The Paradigm Shift: Why Unreal Engine 5 for Automotive Visualization?
The automotive industry has always been at the forefront of technological innovation, not just in vehicle design and engineering, but also in how these marvels are presented to the world. For decades, the gold standard for showcasing vehicles involved painstakingly slow offline renders, producing stunning but static images and linear animations. While beautiful, these traditional methods lacked the interactivity and immersion demanded by today’s digital landscape. Enter Unreal Engine 5, a game-changer that is truly pushing the boundaries of what’s possible, allowing artists and designers to move decisively beyond static renders and embrace a new era of dynamic, high-fidelity visualization.
Mastering high-end automotive photorealism in Unreal Engine 5 isn’t just about creating pretty pictures; it’s about building interactive experiences, cinematic presentations, and efficient design workflows that were once unimaginable. This comprehensive guide will deep dive into the technical intricacies of leveraging UE5’s groundbreaking features to transform your high-fidelity car models into breathtaking, real-time masterpieces. Whether you’re an automotive designer, a game developer, or a 3D artist aiming for the pinnacle of realism, this workflow will equip you with the knowledge to create truly immersive automotive experiences.
When seeking the foundation for such ambitious projects, starting with professional-grade assets is paramount. Resources like 88cars3d.com offer an extensive collection of expertly crafted photorealistic vehicle assets, providing the perfect launching pad for your Unreal Engine 5 automotive rendering journey. With the right models and the power of UE5, the path to unparalleled realism becomes clear.
The Paradigm Shift: Why Unreal Engine 5 for Automotive Visualization?
The evolution of automotive visualization has seen a dramatic acceleration. From basic polygonal representations to the highly detailed models rendered in traditional ray tracers like V-Ray or Arnold, the pursuit of realism has been relentless. However, these offline renderers, while achieving incredible fidelity, are inherently time-consuming and lack the ability for real-time interaction. This limitation has historically been a bottleneck for designers wanting instantaneous feedback or for marketing teams needing dynamic product configurators.
Unreal Engine 5 shatters these constraints, offering a real-time platform that converges cinematic quality with interactive performance. Its sophisticated rendering architecture provides an environment where designers can iterate rapidly, marketers can create engaging digital showrooms, and filmmakers can produce high-quality virtual productions with unparalleled speed. The engine’s advanced feature set makes it the ultimate tool for achieving Unreal Engine 5 automotive rendering that not only looks indistinguishable from reality but also responds instantly to user input.
The ability to instantly explore a vehicle’s interior, change its paint color, or examine its details under various lighting conditions fundamentally changes the design and presentation process. This shift from static, pre-rendered outputs to dynamic, interactive experiences is not just a technological upgrade; it’s a strategic advantage for anyone involved in the automotive industry.
Preparing Your Photorealistic Vehicle Assets for UE5
The journey to high-end automotive photorealism in Unreal Engine 5 begins long before you open the engine itself. The quality of your source assets, particularly your high-fidelity car models, is foundational. Proper preparation ensures optimal performance, visual fidelity, and a smooth automotive visualization workflow.
CAD Data Import and Conversion
Automotive design often originates in CAD software, producing highly accurate but non-polygonal NURBS or solid models. Unreal Engine, being a polygon-based renderer, requires these CAD files (e.g., STEP, IGES, Parasolid) to be converted into polygonal meshes. This is a critical first step, and the quality of this conversion directly impacts the final look and performance.
- Datasmith for CAD: Unreal Engine’s Datasmith plugin is an invaluable tool for this process. It facilitates the import of complex CAD assemblies, preserving hierarchical structures, material assignments, and metadata. Datasmith handles the tessellation of NURBS surfaces into optimized polygonal meshes, often reducing the manual workload significantly.
- Dedicated Conversion Tools: For more granular control, specialized software like Autodesk VRED, Rhino, or dedicated mesh converters can be used. These tools offer advanced options for tessellation quality, polygon count control, and mesh cleanup, allowing artists to create precise polygonal representations tailored for real-time engines.
- Clean Topology: Regardless of the tool, the goal is clean, quad-dominant topology with uniform tessellation. Avoid overly dense meshes where detail isn’t needed, and ensure smooth transitions between surfaces. This is crucial for both visual fidelity and downstream real-time 3D optimization.
Topology Optimization and UV Mapping
Even with clean CAD conversions, further optimization is almost always necessary to achieve efficient Unreal Engine 5 automotive rendering. While UE5’s Nanite system handles incredibly high polygon counts, optimizing your mesh still provides benefits for overall engine performance and memory usage, especially for elements that might not fully utilize Nanite or for older hardware configurations.
- Polygon Count Reduction: Techniques like decimation or manual retopology can reduce unnecessary polygon density while preserving critical details. Focus on areas where detail is truly needed, such as sharp edges, creases, and intricate components.
- Efficient UV Layouts: High-quality PBR material pipeline relies on well-prepared UV maps. Create clean, non-overlapping UVs for all parts of your vehicle. Strategically use multiple UV sets: one for unique detail textures, another for tiling textures, and potentially a third for lightmaps (though Lumen often reduces the need for baked lightmaps).
- Material ID Assignment: Before importing, ensure your model has clear material assignments. Group surfaces that share similar material properties (e.g., body paint, glass, rubber, chrome) into distinct material IDs. This streamlines the material creation process within UE5 and makes managing complex shaders much easier.
Harnessing Unreal Engine 5’s Core Technologies for Automotive Fidelity
Unreal Engine 5’s monumental leap forward is largely attributed to its revolutionary core technologies: Nanite, Lumen, and enhanced Hardware Ray Tracing. These features are the bedrock upon which high-end automotive photorealism in Unreal Engine 5 is built, allowing artists to achieve unprecedented levels of detail and dynamic lighting.
Nanite Geometry: Unprecedented Detail at Real-time Speeds
Nanite geometry is a virtualized micropolygon geometry system that fundamentally changes how detailed assets are handled in real-time. For photorealistic vehicle assets, this means you can import incredibly high-fidelity meshes, often directly from CAD conversion or sculpting software, without needing to create traditional Level of Detail (LOD) meshes.
- How Nanite Works: Nanite intelligently streams and processes only the necessary micropolygons for a given camera view, maintaining cinematic quality regardless of distance. This means you can have millions of polygons on a single car model, and UE5 will render it efficiently in real-time.
- Benefits for Automotive:
- Direct High-Poly Imports: Eliminate the laborious process of LOD creation, saving immense amounts of time and ensuring consistent quality. This is a game-changer for importing intricate CAD-derived models.
- Geometric Detail: Capture every subtle curve, panel gap, and engraved detail on your high-fidelity car models with extreme precision, enhancing realism significantly.
- Performance Efficiency: While high polygon counts sound taxing, Nanite’s system provides excellent real-time 3D optimization by only rendering what’s visible at a pixel level.
- Considerations: While powerful, Nanite has limitations. It currently doesn’t support skinned meshes, custom vertex shaders, or certain transparency types. However, for the hard surfaces of a vehicle body, it’s an ideal solution.
Lumen Global Illumination: Dynamic and Realistic Lighting
Lumen global illumination is UE5’s fully dynamic global illumination and reflections system, providing incredibly realistic bounce lighting and ambient occlusion without the need for lightmap baking. This is a crucial component for achieving lifelike Unreal Engine 5 automotive rendering.
- Dynamic Lighting: Lumen calculates light bounces in real-time, meaning moving lights, changing time of day, or opening car doors will dynamically update the lighting throughout the scene. This is invaluable for interactive experiences and configurators where environments or lighting conditions change on the fly.
- Accurate Ambient Occlusion: Lumen naturally generates accurate ambient occlusion, adding depth and realism to creases, panel gaps, and intricate interior details.
- Reflection Capabilities: While hardware ray tracing provides the highest fidelity reflections, Lumen offers robust software ray-traced reflections that are suitable for many surfaces, especially in environments where hardware ray tracing might be too performance-intensive.
- Workflow Boost: The elimination of baking lightmaps dramatically speeds up the automotive visualization workflow, allowing for much quicker iteration and experimentation with lighting setups.
Hardware Ray Tracing: Pinnacle of Reflection and Refraction
For the ultimate in visual fidelity, particularly for highly reflective and refractive surfaces, Unreal Engine 5’s hardware ray tracing capabilities are indispensable. While Lumen provides dynamic global illumination and reflections, hardware ray tracing offers superior accuracy for specific material properties.
- Automotive Paint and Chrome: The complex reflections on automotive paint, the sharp glints on chrome, and the accurate refractions through glass are where hardware ray tracing truly shines. It provides pixel-perfect reflections and refractions, capturing the intricate interplay of light with these materials.
- Enabling and Optimizing: Hardware ray tracing requires compatible RTX-enabled GPUs. It can be selectively enabled for specific effects (e.g., reflections, shadows, ambient occlusion) to balance visual quality with performance. Optimization involves careful management of ray tracing samples and resolution settings.
- Synergy with Lumen: Hardware ray tracing doesn’t replace Lumen; it complements it. Lumen handles the broad strokes of dynamic GI, while ray tracing refines the details on specific, demanding surfaces, contributing significantly to the photorealistic vehicle assets‘ final look.
Crafting the Perfect PBR Material Pipeline for Automotive Surfaces
Even with groundbreaking rendering technologies, the materials applied to your photorealistic vehicle assets are what truly sell the illusion of reality. A robust PBR material pipeline is essential for achieving the nuanced and complex surfaces found in high-end automobiles.
Understanding PBR Principles
Physically Based Rendering (PBR) ensures that materials react to light in a physically accurate manner, resulting in consistent and realistic appearances under various lighting conditions. Unreal Engine primarily uses the Metalness/Roughness workflow.
- Base Color (Albedo): Represents the diffuse color of a surface without any lighting information. For metals, this is often the color of the reflection.
- Metallic: A binary value (0 or 1) indicating whether a surface is a dielectric (0, non-metal) or a conductor (1, metal). Metals typically have no diffuse color, only reflections.
- Roughness: Controls the microscopic surface irregularities that scatter light. A value of 0 is perfectly smooth (like a mirror), while 1 is completely rough (matte). This is critical for differentiating gloss levels in paint, leather, and plastic.
- Normal Map: Adds fine surface detail (bumps, scratches, panel lines) without increasing polygon count.
- Ambient Occlusion (AO): Represents how much a point on a surface is occluded by nearby geometry, influencing how much ambient light it receives. While Lumen generates dynamic AO, pre-baked AO maps can provide additional detail for complex crevices.
Automotive Paint Shaders: Layers of Realism
Automotive paint is notoriously complex, featuring multiple layers (primer, base coat, clear coat) and subtle effects like metallic flakes or iridescent shifts. Recreating this accurately in UE5 requires a sophisticated approach using material functions and layered shaders.
- Clear Coat Model: UE5 has a built-in Clear Coat shading model, which is essential. This allows you to define separate properties for the base paint layer and the transparent, reflective clear coat on top.
- Metallic Flakes: Introduce fine metallic flakes (glitter) into the base coat. This is often achieved using a custom material function that blends a high-frequency noise texture with the base color and uses its normal to create tiny, sparkling reflections. Control flake size, density, and color for various paint types.
- Fresnel Effect: The intensity of reflections changes with the viewing angle. A strong Fresnel effect is crucial for making paint and glass appear realistic, ensuring reflections are more intense at glancing angles.
- Iridescent Effects: For specialized paints, use a subtle color shift based on the viewing angle or light source, often achieved through custom shader logic that manipulates the base color or reflections based on fresnel and camera vectors.
Detailing Interior and Exterior Materials
Beyond the paint, every surface of a vehicle contributes to its overall realism. From the supple leather seats to the intricate carbon fiber weaves, each material requires careful attention within the PBR material pipeline.
- Leathers and Fabrics: Focus on subtle variations in roughness and normal maps to convey texture and age. Use high-resolution tiled textures, and consider detail normals for micro-surface imperfections.
- Plastics and Rubbers: These often have a lower metallic value and varying roughness. Utilize accurate base colors and normal maps to differentiate between soft-touch plastics, hard plastics, and textured rubbers.
- Glass: Utilize UE5’s advanced transparency settings. For windows, focus on subtle reflections, tint, and accurate refraction. For headlights and taillights, consider using emissive maps for realism and applying custom Fresnel for glass lenses.
- Carbon Fiber: This requires a specific normal map pattern that catches light accurately. Anisotropic reflections can further enhance the look of directional weaves, though often a good normal and roughness map are sufficient.
- Texture Resolution: Always aim for high-resolution textures (2K, 4K, or even 8K where necessary) for critical surfaces. Optimize texture memory by using appropriate compression settings and texture atlases for smaller details.
Decals and Wear & Tear
No real vehicle is perfectly pristine. Adding subtle imperfections and details through decals and material blending significantly enhances realism.
- Logos and Badges: Use decal actors or blended materials for crisp logos, badges, and warning labels, ensuring they conform accurately to the vehicle’s surface.
- Panel Gaps: While geometry should define major panel gaps, subtle decals can enhance their appearance or simulate minor dirt accumulation.
- Subtle Imperfections: Introduce very subtle dirt, dust, water spots, or faint scratches using layered materials or decals. This breaks up uniform surfaces and adds believability. A few light scratches on the clear coat or dust in crevices can make photorealistic vehicle assets truly come alive.
Dynamic Lighting and Environmental Storytelling
Lighting is arguably the most critical component of high-end automotive photorealism in Unreal Engine 5. It defines mood, highlights forms, and reveals material properties. Combined with a compelling environment, lighting tells a story and grounds your high-fidelity car models in reality.
HDRI Sky Domes and Physical Sky
The foundation of realistic outdoor lighting in UE5 often starts with an HDRI (High Dynamic Range Image) sky dome or a physically accurate sky system.
- HDRI for Ambient Lighting: High-quality HDRIs provide realistic ambient lighting and crisp reflections that are crucial for automotive surfaces. Use an HDRI texture applied to a Sky Sphere or a dedicated HDRI Backdrop actor. The dynamic range of HDRIs ensures accurate light color and intensity from all directions.
- Physical Sky for Dynamic Time of Day: For dynamic scenes where the time of day changes, Unreal Engine’s Physical Sky is invaluable. It realistically simulates the sun, atmosphere, and cloud systems, providing a cohesive lighting solution that responds to sun position. Pair it with a Directional Light (representing the sun) and a Sky Light (capturing the sky’s ambient contribution).
- Integrating Reflections: Ensure your sky environment is adequately captured by your reflections. For Lumen, this is handled automatically. For screen-space or planar reflections, ensure the sky is part of the reflected scene.
Strategic Lighting Fixtures
While global illumination from the sky is essential, localized lighting fixtures are key to shaping the vehicle’s form, emphasizing details, and creating dramatic effects.
- Directional Light: Represents the sun or a primary light source. Crucial for strong shadows and highlights that define the vehicle’s curves and edges.
- Spot and Point Lights: Used for interior lighting, accentuating specific features, or simulating environmental light sources (e.g., streetlights, studio lights). Spot lights are particularly effective for creating dramatic falloffs and focused illumination.
- Rect Lights: Excellent for simulating softbox studio lighting, creating broad, even illumination and beautiful reflections on vehicle surfaces.
- IES Profiles: For architectural or product visualization, IES (Illuminating Engineering Society) profiles can be applied to point and spot lights to replicate the precise photometric distribution of real-world light fixtures, adding another layer of realism.
- Volumetric Fog: Strategically used to enhance atmosphere, reveal light beams, and add depth to the scene.
Building Interactive Environments
To truly move beyond static renders, your high-fidelity car models need to reside within equally compelling and dynamic environments. These environments serve not just as backdrops but as integral parts of the lighting and reflection system.
- Modular Environment Design: Utilize modular assets and tiling textures to efficiently build realistic showrooms, street scenes, or natural landscapes.
- Quixel Megascans Integration: Leverage the vast library of Quixel Megascans for hyper-realistic environmental props, surfaces, and vegetation. These assets are already optimized for Unreal Engine 5 automotive rendering and seamlessly integrate with Nanite and Lumen.
- Reflection Captures and Planar Reflections: While Lumen handles much of this, strategic use of Reflection Capture Actors (for cubemap reflections) or Planar Reflection Actors (for perfectly accurate reflections on flat surfaces like wet ground or water) can further enhance the realism of specific areas.
- Performance Considerations: Balance environmental detail with real-time 3D optimization. Use LODs for distant objects (where Nanite might not apply), optimize material complexity, and manage draw calls to maintain smooth frame rates.
- 88cars3d.com also provides environments and scenes that are perfect for showcasing the exceptional detail of their photorealistic vehicle assets, enabling a complete automotive visualization workflow.
Achieving Cinematic Results: Camera, Post-Processing, and Interactivity
The final touches that elevate your Unreal Engine 5 automotive rendering from good to breathtaking involve cinematic camera work, professional-grade post-processing, and engaging interactivity.
Mastering the Virtual Camera
Operating a virtual camera in Unreal Engine is akin to professional photography and cinematography. Understanding camera principles is crucial for presenting your high-fidelity car models in the best light.
- Cinematic Camera Actor: Use the dedicated Cinematic Camera Actor for precise control over lens settings, focal length, aperture (for depth of field), and filmback settings. This allows you to emulate real-world camera looks.
- Depth of Field (DoF): Utilize DoF to guide the viewer’s eye, blurring backgrounds or foregrounds to emphasize the vehicle. Careful management of focal distance and aperture size is key.
- Camera Animation: Employ Sequencer for animating camera movements, creating smooth orbits, dollies, and complex fly-throughs. Use splines for organic, controlled motion.
- Composition: Apply principles of automotive photography: leading lines, rule of thirds, dramatic angles, and negative space to create visually compelling shots that highlight the vehicle’s design and form.
Post-Processing Volume for Final Touches
The Post Process Volume in UE5 is your virtual darkroom, allowing you to apply professional-grade color grading and visual effects that tie the entire scene together and enhance photorealistic vehicle assets.
- Exposure and Contrast: Fine-tune the overall brightness and dynamic range of your scene to achieve a balanced and impactful image.
- Color Grading: Adjust hue, saturation, and luminance. Use LUTs (Look-Up Tables) for stylized color grading or to emulate specific film looks.
- Bloom: Adds a soft glow around bright areas, enhancing the realism of reflections and light sources, but use sparingly to avoid over-exaggeration.
- Vignette: A subtle darkening towards the edges of the frame can draw focus to the center, common in automotive photography.
- Lens Flare and Dirt: Add subtle lens flares for direct light sources and lens dirt textures to simulate imperfections in a real camera lens, adding authenticity.
- Anti-Aliasing: Crucial for smooth edges. Temporal Super Resolution (TSR) in UE5 offers excellent anti-aliasing while also upscaling the image for performance.
Crafting Interactive Experiences
The true power of Unreal Engine 5 automotive rendering lies in its ability to create interactive experiences that go far beyond static renders. This is where the automotive visualization workflow truly shines, allowing users to engage with your high-fidelity car models dynamically.
- Blueprint Scripting for Configurators: Utilize Unreal Engine’s powerful Blueprint visual scripting system to create interactive car configurators. This allows users to:
- Change Paint Colors: Implement dynamic material instances to allow real-time selection of paint colors and finishes.
- Swap Rims and Components: Toggle visibility or swap static mesh components to change wheels, body kits, or interior trims.
- Open Doors and Operate Features: Animate doors, trunks, and hoods, or toggle headlights and interior lights with button presses.
- Explore Interior: Allow free camera movement or pre-defined interior camera viewpoints for detailed exploration.
- User Interface (UI) Design: Create intuitive UIs using Unreal Engine’s UMG (Unreal Motion Graphics) for controls and information display.
- Performance Scalability: Ensure your interactive experience runs smoothly across target hardware. Implement quality settings (resolution, visual effects) that users can adjust.
Conclusion: The Future of Automotive Visualization is Real-Time
The journey to mastering high-end automotive photorealism in Unreal Engine 5 is a multifaceted one, requiring a blend of technical prowess, artistic vision, and a deep understanding of the engine’s capabilities. From meticulously preparing photorealistic vehicle assets and leveraging the revolutionary Nanite geometry, Lumen global illumination, and hardware ray tracing, to crafting a sophisticated PBR material pipeline and orchestrating dynamic lighting and cinematic camera work, every step contributes to the ultimate goal: creating truly immersive and interactive automotive experiences.
Unreal Engine 5 has not merely optimized the automotive visualization workflow; it has redefined it. It empowers 3D artists, game developers, and automotive designers to transcend the limitations of traditional Unreal Engine 5 automotive rendering, offering unparalleled fidelity, speed, and interactivity. The ability to present high-fidelity car models in a fully dynamic, real-time environment is no longer a luxury but a strategic imperative in a rapidly evolving digital world.
Embrace this new frontier of real-time visualization. Start building your next-generation automotive project today, and remember that for the highest quality starting point, 88cars3d.com offers an extensive library of professional-grade photorealistic vehicle assets, providing the perfect foundation for your Unreal Engine 5 endeavors. The future of automotive presentation is real-time, interactive, and breathtakingly realistic – and it’s here now.
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Toyota Matrix 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
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Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
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Material: Yes
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Toyota Yaris 1999 3D Model
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Material: Yes
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Toyota Supra 2020 3D Model
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Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
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Material: Yes
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Volvo V70 2005 3D Model
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Material: Yes
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
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Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
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Material: Yes
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
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Material: Yes
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
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Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
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Material: Yes
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Volvo C70 1998 3D Model
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Material: Yes
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Mazda B-Series 3D Model
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Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
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Material: Yes
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Volvo VCC-003 3D Model
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Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Material: Yes
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Mazda Familia 3D Model
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Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Material: Yes
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
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Material: Yes
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
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McLaren MP4-12C-001 3D Model
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Material: Yes
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Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL 65 AMG 3D Model
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Material: Yes
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CL65 C215 AMG 3D Model
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Material: Yes
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Material: Yes
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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