Unlock Photorealistic Automotive Paint: PBR Materials & Lighting Secrets for High-End 3D Renders
Unlock Photorealistic Automotive Paint: PBR Materials & Lighting Secrets for High-End 3D Renders
There’s an undeniable allure to a perfectly rendered car. The way light dances across its curves, the deep, reflective sheen of the paint, the intricate details that mimic reality – it’s a captivating blend of art and technical mastery. However, achieving this level of visual fidelity, especially with automotive paint, often proves to be one of the most challenging aspects of 3D rendering. Standard materials frequently fall short, resulting in flat, lifeless surfaces that betray the digital nature of the asset.
The secret to transcending these limitations lies in a powerful combination: the meticulous crafting of Physically Based Rendering (PBR) materials and the intelligent application of lighting. This isn’t merely about slapping on a color; it’s about understanding how light interacts with surfaces at a fundamental level. In this comprehensive guide, we’ll dive deep into the techniques and principles that empower artists and designers to create truly photorealistic automotive paint, elevate their rendering workflow, and achieve showroom-quality visuals that captivate any audience.
Demystifying the Complexities of Realistic Automotive Paint
At first glance, a car’s paint might seem straightforward – just a color with some shine. Yet, real-world automotive finishes are incredibly complex, composed of multiple layers, each contributing to the final appearance. These layers interact with light in sophisticated ways that basic diffuse and specular shaders simply cannot replicate.
The challenges arise because traditional rendering models often make simplifying assumptions about light interaction. They struggle to accurately represent phenomena like metallic flakes suspended in a translucent medium, the depth provided by multiple clear coats, or the subtle way light scatters and bounces within the paint layers. This often leads to renders that lack the crucial sense of depth, refraction, and authentic reflection that defines a real car’s finish.
This is precisely where Physically Based Rendering (PBR) steps in as a game-changer. PBR is a rendering paradigm that aims to simulate the physical properties of light and surfaces more accurately. Its core principles revolve around energy conservation, ensuring that no surface reflects more light than it receives, and using physically plausible values for material properties like albedo, roughness, and metallicness. Adopting a PBR car shader is the foundational step towards achieving truly photorealistic automotive paint, as it provides the framework to build up these complex layered effects with unparalleled accuracy.
Deconstructing the PBR Automotive Paint Shader: Layers of Realism
Creating a convincing PBR car shader isn’t about a single material; it’s about meticulously layering and blending various components to simulate the real-world manufacturing process of automotive paint. Each layer plays a vital role in the final visual outcome, contributing to the depth, reflection, and unique characteristics of high-end finishes.
The Base Coat: Foundation of Color and Opacity
The base coat is the primary color layer of the vehicle. In a PBR workflow, this is typically represented by the ‘Base Color’ or ‘Albedo’ map. It defines the diffuse color of the paint when viewed directly, without specular reflections. Key properties to consider include:
- Base Color/Albedo: The core color of the paint. It should be accurate and free of baked-in lighting information.
- Roughness: Defines how “matte” or “glossy” the base coat would appear if it didn’t have a clear coat. For most automotive paints, this layer is relatively smooth, but it’s important for metallic flake effects.
- Metallic/Specular: For non-metallic base coats, this would be set to 0. For metallic paints, this attribute is crucial as it dictates how much light is reflected as metallic specular.
Mastering the Metallic Flake Shader
Perhaps one of the most distinctive features of modern automotive paint is the presence of metallic or pearlescent flakes. Replicating a realistic metallic flake shader requires a specialized approach, often implemented as a separate layer or through advanced shader parameters.
- Procedural Textures or Noise: Generate small, anisotropic patterns to represent the flakes. The key is to make them irregular and varied in size and orientation.
- Normal Maps: A crucial element. These tiny normal variations are what catch the light and create the sparkling effect. Experiment with different noise patterns and strengths.
- Anisotropy: This property allows reflections to stretch along a particular direction, mimicking how elongated flakes reflect light. It’s essential for a convincing sparkle, especially for brushed metals or specific types of metallic paint.
- Flake Density and Size: Control the number and scale of the flakes. Too few, and the paint looks dull; too many, and it can look noisy or pixelated.
- Color Shift: For pearlescent paints, the flakes might shift color depending on the viewing angle. This can be achieved with fresnel-driven color blending.
The Indispensable Clear Coat Effect
The clear coat is arguably the most critical component for achieving high-end automotive realism. This transparent, highly reflective layer sits atop the base coat and metallic flakes, providing the characteristic deep gloss, protection, and crucial reflections. Creating a convincing clear coat effect involves several interconnected PBR parameters:
- Layered Material: Most 3D software allows for layered materials or specialized clear coat shaders. The clear coat material should be placed on top of the base coat and metallic flake layers.
- Reflectivity (Metallic/Specular): The clear coat should act as a dielectric material, meaning it has a specific Index of Refraction (IOR), typically around 1.4-1.5 for automotive clear coats. Its reflections should be controlled primarily by Fresnel equations.
- Roughness: A perfectly clean, new car will have extremely low roughness on its clear coat, leading to sharp, mirror-like reflections. Introduce subtle roughness maps (e.g., grunge, dust, micro-scratches) for more realism and to break up perfect reflections.
- Fresnel Reflection: This physically accurate phenomenon dictates that surfaces become more reflective at glancing angles. The clear coat should exhibit strong Fresnel, making the paint highly reflective when viewed from the side, and allowing the base color to show through more directly when viewed head-on.
- Depth and Absorption (Optional): For extremely thick or specialized clear coats, you might introduce a subtle amount of light absorption or scattering to give the impression of depth, although this is generally a minor factor for standard paint.
Subsurface Scattering (for Depth, not Direct Paint)
While direct subsurface scattering (SSS) isn’t typically applied to the primary paint color itself, understanding its conceptual role in material depth is important. For instance, SSS is crucial for materials like rubber, certain plastics, or very thick, translucent lacquers often found on internal trim. For *paint*, the “depth” is primarily achieved through the interaction of the clear coat and base coat, with light refracting and scattering through the transparent layers. However, advanced shaders might use a very subtle form of scattering within the clear coat to emulate a deeper, richer finish, particularly for non-metallic solid colors, making the paint appear less like a simple surface and more like a volume.
The Unsung Hero: Mastering Lighting for Automotive Renders
Even the most meticulously crafted PBR car shader will look flat and unconvincing without proper lighting. Lighting isn’t just about illuminating the scene; it’s about defining shape, accentuating curves, revealing material properties, and setting the mood. For automotive renders, the interaction of light with the highly reflective surfaces is paramount. Mastering environment lighting 3D is as crucial as material creation.
Leveraging HDRI Lighting 3D: Global Illumination at Your Fingertips
High Dynamic Range Image (HDRI) maps are the cornerstone of photorealistic lighting for vehicles. They capture real-world light information, including color, intensity, and direction, providing a physically accurate global illumination solution. Using HDRI lighting 3D achieves several critical effects:
- Realistic Reflections: The environment captured in the HDRI directly reflects in the car’s glossy surfaces, grounding it in a believable space. This is essential for the clear coat to truly shine.
- Accurate Ambient Light: HDRIs provide natural ambient light, filling shadows with subtle color and intensity variations that mimic real-world lighting.
- Soft Shadows and Specular Highlights: Depending on the environment, HDRIs can create soft, diffused shadows and natural specular highlights that follow the contours of the car.
- Variety: A vast library of HDRIs (studio, outdoor, industrial, etc.) allows for quick scene changes and mood experimentation.
When using HDRIs, consider rotating them to find the most flattering angle that highlights the car’s form and paint finish. Supplementing them with targeted light sources can further enhance the look.
Custom Studio Lighting: Precision and Control
While HDRIs provide excellent foundational lighting, custom studio lights offer precise control to sculpt the vehicle’s form and emphasize specific details. Common studio setups include:
- Key Light: The primary light source, typically positioned to highlight the main features of the car.
- Fill Light: Softer than the key light, used to reduce harsh shadows and bring out detail in darker areas.
- Rim Lights: Positioned behind the car, these lights create a bright outline, separating the vehicle from the background and emphasizing its silhouette.
- Softbox/Area Lights: Large, diffused light sources ideal for creating soft, even illumination and beautiful, elongated reflections on the car’s body panels.
- Linear Lights: Often used to mimic studio strips or showroom lighting, creating strong, linear reflections that follow the car’s curves.
The interplay of these lights with the clear coat is what truly brings the paint to life, showcasing its depth and reflectivity. Experiment with light temperature, intensity, and diffusion to achieve different moods and emphasize various aspects of the car’s design.
Real-Time Reflection Probes for Game Engine Optimization
For interactive applications like games or real-time configurators, rendering perfect, real-time reflections from a full HDRI can be computationally expensive. This is where real-time reflection probes (or reflection captures) become indispensable. These static or dynamic probes capture the environment from a specific point in space and project it onto nearby objects.
- Box Probes: Best for enclosed spaces like garages or showrooms. They capture the environment within a defined box volume.
- Sphere Probes: More versatile for open environments but can have limitations when objects move far from their capture point.
- Planar Reflections: Highly accurate reflections for flat surfaces like floors, but costly.
By strategically placing multiple reflection probes throughout your scene, you can approximate realistic reflections for the car’s paint within a game engine. This is a critical technique for game engine optimization, balancing visual quality with performance demands.
Crafting the Perfect Clear Coat Effect
Given its immense importance, let’s dedicate a specific focus to the clear coat effect. It’s more than just a shiny layer; it’s a complex interaction that defines the perception of quality and realism in automotive paint.
The primary characteristic of a clear coat is its strong Fresnel reflection. This means that when you look at the car head-on, you see more of the base color and less reflection. As your viewing angle becomes more oblique (looking along the side of the car), the clear coat becomes increasingly reflective, acting almost like a mirror. This angular dependency is crucial and must be accurately represented in your PBR shader.
Beyond Fresnel, the roughness of the clear coat plays a significant role. A brand-new, perfectly polished car will have an extremely low roughness value, leading to razor-sharp reflections of the environment. However, adding subtle variations through a roughness map can introduce micro-scratches, dust, or smudges, which break up perfect reflections and add a layer of realism. These imperfections are often barely visible directly but significantly impact how light reflects, making the surface feel more tangible and less “perfectly CG.”
Layering is key. Your clear coat material should sit on top of your base paint, allowing light to pass through it, interact with the base and metallic flakes, and then reflect back through the clear coat. This multi-bounce interaction is what creates the deep, almost liquid appearance of high-quality car paint. In most modern 3D software (like Blender, Maya, 3ds Max, or even game engines), you’ll find dedicated clear coat parameters within the standard PBR shader or you’ll need to set up a layered material system.
From Concept to Reality: The Automotive Rendering Workflow
Bringing a car from a raw 3D model to a stunning final render involves a systematic automotive rendering workflow. Each step builds upon the last, ensuring consistency and quality throughout the process.
1. Model Preparation
Before texturing, ensure your 3D model is clean, optimized, and has proper UV mapping. A well-modeled car with efficient topology is essential for good subdivision, clean reflections, and efficient texture application. If you’re looking for incredibly detailed, high-quality models ready for this workflow, explore the offerings at 88cars3d.com.
2. Material Creation in Substance Painter or Similar
While some artists create materials directly in their 3D package, dedicated texturing software like Substance Painter, Mari, or even Quixel Mixer offer unparalleled control. Here’s how you’d typically proceed:
- Base Layers: Start with your base paint color, applying initial roughness and metallic values.
- Metallic Flakes: Create a new layer for the metallic flakes. Use generators and procedural masks to control their distribution, size, and normal map intensity. Blend modes are crucial here.
- Clear Coat: Add a clear coat layer. Substance Painter, for example, has dedicated clear coat channels. Adjust its roughness, IOR (if applicable), and ensure it interacts correctly with the underlying layers.
- Wear and Tear: Introduce subtle grunge, dirt, dust, and micro-scratches using masks and procedural textures. These subtle details drastically enhance realism.
- Export PBR Maps: Export the necessary PBR texture maps (Base Color, Metallic, Roughness, Normal, Height, etc.) tailored for your target renderer (e.g., Specular/Glossiness workflow or Metallic/Roughness workflow).
3. Scene Setup in Your 3D Software
Import your textured model into your preferred 3D software (Blender, Maya, 3ds Max, Cinema 4D, etc.).
- Shader Assignment: Apply the exported PBR maps to your car shader. Ensure correct color space settings (e.g., sRGB for Base Color, Linear for Roughness/Metallic/Normal).
- Environment Setup: Load your chosen HDRI for primary lighting and reflections. Adjust its rotation and intensity.
- Additional Lights: Add any custom studio lights (area lights, spot lights) to sculpt the car’s form and emphasize details.
- Camera Placement: Carefully compose your shot. Consider focal length, depth of field, and camera angles that highlight the car’s design.
4. Render Settings and Post-Processing
Once your scene is set up, configure your renderer (e.g., V-Ray, Corona, Cycles, Octane, Redshift) for optimal results.
- Sampling: Adjust sample rates for reflections, global illumination, and anti-aliasing to achieve a clean image without excessive noise. Denoisers can significantly speed up this process.
- Color Management: Ensure your project’s color management settings are consistent (e.g., ACES, sRGB).
- Render Passes (AOVs): Render out useful passes like diffuse, reflection, Z-depth, and normal passes. These are invaluable for post-processing.
- Post-Processing: Take your raw render into image editing software (Photoshop, Affinity Photo, DaVinci Resolve, Nuke). Here you can perform:
- Color Grading: Adjust saturation, contrast, and color balance to enhance the mood.
- Bloom/Glow: Add subtle bloom to bright areas.
- Lens Effects: Chromatic aberration, vignetting, or lens flares (used sparingly) can add a cinematic touch.
- Sharpening: Enhance details if needed.
Optimizing for Performance: High-End Visuals in Real-Time
Achieving photorealistic automotive paint in a static render is one thing; making it perform well in a real-time environment like a game engine (Unreal Engine, Unity) presents a different set of challenges. Game engine optimization requires a balance between visual fidelity and computational efficiency.
Level of Detail (LODs) for Car Models
High-polygon car models, especially those from sites like 88cars3d.com, are fantastic for detail but can cripple performance in a game engine. Implement Level of Detail (LOD) systems, where lower-polygon versions of the car model are automatically swapped in when the car is further away from the camera. This drastically reduces poly count without noticeable visual degradation.
Shader Complexity and Instancing
While a complex layered shader is great for offline renders, real-time engines prefer simpler, more efficient shaders. Optimize your PBR car shader by baking down complex procedural effects into textures where possible. Utilize shader instancing to reduce draw calls when multiple cars use the same material, but with different color parameters.
Baked vs. Real-time Lighting
For static elements or scenes where lighting doesn’t change dynamically, baking lightmaps can provide highly realistic global illumination at a fraction of the cost of real-time GI. For the car itself, which is often dynamic, you’ll rely on real-time lighting supplemented by reflection probes.
Optimizing Textures
- Resolution: Use appropriate texture resolutions. A car’s body might warrant 4K or 8K textures, while smaller, less visible parts can use 1K or 2K.
- Compression: Utilize texture compression (e.g., BC7, DXT) to reduce memory footprint without sacrificing too much visual quality.
- Channels Packing: Combine multiple grayscale textures (like Roughness, Metallic, Ambient Occlusion) into different channels of a single RGB texture to save on texture lookups and memory.
Decals and Detail Mapping
Instead of modeling every tiny scratch or panel gap, leverage decals for logos, stickers, and subtle surface imperfections. Detail maps can also be used to add high-frequency noise or subtle texture variations on top of your main PBR textures without increasing the base texture resolution.
Reflection Capture Strategies
As mentioned earlier, reflection probes are vital. Place them strategically around your car and environment to provide accurate reflections. In dynamic environments, consider using screen-space reflections (SSR) for local reflections, combined with reflection probes for off-screen reflections, to create a convincing reflective surface without the overhead of full ray-tracing.
Conclusion: The Art and Science of Automotive Realism
Unlocking photorealistic automotive paint is a journey that blends technical understanding with artistic vision. It moves beyond simple diffuse and specular maps, embracing the physical accuracy of PBR materials to simulate the intricate layers of a real car finish. From the nuanced interplay of a metallic flake shader to the defining brilliance of a well-executed clear coat effect, every detail matters.
Equally critical is the mastery of lighting. Whether you’re harnessing the power of HDRI lighting 3D to ground your vehicle in a natural environment or meticulously crafting custom studio setups, light is the sculptor of form and the revealer of material properties. Combining these elements within a streamlined automotive rendering workflow, and optimizing for real-time performance through game engine optimization techniques, allows artists to create stunning visuals that blur the line between digital and reality.
The pursuit of automotive realism is a continuous process of learning and experimentation. Start by analyzing real-world cars, understanding how light interacts with their surfaces, and then translate that observation into your PBR shaders and lighting setups. For those seeking a strong foundation for their projects, remember that high-quality, pre-modeled cars from resources like 88cars3d.com can provide an excellent starting point, allowing you to focus your efforts on mastering these advanced material and lighting techniques. Dive in, experiment, and let your renders shine!
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Volkswagen Lupo 3D Model
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Material: Yes
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Volkswagen Passat B5 2000 3D Model
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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