The Paradigm Shift: Why Real-Time Ray Tracing Matters for Automotive Visualization
The world of automotive visualization has always been a blend of art and engineering, meticulously crafted to showcase design, performance, and aesthetic appeal. For decades, achieving truly stunning visuals meant embracing the lengthy render times of offline solutions, often measured in hours or even days for complex scenes. This traditional approach, while capable of breathtaking results, inherently limited interactivity and slowed down iteration cycles significantly. Imagine waiting hours to see a minor change to a car’s paint reflectivity or a subtle shift in lighting.
Today, that paradigm is being shattered. We’re witnessing a revolution driven by **real-time ray tracing**, a technology that brings Hollywood-grade visual fidelity to interactive experiences. This isn’t just about faster renders; it’s about fundamentally changing how designers, marketers, and enthusiasts interact with virtual vehicles. The pursuit of truly **photorealistic rendering** in an instant, dynamic environment is no longer a futuristic dream but a present-day reality, transforming everything from design reviews to virtual showrooms. This shift empowers creators to achieve unparalleled **automotive rendering** quality with unprecedented speed and flexibility, opening doors to new levels of immersion and engagement.
The Paradigm Shift: Why Real-Time Ray Tracing Matters for Automotive Visualization
For years, real-time graphics relied predominantly on rasterization, a technique that projects 3D models onto a 2D screen, calculating colors based on material properties and pre-baked lighting. While efficient, rasterization struggles with phenomena like accurate reflections, refractions, and global illumination, often requiring complex workarounds and approximations. The results, though impressive for many applications, frequently fell short of true photographic realism.
Enter **real-time ray tracing**. Instead of rasterizing polygons, ray tracing simulates the physical behavior of light. Rays are cast from the camera into the scene, tracking their bounces as they hit surfaces, reflect, refract, and absorb light. This allows for physically accurate global illumination, reflections, shadows, and ambient occlusion, mimicking how light behaves in the real world. The key difference now is that this complex simulation happens in milliseconds, not hours.
For **automotive rendering**, this is a game-changer. Car surfaces, with their highly reflective paints, intricate chrome details, and transparent glass, are inherently challenging to render realistically. **Real-time ray tracing** handles these complexities with ease, providing instant, accurate feedback on how light interacts with every curve and material. Designers can instantly see how a new paint finish looks under different lighting conditions, or how reflections play across the bodywork in an interactive environment. This immediate visual feedback accelerates the design process, facilitates more informed decisions, and ultimately elevates the standard of **photorealistic rendering** to new heights.
Essential Technologies for Real-Time Photorealism: Unreal Engine 5 and NVIDIA RTX
Achieving this level of visual fidelity and performance isn’t just about the concept of ray tracing; it requires powerful software and specialized hardware working in concert. Two key players stand at the forefront of this revolution: Unreal Engine 5 and NVIDIA RTX technology.
Harnessing Unreal Engine 5’s Power
Unreal Engine 5 (UE5) has rapidly become the go-to platform for achieving cinematic-quality visuals in real time. Its suite of next-generation technologies is perfectly tailored for demanding applications like **automotive rendering**. Key among these are Lumen and Nanite.
- Lumen: This is UE5’s fully dynamic global illumination and reflections system. Lumen calculates indirect lighting and reflections in real time, eliminating the need for pre-baked lightmaps or manual light probe placement. For automotive scenes, this means realistic light bounce within vehicle interiors, accurate indirect lighting on body panels from the environment, and dynamic reflections that update instantly as the car or camera moves. It’s crucial for truly **photorealistic rendering**, as subtle global illumination is what makes a scene feel grounded and real.
- Nanite: UE5’s virtualized geometry system allows artists to import incredibly high-fidelity source meshes, containing billions of polygons, directly into the engine without needing to manually create LODs (Levels of Detail). Nanite intelligently streams and processes only the necessary detail, drastically reducing memory footprint and draw calls. For car models, which are often incredibly detailed, Nanite is revolutionary. It allows designers to work with CAD-level mesh fidelity, ensuring every curve and subtle detail of the vehicle is rendered perfectly, contributing immensely to the final **photorealistic rendering** output.
Together, Lumen and Nanite provide a robust foundation for building incredibly detailed and dynamically lit automotive scenes within UE5, making complex projects manageable and highly efficient.
The Backbone of Speed: NVIDIA RTX Hardware
**Real-time ray tracing** is computationally intensive. Its widespread adoption became possible with the advent of specialized hardware designed to accelerate these calculations. NVIDIA’s RTX series of GPUs are precisely that innovation.
- RT Cores: NVIDIA RTX GPUs feature dedicated RT Cores, specialized hardware units designed to rapidly process ray-triangle intersections and bounding volume hierarchy (BVH) traversals—the fundamental operations of ray tracing. These cores offload the heavy computational burden from the general-purpose CUDA cores, significantly boosting performance.
- Tensor Cores: While primarily known for AI and deep learning, Tensor Cores also play a vital role in real-time ray tracing, particularly for denoising. Ray tracing, by its nature, can produce noisy images, especially with fewer ray samples per pixel. Tensor Cores power NVIDIA’s OptiX AI-accelerated denoiser, which can intelligently remove noise from partially rendered ray-traced images in real time, delivering clean, high-fidelity visuals even at lower sample counts. This is critical for maintaining high frame rates while still achieving **photorealistic rendering**.
This dedicated hardware acceleration means that complex **real-time ray tracing** effects like accurate reflections, refractions, and shadows can be computed rapidly, enabling smooth, interactive experiences for high-quality **automotive rendering**. The synergy between powerful software like Unreal Engine 5 and dedicated hardware like **NVIDIA RTX** GPUs is what truly unlocks the potential of this technology, making sophisticated **GPU rendering** a reality for everyone from individual artists to large design studios.
Crafting Immersive Visuals: Advanced Materials and Lighting Techniques
Even with cutting-edge technology, achieving true **photorealistic rendering** is an art form that demands meticulous attention to materials and lighting. These are the elements that breathe life into a virtual car, making it indistinguishable from reality.
Mastering PBR Materials for Automotive Surfaces
**PBR materials** (Physically Based Rendering) are fundamental to modern **photorealistic rendering**. They simulate how light interacts with surfaces in a physically accurate manner, ensuring materials look correct under any lighting condition. For automotive models, the precision of PBR is paramount.
- Car Paint: This is arguably the most complex material on a car. It typically involves multiple layers: a base coat (color), a metallic flake layer (for metallic paints), and a clear coat. The clear coat is highly reflective and refractive, often with subtle orange peel textures. Accurate PBR workflows allow for precise control over reflectivity, roughness, IOR (Index of Refraction), and metallic properties for each layer. For flake paints, specialized shaders or texture masks can simulate the anisotropic sparkle, reacting dynamically to light.
- Glass: Car glass needs to accurately reflect the environment while also refracting light and showing subtle smudges or imperfections. PBR glass materials involve setting correct IOR values, controlling transparency, and often incorporating a slight roughness to simulate dirt or wear. **Real-time ray tracing** excels here, providing truly accurate refractions and reflections through multiple layers of glass.
- Chrome and Polished Metals: These materials demand very low roughness and high metallic values in PBR. The challenge is in showcasing the sharpness of reflections and the subtle falloff of highlights. High-quality models, such as those found on 88cars3d.com, often come with meticulously crafted PBR textures for these elements, saving significant time.
- Rubber and Plastics: Tires, trim pieces, and interior plastics require careful calibration of roughness, color (albedo), and sometimes subsurface scattering for softer plastics. Subtle normal map details for tire tread or plastic graining are essential for realism.
- Leather and Fabrics: For interiors, realistic leather requires nuanced roughness and normal maps to convey its texture and slight sheen. Fabric materials like headliners or seat inserts benefit from detailed normal maps and perhaps an anisotropic reflection component to simulate directional fibers.
The key is to use high-resolution textures and to understand the physical properties each parameter represents. This ensures consistency and believability across all aspects of the model, contributing directly to the final **photorealistic rendering** quality.
Dynamic Lighting and Environmental Realism
Lighting is the soul of any render. Even the most perfect model with pristine PBR materials will look flat without compelling lighting. In **real-time ray tracing**, lighting becomes incredibly powerful and flexible.
- HDRI Lighting: High Dynamic Range Image (HDRI) maps are crucial for environment lighting. They encapsulate a full 360-degree representation of a real-world environment’s lighting, including both direct and indirect light. Using an HDRI provides realistic global illumination and reflections, immediately grounding the car in a believable space. Whether it’s a sunny outdoor scene or a dimly lit studio, an HDRI ensures authentic interaction with the car’s surfaces.
- Physical Light Sources: Alongside HDRIs, physical light sources (spotlights, point lights, rectangular area lights) are used to emphasize specific features, create dramatic shadows, or simulate studio lighting setups. With **real-time ray tracing**, shadows are naturally soft or sharp based on light source size, and light bounces realistically off surfaces, contributing to true global illumination.
- Ray-Traced Reflections, Shadows, and Ambient Occlusion: These are the pillars of real-time realism. Ray-traced reflections provide perfectly accurate mirror-like surfaces where needed, or subtle reflections on semi-rough materials. Ray-traced shadows are physically correct, accounting for light source size and object opacity. Ray-traced ambient occlusion (RTAO) accurately darkens crevices and contact points, adding depth and realism to the scene without resorting to screen-space approximations.
The ability to adjust lights and environments in real-time and instantly see the impact of **real-time ray tracing** allows for rapid iteration and experimentation, leading to far more compelling and nuanced **photorealistic rendering** results.
Optimizing Performance for Seamless Interactive Experiences
Achieving stunning visuals is one thing; ensuring they run smoothly and interactively is another. Optimization is key, especially when pushing the boundaries of **real-time ray tracing** and complex **automotive rendering** in a platform like Unreal Engine 5.
Scene Optimization Strategies
While Nanite handles geometry brilliantly, other aspects of scene composition and asset management still require attention.
- Efficient Asset Management: Even with Nanite, it’s good practice to ensure source models are well-optimized before import. Avoid unnecessary polygons on elements that will never be seen up close. For assets *not* managed by Nanite (e.g., foliage, very small props), traditional LODs are still important to maintain performance at a distance.
- Texture Resolution and Streaming: Use appropriate texture resolutions. While high-res textures are crucial for **photorealistic rendering**, excessively large textures can consume vast amounts of VRAM. Unreal Engine’s texture streaming system helps manage this, loading higher resolution textures only when needed based on camera distance.
- Instancing: For repetitive elements like bolts, rivets, or tire treads (if not part of the main mesh), using instancing can significantly reduce draw calls and improve performance.
- Collision Meshes: Keep collision meshes simple. They don’t need the same fidelity as the visual mesh, and overly complex collision can impact physics and performance, especially in interactive experiences.
Ray Tracing Settings and Quality Trade-offs
While **NVIDIA RTX** hardware accelerates ray tracing, it’s still a demanding process. Fine-tuning ray tracing settings is crucial to balance visual quality with performance targets (e.g., 30 FPS for cinematics, 60+ FPS for interactive experiences).
- Samples Per Pixel (SPP): The number of rays cast for each pixel. Higher SPP reduces noise but increases render time. For real-time, lower SPP (e.g., 1-4) combined with a good denoiser is often sufficient.
- Bounce Counts: How many times a ray can bounce off surfaces. A higher bounce count provides more accurate global illumination and reflections but is more costly. For most scenes, 2-3 diffuse bounces and 1-2 reflection/refraction bounces are often enough to achieve convincing **photorealistic rendering**.
- Denoising: This is arguably the most critical component for real-time ray tracing. Unreal Engine’s built-in denoisers (or NVIDIA’s OptiX denoiser via plugins) intelligently remove noise from undersampled ray-traced images without sacrificing detail, allowing for lower SPP settings and higher frame rates.
- Ray Tracing Effects Toggle: You can selectively enable or disable ray tracing for specific effects (reflections, shadows, ambient occlusion, global illumination). If performance is critical, you might use ray-traced reflections for the car, but fall back to screen-space ambient occlusion (SSAO) for distant elements.
- Scalability Settings: Unreal Engine allows for creating scalability settings that dynamically adjust quality based on hardware, ensuring a wider range of users can experience your **automotive rendering** projects.
Profiling tools within Unreal Engine are invaluable for identifying performance bottlenecks, allowing artists and developers to make informed decisions about where to optimize without compromising the core visual integrity of the **photorealistic rendering**.
Transformative Applications: Beyond Traditional Automotive Design
The advent of **real-time ray tracing** has broadened the horizons for **automotive rendering** far beyond static images. It’s enabling entirely new ways to design, market, and experience vehicles.
Interactive Virtual Configurators and Showrooms
One of the most impactful applications is the development of highly interactive **virtual configurator** tools and virtual showrooms. Imagine a potential car buyer stepping into a digital showroom, able to instantly change the car’s paint color, wheel design, interior trim, and see how each option looks with perfect ray-traced lighting and reflections. This isn’t just about changing textures; it’s about dynamic, physically accurate representation.
These virtual configurators allow customers to customize their dream car with unprecedented fidelity, seeing every detail in a **photorealistic rendering** environment before they even set foot in a physical dealership. It enhances the buying experience, reduces the need for expensive physical prototypes, and provides invaluable data on customer preferences.
High-Fidelity Marketing Cinematics and Pre-visualization
Creating marketing assets like commercials and trailers traditionally involves long render farms and complex post-production. **Real-time ray tracing** in engines like Unreal Engine 5 drastically streamlines this process. Filmmakers and marketing teams can now create cinematic quality sequences directly within the engine, with instant feedback on camera angles, lighting, and animation.
This speeds up iteration cycles immensely, allowing for more creative freedom and quicker delivery of assets. Pre-visualization for car commercials can be done with final-quality assets, ensuring everyone on the team sees exactly what the final product will look like, making the entire production workflow more efficient and cost-effective for **automotive rendering**.
Driving Next-Gen Game Asset Development
For game developers, the line between high-fidelity cinematics and in-game assets is blurring. **Real-time ray tracing** allows for the creation of incredibly detailed car models that can be used both for marketing materials and directly within games. Artists can rapidly iterate on vehicle designs, creating game-ready assets with the confidence that they will look stunning with the engine’s real-time capabilities.
Furthermore, the focus on PBR materials and optimized workflows for real-time engines means that assets developed for games are increasingly photorealistic. Resources like 88cars3d.com provide high-quality, pre-optimized 3D car models that are perfect for accelerating game development, allowing studios to hit the ground running with assets that already meet the demands of modern **GPU rendering** and **real-time ray tracing** pipelines.
The Future of Automotive Visualization
The journey towards perfect **photorealistic rendering** in real-time is an ongoing one, with constant advancements pushing the boundaries. We’re on the cusp of even more incredible innovations. Expect to see further integration of AI for tasks like asset generation, smart material creation, and even more sophisticated denoising techniques. Cloud streaming solutions will make these high-fidelity experiences accessible on a wider range of devices, freeing users from the need for top-tier local hardware.
Moreover, as display technologies evolve (think higher resolution, wider color gamuts, and immersive VR/AR headsets), the demand for increasingly realistic **automotive rendering** will only grow. **Real-time ray tracing** is not just a trend; it’s a foundational technology that will continue to evolve, enabling creators to deliver unparalleled visual experiences for automotive design, marketing, and interactive entertainment.
Conclusion: Embrace the Future of Automotive Realism
The era of waiting for renders is fading into the past. **Real-time ray tracing**, powered by technologies like **Unreal Engine 5** and **NVIDIA RTX**, has irrevocably transformed the landscape of **automotive rendering**. It’s no longer a compromise between speed and fidelity; it’s about achieving breathtaking **photorealistic rendering** with immediate feedback and boundless interactivity. From intricate design reviews to engaging **virtual configurator** experiences and stunning marketing cinematics, the benefits are clear and profound.
For 3D artists, game developers, and automotive designers, this is an exciting time. The tools are more powerful, the workflows are more efficient, and the creative possibilities are limitless. Whether you’re aiming to visualize a concept car, build a next-gen game, or create an interactive showroom, embracing **real-time ray tracing** is the key to unlocking the full potential of your automotive projects. Dive in, experiment, and leverage high-quality assets from resources like 88cars3d.com to kickstart your journey into the future of automotive visualization.
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
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Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
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Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
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Material: Yes
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Volvo VCC-003 3D Model
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Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Material: Yes
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Mazda Familia 3D Model
Texture: Yes
Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
Texture: Yes
Material: Yes
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
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McLaren MP4-12C-001 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL 65 AMG 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S500 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CL65 C215 AMG 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz A45 2021 3D Model
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Material: Yes
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Mercedes-Benz 300SL 1955 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190SL 1955 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz W124 Brabus V12 3D Model
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Material: Yes
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Mercedes-Benz SLS AMG GT3-002 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz C-Class-001 3D Model
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Material: Yes
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Mercedes-Benz B-Klasse 2023 3D Model
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Material: Yes
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Mercedes-Benz A-Klasse W168 3D Model
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Material: Yes
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