The Challenge of Photorealistic Car Paint in Real-Time Environments
The sleek, reflective surface of a high-performance car isn’t just a visual treat; it’s a symphony of light, depth, and complex material interactions. For 3D artists and game developers, replicating this iconic look in real-time engines like Unreal Engine 5 presents one of the most demanding challenges. Achieving true cinematic car paint isn’t about slapping on a simple PBR material; it requires a deep understanding of light physics, layered shaders, and meticulous optimization.
In the quest for high-fidelity automotive assets, the car paint material stands as a critical bottleneck. The interplay of metallic flakes, a pristine clear coat, and the underlying body color creates a visual complexity that often pushes real-time rendering capabilities to their limits. This article will guide you through mastering cinematic car paint in Unreal Engine 5, delving into the technical intricacies, material setup, and optimization strategies necessary to make your vehicles shine with unparalleled realism. We’ll explore how to build a robust Unreal Engine 5 car material that captures every nuance, from the subtle glint of metallic particles to the deep, reflective sheen of the clear coat.
The Challenge of Photorealistic Car Paint in Real-Time Environments
Why is car paint such a formidable adversary for real-time renderers? The answer lies in its multi-layered, highly reflective, and anisotropic nature. Unlike a diffuse wall or a rough metal object, car paint isn’t a single surface but rather a stack of distinct optical layers, each contributing to the final appearance. Emulating this complexity accurately, especially under dynamic lighting, demands sophisticated shader techniques that go beyond standard Physically Based Rendering (PBR) workflows.
At its core, automotive paint typically consists of:
- Base Coat: This is where the primary color and often metallic or pearlescent particles reside. The metallic flakes are microscopic, highly reflective particles oriented somewhat randomly, causing light to scatter in fascinating ways.
- Flake Layer: A distinct sub-layer of metallic or mica flakes suspended within a binder, responsible for the characteristic sparkle and color shift seen at different viewing angles.
- Clear Coat: A transparent, highly reflective, and incredibly smooth layer on top, protecting the underlying paint and providing that deep, glossy finish. This layer exhibits strong Fresnel effects, meaning its reflectivity changes dramatically with the viewing angle.
Traditional PBR setups, while excellent for many materials, often struggle to capture the granular detail of the flake layer and the complex double-specular nature of the clear coat simultaneously while maintaining performance. Achieving truly cinematic quality means addressing these layers individually within a single, optimized shader. This quest for PBR car paint advanced techniques is what differentiates a good car render from an exceptional one, especially for real-time vehicle rendering where every millisecond counts.
Deconstructing Advanced Car Paint Shaders: The Layered Approach
To truly master car paint in Unreal Engine 5, we must adopt a layered material philosophy. This approach allows us to control the distinct optical properties of each paint component, combining them synergistically to produce a cohesive and realistic final look. Unreal Engine’s Clear Coat shading model provides an excellent starting point, but we’ll push its capabilities further.
Base Color and Underlying Metallic Properties
The foundation of any car paint is its base color. This is the hue that defines the vehicle’s primary aesthetic. For metallic paints, this “base color” isn’t just a flat color; it’s intricately mixed with metallic flakes. In Unreal Engine, this translates to the ‘Base Color’ input and the ‘Metallic’ input. A higher metallic value tells the engine to treat the material more like a metal, reflecting light rather than absorbing and diffusing it. Even under a clear coat, the metallic properties of the base layer significantly influence how light interacts with the paint at deeper levels. Parameters for hue, saturation, and brightness allow for extensive customization, creating vibrant or subdued aesthetics as required by the design.
The Elusive Flake Layer Shader UE5
The metallic flake layer is arguably the most challenging and critical component to get right for a convincing Unreal Engine 5 car material. These microscopic particles scatter light, creating a shimmering effect that changes with the angle of incidence and observation. Simply relying on a high metallic value for the base coat isn’t enough; we need to simulate the discrete, light-reflecting points.
One common and effective technique involves using a noise texture (like a Voronoi or Perlin noise) to create a pattern of ‘flakes’. This texture can then be used to drive subtle normal map perturbations or even to modulate a secondary specular highlight. The key is to make these flakes appear individually, yet collectively contribute to a larger metallic sheen. We might blend this flake effect based on a Fresnel term, making the flakes more apparent at glancing angles, mimicking how light reflects off the edges of real-world flakes. The scale, density, and strength of these flakes are crucial parameters to expose in your master material, allowing for a vast range of paint finishes, from fine metallic to coarse glitter.
Crafting the Clear Coat Realism Automotive
The clear coat is the crowning glory of automotive paint, providing its characteristic depth and mirror-like reflections. Unreal Engine 5’s dedicated Clear Coat shading model is indispensable here. This model simulates an additional reflective layer on top of your base material, complete with its own roughness and normal map inputs.
Achieving convincing clear coat realism automotive involves several considerations:
- Roughness Variation: While often perceived as perfectly smooth, a real clear coat has microscopic imperfections. A subtle roughness map or a parameter to control global clear coat roughness is vital. This prevents a “plastic” look and adds believability.
- Fresnel Effect: The clear coat’s reflectivity should increase dramatically at glancing angles. The Clear Coat shading model handles this inherently, but understanding its impact on the overall look is key.
- Specular Tint: Occasionally, a very slight tint can be applied to the clear coat’s specular reflections to mimic specific lacquers or to enhance environmental reflections.
- Double Clear Coat: For ultra-high fidelity, some complex materials use a “double clear coat” effect, where a second, extremely thin reflective layer is simulated, adding another dimension of depth. While computationally expensive, it can be faked with advanced shader techniques for truly cinematic shots.
Subsurface Scattering and Edge Blending Considerations
While not a primary component for most car paints, subtle subsurface scattering (SSS) can play a minor role, especially in very thin paint layers or for certain translucent-like pearlescent finishes. For general metallic paints, however, SSS is usually negligible. More important for realism are considerations like edge wear and dirt accumulation, which involve blending different materials based on curvature or grunge masks. These elements break up the perfect surface, adding history and authenticity to your high-fidelity automotive assets.
Step-by-Step UE5 Material Setup & Parameters for Cinematic Car Paint
Now, let’s translate these theoretical concepts into a practical, buildable master material within Unreal Engine 5. The goal is to create a robust, optimized, and highly customizable material that can be instanced for various paint finishes.
Setting Up Your Master Material
- Create a New Material: In the Content Browser, right-click, select Material, and give it a descriptive name (e.g., `M_CarPaint_Master`).
- Material Domain & Shading Model: Open the material. In the Details panel, set:
- Material Domain:
Surface - Blend Mode:
Opaque(orMaskedif you plan to incorporate decals with opacity) - Shading Model:
Clear Coat. This is crucial as it activates the dedicated Clear Coat inputs.
- Material Domain:
- Initial Parameters: Start by converting common inputs to parameters. Right-click on an input pin (e.g., Base Color) and select “Convert to Parameter.” Name them intuitively (e.g., `PaintColor`, `MetallicStrength`, `RoughnessBase`).
Implementing the Base Color & Metallic Core
Connect your `PaintColor` (Vector Parameter) to the Base Color input. For metallic control, use a `MetallicStrength` (Scalar Parameter) connected to the Metallic input. For the base roughness, a `RoughnessBase` (Scalar Parameter) connected to the Roughness input will provide foundational control. This represents the underlying paint layer before the clear coat is applied. For advanced users, consider using texture maps for base color and roughness for specific automotive designs found on sites like 88cars3d.com, offering pre-made high quality models ready for material application.
Crafting the Flake Layer Shader UE5
This is where the magic happens. The flake layer is a blend of texture work and clever normal manipulation. For the flake layer shader UE5 implementation:
- Flake Normal Map: Use a `Texture Sample` node with a detailed noise texture (e.g., a fine Voronoi or speckle map) plugged into a `Normal Map` input. You’ll likely need to create this texture or find a suitable one. Ensure it tiles well.
- Flake Intensity & Color: Multiply this normal map by a `FlakeStrength` (Scalar Parameter) to control its impact. You can also introduce a `FlakeColor` (Vector Parameter) that subtly tints the reflections from the flakes.
- Blending with Base Normal: Use a `BlendAngleCorrectedNormals` node to combine your flake normal map with the base normal map (if any) of your car mesh. The output goes to the material’s
Normalinput. - Flake Sparkle: For extra sparkle, you can take a highly tiled noise texture, pass it through a `Power` node with a high exponent (e.g., 50-100) to create sharp highlights, and then multiply this by a small value before adding it to your
Roughnessor even slightly to theEmissive Colorfor a “glitter” effect at certain angles. This is crucial for making the Unreal Engine 5 car material truly pop. - Flake Fresnel Blend: Use a `Fresnel` node to control the visibility of the flakes. At glancing angles, you might want the clear coat reflections to dominate, while at more direct angles, the flakes become more visible. Masking the flake normal contribution based on Fresnel can achieve this subtle blending.
Achieving Realistic Clear Coat Realism Automotive
With the clear coat shading model active, you have dedicated inputs for the top layer:
- Clear Coat Input: Set a `ClearCoatStrength` (Scalar Parameter) to 1 for full effect.
- Clear Coat Roughness: Use a `ClearCoatRoughness` (Scalar Parameter) node. Typically, this will be a very low value (e.g., 0.01 – 0.05) to simulate the smooth, glossy surface. You can also use a texture map here for subtle imperfections or smudges.
- Clear Coat Normal: Optionally, you can add a separate normal map for the clear coat layer, useful for tiny scratches or finger smudges that only affect the topmost layer. Use another `BlendAngleCorrectedNormals` if blending with base normals.
This layered structure, particularly the meticulous attention to the flake layer shader UE5, is what elevates a basic material into a truly cinematic one, essential for real-time vehicle rendering in high-end automotive visualizations.
Exposure and Post-Processing Considerations
The final look of your car paint is heavily influenced by the scene’s lighting and post-processing. Ensure your environment uses accurate HDRIs for realistic reflections and global illumination. Adjust the exposure settings in your post-process volume to prevent blown-out highlights on the clear coat. Chromatic aberration, subtle depth of field, and bloom can further enhance the cinematic quality of your high-fidelity automotive assets.
Performance Optimization for High-Fidelity Automotive Assets
Creating beautiful car paint is only half the battle; ensuring it runs smoothly in a real-time environment is equally critical. For game-ready car models and cinematic sequences, balancing visual fidelity with performance is an ongoing challenge. Unreal Engine 5 offers powerful tools to aid in this.
Leveraging Nanite and LODs
Nanite: Unreal Engine 5’s virtualized micro-polygon geometry system is a game-changer for high-fidelity assets. It allows you to import incredibly detailed meshes (millions of polygons) without worrying about performance bottlenecks. For vehicle models, this means retaining all the sculpted details, sharp edges, and smooth curves, which are vital for realistic reflections on car paint. Nanite intelligently streams and renders only the necessary detail, drastically improving frame rates. For the ultimate quality, consider sourcing models from marketplaces like 88cars3d.com, which often feature Nanite-ready, high-resolution geometry.
LODs (Levels of Detail): While Nanite handles the primary mesh, traditional LODs are still useful for non-Nanite components (e.g., interior, moving parts) or specific scenarios where Nanite overhead might be unnecessary for very distant objects. Properly set up LODs ensure that the engine uses simpler versions of your mesh when the car is far from the camera, further optimizing performance without noticeable visual degradation.
Lumen Reflections Optimization
Lumen, UE5’s revolutionary global illumination and reflection system, plays a massive role in how your car paint appears. Its real-time, dynamic nature allows for incredibly realistic bounces and reflections, but it can be demanding. For Lumen reflections optimization:
- Reflections Quality: In your Post Process Volume, under the ‘Rendering Features’ -> ‘Global Illumination’ and ‘Reflections’ sections, you can adjust the quality settings for Lumen. Lowering these can provide performance gains at the cost of some visual fidelity.
- Screen Space Reflections (SSR): Enable SSR as a fallback or a complement to Lumen. SSR is highly efficient for reflections of objects visible on screen and can significantly boost the perceived quality of your car paint’s reflections for a relatively low cost.
- Ray Tracing Overrides: If you are targeting higher-end hardware, utilizing hardware-accelerated ray tracing for reflections can offer unparalleled accuracy for highly reflective surfaces like car paint. Control its sample count and denoiser settings to find the sweet spot between quality and performance.
Texture Management and Compression
High-resolution textures are essential for detail, but they can quickly consume VRAM. Optimize your textures:
- Resolution: Use appropriate resolutions for each texture. A large normal map for the car body might be 4K or 8K, but a flake detail map might only need 1K or 2K.
- Compression: Utilize Unreal Engine’s texture compression settings (e.g., BC7 for normal maps and high-quality color, BC5 for separate R/G channels of normal maps, or BC4 for grayscale maps like roughness).
- Texture Streaming: Ensure texture streaming is enabled. This allows the engine to load higher-resolution textures only when they are needed (e.g., when the camera is close to the vehicle), saving VRAM.
- Packed Textures: Combine multiple grayscale maps (roughness, metallic, ambient occlusion) into the RGB channels of a single texture to reduce sampling calls and memory overhead.
Material Instance Management
Always create material instances from your master car paint material. This allows you to create countless variations of your car paint (different colors, flake sizes, roughness levels) without recompiling the shader or increasing draw calls. Each material instance simply references the master, making it an incredibly efficient workflow for developing a range of game-ready car models.
Integrating and Showcasing Your Automotive Assets
Once your cinematic car paint material is perfected, the next step is to integrate it with your automotive models and showcase them in the best light. The environment plays a crucial role in how reflections interact with your material.
Utilize high-dynamic-range image (HDRI) lighting for natural, realistic reflections. Combine this with directional lights to simulate the sun and spot lights for targeted highlights. Experiment with different camera angles, depths of field, and post-processing profiles to achieve the desired mood and visual impact. A strong presentation not only highlights the fidelity of your Unreal Engine 5 car material but also elevates the entire scene.
For artists looking to skip the modeling phase and jump straight into material development and rendering, 88cars3d.com offers a vast library of high-quality, pre-made car models that are perfect for experimenting with advanced materials and rendering techniques. These models are often optimized and ready for immediate use in Unreal Engine 5, allowing you to focus on mastering the nuances of car paint and scene lighting.
Conclusion
Mastering cinematic car paint in Unreal Engine 5 is a journey that demands both technical prowess and an artistic eye. By deconstructing the complex layered nature of automotive finishes, meticulously building a robust material shader, and employing smart optimization strategies, you can transform your real-time vehicle rendering from good to breathtaking. The intricate dance of metallic flakes, the pristine depth of the clear coat, and the nuanced interplay of light and reflection all contribute to a truly immersive experience.
Embrace the challenge of building sophisticated PBR car paint advanced shaders. Experiment with different noise textures for your flake layer shader UE5, fine-tune the roughness values for paramount clear coat realism automotive, and always be mindful of Lumen reflections optimization and overall performance for your game-ready car models. The payoff is a stunning visual fidelity that will make your high-fidelity automotive assets stand out.
Don’t be afraid to iterate and refine. The path to perfection is often paved with small adjustments and continuous experimentation. If you’re eager to apply these techniques to top-tier models, visit 88cars3d.com for a selection of expertly crafted 3D vehicles, ready to be adorned with your cinematic car paint creations. Start rendering those dream machines today!
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Toyota Matrix 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
Texture: Yes
Material: Yes
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Mazda Familia 3D Model
Texture: Yes
Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Material: Yes
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
Texture: Yes
Material: Yes
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
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McLaren MP4-12C-001 3D Model
Texture: Yes
Material: Yes
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