The Core Pillars of Unreal Engine 5 for Automotive Excellence
The quest for visual perfection in automotive rendering has always pushed the boundaries of technology. From meticulously hand-crafted clay models to the intricate polygons of modern 3D software, the goal remains the same: to create imagery so stunning, so real, it blurs the line between digital and reality. In today’s fast-paced creative landscape, the demand for **photorealistic car models UE5** isn’t just about static images; it’s about dynamic, interactive experiences that capture every nuance of high-end design.
Unreal Engine 5 (UE5) has emerged as a game-changer, offering a suite of powerful tools that empower artists, designers, and developers to achieve unprecedented levels of visual fidelity in **Unreal Engine 5 automotive rendering**. Gone are the days when real-time meant significant compromises in quality. With UE5, the dream of cinematic quality, high-end automotive models rendered in real-time is not just attainable – it’s the new standard. This comprehensive guide will take you deep into the techniques and technologies within Unreal Engine 5 that unlock true cinematic photorealism for your automotive projects.
The Core Pillars of Unreal Engine 5 for Automotive Excellence
At the heart of UE5’s visual prowess lies its revolutionary architecture, designed to handle immense detail and complex lighting scenarios with unparalleled efficiency. For **high-end automotive models**, these core features are not just nice-to-haves; they are essential.
Lumen Global Illumination: Lighting the Way
Lumen global illumination is arguably one of the most transformative features in Unreal Engine 5. It’s a fully dynamic global illumination and reflections system that ensures indirect lighting bounces and reflects accurately, even with real-time changes to the scene or lighting. For automotive renders, this means every surface, every curve, and every subtle detail on your vehicle model will interact with light precisely as it would in the real world.
- Dynamic Realism: Lumen eliminates the need for baking lightmaps, allowing you to move lights, change time of day, or open car doors, and see instant, accurate lighting updates. This is crucial for interactive configurators or dynamic cinematic sequences.
- Accurate Reflections: Beyond simple screen-space reflections, Lumen provides robust global reflections, ensuring the car’s exquisite paint job reflects its environment and other nearby objects with incredible fidelity. This is a game-changer for glossy surfaces and chrome accents.
- Setup Tips: To leverage Lumen effectively, ensure your scene scales are correct. Experiment with Lumen’s quality settings in the Post Process Volume (e.g., Final Gather Quality, Samples Per Pixel) to balance visual quality with performance for your specific **automotive visualization workflow**.
Nanite Virtualized Geometry: Detail Without Compromise
Dealing with highly detailed CAD data or complex subdivision surfaces has always been a bottleneck for real-time engines. Enter Nanite. This virtualized geometry system allows you to import and render film-quality source assets composed of millions or even billions of polygons without manual optimization. For automotive models, this means no more agonizing over poly counts.
- Unprecedented Detail: Import your highest-fidelity CAD data or scanned models directly. Nanite intelligently streams and processes only the necessary detail, ensuring your **photorealistic car models UE5** retain every rivet, stitch, and panel gap, even up close.
- Performance Efficiency: While rendering massive amounts of geometry, Nanite maintains incredible performance. It does this by automatically simplifying geometry in the background based on screen space, effectively providing **Nanite asset optimization** for complex car geometries without manual intervention.
- Workflow Benefits: Artists can focus on creating detail without worrying about the technical limitations of real-time rendering, significantly streamlining the **Unreal Engine 5 automotive rendering** process.
Path Tracer: The Gold Standard for Reference Renders
While Lumen and Nanite power incredible real-time visuals, sometimes you need the absolute pinnacle of visual accuracy for ground truth comparisons or final, uncompromised stills. UE5’s integrated Path Tracer provides a physically accurate, unbiased renderer directly within the engine.
- Reference Quality: Use the Path Tracer to generate benchmark renders that can be compared against real-world photography or traditional offline renders, ensuring your real-time setups are as accurate as possible.
- Cinematic Stills: For production-ready stills where render time isn’t the primary constraint, the Path Tracer delivers breathtaking results with perfect global illumination, reflections, refractions, and physically correct depth of field.
- Seamless Integration: Switch between real-time rendering and Path Tracing with a simple toggle, making it an invaluable tool for quality assurance and final output within your **automotive visualization workflow**.
Crafting Real-World Materials: The PBR Material Pipeline
Even with advanced lighting and geometry, the soul of a photorealistic automotive render lies in its materials. Unreal Engine 5’s physically based rendering (PBR) pipeline is designed to accurately simulate how light interacts with real-world surfaces. Mastering this is crucial for replicating the nuanced finishes of a luxury vehicle.
Understanding PBR Fundamentals for Automotive Surfaces
PBR relies on realistic material properties rather than subjective values. The Metallic-Roughness workflow is standard in UE5:
- Base Color: The inherent color of the material, excluding any highlights or shadows.
- Metallic: A binary value (0 or 1) indicating whether a material is a dielectric (non-metal) or a conductor (metal). Car paints have metallic flakes but are fundamentally dielectric.
- Roughness: Controls the microscopic surface irregularities. Lower values mean smoother, shinier surfaces (like polished chrome or clear coat); higher values mean rougher, more diffuse surfaces (like matte plastics or tires).
- Normal Map: Adds surface detail and texture without increasing polygon count, essential for subtle imperfections or fine details like tire tread.
- Ambient Occlusion: Simulates contact shadows where surfaces are close together, adding depth and realism.
Advanced Car Paint Shaders: Layers of Realism
Car paint is one of the most complex materials to reproduce digitally due to its layered structure and optical effects. A basic PBR setup won’t suffice for true **photorealistic car models UE5**.
- Base Coat with Metallic Flakes: Create a material function or custom node to simulate metallic flakes embedded within the base color. This involves a subtle normal map variation or a custom fresnel effect that reveals flakes at glancing angles.
- Clear Coat Layer: UE5’s native Clear Coat shading model is invaluable. This adds a separate specular lobe on top of your base material, mimicking the glossy protective layer of real car paint. Adjust its roughness and normal map for realistic orange peel or perfectly smooth finishes.
- Pearlescent/Flip-Flop Effects: For paints that shift color, combine multiple normal maps or use advanced fresnel setups driven by camera angle to blend between different hues. This requires a deeper dive into custom shader graphs.
- Dirt and Wear: For added realism, consider layered materials that allow you to blend in procedural dirt, dust, or subtle scratches, especially for vehicle renders that tell a story.
Glass, Chrome, and Carbon Fiber: Specialized Materials
Beyond paint, other materials demand specific attention in your **PBR material pipeline**.
- Glass: Requires accurate refraction (using a Refraction node), subtle tinting via Base Color, and careful control over roughness for reflections. Ensure your glass material correctly accounts for thickness for accurate distortion.
- Chrome/Polished Metals: Set Metallic to 1, and keep Roughness very low for a mirror-like finish. Use normal maps for subtle surface imperfections or brushed effects. Anisotropy is key for brushed aluminum or certain wheel finishes, simulating directional reflections.
- Carbon Fiber: A complex layered material. Typically involves a base layer with a distinctive woven normal map, followed by a clear coat layer for gloss and depth. The normal map should shift based on viewing angle for the iconic carbon fiber ‘sheen’.
Mastering Cinematic Lighting and Camera Setups
Even the most detailed model with perfect materials will fall flat without compelling lighting and photography. The **cinematic lighting setup** in Unreal Engine 5 allows you to sculpt light and shadow to evoke emotion, highlight design, and achieve stunning, production-ready automotive shots.
Environment and HDRI Lighting: Foundation of Realism
The environment is the primary source of light and reflections for a car. HDRIs (High Dynamic Range Images) are your best friend here.
- Sky Light with HDRI: Use a Sky Light, and assign a high-quality HDRI texture. This provides accurate ambient light, color, and reflections from the surrounding environment. Choose HDRIs that match your desired mood and location (e.g., studio, overcast, sunny, sunset).
- Directional Light: Pair your Sky Light with a Directional Light to simulate the sun. Adjust its angle and intensity to create strong shadows and direct highlights, defining the car’s form. Ensure its color temperature matches the HDRI.
- Atmospheric Fog/Sky Atmosphere: Integrate these for realistic sky simulations, volumetric effects, and environmental scattering, adding depth to your scene.
Strategic Fill and Accent Lighting
Once your base environmental lighting is established, use additional lights to refine and emphasize specific features.
- Rect Lights: Excellent for simulating softbox lighting, providing broad, even illumination and beautiful, elongated reflections on the car’s surface. Position them strategically to highlight body lines or create dramatic glints.
- Spot Lights/Point Lights: Use sparingly for accent lighting, to highlight specific details like badges, headlights, or interior elements. Control their attenuation and source radius for softer or harder light falloffs.
- Backlighting: Employing lights behind the car can create striking rim lighting, separating the vehicle from the background and enhancing its silhouette.
- Bouncers/Reflectors: In a studio setup, use simple white planes or cards as virtual reflectors to bounce light into darker areas, softening shadows and adding subtle fill.
Professional Camera Techniques for Automotive Shots
Just like a professional photographer, your camera choices dramatically influence the final image.
- Focal Length: Experiment with different focal lengths. Longer focal lengths (e.g., 85mm-135mm) are often preferred for automotive photography, as they compress perspective, making cars appear more imposing and less distorted than wider lenses.
- Depth of Field (DOF): Use a shallow DOF to isolate the car from its background, drawing the viewer’s eye. Carefully control the f-stop value in the Cine Camera Actor.
- Camera Angles: Low angles can make a car feel powerful, while higher angles can emphasize its overall form. Explore dynamic angles that complement the vehicle’s design.
- Sequencer: For animated shots and virtual cinematography, Unreal Engine’s Sequencer is indispensable. It allows for precise control over camera movements, keyframing lighting changes, and orchestrating complex scenes for your **real-time vehicle rendering** projects.
Optimizing High-Fidelity Automotive Models for Real-Time Performance
Even with Nanite, a holistic approach to optimization is essential, especially when dealing with high-poly CAD data and planning for smooth **real-time vehicle rendering**. The goal is always to maximize visual quality while maintaining optimal performance across diverse platforms.
Importing and Preparing CAD Data
The journey to an optimized automotive model often begins with CAD data, which is notoriously dense and geometrically complex. This is where tools like Datasmith shine.
- Datasmith for CAD Import: Datasmith is UE5’s robust pipeline for importing complex scene data from CAD software (like SolidWorks, CATIA, Rhino) or DCC applications (3ds Max, Maya). It intelligently tessellates surfaces, manages hierarchies, and imports metadata, making the transition seamless.
- Tessellation and Mesh Cleanup: During import, carefully control tessellation settings to balance detail with polygon count *before* Nanite takes over. Even with Nanite, clean source geometry is always preferable. Use mesh processing tools within your DCC application or UE5 to fix inverted normals, remove duplicate faces, and combine meshes where appropriate.
- Initial Nanite Asset Optimization: Once imported, ensure your primary car meshes are enabled for Nanite. This is typically done with a single checkbox. This initial step handles the heavy lifting of high-poly management. For those seeking production-ready, highly optimized models, resources like 88cars3d.com offer an excellent starting point, ensuring your **automotive visualization workflow** begins with quality assets.
LODs and Culling: Smart Performance Management
While Nanite handles the main car body, other elements (like interiors, wheels, or environmental props) might benefit from traditional optimization techniques.
- Manual LODs for Non-Nanite Assets: For smaller details, props, or distant background elements not covered by Nanite, create manual Levels of Detail (LODs). This ensures that objects further away use simpler geometry, reducing the rendering burden.
- Occlusion Culling: Unreal Engine’s built-in occlusion culling automatically prevents rendering objects that are hidden behind other objects. Ensure your scene has proper closed geometry to take full advantage of this.
- Distance Culling: For very small or distant objects, set distance culling values to make them disappear entirely beyond a certain range, further boosting performance.
Managing Texture Budgets and Material Instances
Materials and textures can be significant performance hogs if not managed carefully.
- Texture Resolution: Use appropriate texture resolutions. A 4K texture might be necessary for the main car body, but 1K or 512px might suffice for smaller details or less prominent parts. Utilize texture streaming settings in UE5 to manage memory.
- Material Instances: Leverage Material Instances extensively. Once you’ve created a complex master material for your car paint, create instances of it for different colors or variations. This allows you to change parameters like color, metallic flake intensity, or clear coat roughness without recompiling shaders, saving VRAM and improving iteration speed.
- Texture Atlases: Combine multiple smaller textures into a single large texture atlas to reduce draw calls, especially for interior elements or undercarriage parts.
The Automotive Visualization Workflow in Action
Bringing all these technical elements together into a cohesive, efficient **automotive visualization workflow** requires a structured approach and an eye for detail. It’s an iterative process of creation, refinement, and artistic judgment.
Iteration and Refinement
No project achieves perfection on the first pass. The power of UE5 lies in its real-time feedback, enabling rapid iteration.
- Reference Matching: Constantly compare your render against real-world photographic references of the vehicle. Pay close attention to subtle light interactions, color accuracy, and material responses.
- Tweaking and Tuning: Adjust lighting intensity, material roughness values, camera angles, and post-processing effects. Even minor adjustments can significantly impact the perceived realism.
- Performance Monitoring: Use UE5’s built-in profilers (e.g., Stat Unit, Stat GPU) to monitor performance in real-time. Identify bottlenecks and make optimizations as needed to ensure smooth **real-time vehicle rendering**.
Post-Processing for Polish
The final layer of polish comes from post-processing, which can elevate a good render to a cinematic masterpiece. Most of these settings are controlled via the Post Process Volume in your scene.
- Color Grading: Adjust saturation, contrast, and color balance to achieve a desired mood or match a specific brand aesthetic. Use Lookup Tables (LUTs) for quick application of cinematic color profiles.
- Bloom: Adds a soft glow to bright areas, enhancing the sense of light intensity and realism, especially around headlights or bright reflections.
- Ambient Occlusion: Beyond material AO, screen-space ambient occlusion (SSAO) adds subtle contact shadows, grounding objects in the scene.
- Vignette: A subtle darkening of the image corners can draw the eye towards the center, focusing attention on the car.
- Lens Flares and Dirt: Realistic lens flares and subtle lens dirt (via Post Process Materials) can mimic real-world camera artifacts, adding to the cinematic feel.
- Anti-Aliasing: Ensure you use a robust anti-aliasing solution (e.g., Temporal Super Resolution (TSR)) to smooth jagged edges and improve overall image quality.
Advanced Techniques for Next-Level Realism
For those looking to push their **Unreal Engine 5 automotive rendering** capabilities even further, there are advanced techniques that can add another layer of dynamism and interactivity.
Physics-Based Interactions and Real-Time Ray Tracing
Beyond static renders, UE5 allows for truly interactive and dynamic experiences.
- Vehicle Physics: Integrate real-time physics simulation to allow the car to move and react realistically to its environment. This is crucial for driving simulators, interactive configurators, or dynamic short films.
- Hardware Ray Tracing: While Lumen handles global illumination, hardware ray tracing (if supported by your GPU) can further enhance specific elements like reflections, shadows, and ambient occlusion, providing even more physically accurate results, especially for sharp, precise reflections on chrome. This works in conjunction with Lumen, often providing a higher quality fallback for certain reflection types.
Virtual Production and Interactive Experiences
Unreal Engine 5 isn’t just for rendering pretty pictures; it’s a powerful platform for real-time virtual production and interactive applications.
- Virtual Sets: Place your high-end automotive models into a virtual production pipeline, allowing filmmakers to interact with the vehicle in real-time on LED volumes, blending physical and digital worlds seamlessly.
- Interactive Configurator: Develop full-fledged interactive configurators where customers can customize colors, wheels, interiors, and view their dream car in stunning real-time environments.
- Immersive Training and Marketing: Use UE5 to create immersive training simulations for automotive engineers or innovative marketing experiences that go beyond traditional advertisements.
Beyond Reality with Unreal Engine 5
Achieving **cinematic photorealism** for **high-end automotive models** in Unreal Engine 5 is a journey that combines technical mastery with artistic vision. By leveraging UE5’s groundbreaking features like **Lumen global illumination** and **Nanite asset optimization**, mastering the intricacies of the **PBR material pipeline**, and crafting a sophisticated **cinematic lighting setup**, you can create automotive visualizations that truly transcend reality.
The **automotive visualization workflow** within UE5 empowers artists to deliver exceptional quality, whether for stunning static images, breathtaking animations, or fully interactive experiences. The future of **real-time vehicle rendering** is here, offering unprecedented creative freedom and technical capability.
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
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Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
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Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
Texture: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
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Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
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Material: Yes
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Material: Yes
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Mazda Familia 3D Model
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Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
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McLaren MP4-12C-001 3D Model
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Material: Yes
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Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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