Bridging the Gap: Importing High-Detail Automotive Assets into Unreal Engine 5
The pursuit of photorealism in real-time environments has long been the holy grail for 3D artists and automotive designers. Imagine showcasing a meticulously crafted vehicle, gleaming under dynamic lights, reflecting its environment with breathtaking accuracy, all running smoothly at interactive frame rates. This was once a distant dream, bogged down by astronomical polygon counts and static lighting.
However, Unreal Engine 5 has shattered these barriers, offering a suite of revolutionary tools that empower creators to achieve unparalleled visual fidelity without sacrificing performance. The challenge lies in expertly translating high-detail, often CAD-derived, automotive models into this powerful engine. This masterclass will guide you through the essential techniques for optimizing your high-detail 3D models, ensuring they look stunning and perform flawlessly in your Unreal Engine 5 projects, bridging the gap between artistic vision and technical reality.
Bridging the Gap: Importing High-Detail Automotive Assets into Unreal Engine 5
High-polygon automotive models, whether sourced from CAD software or meticulously sculpted for cinematic renders, present a significant hurdle for real-time applications. These models often boast millions, if not billions, of polygons, intricate hierarchies, and material assignments not directly compatible with game engines. The first critical step in our journey to photorealistic real-time performance is a robust and efficient import process.
The Power of Datasmith Workflow
Unreal Engine’s Datasmith workflow is an indispensable tool for importing complex scene data from a wide range of DCC (Digital Content Creation) and CAD applications. It streamlines the conversion process, translating geometry, materials, lights, and even metadata into a format that UE5 can readily understand and optimize. This is a crucial first step in any game asset pipeline involving intricate automotive designs.
Datasmith supports numerous file formats, including STEP, IGES, SolidWorks, Catia, V-Ray Scene, and 3ds Max. It intelligently tessellates CAD geometry, preserves scene hierarchy, and can automatically generate basic collision meshes. This not only saves immense manual effort but also maintains the integrity of your original design, making the transition from design tool to real-time engine remarkably smooth.
Preparing Models for Import
While Datasmith is powerful, preparing your source models can significantly enhance the import quality and subsequent optimization. Ensure your CAD data is clean, free from duplicate geometry, and that surface normals are consistent. Grouping components logically in your source software (e.g., body panels, interior elements, wheels) will result in a more organized scene hierarchy in Unreal Engine.
Consider the level of tessellation for your CAD surfaces before export. While Nanite can handle immense polygon counts, a sensible initial tessellation helps Datasmith process the data more efficiently. For artists seeking a head start with meticulously prepared and optimized assets, 88cars3d.com offers a vast library of high-quality, pre-optimized 3D car models perfect for direct integration into your UE5 projects.
Unleashing Performance with Nanite Optimization
The advent of Nanite in Unreal Engine 5 represents a paradigm shift in how we handle high-fidelity geometry in real-time. For automotive models, which are inherently complex and detailed, Nanite optimization is nothing short of revolutionary. It allows artists to import and render assets with virtually unlimited polygon counts, freeing them from the traditional constraints of LODs and texture baking for primary meshes.
Enabling and Configuring Nanite for Automotive Meshes
Nanite works by virtualizing geometry, intelligently streaming only the necessary detail to the screen at any given moment. To enable Nanite on your imported static meshes, simply select the mesh in the Content Browser, open its Static Mesh Editor, and check the “Enable Nanite” box in the Details panel. For automotive models, we typically apply Nanite to the main body, chassis, wheels, and intricate engine or interior components.
While Nanite handles the vast majority of geometry, there are specific considerations. Translucent materials (like glass or headlights), animated meshes (e.g., opening doors or suspension components), and meshes with complex custom collision often benefit from remaining non-Nanite. Carefully evaluate each component of your car model. The magic of Nanite means you no longer have to perform extensive mesh decimation or manual Level of Detail (LOD) generation for your core visual elements, drastically simplifying your game asset pipeline.
Nanite Best Practices for Car Models
When working with automotive assets, applying Nanite effectively means understanding its nuances. Granular application is key; enable Nanite on components that contribute most to visual detail and polygon count. Be mindful of potential overdraw with extremely thin, overlapping Nanite meshes, though this is rarely a significant issue for typical car geometry. Nanite automatically handles the LOD for the virtualized geometry, eliminating the need for artists to manually create multiple LODs for assets that support it.
The beauty of Nanite optimization is that it allows us to focus on artistic fidelity rather than polygon budgets. You can bring in a CAD model with millions of triangles for a fender and Nanite will ensure it renders efficiently. This radically changes the approach to real-time automotive rendering, enabling levels of detail previously confined to offline renderers.
Achieving Photorealism with Lumen Global Illumination
Beyond geometry, lighting is paramount for photorealism. Unreal Engine 5’s Lumen global illumination system is a dynamic, fully real-time solution that transforms how light interacts with your automotive scenes. No longer are you limited to baked lighting or expensive static lightmaps; Lumen provides instant, natural light bounces and reflections, crucial for making a car look truly grounded and realistic within its environment.
Understanding Lumen’s Core Components
Lumen operates on two fundamental principles: dynamic global illumination and high-quality reflections. Its global illumination calculates how light bounces off surfaces, illuminating darker areas with natural fill light and producing subtle color bleeding. This is vital for showing the true form and color of an automotive body, especially in areas like wheel wells or underneath the vehicle, where direct light might not reach.
Equally critical are Lumen’s real-time reflections. These provide accurate, detailed reflections on all reflective surfaces – from the glossy clear coat of car paint to the intricate chrome trim. Unlike static reflection captures, Lumen’s reflections update in real-time as the camera or environment changes, offering an unprecedented level of realism for interactive automotive experiences. The synergy between Lumen global illumination and expertly crafted materials is what brings an automotive model to life.
Optimizing Lumen for Automotive Scenes
To maximize the visual impact of Lumen, start with a well-designed lighting setup. High Dynamic Range Images (HDRIs) are excellent for providing realistic ambient light and reflections that naturally wrap around your car model. Supplement these with targeted spotlights or rectangular lights to emphasize key design features or simulate studio lighting conditions. Lumen will then dynamically propagate this light throughout your scene.
Performance optimization for Lumen involves balancing quality settings within the Project Settings (Engine > Rendering > Lumen). You can choose between Software Ray Tracing or Hardware Ray Tracing (if your GPU supports it for significantly better quality and performance). Adjusting the “Global Illumination Quality” and “Reflection Quality” can fine-tune the balance between visual fidelity and frame rate. Ensuring your scene geometry is efficiently managed through Nanite optimization allows Lumen to perform at its best, creating breathtaking visuals for your real-time automotive rendering projects.
Strategic Performance Optimization: LODs, Mesh Decimation, and Baking
While Nanite handles static, opaque geometry brilliantly, a comprehensive game asset pipeline for high-detail automotive models still requires traditional optimization techniques. These methods are crucial for non-Nanite-supported assets, for further performance gains on distant objects, or when targeting platforms that might not fully leverage Nanite’s capabilities. Mastering Level of Detail (LOD) generation, mesh decimation, and texture baking ensures overall project efficiency and visual consistency.
Intelligent Level of Detail (LOD) Generation
LODs are essential for assets that cannot use Nanite, such as translucent elements (glass, headlights), animated parts (suspension, steering wheel), or even for distant Nanite meshes where the virtualized geometry might still incur some overhead at extreme ranges. LODs involve creating multiple versions of a mesh, each with a progressively lower polygon count. Unreal Engine automatically swaps between these versions based on the camera’s distance, ensuring performance without a noticeable drop in quality.
UE5 offers both automatic and manual LOD generation. The automatic system is a great starting point, but manual tweaking allows for finer control, ensuring critical silhouettes and details are preserved at lower LODs. The goal is smooth transitions between LODs, preventing visual popping. For a complex car interior, for instance, you might have fewer LODs for the visible dashboard and more aggressive ones for hidden components.
Effective Mesh Decimation
Mesh decimation is the process of reducing the polygon count of a mesh while striving to maintain its visual fidelity. This is often done for specific components that will not benefit from Nanite or for creating the base meshes for LODs. Unreal Engine has built-in decimation tools within the Static Mesh Editor, allowing you to specify a target triangle percentage or a maximum triangle count.
When decimating, focus on areas of the mesh that contribute less to the overall silhouette or are less visible. For example, the underside of a car, engine components that are rarely seen, or intricate but tiny details can often be aggressively decimated without a significant visual impact. For exceptionally dense CAD imports, a preliminary decimation pass in your DCC software *before* Datasmith import can lead to a more manageable base mesh, especially for assets intended for the broader game asset pipeline.
Leveraging Texture Baking for Detail
Texture baking involves transferring surface detail from a high-polygon model onto textures that can be applied to a lower-polygon version. This technique is invaluable for capturing intricate normal map details, ambient occlusion, curvature, and even color information (diffuse maps) from your original high-resolution model. It’s a performance-friendly way to retain visual richness without the overhead of high geometry.
For automotive models, baking normal maps from extreme detail to a slightly lower-poly mesh can give the illusion of high poly without the cost. Ambient occlusion maps baked into your materials can add depth and realism to crevices and panel gaps. While Nanite optimization reduces the need for this on primary geometry, baking remains crucial for non-Nanite assets, character details, and ensuring consistency across different optimization strategies.
Crafting Unmatched Realism: Advanced PBR Automotive Materials
Even with perfectly optimized geometry and dynamic lighting, a car model will fall flat without compelling materials. Physically Based Rendering (PBR) materials are the backbone of modern real-time graphics, accurately simulating how light interacts with surfaces based on real-world physics. For real-time automotive rendering, this means meticulously crafting shaders for paint, glass, metals, and interiors to achieve ultimate realism in Unreal Engine 5.
Mastering Car Paint Shaders
Automotive paint is notoriously complex, characterized by multiple layers: a base coat (color, metallic flakes), a clear coat (gloss, reflection, refraction), and sometimes primer. In UE5, this can be achieved using a layered material approach or by cleverly combining material attributes. The base color, metallic, and roughness parameters are fundamental for the underlying paint.
The clear coat layer is where the magic happens. It requires a high specular value and low roughness to simulate the glossy finish. Implementing metallic flakes often involves a custom normal map or a procedural texture that adds subtle sparkling and anisotropic reflections. Varying the roughness and metallic values across the surface, perhaps through grunge maps or subtle imperfections, will prevent a “plastic” look. The accurate reflections provided by Lumen global illumination are absolutely critical for these PBR automotive materials to shine, making the car feel truly present in the scene.
Realistic Glass and Translucency
Car glass (windshields, windows, headlights) requires careful attention due to its translucent and reflective properties. In Unreal Engine, standard translucent materials can be performance-intensive, especially with Lumen. For optimal results, use accurate refraction indices, subtle absorption colors (e.g., a slight green tint for thicker glass), and ensure reflections are prominent. Clear coat reflections can also be layered on top of glass for added realism.
For headlights, consider using emissive materials for the light source itself, combined with intricate normal maps for lens patterns and accurate metallic/roughness values for chrome reflectors. Optimizing translucent materials often means finding a balance between visual quality and performance. Sometimes, a simpler opaque material with a faked refraction effect might be necessary for distant or less critical glass elements to maintain frame rate.
Interior and Component Materials
The interior of a car demands an equally meticulous approach. Leather, fabric, plastics, wood, and chrome all have distinct PBR properties. High-quality texture maps (albedo, normal, roughness, metallic) are indispensable for conveying the intricate details and varied surface qualities. For leather, subtle normal maps for stitching and fine wrinkles, along with varying roughness, will create a convincing look.
Chrome and other polished metals require high metallic values and very low roughness. Plastics can range widely in roughness and can benefit from subtle normal maps to show manufacturing textures. Always consider imperfections, smudges, and subtle wear and tear maps to push the realism further. Remember, many of the premium models available on 88cars3d.com come with pre-configured, high-quality PBR materials, ready for immediate use and further customization within UE5.
Integrating into the Real-Time Automotive Rendering Workflow
Bringing all these optimized assets and material definitions together into a cohesive, stunning real-time visualization requires a holistic approach to scene building, lighting, and post-processing. This final stage ties together all the individual optimization steps, culminating in a polished, photorealistic result that’s performant enough for any real-time automotive rendering application, from cinematic sequences to interactive configurators, and a robust game asset pipeline.
Lighting and Environment Setup
As discussed, Lumen global illumination is transformative. Start your environment by utilizing high-quality HDRI (High Dynamic Range Image) skyboxes. These provide a realistic backdrop, accurate ambient lighting, and critical reflections that wrap around your vehicle. HDRIs act as both a light source and an environment map, making them the cornerstone of realistic automotive lighting.
Supplement the HDRI with targeted artificial lights: spotlights to highlight specific design elements, rectangular lights to mimic studio softboxes, or emissive materials for internal car lights. Experiment with volumetric fog to add atmospheric depth and subtle God rays, enhancing the mood and realism of your scene. These elements, working in concert with Lumen, will bring dynamic and lifelike lighting to your model.
Camera and Post-Processing for Cinematic Renders
To truly showcase your optimized car model, cinematic camera techniques and thoughtful post-processing are essential. Use Unreal Engine’s Cinematic Camera actors to achieve realistic camera movements, depth of field, and focal lengths. Depth of field (DOF) is particularly effective for drawing attention to specific details on the car while artfully blurring the background.
Post-processing effects, accessible via a Post Process Volume, are your final polish. Color grading can dramatically alter the mood and visual style. Bloom adds a glowing effect to bright areas, enhancing highlights on paintwork. Vignette subtly darkens the edges of the frame, drawing focus. Exposure, contrast, and sharpening adjustments can further refine the image, ensuring your photorealistic real-time performance looks professional and captivating.
From Game Assets to Virtual Showrooms
The techniques discussed in this masterclass extend far beyond traditional game development. The optimized high-detail 3D models and real-time rendering capabilities of Unreal Engine 5 are invaluable for a variety of industries. Automotive manufacturers are using UE5 for virtual configurators, allowing customers to customize vehicles in real-time with stunning fidelity. Design studios leverage it for rapid design iteration and realistic visualization, significantly shortening their development cycles.
From marketing materials and interactive product showcases to advanced driver-assistance system (ADAS) simulations and immersive training environments, the game asset pipeline for high-detail automotive models has become a versatile toolset. Mastering these optimization and rendering techniques will open doors to a multitude of exciting real-time applications, all powered by the robust capabilities of Unreal Engine 5.
Conclusion
The journey to achieving photorealistic real-time performance with high-detail automotive models in Unreal Engine 5 is a blend of artistry and technical mastery. We’ve explored how the Datasmith workflow provides a robust foundation, while Nanite optimization liberates us from traditional polygon constraints, allowing for unprecedented geometric detail. Lumen global illumination then bathes our scenes in dynamic, natural light, bringing life and depth to every surface.
Furthermore, strategic techniques like Level of Detail (LOD) generation, mesh decimation, and texture baking ensure efficiency across your entire game asset pipeline, complementing Nanite for a comprehensive approach. Finally, crafting exquisite PBR automotive materials is crucial for that final layer of believable realism. By combining these powerful tools and techniques, you can transform complex automotive designs into breathtaking, interactive experiences that perform flawlessly.
The era of true photorealism in real-time is here, and Unreal Engine 5 is your canvas. Start experimenting with these methods today and elevate your automotive visualizations to the next level. For a head start on your projects, explore the vast selection of high-quality, pre-optimized 3D car models available at 88cars3d.com.
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
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Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
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Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
Texture: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
Texture: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
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Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
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Mazda B-Series 3D Model
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Material: Yes
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Mercsedes Benz Z3-006 3D Model
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Material: Yes
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Mazda RX-7 3D Model
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Material: Yes
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Material: Yes
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Mazda Familia 3D Model
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Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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