Demystifying Photorealism: The Science Behind Real-World Car Paint
There’s an undeniable allure to a perfectly rendered automobile. That gleaming surface, the way light dances across its curves, the subtle depth of the paint – it’s often the first thing that captivates a viewer. Yet, achieving that truly breathtaking, photorealistic car paint in a 3D render goes far beyond simply slapping on a glossy material. It’s a nuanced art, demanding a deep understanding of physics, advanced shading techniques, and meticulous lighting.
Many artists struggle to move past a basic, somewhat flat automotive finish, missing the intricate details that make real-world paint so captivating. This often results in renders that, while clean, lack the visual punch and authenticity found in professional automotive visualizations. The secret lies in dissecting the complex layers of real paint and meticulously recreating them within your 3D software.
At 88cars3d.com, we understand the pursuit of perfection in automotive rendering. We provide high-quality 3D models as a canvas, but the magic truly happens when you master the art of shading. In this comprehensive guide, we’ll delve into the science and techniques behind crafting hyper-realistic car paint shaders, from the subtle sparkle of metallic flakes to the captivating depth of a clear coat, ensuring your next render leaves a lasting impression.
Demystifying Photorealism: The Science Behind Real-World Car Paint
Before we dive into nodes and shaders, it’s crucial to understand what makes real car paint look the way it does. Automotive paint isn’t a single, uniform layer; it’s a meticulously engineered stack of materials, each contributing to the final appearance. Understanding this layered structure is the first step toward creating truly photorealistic car paint.
The Anatomy of Automotive Paint Layers
- Primer Coat: Applied directly to the metal or composite body, the primer ensures adhesion and provides a smooth, uniform surface for subsequent layers. It has a matte or semi-gloss finish.
- Base Coat (Color Coat): This is where the car gets its primary color. Depending on the desired effect, it can be solid, metallic, or pearlescent. Metallic paints contain tiny aluminum or mica flakes that reflect light, creating a shimmering effect.
- Clear Coat: The outermost layer, the clear coat is a transparent, highly durable, and very glossy finish. It protects the base coat from UV rays, scratches, and environmental damage. This layer is responsible for the paint’s deep reflections and wet look.
Each of these layers interacts with light differently. The base coat dictates the diffuse color, while the metallic flakes within it, if present, contribute to specific specular reflections. The clear coat, however, is the primary driver of the sharp, mirror-like reflections that define a vehicle’s shine. This layered approach is perfectly suited for modern PBR materials workflows.
Building the Foundation: Essential PBR Car Paint Components
Physical Based Rendering (PBR) workflows are designed to simulate how light interacts with surfaces in the real world. For car paint, this means carefully crafting each PBR channel to mimic the physical properties of the paint layers. This ensures your materials will react correctly under any lighting condition, a cornerstone of successful automotive rendering.
Base Color and Metallicity: The Core Identity
The Base Color channel defines the inherent color of the paint. For solid colors, this is straightforward. For metallic or pearlescent paints, the base color will often be a darker, more saturated version of the final hue, as the metallic flakes contribute to the brighter reflections. The Metallic channel in PBR is crucial: a value of 1.0 (pure metallic) means the surface has no diffuse color and reflects all light as specular, while 0.0 (dielectric) means it has diffuse color and its reflections are tinted by the base color. Car paint, being a dielectric material with metallic flakes embedded, often requires a subtle blend or careful layering.
For metallic paints, the ‘metallic’ property isn’t applied to the whole surface, but rather simulated through the interaction of the base coat and clear coat. The base coat, containing metallic flakes, will have a higher metallic response for its own reflections, which are then seen through the transparent clear coat. This complex interaction is where node-based materials truly shine, allowing for precise control.
Roughness and Microsurface Detail: Controlling Gloss and Reflection
The Roughness map dictates how spread out reflections appear. A value of 0.0 means perfectly smooth (mirror-like), while 1.0 means extremely rough (diffuse). For a hyper-realistic car paint, the clear coat layer needs very low roughness values (e.g., 0.02-0.08) to achieve that signature high-gloss shine. However, a perfectly uniform roughness can look sterile. Introducing subtle variations, perhaps with a very faint grunge or noise texture multiplied over the base roughness, can add a touch of realism, mimicking microscopic dust or imperfections.
It’s important to remember that the roughness of the clear coat is distinct from the roughness of the metallic flakes within the base coat. The flakes themselves can have their own roughness properties, contributing to the scattered, sparkling effect, while the clear coat above remains smooth and reflective.
Normal and Bump Maps: Adding Subtle Imperfections
While car paint aims for smoothness, no real-world surface is perfectly flawless. Subtle normal or bump maps can add microscopic undulations, minor orange peel texture, or manufacturing imperfections that break up perfectly uniform reflections. This enhances believability and prevents a “CG perfect” look. These maps should be extremely subtle; a little goes a very long way in achieving realistic detail without making the paint look damaged. This layer-based approach to defining material properties is fundamental to creating convincing PBR materials.
Beyond the Basics: Mastering Advanced Car Paint Shaders
To truly elevate your automotive rendering, you must go beyond simple PBR inputs and embrace more sophisticated techniques. This involves understanding and implementing the specific phenomena that make car paint unique: the depth of the clear coat, the sparkle of metallic flakes, and the directional sheen of anisotropy.
The Clear Coat Effect: Layering Perfection
The clear coat effect is arguably the most critical component for achieving that signature deep, glossy look. It’s not just another layer of shine; it’s a distinct transparent layer that sits above the base color, creating its own set of reflections and refractions. In most 3D software, this is achieved by layering two physically distinct reflection components.
Think of it as two dielectric shaders blended together:
- Base Layer: Represents the colored, potentially metallic base coat. Its reflections will be less sharp and potentially tinted by the base color.
- Clear Coat Layer: A separate, highly reflective, and transparent layer on top. This layer has extremely low roughness and a specific Index of Refraction (IOR), typically around 1.4-1.55 for clear coat materials. It produces sharp, untinted reflections that bounce off the surface before light penetrates to the base coat.
Using node-based materials, you can achieve this by mixing two PBR shaders, often using a Fresnel node to control the blend, ensuring the clear coat’s reflections are most prominent at grazing angles, just like in reality. This layering is vital for realistic ray tracing reflections.
Metallic Flake Textures: The Sparkle Beneath
Many modern car paints incorporate minute metallic or pearlescent flakes within the base coat. These flakes catch and reflect light at different angles, creating a mesmerizing sparkle and depth that changes with the viewing angle. Simulating this metallic flake texture realistically is a challenge, but incredibly rewarding.
There are several approaches to simulating flakes:
- Procedural Noise: Using fine noise textures (like Voronoi or Musgrave noise) to drive the normal or bump map of the base layer, creating tiny, randomly oriented reflective facets. This is combined with subtle color variation.
- Micro-Displacement: For extreme close-ups, you might use micro-displacement on the flakes themselves, though this can be render-intensive.
- Anisotropic Properties: The flakes contribute significantly to the anisotropic nature of the paint. The way they align and reflect light gives a directional sheen, which we’ll discuss next.
The key is to keep the flakes small and numerous, with subtle variation in their reflectivity and color. The clear coat then sits above them, refracting light before it hits the flakes, further adding to the depth.
Anisotropic Shaders: Directional Sheen
Have you ever noticed how the reflections on certain car paints seem to stretch or smear in a particular direction, especially on curved surfaces? This phenomenon is called anisotropy, and it’s a critical component for true photorealistic car paint, particularly for metallic finishes and brushed metals. Anisotropy occurs when a surface has microscopic grooves or features aligned in a specific direction, causing light to scatter unevenly.
In car paint, this effect is often a result of:
- Aligned Metallic Flakes: During the paint application process, metallic flakes can subtly align in the direction of the spray, creating a directional reflection.
- Polishing Marks: Fine polishing lines can also contribute to a subtle anisotropic effect.
Implementing an Anisotropic shader involves controlling the direction of these stretched reflections using a tangent map or a vector input. In node-based materials, you’ll typically find an ‘Anisotropy’ and ‘Anisotropic Rotation’ input on a PBR shader. By feeding a generated tangent vector (often derived from UV coordinates or the surface normal) into the rotation, you can dictate the direction of the anisotropy. This adds immense realism, especially on subtle curves, making the material truly come alive under varying light angles.
The Power of Nodes: Crafting Complex Shaders with Precision
Modern 3D software overwhelmingly favors node-based materials for their flexibility, power, and visual clarity. Instead of inputting numbers into predefined slots, you connect discrete “nodes” that perform specific functions, building up complex shaders layer by layer. This approach is absolutely essential for creating advanced car paint.
Advantages of Node-Based Material Editors
- Modularity: Each component (clear coat, flakes, base color) can be built and tweaked independently.
- Visual Feedback: You can see how each node affects the material in real-time.
- Flexibility: Easily experiment with different combinations and effects without having to restart from scratch.
- Reusability: Create complex node groups for specific effects and reuse them across different projects or materials.
For car paint, you’ll typically be blending multiple PBR shaders. For example, you might have one PBR shader for the base coat (with its metallic flakes and color) and another separate PBR shader for the clear coat (with its high reflectivity and low roughness). These are then combined using a “Mix Shader” or “Layered Material” node, often controlled by a Fresnel input to accurately simulate the real-world clear coat effect. Nodes like “Noise Texture,” “Color Ramp,” “Math,” and “Vector Math” become your building blocks for adding flake details, subtle roughness variations, and precise control over anisotropy direction.
Experimenting with different noise types and scales for your metallic flake texture, then piping that into the normal or bump map of your base layer, is a common technique. Simultaneously, managing the roughness of your clear coat with a subtle procedural map can prevent overly uniform reflections. This intricate dance of connected nodes is how you unlock true photorealistic car paint.
Illuminating Realism: Lighting for Automotive Rendering
A shader, no matter how perfect, is only as good as the light that reveals it. For automotive rendering, lighting is paramount, dictating how reflections behave, how curves are defined, and ultimately, the mood and drama of your scene. Poor lighting can make even the most advanced shader look flat and unconvincing.
HDRI Environments: The Foundation of Realistic Reflections
High Dynamic Range Images (HDRIs) are indispensable for realistic car renders. An HDRI acts as both a light source and an environment for reflections, capturing real-world lighting information across a vast dynamic range. This means your car will reflect a realistic sky, surrounding buildings, or studio elements, creating believable and complex ray tracing reflections.
- Selection: Choose HDRIs that match your desired aesthetic – a studio HDRI for clean product shots, a city street for urban realism, or a natural landscape for outdoor scenes.
- Rotation: Experiment with rotating your HDRI. Even subtle rotations can dramatically change how reflections fall across the car’s surface, enhancing its contours and highlight patterns.
- Intensity: Adjust the HDRI’s intensity to control the overall brightness and impact of reflections.
Often, HDRIs provide the primary ambient and reflected light, while additional studio lights are used to sculpt specific highlights.
Studio Lighting Setups: Control and Drama
For professional product shots or focused presentations, combining HDRIs with targeted studio lights offers unparalleled control over your automotive rendering.
- Key Light: The main light source, defining the primary highlights and shadows. Often a large softbox or area light.
- Fill Lights: Softer lights used to reduce harsh shadows and reveal more detail in shaded areas.
- Rim Lights: Positioned behind the car, these lights create a strong highlight along the edges, separating the vehicle from the background and emphasizing its silhouette.
- Negative Lights (or Reflectors): Sometimes, instead of adding light, you might use a “negative light” (a black plane or large dark card) to absorb light and create darker, sharper reflections, enhancing contrast and form.
The placement and shape of your lights are critical. Large, soft light sources create diffused, pleasing reflections, while smaller, sharper lights produce more defined, intense highlights. Think about how light would fall on a car in a professional photo studio and try to replicate that setup in your 3D scene.
Integrating with Scene Lighting: Grounding Your Vehicle
A common mistake is to light the car perfectly but neglect its integration into the scene. For true realism, your car’s lighting must be consistent with its environment. This means:
- Matching Color Temperature: If your environment has warm sunlight, your key lights should also be warm.
- Consistent Shadow Direction and Softness: Shadows cast by the car should align with the scene’s primary light source and have a similar softness.
- Reflective Interaction: The car should reflect elements from its surroundings, and conversely, cast subtle light or reflections onto the ground or nearby objects.
These details, often overlooked, are crucial for making your car feel like it belongs in the scene, rather than appearing as a disconnected object. This holistic approach is what defines high-end automotive rendering.
Troubleshooting Common Pitfalls and Refining Your Render
Even with advanced techniques, challenges can arise. Identifying and correcting common issues is key to pushing your renders from good to exceptional. Here are some frequent problems and how to address them.
Flat or Unrealistic Reflections
If your car paint lacks depth or its reflections appear uniformly blurry or too sharp, several factors could be at play:
- Incorrect Roughness: Your clear coat might have too high or too low a roughness value. Most clear coats are extremely smooth (0.02-0.08 range), yielding sharp reflections. If they’re too high, reflections will be blurry; if too low, it might look artificially perfect.
- Missing Clear Coat Effect: A single PBR shader often can’t fully capture the clear coat. Ensure you’re using a layered approach as discussed in the “Clear Coat Effect” section.
- Poor HDRI or Lighting: Insufficient or poorly chosen HDRIs can lead to boring reflections. Use high-quality HDRIs with good contrast and detailed environments. Add studio lights to sculpt specific highlights if needed.
- Insufficient Ray Tracing Samples: For clear, noise-free ray tracing reflections, ensure your renderer’s samples are high enough, especially for glossy surfaces.
Overly Uniform Metallic Shimmer
If your metallic paint looks too uniform, like glitter, instead of a subtle, shifting sparkle, consider these adjustments:
- Metallic Flake Texture Variation: Your procedural noise or texture for the flakes might be too uniform. Introduce more variation in flake size, orientation, and reflectivity.
- Anisotropy Control: The directional quality of the Anisotropic shader is critical for metallic paints. Ensure your anisotropy direction is correctly aligned with how flakes would naturally orient on curved surfaces. Experiment with different tangent inputs.
- Flake Scale: Ensure the flakes are microscopically small. If they’re too large, they’ll look like individual pieces of glitter rather than a cohesive paint layer.
- Clear Coat Influence: Remember the clear coat refracts light before it hits the flakes. This diffusion should be subtle; if the clear coat is too rough, it will dull the flake sparkle.
Disconnected from the Environment
A car that looks “pasted on” rather than truly integrated into the scene is a common issue:
- Lighting Mismatch: Ensure the primary light sources in your scene (HDRI, sun, area lights) are consistent with the color temperature, intensity, and direction of the scene’s ambient light.
- Shadows: Check that your car is casting realistic shadows that match the scene’s lighting. Shadows should have appropriate softness and density.
- Ground Reflections: The car’s paint should subtly reflect elements of the ground or nearby objects. Conversely, the car itself should cast subtle reflections onto the ground plane.
- Ambient Occlusion (AO): A subtle AO pass can help ground the car by adding contact shadows where the tires meet the ground.
Long Render Times
Highly complex shaders with advanced ray tracing reflections and intricate geometries can lead to extensive render times:
- Optimize Geometry: Use efficient topology. Avoid unnecessary subdivisions or overly dense meshes if not required for extreme close-ups. For high-quality base models, resources like 88cars3d.com provide optimized meshes ready for production.
- Material Complexity: While detail is key, optimize your node networks. Remove unused nodes, and consider baking certain procedural textures if they are static and not subject to animation.
- Ray Tracing Settings: Adjust your ray tracing bounces. While more bounces mean more accurate global illumination and reflections, diminishing returns exist. Find a balance between quality and speed.
- Denoising: Utilize your renderer’s denoising capabilities. This allows you to render with fewer samples and clean up the noise in post-production, significantly reducing render times without sacrificing quality.
Conclusion
Crafting truly photorealistic car paint is a journey into the intricate world of material physics, layering, and precise lighting. It demands attention to detail, from understanding the subtle interplay of base coats and clear coats to mastering the directional sparkle of an Anisotropic shader and the mesmerizing depth of a metallic flake texture.
By leveraging the power of PBR materials and node-based materials, you gain the control necessary to recreate these complex phenomena. Pair these advanced shaders with thoughtful lighting, utilizing HDRIs and targeted studio setups to enhance ray tracing reflections, and you’ll transform your automotive rendering from ordinary to extraordinary.
The pursuit of realism is an ongoing one, but with these techniques, you’re well-equipped to create stunning 3D renders that truly capture the essence of a beautifully finished automobile. Now, put these insights into practice! Head over to 88cars3d.com to explore our extensive collection of high-quality 3D car models, providing the perfect canvas for your next masterpiece. Start rendering truly captivating vehicles today!
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Matrix 2005 3D Model
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Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
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Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
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Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
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Volvo V70 2005 3D Model
Texture: Yes
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
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Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
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Mazda B-Series 3D Model
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Material: Yes
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Mercsedes Benz Z3-006 3D Model
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Material: Yes
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Mazda RX-7 3D Model
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Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Material: Yes
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Mazda Familia 3D Model
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GAS 21 3D Model
Texture: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
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Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
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Mercedes-Benz SL 65 AMG 3D Model
Texture: Yes
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