Beyond Reality: Mastering Photorealistic Automotive Rendering in Unreal Engine 5
Beyond Reality: Mastering Photorealistic Automotive Rendering in Unreal Engine 5
The automotive industry has always been at the forefront of technological innovation, and that extends deeply into its visualization practices. Gone are the days when static, pre-rendered images were sufficient to convey the intricate beauty and engineering prowess of a new vehicle. Today, the demand for immersive, interactive, and utterly photorealistic experiences is paramount, pushing the boundaries of what’s possible in digital artistry. This is where Unreal Engine 5 steps onto the scene, offering an unparalleled toolkit for artists and designers to create stunning `automotive visualization` that blurs the line between virtual and real.
Achieving true `Unreal Engine 5 photorealism` for vehicles, however, isn’t simply a matter of loading a model into the engine. It requires a deep understanding of UE5’s revolutionary technologies, a meticulous approach to material creation, precise lighting setups, and an optimized `real-time rendering workflow`. This guide will delve into the core principles and advanced techniques necessary to master photorealistic automotive rendering, empowering you to bring your dream cars to life with breathtaking fidelity.
The Foundation of Realism: Unreal Engine 5’s Core Technologies
Unreal Engine 5 is built upon a suite of groundbreaking technologies designed to deliver next-generation visuals without compromising performance. For automotive artists, these innovations are game-changers, enabling unprecedented detail and realism. Understanding how to leverage `Lumen global illumination`, `Nanite virtualized geometry`, and `UE5 ray tracing` is fundamental to achieving `Unreal Engine 5 photorealism`.
Lumen Global Illumination: Dynamic Light Interaction
Lumen is Unreal Engine 5’s fully dynamic global illumination and reflections system. It calculates diffuse inter-reflection with infinite bounces and specular reflections, allowing light to realistically react to the environment in real-time. For `automotive visualization`, Lumen ensures that bounced light from the car’s body affects the ground, and vice-versa, creating incredibly nuanced and physically accurate lighting conditions.
This dynamic system significantly enhances the visual depth of vehicle interiors and complex engine bays. Surfaces are illuminated by light bouncing off nearby components, providing soft, natural fills that were previously difficult or impossible to achieve in real-time. The result is a richer, more immersive visual experience that truly captures the ambiance of any scene.
Nanite Virtualized Geometry: Unleashing High-Poly Detail
Nanite is a virtualized geometry system that allows artists to import film-quality source assets composed of millions of polygons directly into Unreal Engine 5. It intelligently processes and streams only the geometry data that is actively needed, at the fidelity required for the current view. This revolutionary technology means you can use truly `high-poly car models` without worrying about polygon count limitations or performance bottlenecks.
With Nanite, intricate details like panel gaps, precise edge chamfers, and even sculpted imperfections on a car’s surface are rendered with full fidelity from any distance. This eliminates the need for manual LODs (Levels of Detail) for static meshes, streamlining the `real-time rendering workflow` and allowing artists to focus on artistic expression rather than technical constraints. The precision offered by Nanite is a cornerstone of achieving ultimate `Unreal Engine 5 photorealism`.
UE5 Ray Tracing: Hyper-Accurate Reflections and Shadows
While Lumen handles global illumination, `UE5 ray tracing` provides hyper-accurate reflections, shadows, ambient occlusion, and translucency. Ray tracing directly simulates the path of light rays, resulting in physically correct lighting interactions that are simply unmatched by traditional rasterization techniques. For highly reflective surfaces like car paint, chrome, and glass, ray tracing is indispensable.
The crisp, detailed reflections from `UE5 ray tracing` accurately mirror the surrounding environment on a vehicle’s body, providing crucial visual cues about the car’s placement and interaction with its surroundings. Ray-traced shadows offer precise contact shadows and realistic penumbras, grounding the vehicle firmly in its scene. When combined with Lumen, `UE5 ray tracing` elevates the overall visual fidelity, bringing an unparalleled level of realism to your `automotive visualization`.
Crafting Perfection: Advanced PBR Materials for Automotive Assets
The visual quality of a vehicle in Unreal Engine 5 is heavily dependent on the fidelity of its materials. Achieving `Unreal Engine 5 photorealism` requires a deep understanding and meticulous application of Physically Based Rendering (PBR) principles. `PBR materials automotive` ensure that light interacts with surfaces in a physically accurate manner, regardless of the lighting conditions.
Understanding PBR Principles for Vehicles
PBR workflows rely on a set of texture maps that define how a surface interacts with light. Key maps include Albedo (Base Color), Metallic, Roughness, Normal, and Ambient Occlusion. For automotive assets, it’s critical that these maps are created with extreme precision, accurately representing the real-world properties of car paint, glass, metal, and rubber. Every material should be designed to reflect, absorb, and refract light as it would in reality, making `PBR materials automotive` a non-negotiable aspect of the process.
Mastering Car Paint Shaders: The Jewel of Automotive Rendering
Car paint is arguably the most complex and visually striking material on a vehicle. A photorealistic car paint shader in UE5 typically involves a multi-layered approach to simulate the real-world clear coat over a base coat with metallic flakes.
* **Base Coat:** Defines the primary color and often includes fine metallic or pearl flakes. The metallic map dictates whether the base color behaves like a dielectric (paint) or a metal (flakes).
* **Clear Coat:** This is a separate, highly reflective, and transparent layer on top of the base coat. It requires its own roughness and normal maps to simulate minor imperfections and wear. The clear coat also contributes significantly to Fresnel reflections, where reflectivity increases at grazing angles.
* **Metallic Flakes:** These tiny, reflective particles embedded in the base coat are crucial for the characteristic sparkle of automotive paint. They are often simulated using intricate normal maps or custom material functions that orient small reflective elements based on the camera angle, adding depth and dynamic shimmer.
Adjusting parameters like clear coat thickness, flake density, and color shift at different viewing angles is essential. Tools like Substance Painter or custom node setups within Unreal Engine 5’s material editor are invaluable for crafting these complex `PBR materials automotive`.
Realistic Glass and Transparent Materials
Vehicle glass is not merely a transparent surface; it refracts light, reflects the environment, and can have subtle tints or imperfections. In UE5, `PBR materials automotive` for glass require careful setup:
* **Transmission:** Controls how much light passes through the material.
* **Refraction:** Accurately bends light as it passes through the glass, simulating distortion.
* **Reflection:** Glass, especially windshields, is highly reflective, contributing significantly to environmental realism. `UE5 ray tracing` is crucial here for accurate reflections.
* **Absorption/Tint:** Older or custom glass might have a slight color tint or absorption properties that can be simulated.
* **Imperfections:** Micro-scratches, dust, water droplets, or smudges, applied via normal and roughness maps, add a layer of authenticity that breaks up perfect reflections and refracts light realistically.
Detailing Metals, Plastics, and Rubbers
Every surface on a `high-poly car models` requires precise `PBR materials automotive`.
* **Metals:** From polished chrome to brushed aluminum, different metals have distinct roughness and metallic values. Chrome will have low roughness and a metallic value of 1, resulting in mirror-like reflections. Brushed aluminum will have higher roughness in one direction for its characteristic anisotropic reflection.
* **Plastics:** Vary widely in roughness and color, from matte black trim to glossy interior panels. They are dielectric materials, so their metallic value is 0.
* **Rubbers:** Tires and seals require detailed normal maps to show tread patterns and subtle surface textures, combined with appropriate roughness values to simulate their typically matte appearance.
The quality of `high-poly car models` from resources like 88cars3d.com provides an excellent starting point, as these models often come with well-structured UVs, ready for advanced `PBR materials automotive` application.
Dynamic Lighting and Environmental Setup: Utilizing HDRIs and Scene Lights for Cinematic Automotive Renders
Lighting is the soul of any `automotive visualization`. Even the most meticulously crafted `high-poly car models` and `PBR materials automotive` will fall flat without a compelling lighting setup. Unreal Engine 5 offers powerful tools to create dynamic, cinematic lighting that enhances realism and emotion.
Harnessing High Dynamic Range Images (HDRIs)
HDRIs are indispensable for realistic outdoor lighting and reflections. An HDRI acts as both a primary light source (providing indirect lighting and environmental bounce) and an environment map (providing reflections).
* **Primary Light Source:** A high-quality HDRI captures a full range of light intensities from a real-world location, which Lumen can then use to illuminate your scene with natural colors and shadows.
* **Realistic Reflections:** The HDRI projects onto the interior of a sky sphere, providing accurate and detailed reflections on all reflective surfaces of your vehicle.
* **Integration:** Rotate the HDRI to find the most flattering angle for your vehicle, considering how highlights and shadows fall across its curves. Combine it with a directional light to represent the sun for crisp, sharp shadows and enhanced specular highlights, further leveraging `UE5 ray tracing` for superior shadow quality.
Strategic Scene Lighting with Directional, Spot, and Point Lights
While HDRIs provide a natural baseline, local lights are essential for emphasis and artistic control.
* **Directional Light:** Represents the sun or moon, providing dominant, parallel light rays. Essential for strong shadows and bright highlights, working in tandem with the HDRI.
* **Spot Lights:** Excellent for highlighting specific features of the car, such as badges, wheels, or intricate body lines. They allow for focused illumination and can create dramatic contrasts.
* **Point Lights:** Used for smaller, omnidirectional light sources like interior dome lights, brake lights, or to simulate light bouncing off a specific object.
* **Volumetric Fog and Light Shafts:** Add atmosphere and depth to the scene. Volumetric fog interacts realistically with light sources, creating visible light beams (god rays) that add a cinematic touch and enhance the perception of light in the environment. `UE5 ray tracing` also significantly improves the quality of volumetric effects.
Post-Processing for Cinematic Flair
Post-processing effects are the final layer of polish that can elevate your `automotive visualization` from realistic to cinematic.
* **Color Grading:** Adjusts the overall color balance, contrast, and saturation to achieve a desired mood or match a specific aesthetic.
* **Exposure:** Corrects the overall brightness of the scene.
* **Bloom:** Adds a soft glow to bright areas, simulating the effect of intense light bleeding.
* **Depth of Field:** Blurs the background or foreground, drawing the viewer’s eye to the vehicle. This is crucial for creating professional-looking renders that mimic real-world photography.
* **Vignette:** Darkens the edges of the screen, subtly framing the subject.
Experimenting with these settings in UE5’s Post Process Volume is crucial for achieving the perfect look and feel for your `Unreal Engine 5 photorealism`.
Optimizing for Performance and Visual Fidelity: A Real-Time Workflow
One of Unreal Engine 5’s greatest strengths is its ability to deliver stunning visuals in a real-time environment. However, maintaining high visual fidelity while ensuring smooth performance requires strategic optimization within your `real-time rendering workflow`. This is particularly important for interactive `automotive visualization` or game development where frame rate is critical.
Efficient Asset Management for High-Poly Models
Even with Nanite handling millions of polygons, smart asset management remains key.
* **Leverage Nanite:** Ensure your `high-poly car models` (especially the main vehicle body and complex environment elements) are enabled for Nanite. This is the primary way to manage geometric complexity without manual LOD creation. You can find excellent, Nanite-ready `high-poly car models` on 88cars3d.com.
* **LODs for Non-Nanite Assets:** For assets that don’t support Nanite (e.g., skinned meshes, transparent objects, particle systems), manually create or generate appropriate Levels of Detail (LODs). This ensures that objects further from the camera use simpler geometry, reducing render cost.
* **Texture Optimization:** Use appropriate texture resolutions. While 4K or 8K textures might look great up close, they can be overkill for smaller details or objects viewed from a distance. Implement texture streaming and utilize DXT compression where possible.
* **Texture Atlasing:** Combine multiple smaller textures into one larger atlas to reduce draw calls and optimize rendering performance.
Profiling and Debugging Performance
Unreal Engine 5 provides robust profiling tools to identify and address performance bottlenecks.
* **Stat GPU and Stat Unit:** Use `Stat GPU` to see where your GPU time is being spent (e.g., `UE5 ray tracing`, Lumen, post-processing, base pass). `Stat Unit` provides a breakdown of CPU, GPU, and draw thread times.
* **Optimization Strategies:** If `UE5 ray tracing` is a bottleneck, consider adjusting the number of bounces, samples per pixel, or the distance at which ray tracing is active. For Lumen, optimize scene complexity, material properties, and consider the Lumen quality settings.
* **Balancing Act:** Achieving `Unreal Engine 5 photorealism` is often a balance between visual quality and performance. Understand the target platform’s capabilities and make informed decisions on where to compromise or optimize.
Baking for Efficiency vs. Real-Time Calculation
While Lumen provides dynamic global illumination, there are scenarios where baking lighting can be advantageous for performance.
* **Static Environments:** For highly static environments where lighting doesn’t change, baking lightmaps can offer superior performance and consistent lighting, as the calculations are pre-computed.
* **Dynamic Automotive Visualization:** For interactive `automotive visualization` where environments or lighting conditions change, Lumen’s real-time capabilities are essential. The trade-off is higher computational cost.
* **Hybrid Approaches:** Sometimes, a hybrid approach works best, where static environment lighting is baked, but the dynamic vehicle interacts with Lumen for real-time reflections and shadows.
The Workflow in Practice: Bringing Your Automotive Vision to Life
Translating theoretical knowledge into practical application requires a structured `real-time rendering workflow`. This section outlines the typical steps involved in creating a photorealistic automotive render in Unreal Engine 5.
Asset Acquisition and Import
The journey begins with high-quality assets.
* **Source Quality:** Starting with well-modeled, accurately scaled `high-poly car models` is paramount. Websites like 88cars3d.com offer meticulously crafted vehicle models, often optimized for production, giving you a significant head start. These models save countless hours and provide a solid foundation for `Unreal Engine 5 photorealism`.
* **Import into UE5:** Import your vehicle model, ensuring correct scale, pivot points, and material slots. It’s often beneficial to import components separately for easier manipulation and material assignment.
* **Nanite Enablement:** For static mesh components, right-click and enable Nanite to unlock its performance benefits for your `high-poly car models`.
Scene Assembly and Layout
Once the vehicle is in, build your environment.
* **Environment Models:** Place your environment assets – roads, buildings, landscapes, backdrops. Consider using pre-made environments or creating custom ones, ensuring they complement the vehicle.
* **Camera Setup:** Position cameras to achieve compelling compositions. Experiment with different focal lengths and camera angles. For cinematic shots, utilize Cine Camera Actors for realistic camera properties like depth of field and motion blur.
* **Camera Animation:** If creating an animation, set up camera movements to smoothly showcase the vehicle’s design and features.
Iteration and Refinement
The path to `Unreal Engine 5 photorealism` is iterative.
* **Lighting Pass:** Begin with a basic lighting setup (HDRI + directional light) and progressively add local lights to highlight details and create mood. Iterate on light intensity, color, and position.
* **Material Pass:** Apply and refine your `PBR materials automotive`. Focus on the car paint, glass, and metal first, then move to smaller details. Continuously adjust roughness, metallic, normal, and clear coat properties until they look physically accurate.
* **Post-Processing Pass:** Once lighting and materials are nearing completion, fine-tune post-processing effects to add the final cinematic polish. Experiment with color grading, bloom, and depth of field to achieve your desired aesthetic.
* **Performance Monitoring:** Throughout the process, regularly check performance using UE5’s profiling tools to ensure your `real-time rendering workflow` remains optimized.
Conclusion
Mastering `Unreal Engine 5 photorealism` for automotive rendering is a journey that blends technical proficiency with artistic vision. By leveraging the power of `Lumen global illumination`, `Nanite virtualized geometry`, and `UE5 ray tracing`, artists can create `automotive visualization` that transcends traditional boundaries. The meticulous crafting of `PBR materials automotive`, especially complex car paint shaders, coupled with dynamic lighting and environmental setups, brings an unparalleled level of realism to every project.
Remember, a streamlined `real-time rendering workflow` and smart optimization techniques are crucial for delivering high-quality results efficiently. The tools are more powerful than ever, enabling you to produce stunning `high-poly car models` that captivate audiences and redefine the standards of digital automotive artistry.
Ready to accelerate your automotive visualization projects? Start with high-quality assets. Explore the extensive library of meticulously crafted `high-poly car models` available at 88cars3d.com to kickstart your journey into creating breathtaking photorealistic renders in Unreal Engine 5. The future of automotive design and presentation is here – are you ready to drive it?
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
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Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
Texture: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
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Material: Yes
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Volvo VCC-003 3D Model
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Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
Texture: Yes
Material: Yes
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Mazda Familia 3D Model
Texture: Yes
Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Material: Yes
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
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McLaren MP4-12C-001 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL 65 AMG 3D Model
Texture: Yes
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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