Unlock Stunning Photorealism: Advanced Automotive Rendering in Unreal Engine 5
Unlock Stunning Photorealism: Advanced Automotive Rendering in Unreal Engine 5
The quest for photorealism in automotive visualization has always pushed the boundaries of technology. From static renders to interactive configurators and virtual production, the demand for breathtakingly accurate vehicle representations is constantly growing. For too long, achieving this level of fidelity meant sacrificing real-time performance or enduring excruciatingly long render times.
Enter Unreal Engine 5, a game-changer that has revolutionized how we approach high-fidelity asset visualization. With its groundbreaking core technologies, UE5 offers an unparalleled environment for creating automotive renders that are virtually indistinguishable from reality, all in real-time. This guide will delve into advanced techniques to harness UE5’s power, transforming your vehicle models into cinematic masterpieces.
Whether you’re a seasoned 3D artist, an automotive designer, or a game developer aiming for the ultimate in vehicle aesthetics, understanding these methods is crucial. Let’s explore how to leverage Unreal Engine 5 to achieve stunning photorealism, starting with its foundational innovations.
The Foundation of Realism: Lumen and Nanite
Unreal Engine 5’s leap in visual fidelity is largely attributed to two revolutionary technologies: Lumen and Nanite. Together, they redefine how lighting interacts with intricate geometry and how complex assets are handled, making them indispensable for advanced automotive rendering.
Lumen Global Illumination: Real-time Dynamic Lighting
Lumen Global Illumination is UE5’s fully dynamic global illumination and reflections system. It calculates indirect lighting and reflections on the fly, eliminating the need for pre-baked lightmaps or complicated lighting setups that were previously performance-heavy or static. For automotive rendering, Lumen is a game-changer.
- Accurate Reflections: Car paint, chrome, and glass are inherently reflective surfaces. Lumen accurately captures bounce light and reflections from the surrounding environment, creating incredibly realistic visual interactions. This ensures that the subtle nuances of your vehicle’s surfacing are perfectly illuminated, mimicking real-world physics.
- Dynamic Environments: Whether your car is in a studio, an urban street, or a sprawling natural landscape, Lumen adapts instantly. Changing the time of day, moving light sources, or even swapping out an entire environment now results in immediate and correct global illumination, significantly speeding up iteration times for your **HDRI Lighting Setup**.
- Interactivity: This real-time capability is crucial for interactive configurators or virtual production environments where lighting needs to respond instantly to user input or camera movements. The way light spills and reflects across the car’s curves truly elevates the scene’s realism.
Nanite Geometry: Unprecedented Detail Without Compromise
Nanite Geometry is a virtualized micro-polygon geometry system that allows artists to import film-quality source assets with millions or even billions of polygons directly into Unreal Engine 5. It intelligently streams and processes only the necessary detail, regardless of the camera’s distance, ensuring exceptional performance.
- Direct CAD Import: For automotive design, Nanite is transformative. You can now import high-fidelity CAD data or scanned models without significant decimation or manual **Mesh Optimization**. This preserves every sculpted curve, panel gap, and intricate vent, capturing the designer’s intent with absolute precision.
- Unlimited Detail: Imagine a vehicle model with every bolt, rivet, and dashboard texture rendered with exquisite detail, visible even in extreme close-ups. Nanite makes this possible, allowing you to showcase the craftsmanship of your automotive designs like never before.
- Performance Efficiency: Despite the immense polygon counts, Nanite maintains exceptional frame rates. It dynamically culls and processes only the visible micro-polygons, ensuring your scenes remain fluid and interactive, which is vital for **Real-time Rendering Optimization**. This eliminates the painful trade-off between visual quality and performance that previously plagued high-detail assets.
The synergy between Lumen and Nanite is what truly unlocks UE5’s potential for automotive rendering. Lumen leverages Nanite’s incredibly detailed geometry to calculate highly accurate indirect lighting and reflections, resulting in a level of visual fidelity that was once the exclusive domain of offline renderers.
Crafting Perfection: Advanced Automotive PBR Materials
While Lumen and Nanite provide the canvas and framework, it’s the meticulous crafting of **Automotive PBR Materials** that truly brings a vehicle to life. Physically Based Rendering (PBR) ensures that materials react to light in a predictable and realistic manner, mimicking real-world properties. Achieving photorealism requires a deep understanding of these material properties.
Realistic Car Paint: The Jewel of Automotive Design
Car paint is arguably the most complex and visually impactful material on a vehicle. It’s not just a single layer but a multi-layered system that reflects and refracts light in intricate ways.
- Base Coat & Clear Coat: Most modern car paints consist of a base color coat and a glossy clear coat. In UE5, this can be simulated using a layered material approach. The clear coat material should have high metallic and specular values with minimal roughness, creating sharp reflections. The base coat underneath defines the core color and texture.
- Metallic Flakes: For metallic paints, subtle glitter or metallic flakes are suspended within the base coat. Simulating this often involves a secondary normal map or a flake texture combined with anisotropic reflections. Experiment with the ‘Anisotropy’ and ‘Tangent’ inputs in your material to correctly orient the reflections of these flakes, making them sparkle as light catches them from different angles.
- Subsurface Scattering (SSS): Believe it or not, some vibrant, non-metallic paints (e.g., solid reds, yellows) benefit from a slight touch of SSS to soften their appearance and make them feel less plastic-like. This allows a tiny amount of light to penetrate the surface and scatter within before exiting, enhancing realism.
Glass and Transparent Surfaces: Capturing Light and Environment
Vehicle glass – windshields, windows, and headlights – requires careful attention to achieve convincing transparency and refraction.
- Refraction and Tint: Glass should accurately refract objects seen through it. Use a translucent material blend mode with appropriate ‘Refraction’ values. Tint can be controlled via the ‘Base Color’ and ‘Opacity’ settings. The ‘Roughness’ should be very low for clean glass, but consider adding subtle imperfections like fingerprints or dirt via a roughness map to break up perfect reflections.
- Headlight & Taillight Details: These often involve complex reflectors and lenses. Utilize normal maps for intricate patterns and multiple material layers for emissive elements. For lenses, employ strong refractive effects and consider adding small details like dust or condensation maps for ultra-realism.
Carbon Fiber and Exposed Metals: Texture and Anisotropy
High-performance cars often feature exposed carbon fiber or brushed metal components, which demand specific material properties.
- Carbon Fiber: The woven pattern is crucial. Use high-resolution normal maps to define the weave, and often an anisotropic reflection setup will enhance the material’s signature sheen, where reflections stretch along the weave direction. The ‘Roughness’ should vary slightly across the surface to prevent a perfectly smooth appearance.
- Brushed Metals: Similar to carbon fiber, brushed metal benefits immensely from anisotropic reflections. The direction of the brush strokes should align with the ‘Tangent’ input for your material, stretching specular highlights along that axis. For resources to find such high-quality material textures and models, sites like 88cars3d.com offer an excellent starting point.
Interior Materials: Textural Richness and Comfort
The vehicle interior offers a wealth of material diversity, from leather to plastics, fabrics, and polished wood.
- Leather: Requires a finely tiled normal map for its grain, subtle variations in roughness for worn areas, and often a touch of subsurface scattering for softness.
- Plastics: Vary widely in finish. Some might be matte (higher roughness), others semi-gloss (mid-roughness), and often feature subtle texture patterns that need appropriate normal maps.
- Fabrics: Like upholstery or headliners, fabrics demand high-resolution texture maps for color, normal, and roughness, often exhibiting micro-roughness that can be challenging to capture.
Always work with material instances in UE5. This allows you to create a master material for each type (e.g., “CarPaint_Master”) and then create instances for different colors or variations, significantly streamlining your workflow and enabling rapid iteration.
From CAD to UE5: An Optimized Workflow
The journey from a highly detailed CAD model to a real-time interactive scene in Unreal Engine 5 involves several critical steps. An efficient **CAD to UE5 Workflow** ensures optimal performance and visual fidelity, especially when dealing with the complex geometry inherent in automotive design.
Data Preparation and Export: Cleaning Up for Real-time
Even with Nanite’s capabilities, proper data preparation is vital to minimize issues and streamline the import process.
- Tessellation Control: While CAD software excels at precise NURBS surfaces, real-time engines use polygons. Ensure your CAD export settings provide appropriate tessellation. Modern CAD exporters often have options to control polygon density based on curvature. For high-fidelity models from resources like 88cars3d.com, much of this work is already done.
- Cleanup and Simplification: Remove unnecessary internal components, hidden geometry, or overly dense areas that won’t be visible. While Nanite handles high poly counts, a cleaner source model is always easier to manage. Ensure consistent unit scales during export.
- Origin and Orientation: Make sure the model’s origin (0,0,0) is at a logical point (e.g., center of the vehicle) and that the orientation is correct (e.g., +X forward, +Z up). This prevents headaches during placement in UE5.
Import Strategies: Datasmith and FBX
Unreal Engine offers robust tools for importing complex 3D data.
- Datasmith: This is the preferred method for importing CAD data. Datasmith provides a comprehensive workflow that preserves scene hierarchy, material assignments, and often converts CAD surface data more intelligently than generic FBX. It also handles thousands of individual meshes efficiently, which is common in automotive assemblies.
- FBX: For models that have already undergone extensive optimization in a DCC application like Maya or Blender, FBX remains a viable option. Ensure all meshes are correctly scaled, pivoted, and have appropriate smoothing groups/normals.
Mesh Optimization: Balancing Detail and Performance
Despite Nanite handling billions of polygons, traditional **Mesh Optimization** techniques still have their place, especially for performance-critical elements or when not all assets can utilize Nanite.
- Nanite-Enabled Meshes: For the primary vehicle body and major components, enable Nanite. UE5 will automatically handle LODs and streaming. Ensure your source geometry is clean and watertight to prevent rendering artifacts.
- Non-Nanite Meshes: Smaller, simpler meshes, or meshes that interact with older UE5 systems (e.g., complex physics simulations), might not benefit from Nanite. For these, implement traditional Level of Detail (LOD) groups. Create progressively simpler versions of your mesh to switch based on distance, significantly improving **Real-time Rendering Optimization**.
- UV Mapping: Crucial for texturing. Ensure all meshes have proper UVs for material application. Overlapping UVs are acceptable for non-lightmap uses (like PBR textures), but unique UVs are needed if lightmaps are ever considered (though less common with Lumen). Consider UDIMs for extremely high-resolution texture work on large surfaces like the car body.
Illuminating the Scene: HDRI and Dynamic Lighting
Lighting is the soul of any render, and for automotive visualization, it’s paramount. The interplay of light, shadow, and reflection defines the mood and highlights the vehicle’s form. Unreal Engine 5 provides powerful tools for crafting intricate and dynamic lighting environments.
HDRI Lighting Setup: Environmental Realism
High Dynamic Range Images (HDRIs) are indispensable for realistic lighting. An **HDRI Lighting Setup** provides both the environment for reflections and the primary ambient light for your scene.
- Sky Sphere and Sky Light: Import a high-resolution HDRI (4K, 8K, or even 16K) into UE5 and assign it to a Sky Light. The Sky Light captures the incoming light from the HDRI and applies it as ambient illumination and reflections across your scene. Configure the Sky Light to “Source Type: SLM Specified Cubemap” and assign your HDRI.
- Directional Light Integration: For outdoor scenes, a Directional Light should be paired with the HDRI. Match its rotation and intensity to the sun’s position and brightness within your HDRI. Lumen will ensure that the shadows cast by the Directional Light correctly blend with the global illumination provided by the Sky Light.
- Reflection Captures: While Lumen handles global reflections, static reflection captures (Sphere or Box Reflection Captures) can still be useful in specific situations or for performance-sensitive areas, though Lumen often makes them redundant for general scene reflections.
Dynamic Lighting: Shaping the Vehicle
Beyond global illumination, targeted dynamic lights are essential for accentuating specific features and adding drama.
- Spot Lights and Rect Lights: Use these to create focused highlights and shadows. For studio shots, rect lights are excellent for mimicking large softboxes, providing even, flattering illumination across panels. Spot lights can be used to emphasize badges, wheels, or interior details.
- Light Functions and IES Profiles: For advanced effects, assign ‘Light Functions’ to spot lights to project patterns (e.g., window blinds, projector patterns). ‘IES Profiles’ are crucial for realistic light fall-off and distribution from headlights and taillights, accurately replicating real-world light fixtures.
- Volumetric Fog: Adding a subtle layer of volumetric fog can enhance atmospheric depth and reveal light rays, especially in scenes with strong directional light or for creating a moody, dramatic effect.
Always consider the interplay between your lights and your **Automotive PBR Materials**. The quality of your materials will dictate how effectively your lighting setup shapes and defines the vehicle’s surfaces.
Performance and Polish: Real-time Rendering Optimization and Post-Processing
Creating stunning visuals in Unreal Engine 5 is one part of the equation; ensuring they run smoothly and look cinematic is the other. **Real-time Rendering Optimization** and thoughtful post-processing are key to delivering a polished, high-quality automotive experience.
Real-time Rendering Optimization: Smooth Performance
Even with Nanite and Lumen, complex scenes can challenge performance. Strategic optimization ensures a fluid experience.
- Scalability Settings: Unreal Engine provides a range of scalability settings for various quality levels. Test your scene across ‘Epic’, ‘High’, ‘Medium’, and ‘Low’ to identify bottlenecks. Utilize console commands (e.g., `stat fps`, `stat unit`, `r.ScreenPercentage`) to monitor performance in real-time.
- Material Complexity: While you want rich **Automotive PBR Materials**, overly complex shader graphs can impact performance. Optimize your material networks, reuse textures, and avoid unnecessary calculations. Use the ‘Shader Complexity’ view mode (Alt+8) to identify computationally expensive areas.
- Level of Detail (LODs): For non-Nanite meshes (as discussed in **Mesh Optimization**), implement effective LODs. Ensure smooth transitions between LODs to prevent popping artifacts. For static meshes, you can generate LODs automatically in UE5.
- Culling Distances: Adjust culling distances for static meshes and lights. Objects and lights beyond a certain distance from the camera can be culled from rendering, saving performance without noticeable visual loss for background elements.
- Texture Streaming: Ensure proper texture streaming settings, especially for high-resolution textures. UE5 intelligently streams textures into memory based on camera distance and screen size, but optimizing texture sizes and mipmaps can further enhance efficiency.
Post-Processing Effects: The Cinematic Touch
Post-processing is the final layer of polish, elevating a good render to a cinematic masterpiece. Applied through the Post Process Volume, these effects can dramatically alter the mood and visual style of your scene.
- Color Grading: Crucial for establishing mood and visual consistency. Adjust ‘Exposure’, ‘Contrast’, ‘Saturation’, ‘White Balance’, and ‘Shadow/Midtone/Highlight’ colors to achieve the desired look, much like a professional photographer or colorist.
- Bloom: Enhances the perception of brightness from intense light sources, like headlights or bright reflections. Use it subtly to add realism, but avoid overdoing it, which can wash out details.
- Depth of Field (DOF): Mimics the focus of a real camera lens, blurring foreground or background elements to draw attention to the vehicle. Adjust ‘Focal Distance’ and ‘F-stop’ for cinematic focus pulls.
- Vignette: A subtle darkening of the image edges, helping to frame the subject and focus the viewer’s eye.
- Lens Flares & Dirt: Adds a touch of realism to bright light sources and camera artifacts, making the render feel more like it was captured by a physical camera.
- Global Illumination and Reflection Tweaks: Within the Post Process Volume, you can also fine-tune Lumen’s intensity and quality settings, allowing for final adjustments to the global illumination and reflection characteristics without altering individual light sources.
When rendering out high-quality sequences, utilize the Movie Render Queue. It offers advanced features like temporal anti-aliasing (TAA) with higher sample counts, outputting EXR sequences, and specific settings for film-quality output that are far superior to real-time viewport captures.
Conclusion
Unreal Engine 5 represents a monumental leap forward in achieving stunning photorealism for automotive rendering. By mastering its core technologies—Lumen Global Illumination and Nanite Geometry—you can import and visualize incredibly detailed vehicle models without the traditional performance sacrifices.
Coupling these advancements with expertly crafted **Automotive PBR Materials**, an optimized **CAD to UE5 Workflow**, and a sophisticated **HDRI Lighting Setup**, allows artists and designers to create immersive, interactive experiences and cinematic visuals that were once unattainable in real-time. The journey through **Mesh Optimization** and **Real-time Rendering Optimization** ensures your projects are not only visually spectacular but also perform flawlessly, even in demanding applications like virtual production and interactive configurators.
The power of UE5, combined with a deep understanding of these advanced techniques, empowers you to push the boundaries of automotive visualization. Start your journey into unparalleled realism today. If you’re looking for a foundation of high-quality, pre-optimized 3D models to kickstart your next Unreal Engine 5 project, explore the extensive collection at 88cars3d.com – where precision meets performance.
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Volkswagen Lupo 3D Model
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Material: Yes
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Volkswagen Passat B5 2000 3D Model
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Material: Yes
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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