.g., 0.05-0.1) for sharp reflections. Set the ‘IOR’ to approximately 1.45-1.5.
- Create a Base Color Material: This will represent our primary paint color. For a non-metallic paint, it’s a simple dielectric material with your desired color.
- Prepare for Layering: The real magic happens when these components are stacked correctly. You’ll typically use a “coat” shader or material layering techniques within your chosen render engine to achieve this, where the clear coat sits atop the base paint.
This initial setup provides the canvas for more advanced details, ensuring our fundamental light interaction is physically correct before we introduce complex visual elements.
Mastering Advanced PBR Car Paint Shader Construction
Now we move beyond the basics to construct a truly advanced and photorealistic automotive paint shader. This involves sophisticated material layering techniques and careful attention to the nuances of light interaction.
Layering for Authenticity: Base, Flake, Clear Coat Stack
The most effective approach to building a convincing automotive paint shader is a layered one. Think of it as constructing the physical paint layers in your shader graph:
- The Base Layer (Sub-Surface Color): This is the underlying paint color. It can be a simple diffuse color or, for more complex effects like candy paints, it might involve a subtle sub-surface scattering component. This layer is usually quite rough, as its detail is softened by the clear coat above.
- The Metallic/Pearlescent Flake Layer: This is arguably the most challenging and rewarding layer. It needs to sit on top of the base color but beneath the clear coat. The flakes act as tiny mirrors, catching and reflecting light.
- The Clear Coat Layer: This transparent, highly reflective layer sits on top of everything. It’s responsible for the deep gloss, the majority of the sharp clear coat reflections, and the strong Fresnel effect that makes the car gleam at glancing angles.
Many modern render engines (like V-Ray, Corona, Arnold, Cycles, Redshift) offer specific “coat” or “layered” material nodes that simplify this process. If not, you might need to blend materials using Fresnel masks or custom shader nodes.
Generating the Perfect Metallic Flake Effect
The metallic flake effect is paramount for realism. It’s what gives metallic paints their signature sparkle and depth. Here’s how to achieve it:
- Procedural Noise vs. Texture Map: For high-quality renders, a procedural approach is often preferred over a simple texture map. A noise pattern (e.g., Voronoi, cellular, or custom fractal noise) can generate randomized flake shapes and distributions.
- Flake Properties:
- Color: The flakes typically match the base color, but subtle variations in hue and saturation can add depth.
- Roughness: Individual flakes should have a metallic PBR material with relatively low roughness for sharp reflections.
- Scale and Density: Experiment with the size and number of flakes. Too large, and it looks like glitter; too small or dense, and it disappears.
- Rotation/Orientation: Randomizing the orientation of flakes is crucial. If all flakes face the same way, the effect will be flat. This can often be achieved with a random rotation per noise cell.
- Normal Perturbation: Use the generated flake pattern to subtly perturb the normals of the base coat. This creates micro-facets that catch light individually, enhancing the sparkle.
- Blending: The flake layer needs to be blended into the base coat, often using an add or screen blend mode, ensuring its reflections are visible through the clear coat.
The key is to create a sense of randomized, glittering micro-surfaces beneath the smooth clear coat.
Achieving Realistic Clear Coat Reflections
The clear coat is the hero of the shader, responsible for the mirror-like finish and overall gloss. Its reflections are distinct from the underlying base coat and flakes. Here’s how to master it:
- Dedicated Clear Coat Layer: Ensure you have a separate, dedicated layer for the clear coat on top of all other paint components. This is critical for accurate clear coat reflections.
- PBR Parameters:
- Metallic: 0 (dielectric).
- Roughness: Very low, typically 0.03-0.08, to achieve sharp, glossy reflections.
- IOR: Set to a physically accurate value, usually between 1.45 and 1.55 for automotive finishes. This directly influences the strength of the Fresnel effect.
- Attenuation/Absorption: For thicker clear coats or specific effects like candy paints, a very subtle absorption color might be added, though for standard clear coats, it’s usually negligible.
- Micro-Scratches and Imperfections: No real-world clear coat is perfectly pristine. Introduce subtle variations in roughness using a very fine, faint noise texture or a fingerprint map. This breaks up perfectly sharp reflections, adding a touch of realism without making the car look damaged. These subtle details are what differentiate a truly photorealistic automotive paint from an artificial one.
Simulating Anisotropic Sheen for Polish and Flow
Anisotropy adds another layer of sophisticated realism, especially for very high-end finishes or polished surfaces. It refers to reflections stretching along a particular direction. While subtle for car paint, it can be crucial:
- Purpose:
- Polishing Marks: Subtle anisotropic streaks can simulate the micro-grooves left by polishing, creating a refined look.
- Metallic Flake Sheen: Some metallic flakes might exhibit a slight anisotropic sheen, especially larger, more elongated ones.
- Implementation:
- Tangent Maps: Anisotropy requires a tangent input to define the direction of the reflection stretch. This is often driven by a tangent map or a procedural texture that defines the flow of the polish.
- Anisotropy Value: Control the strength of the anisotropic effect. Keep it subtle for car paint, as excessive anisotropy can look artificial.
Applying a subtle anisotropic effect, especially to the clear coat or metallic flakes, can add that final touch of realism, indicating careful craftsmanship and a finely detailed surface.
The Crucial Role of Lighting: HDRI and Environment Interaction
Even the most advanced PBR car paint shader will look flat without proper lighting. Automotive paint is inherently reflective, meaning it relies heavily on its environment to reveal its true beauty. Proper lighting is not just about illuminating the car; it’s about providing rich, interesting reflections that highlight the paint’s complexity.
Leveraging HDRI Environment Lighting for Realism
HDRI environment lighting is the absolute cornerstone for rendering photorealistic automotive paint. HDRIs (High Dynamic Range Images) capture real-world light information, including both color and intensity, from every direction. This provides a highly accurate and nuanced lighting setup that:
- Provides Realistic Reflections: The clear coat, in particular, will pick up the entire environment, accurately reflecting the sky, surrounding buildings, and light sources. This is far more convincing than simple studio lights alone.
- Creates Natural Ambient Lighting: HDRIs provide soft, natural fill light that subtly illuminates all surfaces, preventing harsh shadows and providing realistic color bounces.
- Offers a Sense of Place: Using an HDRI that matches your desired scene (e.g., a sunny outdoor parking lot, a gritty urban street, a clean studio) instantly grounds your car in a believable environment.
When selecting an HDRI, look for one with high dynamic range and interesting features (e.g., bright windows, subtle cloud formations) that will create varied and appealing reflections on your paint. Rotate your HDRI to find the most flattering angles that emphasize the car’s curves and the depth of its paint.
Supplementary Lighting for Detail and Drama
While an HDRI provides the overall ambiance, supplementary lights can be used to accentuate specific features, add drama, and further enhance the clear coat reflections:
- Area Lights: Large, soft area lights can be positioned strategically to create broad, appealing reflections along the car’s panels, highlighting its form. Use them to mimic specific light sources in your environment, or to add artistic flair.
- Rim Lights: Placing narrow, intense lights behind and to the sides of the car can create beautiful rim highlights. These lights define the car’s silhouette, separating it from the background and emphasizing its contours.
- Key Lights: Even with HDRI, a subtle key light can be used to add a primary highlight, drawing the viewer’s eye to a specific part of the car and adding a focal point to the reflections.
- Gobo/Texture Lights: Projecting textured lights can create interesting patterns or breakup on the car’s surface and reflections, mimicking dappled light from trees or architectural features.
Remember, supplementary lights should complement, not overpower, the HDRI. Their purpose is to enhance, not to completely redefine, the lighting mood set by the environment.
Camera and Render Engine Settings for Impact
Beyond lighting, your camera and render engine settings play a crucial role in how the paint shader is perceived:
- Exposure and White Balance: Ensure your render is properly exposed. Underexposed renders hide detail, while overexposed ones blow out reflections. Correct white balance ensures accurate color representation.
- Color Management: Utilize a linear workflow and proper color management (e.g., ACES or sRGB) to ensure consistent and accurate color display across different devices.
- Depth of Field (DOF): Judicious use of DOF can focus the viewer’s eye on the car, blurring the foreground and background and making the vehicle stand out. Be subtle; excessive DOF can look artificial.
- Anti-Aliasing: High anti-aliasing settings are crucial for rendering fine details like metallic flakes and sharp reflections without jagged edges.
- Ray Tracing / Sampling: Increase reflection and glossiness samples in your render engine settings to reduce noise, especially in reflections and areas with fine details like the metallic flake effect. This will inevitably increase render times but is essential for quality.
Optimizing these settings ensures that the intricate work you’ve put into your PBR car paint shader is fully showcased in the final image.
Fine-Tuning and Troubleshooting for Photorealistic Automotive Paint
Even with advanced shader construction and optimized lighting, the journey to photorealistic automotive paint often involves a crucial stage of troubleshooting and refinement. This is where you identify and correct common issues that can betray realism.
Banishing the “Plastic Look”
One of the most common pitfalls is paint that looks like plastic rather than genuine automotive finish. This usually stems from a few key issues:
- Uniform Roughness: Real surfaces rarely have perfectly uniform roughness. Introduce subtle variations using a fine noise map or procedural texture to break up reflections and add depth.
- Lack of Micro-Scratches/Imperfections: As discussed, a perfectly clean surface looks unnatural. Add a very subtle grunge or scratch map to the clear coat’s roughness or bump channels. This adds authenticity without making the car look damaged.
- Incorrect Fresnel: If the clear coat’s Fresnel effect is too weak, reflections won’t intensify at glancing angles, making the surface look flat. Double-check your IOR setting.
- Too Much Specularity (Non-PBR Context): In older, non-PBR workflows, excessive specular highlights often led to a plastic look. With PBR, ensure your metallic and roughness values are physically accurate.
The goal is to introduce subtle, barely perceptible imperfections that mimic real-world wear and tear, making the surface feel tangible.
Refining Clear Coat Reflections
The clear coat reflections are a primary indicator of realism. If they’re not quite right, the whole effect falls apart:
- Blurriness vs. Sharpness: Ensure your clear coat roughness is appropriately low for sharp reflections. If they’re too blurry, increase reflection samples and check your roughness map. If they’re too sharp, add very subtle roughness variation.
- Strength and Intensity: The strength of reflections is governed by IOR and Fresnel. If reflections appear weak, verify these values. If they’re too strong, ensure your HDRI isn’t overexposed.
- Adding Subtle Imperfections: Beyond roughness variations, consider adding a faint normal map with very fine, subtle undulations (like orange peel texture from paint application) or subtle dust/smudge maps to the clear coat. These micro-details dramatically enhance realism.
- Depth of Clear Coat: For certain specialized paints (e.g., candy apple red), you might want to simulate light passing deeper into the clear coat before hitting the base. This can involve subtle absorption or scattering within the clear coat layer.
Pay close attention to how the reflections interact with the car’s contours. Do they elegantly wrap around the curves, or do they look pasted on?
Enhancing Metallic Flake Effect Visibility
Sometimes the metallic flake effect can be too subtle or too overpowering. Finding the right balance is key:
- Scale and Density: Adjust the size and number of flakes. Smaller, denser flakes create a finer sparkle; larger, sparser ones create a bolder glitter. Experiment based on your desired paint type.
- Contrast and Brightness: Ensure the flakes have enough contrast against the base color. Their metallic properties mean they should reflect light strongly.
- Color Variation: While often matching the base, subtle shifts in flake color (e.g., slightly warmer or cooler hues, or iridescent shifts for pearlescent paints) can add tremendous depth and visual interest.
- Anisotropic Flakes: Consider if some flakes should exhibit a slight anisotropic sheen, especially if they are designed to be more elongated.
- Lighting Interaction: The flakes are highly dependent on direct light. Ensure your lighting setup allows direct light to hit the surface at various angles to make them sparkle effectively.
Remember that flakes should appear to be *within* the clear coat, not just applied on top of it. This creates the illusion of depth.
Post-Processing for the Final Polish
Once your render is complete, a final pass of post-processing can add that last layer of visual finesse, bringing your photorealistic automotive paint to life:
- Color Grading: Adjust the overall color balance, saturation, and contrast to achieve the desired mood and aesthetic.
- Bloom/Glow: Apply a subtle bloom effect to bright highlights (especially on the clear coat) to simulate light bleeding and create a more cinematic feel. Be careful not to overdo it, or your image will look overly stylized.
- Chromatic Aberration: A very subtle amount of chromatic aberration at the edges of the frame can mimic real camera lens imperfections, enhancing realism.
- Vignetting: A gentle darkening of the image corners can help draw the viewer’s eye towards the center, emphasizing the car.
- Sharpening: A final, subtle sharpening pass can enhance overall detail, making flakes and reflections crisper.
These post-processing steps, along with careful consideration of your render engine settings, are the icing on the cake, allowing your advanced automotive paint shader to truly shine.
Conclusion: The Art of Automotive Realism
Creating photorealistic automotive paint is a complex, multi-faceted endeavor that demands a deep understanding of both physical properties and digital shader construction. We’ve journeyed from deconstructing real-world car finishes to building intricate PBR car paint shader systems, mastering material layering techniques, and optimizing HDRI environment lighting.
You’ve learned how to accurately simulate dazzling clear coat reflections, create a captivating metallic flake effect, and even introduce a subtle anisotropic sheen to elevate your renders. The path to hyperrealism is paved with attention to detail and a willingness to troubleshoot and refine.
Now, it’s time to put these advanced techniques into practice. Experiment with different parameters, explore the capabilities of your render engine, and analyze real-world car paint to train your eye. For artists seeking exceptional starting points, remember that 88cars3d.com offers a vast library of high-quality, pre-built 3D models perfect for applying and showcasing your newly mastered paint shaders. Take your automotive renders from impressive to indistinguishable from reality!
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
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Volkswagen Jetta 2005 3D Model
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Volkswagen Golf 3-Door 3D Model
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Volvo V70 2005 3D Model
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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