The Core Challenge: Bridging the Fidelity-Performance Gap
The roar of a finely tuned engine, the glint of chrome under a high sun, the sleek lines of a supercar carving through a digital landscape—these are the hallmarks of captivating automotive visualization. For artists, designers, and game developers, the pursuit of hyper-realistic vehicle rendering in real-time engines has long been a holy grail. With Unreal Engine 5, that grail is now within reach, offering an unparalleled toolkit for bringing intricate 3D models to life with cinematic fidelity.
However, the journey from raw engineering data or finely sculpted meshes to a breathtaking real-time scene is fraught with technical challenges. High-polygon CAD models, designed for precision engineering or offline rendering, are notoriously difficult to optimize for real-time performance without sacrificing visual quality. This article delves deep into the essential asset pipeline workflow, guiding you through every critical step from initial data preparation and CAD data conversion to advanced rendering techniques in Unreal Engine 5. Our goal is to empower you to master Nanite optimization, craft exquisite PBR materials, and leverage real-time ray tracing to produce broadcast-quality automotive experiences.
The Core Challenge: Bridging the Fidelity-Performance Gap
At its heart, automotive visualization presents a unique dichotomy: the need for absolute geometric precision and material accuracy clashes with the demands of real-time engine performance. Engineering CAD models, built using NURBS (Non-uniform Rational B-splines) or B-Rep (Boundary Representation) surfaces, are inherently resolution-independent. They define perfect curves and surfaces, which, when tessellated into polygons, can result in astronomical poly counts – often tens of millions for a single vehicle. Importing such raw data directly into a real-time engine typically grinds performance to a halt.
Historically, artists would spend countless hours on manual LOD generation (Level of Detail), painstakingly creating multiple versions of a model at decreasing polygon counts to be swapped out based on camera distance. This was a labor-intensive, error-prone process that often led to visual popping or noticeable shifts in quality. Furthermore, traditional real-time engines struggled with rendering complex reflections, accurate shadows, and global illumination, requiring many approximations that compromised realism.
Unreal Engine 5, with its revolutionary technologies like Nanite and Lumen, fundamentally alters this landscape. It allows us to approach automotive assets with a new philosophy, pushing the boundaries of what’s possible in real-time without the crippling performance penalties of the past. The key is understanding how to leverage these tools effectively, starting with preparing your source data.
Preparing Your Automotive Assets: From CAD to Game-Ready Mesh
The journey to cinematic realism begins long before you open Unreal Engine. Proper preparation of your 3D models is paramount, ensuring both visual fidelity and optimal performance. This involves strategic data cleanup and meticulous UV unwrapping automotive surfaces.
Understanding CAD Data Conversion
If your source is CAD data, the first critical step is converting it into a polygon mesh that Unreal Engine can understand. CAD software (like SolidWorks, CATIA, Rhino, Alias) defines objects mathematically, not with polygons. The conversion process, often called tessellation, involves generating a polygon mesh from these mathematical definitions.
- Choosing the Right Tools: Dedicated tools like Autodesk VRED, Maya, 3ds Max, or even Blender with specific import plugins (like those for STEP or IGES files) are invaluable here. Datasmith, Unreal Engine’s own robust solution, can also handle direct CAD imports, often simplifying the process.
- Controlling Tessellation: This is where you define the polygon density. Higher tessellation results in smoother curves but more polygons. It’s crucial to strike a balance. Aim for sufficient detail where needed (e.g., highly curved body panels) and less where surfaces are flat. Many tools allow you to specify chord tolerance or surface deviation to control this.
- Addressing Topology: Converted CAD data can sometimes result in problematic mesh topology: ngons (polygons with more than four sides), non-manifold geometry, or overly dense areas. Clean triangulation (converting all faces to triangles) is often necessary for optimal performance and rendering consistency in real-time engines. Tools like Maya’s Mesh > Cleanup or Blender’s Mesh > Clean Up can help rectify these issues.
- Assembly Structure: Maintain a clean hierarchy. Grouping components logically (e.g., body, doors, wheels, interior) will make subsequent material assignment, animation, and interaction much easier in UE5.
For artists working with existing mesh models from sources like 88cars3d.com, much of this preliminary cleanup might already be done. However, it’s always wise to inspect the mesh for any lingering issues and ensure it meets your project’s quality standards.
Efficient UV Unwrapping Automotive Models
UV unwrapping automotive models is a meticulous but essential task. UVs (U and V coordinates) tell the engine how to project a 2D texture onto a 3D surface. Poor UVs lead to distorted textures, visible seams, and inefficient material usage.
- Strategic Seam Placement: For vehicles, place seams in areas that are naturally hidden or follow existing panel lines (e.g., along door edges, under the chassis, inside wheel wells). This minimizes visual distractions from texture breaks.
- Minimizing Distortion: Use unwrapping tools that allow you to relax UV shells, spreading polygons evenly to reduce texture stretching. Visualize distortion with checkerboard patterns.
- Texel Density Consistency: Aim for a consistent texel density across the entire model, especially for the main body panels. This ensures textures appear equally sharp everywhere. Small details might require higher texel density.
- Multiple UV Channels:
- Channel 0 (Texture UVs): This channel is for your PBR texture maps (Base Color, Normal, Roughness, etc.). It can have overlapping shells if those parts use the same texture, but generally, unique UVs are preferred for high-fidelity assets.
- Channel 1 (Lightmap UVs): This channel *must* have unique, non-overlapping UV shells for every part of the mesh. It’s critical for baking static lighting and ambient occlusion without artifacts. Ensure adequate padding between shells to prevent light bleeding.
- Automated vs. Manual: While automatic unwrappers can provide a starting point, manual refinement is almost always necessary for complex automotive surfaces to achieve professional results.
Importing and Initial Setup in Unreal Engine 5
Once your assets are cleaned and UV-unwrapped, it’s time to bring them into the engine. Unreal Engine 5 offers powerful import options, each suited to different scenarios.
Importing Strategies: FBX vs. Datasmith
- FBX (Filmbox): This is a widely supported interchange format. It’s excellent for importing individual meshes, animations, and basic material assignments. When exporting from your DCC (Digital Content Creation) tool, ensure you embed media (textures) and check relevant options for smoothing groups, tangents, and normals.
- Datasmith: For complex automotive scenes, especially those originating from CAD or architectural visualization software, Datasmith is the preferred choice. It’s designed to bring in entire scene hierarchies, CAD metadata, instancing information, and even material assignments with remarkable fidelity. Datasmith supports direct import from various CAD formats (e.g., STEP, IGES) and DCC applications (e.g., 3ds Max, Revit, Rhino, SketchUp Pro).
Upon import, always double-check scale, pivot points (ideally at the vehicle’s center of mass or origin for easier manipulation), and ensure that separate components (like doors, wheels) are imported as distinct meshes if you intend to animate or interact with them individually.
Leveraging Nanite Optimization for Automotive Models
This is where Unreal Engine 5 truly shines for high-fidelity assets. Nanite is UE5’s virtualized geometry system that allows you to import and render meshes with millions or even billions of polygons without performance loss. For automotive visualization, this is a game-changer.
- Enabling Nanite: When importing meshes, you’ll typically have an option to “Enable Nanite Support.” For existing meshes, you can enable it in the Static Mesh Editor by checking the “Nanite Settings” box.
- Benefits for Automotive:
- Geometric Detail: Say goodbye to aggressive manual LOD generation for the primary vehicle mesh. You can import extremely high-resolution models directly, preserving all the intricate details of car body panels, grilles, and interior components.
- Performance: Nanite intelligently streams and renders only the pixel-sized detail required, regardless of the source poly count. This means a vehicle with 50 million triangles will perform similarly to one with 50 thousand, as long as the pixel coverage is the same.
- Simplified Asset Pipeline Workflow: Less time spent on manual decimation and LOD creation, freeing up artists to focus on artistic refinement and material quality.
- Nanite Limitations: While revolutionary, Nanite has a few limitations to be aware of. It doesn’t currently support skeletal meshes (for deformable parts), instances with significant non-uniform scaling, specific translucent materials, or certain custom shader effects. For these cases, traditional LODs or optimized meshes are still required. For example, a driver’s animated character would not be Nanite, but the car body itself would be.
Crafting Photorealistic Materials: PBR in UE5
Geometric detail is only half the battle. To achieve true cinematic quality, your materials must accurately simulate real-world physics. Unreal Engine 5’s physically based rendering (PBR) system is designed precisely for this, ensuring materials respond realistically to light.
Principles of PBR Materials
PBR materials work by defining how light interacts with a surface through a set of fundamental properties:
- Base Color (Albedo): The inherent color of the surface, stripped of any lighting information. For metals, this map contains color, while for non-metals, it’s typically achromatic or dark.
- Metallic: A grayscale map (0-1) defining whether a surface is metallic (1) or non-metallic (0). Values in between are generally avoided.
- Roughness: A grayscale map (0-1) defining how rough or smooth a surface is, directly impacting how light is reflected. Low roughness means shiny, specular reflections (e.g., polished chrome); high roughness means diffuse, scattered reflections (e.g., matte plastic).
- Normal Map: A tangent-space texture that fakes surface detail by altering the direction of surface normals, making low-poly meshes appear to have high-poly detail.
- Ambient Occlusion (AO): A grayscale map that fakes soft shadows in crevices and corners, adding depth and realism.
Advanced Automotive PBR Material Techniques
Automotive surfaces are incredibly diverse and challenging. Here’s how to tackle some key ones:
- Car Paint Shaders:
- Clear Coat: Most car paints have a clear coat layer. In UE5, you can simulate this by layering materials or using specific clear coat shading models. This involves a separate metallic/roughness layer for the clear coat itself.
- Flakes: Microscopic metallic flakes suspended in the paint give it depth and sparkle. This is often achieved with custom functions or textures that perturb the normal map or add secondary reflections.
- Fresnel Effect: Ensure your paint material has a realistic Fresnel effect, where reflections become more intense at glancing angles.
- Glass:
- Refraction & Reflection: Glass needs accurate refraction (how light bends as it passes through) and reflection. Use the “Thin Translucent” or “Default Lit” shading model with appropriate Opacity, Refraction, and Roughness values.
- Imperfections: Add subtle smudges, dust, or scratches via normal and roughness maps to break up perfect reflections and enhance realism.
- Tires & Rubber:
- Roughness Variation: Tires are not uniformly rough. Vary the roughness map to show wear on the tread and sidewalls.
- Subtle Displacement: For close-up shots, consider using a displacement map on the tire tread (if not handled by Nanite) to add true geometric depth.
- Interior Materials: Leather, fabric, plastics, and metals all require specific PBR approaches. Use high-resolution texture maps, and pay attention to subtle surface details and imperfections to prevent a “plastic toy” look. Many high-quality models found on 88cars3d.com come with well-optimized PBR textures ready for use.
Utilize Material Instances to create variations of your base materials (e.g., different car paint colors, interior trim options) without creating new parent materials, saving memory and speeding up iterations.
Elevating Visuals with Lighting and Real-Time Ray Tracing
The interplay of light and shadow is what truly defines the mood and realism of your automotive scene. Unreal Engine 5’s lighting systems, especially Lumen and real-time ray tracing, are incredibly powerful tools for achieving cinematic results.
Global Illumination with Lumen
Lumen is Unreal Engine 5’s fully dynamic global illumination and reflections system. It simulates how light bounces around a scene, providing incredibly realistic indirect lighting without the need for lightmap baking or pre-computation.
- Enabling Lumen: Ensure Lumen is enabled in your Project Settings under Rendering > Global Illumination and Reflections.
- Settings for Quality: Experiment with settings like “Lumen Quality” and “Final Gather Quality” in the Post Process Volume to balance visual fidelity with performance.
- Benefits for Automotive: Lumen dynamically updates global illumination as lights or objects move, which is perfect for interactive experiences or animations where the car drives through different environments. It contributes significantly to the overall realism, especially for interiors where indirect light plays a crucial role.
Mastering Real-Time Ray Tracing for Automotive Visualization
Real-time ray tracing is a game-changer for high-fidelity rendering, providing physically accurate light interactions that traditional rasterization struggles to achieve. For automotive models, it’s indispensable.
- Enabling Ray Tracing: Activate ray tracing in your Project Settings under Rendering. You’ll typically need a compatible graphics card (NVIDIA RTX or AMD Radeon RX series).
- Key Ray Tracing Features for Cars:
- Ray-Traced Reflections: This is arguably the most critical feature for automotive models. Ray-traced reflections provide perfect, crisp reflections on car paint, chrome, glass, and other metallic surfaces, dynamically updating as the camera or vehicle moves. This eliminates the artifacts often seen with screen-space reflections.
- Ray-Traced Shadows: Generates highly accurate, soft contact shadows that vary realistically with distance from the light source, adding immense depth.
- Ray-Traced Ambient Occlusion (RTAO): Provides precise ambient occlusion in crevices and corners, far superior to screen-space AO, making details pop and grounding the vehicle in the environment.
- Ray-Traced Global Illumination (RTGI): While Lumen handles dynamic GI, RTGI can be used for even higher fidelity (though at a greater performance cost), especially for static scenes or specific light bounces.
- Performance Considerations: Ray tracing is computationally intensive. Optimize by ensuring your meshes are clean, using material instances efficiently, and adjusting ray tracing settings (e.g., samples per pixel) in the Post Process Volume to find the sweet spot between quality and frame rate.
Studio and Environmental Lighting Setups
Beyond global illumination, direct lighting is crucial for shaping your vehicle and highlighting its design features.
- HDRI Backdrops: High Dynamic Range Imagery (HDRI) domes are excellent for realistic environmental lighting. They provide both ambient light and reflections, immersing your vehicle in a believable world. Use the “Sky Sphere” or “Sky Light” with a captured HDRI for this.
- Studio Light Rigs: For product shots, replicate professional photography studio setups. Use combinations of directional lights (for sun/key light), rectangular area lights (for soft, even illumination and reflections on body panels), and spot lights (for accentuating specific details). Mimic 3-point lighting or more complex setups.
- Volumetric Fog & Atmospheric Effects: Subtle volumetric fog can add depth and realism to your scene, especially for establishing a sense of atmosphere or scale.
Cinematic Production: From Sequences to Final Render
With your highly detailed, beautifully lit automotive model, the final step is to orchestrate a compelling narrative through cinematic sequences and deliver a stunning final render.
Building Cinematic Sequences
Unreal Engine’s Sequencer is a powerful non-linear editor for creating cutscenes, cinematics, and animations.
- Camera Tracks: Create and animate multiple camera actors. Experiment with different camera types (e.g., cine camera actor) and settings like focal length, aperture (for depth of field), and sensor size to achieve a cinematic look.
- Animation Tracks: Animate vehicle components (doors opening, wheels turning, suspension compression) to add dynamism. Keyframe material parameters to change car paint colors or tire wear over time.
- Composition and Movement: Apply principles of cinematography – rule of thirds, leading lines, slow pans, dramatic swoops – to showcase your vehicle’s design and features effectively.
Post-Processing for Broadcast Quality
Post-processing is the final polish that brings your renders to a broadcast-quality finish. Use a Post Process Volume in your scene to control these effects globally.
- Color Grading & LUTs: Adjust color balance, contrast, and saturation. Use Look-Up Tables (LUTs) to apply specific stylistic color grades, mimicking film looks or specific photographic styles.
- Bloom & Lens Flares: Subtle bloom can enhance highlights and light sources, adding a dreamy quality.
- Vignette & Chromatic Aberration: Used sparingly, these can add a subtle realism and cinematic feel, simulating real camera lens imperfections.
- Exposure & White Balance: Ensure your scene’s overall brightness and color temperature are balanced for optimal viewing.
Rendering Out Your Cinematic
When it’s time to export your masterpiece, the Movie Render Queue is your best friend for high-quality, anti-aliased output.
- Movie Render Queue (MRQ): Unlike the legacy Matinee or basic Sequencer export, MRQ offers superior anti-aliasing (temporal and spatial samples), motion blur (object and camera), and output format options (EXR sequences for full post-production control, PNG, JPG, or video formats).
- Output Settings: Choose high-resolution output (e.g., 4K, 8K) and consider multi-pass rendering (e.g., separate passes for diffuse, reflections, depth) for maximum flexibility in external compositing software.
- Optimizing Render Times: While MRQ is powerful, it can be demanding. Optimize render times by ensuring your project settings are efficient, reducing unnecessary lights or effects, and leveraging the power of your GPU. For the ultimate in quality and performance, explore premium, pre-optimized 3D models that are ready for this demanding workflow.
Conclusion
The journey from CAD data conversion to breathtaking automotive visualization in Unreal Engine 5 is a multifaceted yet immensely rewarding endeavor. We’ve explored the entire asset pipeline workflow, from the initial challenges of high-fidelity models to the meticulous preparation involving UV unwrapping automotive surfaces. We’ve delved into the transformative power of Nanite optimization for managing geometric detail, the art of crafting realistic PBR materials, and the unparalleled visual fidelity offered by real-time ray tracing and Lumen.
Unreal Engine 5 has truly democratized high-end rendering, putting cinematic tools in the hands of artists and designers worldwide. By mastering these techniques, you can create immersive experiences, stunning product configurators, and hyper-realistic cinematics that push the boundaries of what’s possible in real-time. The meticulous attention to detail at each stage, from mesh preparation to final post-processing, is what elevates good work to truly exceptional visualization.
Ready to kickstart your next automotive project with precision and quality? Explore the extensive library of high-fidelity, production-ready automotive models available at 88cars3d.com. Our curated collection provides the perfect foundation, allowing you to focus on unleashing your creative vision within Unreal Engine 5.
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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