The Studio-to-Engine Challenge: Bridging the Fidelity Gap
The sleek lines, the shimmering paint, the intricate details that define a luxury automobile – these are the hallmarks of a truly captivating design. For years, capturing this breathtaking realism in static studio renders was the pinnacle of automotive visualization. However, the demand has shifted dramatically. Today, artists and developers are challenged to bring these stunning vehicles into interactive, real-time environments, pushing the boundaries of what’s possible in game engines. The goal: achieving
photorealistic car rendering
that is not only visually identical to its offline counterpart but also performant enough for gaming, virtual production, and interactive experiences.
This pursuit often feels like a tightrope walk. How do you maintain the artistic integrity and granular detail of a high-resolution model while ensuring it runs smoothly on diverse hardware? This is precisely where
Unreal Engine 5 automotive
steps in, offering a suite of groundbreaking tools that redefine the workflow for creating
game-ready vehicle assets
. We’re no longer just talking about making a car look good; we’re talking about making it feel alive and responsive, bridging the gap between cinematic realism and interactive performance.
The Studio-to-Engine Challenge: Bridging the Fidelity Gap
Translating a meticulously crafted automotive model from a traditional offline renderer like V-Ray, Corona, or Octane into a real-time game engine presents a unique set of hurdles. Offline renderers are built for precision, often taking minutes or hours per frame to calculate complex light bounces, intricate reflections, and microscopic surface details. Game engines, on the other hand, demand milliseconds per frame, necessitating a completely different approach to asset creation and rendering.
One of the primary challenges lies in geometry complexity. High-fidelity studio models often boast millions, if not hundreds of millions, of polygons to capture every curve, seam, and interior component. Directly importing such models into a traditional game engine would instantly cripple performance, leading to abysmal frame rates and an unplayable experience. Artists typically spend countless hours manually optimizing these assets, creating multiple Levels of Detail (LODs) and baking complex normal maps to simulate high-poly detail on lower-poly meshes.
Material translation is another significant pitfall. The sophisticated layered shaders used for car paint, intricate glass, and reflective chrome in offline renderers don’t directly transfer to game engines. Replicating the nuanced interplay of metallic flakes, clear coat reflections, and underlying base colors requires a deep understanding of Physically Based Rendering (PBR) workflows and material authoring within the engine itself. Without careful attention, the rich visual qualities of the original model can easily be lost or appear flat and unrealistic.
Furthermore, lighting in real-time environments introduces its own set of complexities. Dynamic global illumination, accurate reflections, and soft shadows are computationally expensive. Achieving a realistic lighting setup that mimics real-world conditions while maintaining performance has historically been a significant bottleneck, often requiring extensive pre-baking or simplified approximations. The inherent difficulties in balancing visual fidelity with the strict performance requirements of interactive experiences have always made the journey from studio render to game engine a formidable one.
Unreal Engine 5’s Game-Changing Features for Automotive Visualization
Unreal Engine 5 has fundamentally reshaped the landscape of
automotive visualization
by introducing technologies that directly address the fidelity and performance challenges previously faced. Its suite of next-generation features allows artists to push visual boundaries without compromising on real-time interactivity, making it an indispensable tool for anyone creating
high-fidelity car models
.
Lumen: Dynamic Global Illumination Redefined
Lumen is Unreal Engine 5’s fully dynamic global illumination and reflection system. Unlike previous real-time GI solutions that often relied on pre-baked lightmaps or simplified screen-space techniques, Lumen provides truly dynamic indirect lighting with infinite bounces and accurate reflections. For automotive assets, this is a game-changer:
- Realistic Light Interaction: Car bodies are highly reflective and intricately shaped. Lumen accurately simulates how light bounces off the car’s surface and interacts with the environment, producing incredibly natural illumination and shadows. This is crucial for achieving convincing car paint effects and metallic surfaces.
- Dynamic Environments: As the car moves through an environment, or as the lighting conditions change (e.g., time of day, studio light adjustments), Lumen instantly updates the global illumination, ensuring consistent and believable lighting without any re-baking or visual popping.
- Enhanced Reflections: Beyond GI, Lumen delivers high-quality real-time reflections, essential for capturing the sheen of a car’s clear coat, chrome accents, and glass surfaces. It makes the vehicle feel truly integrated into its surroundings.
The introduction of Lumen dramatically reduces the effort required to light automotive scenes, enabling artists to achieve stunning
photorealistic car rendering
with unprecedented ease and dynamism.
Nanite: Virtualized Geometry for Unprecedented Detail
Perhaps the most revolutionary feature for
Unreal Engine 5 automotive
projects is Nanite. This virtualized geometry system allows artists to import cinematic-quality source assets with millions or even billions of polygons directly into the engine, without traditional performance limitations. For complex automotive designs, Nanite offers unparalleled advantages:
- Eliminating LODs: With Nanite, the tedious process of manually creating and managing multiple Levels of Detail (LODs) for complex meshes becomes largely obsolete. Nanite intelligently streams and processes only the necessary detail, ensuring optimal performance regardless of the camera’s distance.
- Uncompromised Detail: This means you can import high-resolution CAD data or highly detailed sculpts of car parts – down to the finest bolts, emblems, and interior stitching – and have them render efficiently in real-time. This elevates the visual fidelity of
high-fidelity car models
to new heights.
- Simplified Workflow: Artists can focus on creating the most detailed models possible in their DCC applications without worrying excessively about polygon counts. Nanite handles the optimization behind the scenes, freeing up creative time.
Together,
Lumen and Nanite automotive
integration radically transforms the pipeline, allowing artists to achieve a level of realism and performance previously unimaginable in real-time, making it easier than ever to create truly
game-ready vehicle assets
.
Optimal Workflow for High-Fidelity Automotive Assets
Mastering the creation of photorealistic automotive assets in Unreal Engine 5 requires a structured approach that emphasizes both visual quality and real-time efficiency. This workflow integrates advanced modeling techniques, sophisticated PBR material authoring, and meticulous lighting setups.
Model Preparation and Import
The foundation of any great automotive asset is a clean, well-structured 3D model. Even with Nanite, good practice dictates a thoughtful approach to source geometry.
- Source Data: Begin with high-quality source data. This might be CAD models, dense subdivision surface models, or meticulously sculpted meshes. Ensure the model is watertight and free of obvious geometry errors. If you’re looking for a head start, 88cars3d.com offers a vast selection of professionally modeled
high-fidelity car models
that are excellent starting points, saving countless hours of initial modeling.
- UV Unwrapping: While Nanite reduces the need for LODs, efficient UV unwrapping remains crucial for optimal texture streaming and consistent material application. Ensure unique UVs for areas that require specific textures and overlapping UVs for repeated elements to save texture memory.
- Clean Hierarchy: Organize your car model into logical parts (body, doors, wheels, interior, lights, etc.) with proper pivot points. This makes animation, material assignment, and future modifications much easier.
- Scale and Orientation: Export your model at real-world scale (e.g., 1 unit = 1cm in Unreal Engine) and with the correct orientation (usually Z-up or Y-up, matching your DCC tool and UE5’s import settings).
- Importing into UE5: For highly detailed meshes, import as a Static Mesh and enable Nanite. For transparent or deformable parts (like windows, tires, suspension components), it might be more efficient to keep them as traditional Static Meshes without Nanite, using proper LODs if polygon count is still high.
Crafting PBR Materials for Automotive Realism
The visual realism of a car largely hinges on its materials, especially the complex layered car paint.
PBR materials for cars
demand careful attention to detail.
- Layered Car Paint Shader: This is the most complex material. A robust car paint shader in UE5 will typically involve:
- Base Color: The underlying solid color of the paint.
- Metallic Flakes: A separate texture or procedural noise that drives the metallic properties and normal map for the flake effect, often blended with the base color.
- Clear Coat: A transparent layer with high metallic (1.0) and varying roughness values. Unreal Engine 5’s clear coat shading model is excellent for this. You’ll want to control parameters like clear coat roughness and clear coat normal (for subtle orange peel effects).
- Dirt/Grime Layers: Add subtle variations using blend layers, driven by curvature or ambient occlusion maps, to break up pristine surfaces and add realism.
- Glass Materials: Use a dedicated translucent or masked material with proper refraction, tint, and roughness for windows. Consider using a custom refraction texture for subtle imperfections.
- Tire Rubber: A dark, rough material with a strong normal map for tread detail. Add subtle variation in roughness to simulate wear.
- Chrome/Metallic Accents: High metallic (1.0) values with varying roughness based on the desired finish (polished, brushed). Use accurate HDRI reflections to make these materials truly pop.
- Interior Materials: Fabric, leather, plastic, and carbon fiber all require distinct PBR setups, utilizing appropriate textures for albedo, normal, roughness, and metallic maps.
Leverage Material Instances extensively to create variations of your base materials (e.g., different car colors) without duplicating complex shader graphs, optimizing both workflow and performance.
Mastering Lighting and Reflections
Lighting is the final touch that brings a car to life, transforming raw materials into a convincing
photorealistic car rendering
.
- HDRI Dome Light: Start with a high-dynamic-range image (HDRI) acting as a Skysphere and a Sky Light source. This provides immediate, natural global illumination and reflections, giving your car environment context and believable highlights. Choose an HDRI that matches the desired mood and location.
- Directional Light (Sun): Add a Directional Light to simulate direct sunlight. Adjust its angle, intensity, and color temperature to complement the HDRI. Ensure it casts dynamic shadows using Virtual Shadow Maps (VSMs) for crisp, detailed shading.
- Accent Lights/Fill Lights: Use Spot Lights or Rect Lights to highlight specific features of the car, add rim lighting, or mimic studio light setups. These are crucial for emphasizing design lines and creating visual interest.
- Lumen Settings: Configure Lumen for optimal quality. Experiment with Lumen Global Illumination and Reflections settings in the Post Process Volume. Ensure your car materials emit proper light if they contain emissive elements (e.g., headlights, interior screens).
- Reflection Captures: While Lumen handles real-time reflections, occasionally a well-placed Sphere Reflection Capture or Box Reflection Capture can help ground specific elements (like highly reflective interior chrome) in a static environment, especially if Lumen reflections aren’t capturing certain nuances.
- Atmospheric Effects: Add an Exponential Height Fog to create atmospheric perspective and soften distant elements. Volumetric clouds can further enhance realism and add dynamic shadow casting.
Advanced Optimization for Real-Time Performance
Achieving
photorealistic car rendering
while maintaining smooth frame rates requires continuous
real-time performance optimization
. Even with Nanite and Lumen, smart asset creation and engine configuration are vital for
game-ready vehicle assets
.
Geometry Optimization Strategies
- Nanite Usage: Leverage Nanite for all static, opaque, high-poly meshes like the car body, chassis, and complex interior panels. However, remember that Nanite does not currently support transparent, masked, or deformable meshes. These parts (glass, tires, suspension) should remain standard Static Meshes.
- Manual LODs for Non-Nanite Meshes: For transparent or masked components, create sensible LODs (Levels of Detail). Reduce polygon count for meshes further from the camera to save performance. Unreal Engine’s built-in LOD generation can assist, but manual tweaking often yields better results.
- Instancing: Use instancing for repetitive elements like wheel bolts, interior buttons, or grill patterns. Static Mesh Instances or Hierarchical Instanced Static Meshes (HISMs) are far more efficient than multiple individual Static Meshes.
- Collision Meshes: Create simplified collision meshes for complex car parts instead of using per-poly collision, which is highly expensive.
Material and Texture Optimization
- Shader Complexity: Monitor shader complexity using Unreal Engine’s visualization modes (e.g., Shader Complexity, Quad Overdraw). Complex materials with many instructions can be performance bottlenecks. Aim for efficiency in your material graphs.
- Texture Resolution and Streaming: Use appropriate texture resolutions. A 4K or 8K texture for the main car body paint is acceptable, but smaller details might only need 1K or 2K. Ensure texture streaming is enabled and configured correctly to load textures only when needed.
- Packed Textures: Combine multiple grayscale textures (e.g., roughness, metallic, ambient occlusion) into a single RGB texture to save memory and texture fetches.
- Material Instances: Always use Material Instances for variations of a master material. This prevents shader recompilation and reduces draw calls, significantly boosting performance.
Lighting and Rendering Optimization
- Lumen Settings: Adjust Lumen quality settings in the Post Process Volume. Lowering ‘Lumen Scene Quality’ or ‘Max Trace Distance’ can provide significant performance gains with minimal visual impact, especially for more distant objects.
- Virtual Shadow Maps (VSM): While VSMs offer incredibly detailed shadows, they can be costly. Experiment with ‘Shadow Map Method’ settings in your Directional Light and Project Settings. Consider using ‘Shadows’ or ‘Shadow Maps’ for less critical lights.
- Post-Processing: Be mindful of the number and intensity of post-processing effects. While bloom, depth of field, and screen space reflections enhance visuals, overuse can impact performance. Only enable what is necessary and tune settings carefully.
- Scalability Settings: Leverage Unreal Engine’s scalability settings. Design your project to scale gracefully across different hardware configurations, offering options for users to adjust quality levels.
The Post-Processing Polish: Achieving Cinematic Quality
Once the core model, materials, and lighting are established, post-processing is where you truly refine the look and feel, transforming a technically sound render into a visually stunning
automotive visualization
or cinematic masterpiece.
- Color Grading and LUTs: Use the Color Grading section in the Post Process Volume to adjust saturation, contrast, temperature, and tint. Applying Look-Up Tables (LUTs) can quickly establish a specific mood or filmic look, unifying the scene’s color palette.
- Bloom: Add a subtle bloom effect to simulate light bleeding around bright areas. This is particularly effective for car headlights, taillights, and reflections, enhancing the sense of realism and atmosphere.
- Depth of Field (DoF): For cinematic shots or close-ups, DoF is essential. It helps guide the viewer’s eye, blurring out foreground and background elements to focus attention on the car. Use ‘Cinematic’ or ‘Bokeh’ DoF for the highest quality.
- Vignette: A subtle vignette can draw attention to the center of the frame, subtly darkening the edges.
- Lens Flares: Realistic lens flares can add a dynamic element to shots with strong light sources, mimicking camera optics.
- Screen Space Global Illumination (SSGI) / Ray Traced Global Illumination: While Lumen is primary, SSGI can sometimes complement or act as a fallback. For ultimate cinematic quality in static shots or pre-rendered sequences, consider using Path Tracing in Unreal Engine 5. It provides unbiased, physically accurate renders with very high visual fidelity, ideal for promotional materials or high-end stills.
Each post-processing effect should be used judiciously, aiming to enhance realism and mood without overdoing it or detracting from the car itself.
Real-World Applications and the Future of Automotive Visualization
Mastering the workflow for
photorealistic car rendering
in Unreal Engine 5 opens up a vast array of possibilities beyond traditional gaming. The ability to create
high-fidelity car models
that perform flawlessly in real-time is transforming industries and creating new frontiers for
automotive visualization
.
- Automotive Configurators: Imagine a customer experiencing their dream car in full 3D, changing colors, rims, and interior options in real-time with photorealistic fidelity. This enhances the buying experience and empowers consumers.
- Virtual Production: Filmmakers are increasingly using Unreal Engine 5 for virtual production, seamlessly blending digital assets with live-action footage. High-fidelity car models can be integrated into LED volumes for on-set visualization or rendered into final shots, drastically reducing the need for expensive physical vehicles and sets.
- Interactive Showrooms and Marketing: Brands can create immersive virtual showrooms where customers can explore vehicles from any angle, open doors, and even “sit inside” using VR/AR. This offers a cost-effective and globally accessible alternative to physical showrooms.
- Next-Generation Gaming Experiences: Beyond traditional racing games, the fidelity offered by UE5 allows for incredibly detailed open-world environments where cars are not just vehicles but characters in themselves, with intricate interiors and damage models.
- Training and Simulation: Automotive engineers and designers can use these real-time models for advanced simulations, virtual prototyping, and driver training, offering a highly realistic and cost-effective testing ground.
The convergence of aesthetics and functionality is key. It’s not enough for a car to look good; it must also be a
game-ready vehicle asset
that can be interacted with, driven, or modified without performance hitches. This blend is what makes
Unreal Engine 5 automotive
projects so powerful and valuable across numerous sectors.
If you’re looking to accelerate your projects, consider sourcing pre-made, professionally optimized models. Websites like 88cars3d.com offer an excellent selection of premium automotive assets, allowing artists and developers to jump straight into creative work without the immense overhead of modeling every detail from scratch. These assets are often designed with performance and fidelity in mind, providing a solid foundation for your Unreal Engine 5 projects.
Conclusion
The journey from a pristine studio render to a fully interactive,
photorealistic car rendering
within a game engine is no longer a distant dream but a tangible reality, thanks to Unreal Engine 5. With its transformative features like Lumen and Nanite, artists and developers can now create
high-fidelity car models
that perform exceptionally well, revolutionizing
automotive visualization
across industries.
Mastering this workflow involves meticulous model preparation, sophisticated
PBR materials for cars
, intelligent lighting setups, and continuous
real-time performance optimization
. By understanding and applying these techniques, you can overcome the traditional barriers and unlock unprecedented levels of realism and interactivity. The future of
Unreal Engine 5 automotive
experiences is bright, offering limitless possibilities for immersive design, compelling marketing, and groundbreaking interactive applications.
Are you ready to elevate your automotive projects? Dive into Unreal Engine 5, experiment with these powerful tools, and transform your visions into stunning, interactive realities. For a head start on your next project, explore the extensive library of premium
game-ready vehicle assets
available at 88cars3d.com and bring your automotive dreams to life.
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Volkswagen Golf 3-Door 3D Model
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Material: Yes
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Volvo V70 2005 3D Model
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Material: Yes
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
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Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Volvo S60 R-Design 2024 3D Model
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Material: Yes
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
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Material: Yes
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
Texture: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Material: Yes
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
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McLaren MP4-12C-001 3D Model
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Material: Yes
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Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL 65 AMG 3D Model
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Material: Yes
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CL65 C215 AMG 3D Model
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Material: Yes
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190SL 1955 3D Model
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Material: Yes
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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