The Foundation of Realism: Unreal Engine 5’s Core Technologies
The quest for photorealism in digital art has always pushed the boundaries of technology. For automotive enthusiasts, designers, and 3D artists, replicating the intricate beauty of a car – its gleaming paint, precise reflections, and complex geometry – is the ultimate challenge. While traditional offline renderers have long been the gold standard, the emergence of game engines like Unreal Engine 5 has revolutionized the landscape, offering unparalleled fidelity in a real-time environment. This opens up incredible possibilities for Unreal Engine 5 automotive visualization, allowing for dynamic interactions and rapid iterations.
In this comprehensive guide, we’ll delve deep into the techniques and features that enable photorealistic car rendering within Unreal Engine 5. We’ll explore how its groundbreaking technologies, coupled with advanced material and lighting strategies, can transform a 3D model into an indistinguishable digital twin. Whether you’re aiming for stunning cinematics, interactive showrooms, or next-generation game assets, mastering these principles is key to crafting visuals that truly go beyond reality.
The Foundation of Realism: Unreal Engine 5’s Core Technologies
Unreal Engine 5 isn’t just an upgrade; it’s a paradigm shift for real-time graphics. Its two flagship technologies, Nanite and Lumen, form the bedrock for achieving previously unattainable levels of detail and lighting accuracy, making it an indispensable tool for photorealistic car rendering.
Nanite Virtualized Geometry: Unlocking Unprecedented Detail
One of the perennial headaches for 3D artists has been managing polygon counts. High-detail models, essential for convincing realism, often came with performance penalties, forcing compromises. Nanite changes this entirely.
Nanite is Unreal Engine 5’s virtualized geometry system, allowing artists to import and render millions, even billions, of polygons without significant performance drops. It intelligently streams and processes geometry at a pixel level, rendering only the detail that is visible to the camera. For automotive models, this means you can import CAD data or highly sculpted meshes with every rivet, seam, and subtle curve intact, without needing to painstakingly retopologize or create complex LODs (Levels of Detail).
This capability is transformative for Unreal Engine 5 automotive projects. Car bodies, intricate interiors, engine bays, and chassis components can be rendered with extreme geometric fidelity, eliminating the “low-poly” look that often plagues real-time visualizations. The result is a level of crispness and depth that was once exclusive to offline renderers.
Lumen Global Illumination: Dynamic Lighting Mastery
Lighting is arguably the most critical element in achieving photorealism. Lumen is Unreal Engine 5’s fully dynamic global illumination and reflections system, providing an unprecedented level of realism in real-time visualization.
Unlike traditional baked lighting solutions, Lumen calculates indirect lighting bounces and diffuse reflections in real-time. This means that light from your environment, whether it’s an outdoor scene or a studio setup, accurately bounces off surfaces, illuminating darker areas and influencing colors in a physically correct manner. For a car, this is crucial: the interplay of light and shadow across its curved surfaces, the subtle color casts from the ground onto the undercarriage, and the nuanced reflections in its paint are all handled dynamically.
Lumen not only enhances diffuse lighting but also dramatically improves reflections. Metallic car paints, polished chrome, and glass surfaces will accurately reflect their environment, creating a sense of presence and depth that static reflections simply cannot achieve. This dynamic behavior makes iterating on lighting setups incredibly fast and intuitive, a huge advantage in any Unreal Engine 5 automotive workflow.
Sourcing and Preparing High-Fidelity Automotive Models
Even with Unreal Engine 5’s powerful features, the quality of your final render is only as good as your source model. Starting with a meticulously crafted 3D asset is paramount for photorealistic car rendering.
Choosing the Right Assets for Your Project
High-quality 3D automotive models are the foundation of any stunning visualization. Look for models that boast clean topology, accurate scale, and a high level of detail, especially in critical areas like headlights, grilles, and wheels. These details become incredibly apparent under Lumen global illumination and UE5 Ray Tracing.
At 88cars3d.com, we specialize in providing professional-grade, meticulously crafted 3D vehicle assets specifically optimized for high-fidelity rendering. Our models are designed with clean geometry and PBR-ready materials, ensuring they are an ideal starting point for your Unreal Engine 5 automotive projects. Investing in a high-quality model saves countless hours in the long run and guarantees a superior final result.
Importing and Optimizing for UE5
Once you have your chosen model, proper preparation and import are crucial:
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DCC Software Preparation: Before exporting from your chosen 3D software (Blender, Maya, 3ds Max, etc.), ensure your model has:
- Correct Scale: Unreal Engine 5 uses centimeters as its default unit. Ensure your model is scaled appropriately before export to avoid issues with lighting, physics, and world interactions.
- Clean Geometry: While Nanite handles high poly counts, clean topology (quads preferred, minimal N-gons) still helps for UV unwrapping and overall stability.
- Proper Pivots: Set the pivot point for each mesh component (e.g., individual wheels, doors) to its rotation axis. This simplifies animation and interaction within UE5.
- Unique UV Maps: Ensure each mesh has at least one unique UV channel for textures. A second UV channel for lightmaps (even with Lumen) is good practice for static elements.
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FBX Export Settings: Export your model as an FBX file. Key settings include:
- Smoothing Groups: Set to “By Face” or “Normal Only” to preserve sharp edges.
- Embed Media: Generally, uncheck this, as you’ll import textures separately for more control.
- Units: Confirm export units match UE5’s (centimeters).
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Importing into Unreal Engine 5:
- Drag and drop your FBX into the Content Browser, or use the “Import” button.
- In the FBX Import Options, enable “Combine Meshes” if your car is a single static object, or disable it if you need separate parts (doors, wheels) for animation.
- Ensure “Generate Missing Collisions” is enabled for interactive elements.
- Import the associated texture maps (Albedo, Normal, Metallic, Roughness, AO) separately.
Mastering Photorealistic Materials: The PBR Pipeline
The visual fidelity of your car model hinges on its materials. Unreal Engine 5 leverages a Physically Based Rendering (PBR) pipeline, which aims to simulate how light interacts with surfaces in the real world. Mastering PBR car materials is essential for photorealistic car rendering.
Understanding PBR for Automotive Surfaces
PBR relies on a set of texture maps and material parameters that define a surface’s properties:
- Base Color (Albedo): Represents the raw color of the surface, stripped of any lighting information. For metals, this map is typically darker.
- Metallic: A grayscale map where black (0) means non-metallic (dielectric) and white (1) means metallic. Car paints are usually dielectric with a metallic flake layer, while chrome and bare metal parts are metallic.
- Roughness: A grayscale map determining how rough or smooth a surface is. Black (0) is perfectly smooth (like highly polished chrome), and white (1) is completely rough (like matte plastic). This is critical for differentiating paint finishes, rubber, and interior textures.
- Normal Map: Provides fine surface detail by faking bumps and dents without adding actual geometry. Essential for tire treads, leather stitching, and even subtle imperfections on paint.
- Ambient Occlusion (AO): A grayscale map that simulates self-shadowing in crevices and corners, adding depth and realism. While Lumen handles GI, an AO map still enhances local detail.
Crafting Car Paint Shaders
Car paint is one of the most complex materials to replicate due to its unique properties: a base color, a metallic flake layer, and a clear coat. Here’s a simplified approach to building a convincing car paint material in UE5:
- Base Layer: Start with your desired base color. Connect a Metallic value of 0 (non-metal) and a Roughness value appropriate for the underlying primer or diffuse layer.
- Metallic Flakes: Introduce a metallic flake effect. This can be achieved with a complex material function that uses a combination of normal maps, fresnel effects, and a small metallic value to simulate the tiny reflective particles within the paint. The intensity and size of these flakes are key.
- Clear Coat: Add a clear coat layer. UE5’s standard material provides a ‘Clear Coat’ input. Set the ‘Clear Coat Weight’ to 1 for a full clear coat and adjust the ‘Clear Coat Roughness’ for the desired glossiness. Typically, this will be a very low roughness value to simulate a highly polished finish.
- Imperfections: For ultimate realism, add subtle roughness variations (fingerprints, dust, micro-scratches) and a slight normal map for orange peel effect on the clear coat. Blend these using a ‘Lerp’ node with a low alpha value.
- Specialized Materials: Headlights and taillights require unique materials with emissive properties, refraction for lenses, and possibly subsurface scattering for red plastic housings. Tire rubber benefits from detailed normal maps and a specific roughness value to show its texture. Glass needs refraction, controlled opacity, and slight roughness to avoid looking too perfect.
Always create Material Instances from your master materials. This allows you to quickly adjust parameters like color, roughness, and flake intensity without recompiling the shader, speeding up your workflow for different car variants.
Detailing Interior and Undercarriage Materials
Don’t neglect the details that truly sell the realism:
- Interior: Fabrics, leathers, plastics, and metals inside the cabin each need their own PBR texture sets. Focus on high-resolution normal maps for stitching, subtle roughness variations for worn areas, and accurate base colors.
- Undercarriage: Even if rarely seen, the undercarriage benefits from rough metals, dirty plastics, and grime layers. Grungy textures and decals can be blended in to show wear and tear, adding to the authenticity.
Illuminating the Scene: Advanced Lighting Techniques
Lighting transforms a good model into a breathtaking render. With Lumen global illumination and UE5 Ray Tracing, Unreal Engine 5 provides an incredibly powerful toolkit for creating truly dynamic and photorealistic car rendering.
The Power of HDRI Lighting Setup
High Dynamic Range Imagery (HDRI) is the cornerstone of realistic environment lighting. HDRIs capture real-world lighting information, including intensity, color, and direction, allowing your 3D scene to be bathed in illumination indistinguishable from a physical location.
To use an HDRI lighting setup in UE5:
- Import HDRI: Import your chosen HDRI (a .hdr or .exr file) into Unreal Engine 5.
- Create Sky Sphere/Dome: Place a “Sky Sphere” or a custom static mesh dome in your scene. Apply a material to it that uses your HDRI as an emissive texture, ensuring it accurately wraps around the environment.
- Sky Light: Add a “Sky Light” actor to your scene. Set its source type to “SLS Captured Scene” and then click “Recapture Scene.” This will capture the lighting information from your HDRI-equipped sky sphere and use it to illuminate your entire scene, providing diffuse Lumen global illumination.
- Directional Light (Optional but Recommended): For scenes with a strong sun, add a “Directional Light” and align its rotation with the sun’s position in your HDRI. This provides sharp, directional shadows that complement the ambient lighting from the Sky Light.
The beauty of an HDRI lighting setup is its ability to provide accurate reflections. The car’s polished surfaces will reflect the entire environment, creating convincing context and depth. Experiment with different HDRIs – from overcast skies to golden hour sunsets – to drastically alter the mood and realism of your render.
Leveraging UE5 Ray Tracing for Superior Realism
UE5 Ray Tracing takes realism a significant step further than traditional rasterization. While Lumen handles global illumination, Ray Tracing enhances specific aspects to achieve ultimate fidelity:
- Ray-Traced Reflections: These are physically accurate reflections, capturing details even outside the camera’s view frustum, unlike screen-space reflections. For highly reflective car bodies, chrome, and glass, ray-traced reflections are indispensable for photorealistic car rendering. Enable this in your Post Process Volume.
- Ray-Traced Shadows: Provides soft, accurate contact shadows that respect the true shape and distance of objects, adding subtle realism compared to traditional shadow maps.
- Ray-Traced Ambient Occlusion: More accurate and detailed than screen-space AO, enhancing contact shadows in crevices and corners, making the car feel grounded in its environment.
To enable UE5 Ray Tracing, ensure your project settings have it activated, and then fine-tune the settings within a Post Process Volume. While Ray Tracing is computationally intensive, the visual payoff for automotive visualization is immense, pushing the boundaries of real-time visualization.
Supplementary Lighting: Area Lights, Spot Lights, and Volumetrics
Beyond natural environment lighting, supplementary lights are crucial for highlighting specific features, creating dramatic effects, and guiding the viewer’s eye. This is especially true in studio-like Unreal Engine 5 automotive scenes.
- Area Lights: Simulate large softboxes, perfect for studio setups to create broad, even illumination and beautiful reflections on curved surfaces. Position them strategically to bring out the contours of the car’s bodywork.
- Spot Lights: Use these to draw attention to specific details like badges, wheel designs, or interior elements. Their falloff and cone angle can be adjusted for precise control.
- Point Lights: Useful for interior cabin lights or small light sources within the scene.
- Volumetric Fog: Adding a “Exponential Height Fog” actor and enabling volumetric fog can create atmospheric effects, light shafts, and a sense of depth, particularly effective for dramatic reveal shots. Adjust density and scattering for desired mood.
Remember to keep light values physically plausible and to use light sources sparingly and purposefully. Over-lighting can flatten the image; the goal is to enhance form and highlight craftsmanship.
Staging, Cameras, and Cinematic Storytelling
A hyper-realistic car model deserves an equally compelling setting and presentation. The way you stage your vehicle and frame your shots is as important as the model itself for achieving a captivating photorealistic car rendering.
Environment Design for Automotive Scenes
The environment surrounding your car provides context, affects reflections, and sets the mood. You have several options for building a compelling scene:
- Quixel Megascans: Leverage the vast library of high-quality assets from Quixel Megascans, which are seamlessly integrated into Unreal Engine. These photogrammetry assets, powered by Nanite, offer unparalleled detail for natural landscapes, urban environments, or studio backdrops.
- Custom-Built Environments: For specific scenarios, you might need to model custom environments. Focus on key elements that interact with the car (road, curb, building facades) and use props to add realism.
- Virtual Studios: Often, a clean, cyclorama-style studio setup is ideal for showcasing the car itself, free from environmental distractions. Combine soft area lights with HDRI studio probes for professional results.
Always consider the scale of your environment in relation to the car. A car placed in an unrealistic environment can immediately break the illusion of real-time visualization.
Cinematic Camera Settings and Movement
Unreal Engine 5’s Cinematic Camera Actor offers a range of controls akin to a real-world camera, essential for professional automotive renders:
- Focal Length: Experiment with different focal lengths. Wider lenses (24-35mm) can create dynamic, slightly distorted views, while longer lenses (85-135mm) are excellent for flattering, compressed perspectives, perfect for product photography.
- Aperture (F-Stop) & Depth of Field: Control the depth of field to draw attention to specific parts of the car or to separate it from the background. A lower F-stop value creates a shallower depth of field (more blur).
- Motion Blur: For animated sequences (e.g., a car driving), motion blur adds realism, simulating the blurring effect of fast-moving objects captured by a camera.
- Exposure & ISO: Adjust these settings to control the overall brightness of your shot, similar to a real camera.
- Sequencer: For any animation, camera movements, or dynamic lighting changes, Unreal Engine’s Sequencer is your tool. It’s a non-linear editor that allows you to choreograph complex cinematic sequences. Keyframe camera positions, rotations, focal length, and even material parameters to tell a story with your vehicle.
Think like a photographer or cinematographer. What angle best captures the car’s design? How does the light hit its curves? What story do you want to tell?
Post-Processing and Final Output for Professional Presentation
Even with perfect models, materials, and lighting, the final polish often comes in post-processing. Unreal Engine 5 offers a robust Post Process Volume that allows for crucial adjustments to elevate your photorealistic car rendering to a professional standard.
Enhancing Visuals with Post-Process Volume
The Post Process Volume is a vital tool for making your renders pop. Place one in your scene and ensure its “Unbound” setting is checked, so it affects the entire scene. Here are some key settings to tweak:
- Exposure: Fine-tune the overall brightness. Auto Exposure can be useful but often needs manual adjustment for specific looks.
- Color Grading: Adjust saturation, contrast, white balance, and apply color LUTs (Look-Up Tables) to give your render a specific mood or filmic look. This is where you can achieve consistent branding or artistic styles for your Unreal Engine 5 automotive visualizations.
- Bloom: Adds a soft glow to bright areas, enhancing the realism of reflections and emissive lights (like headlights). Use sparingly to avoid over-blown effects.
- Vignette: A subtle darkening around the edges of the frame can help focus attention on the car.
- Chromatic Aberration: A slight optical distortion that can add a filmic touch, especially to wide-angle shots. Use with extreme caution and very low values.
- Screen Space Global Illumination / Ray Tracing Global Illumination: While Lumen handles the primary GI, these settings allow you to fine-tune its quality and performance. Ensure your Lumen global illumination is performing optimally.
- Anti-Aliasing: Crucial for smoothing jagged edges. Temporal Super Resolution (TSR) is UE5’s default and generally excellent. You can also experiment with other methods.
Remember, post-processing should enhance, not mask, fundamental issues. Get your lighting and materials right first.
Optimizing Render Settings for High-Quality Output
When it comes to rendering out final images or cinematic videos, the Movie Render Queue is your best friend. It offers advanced settings crucial for professional output quality:
- Access Movie Render Queue: Go to ‘Window’ > ‘Cinematics’ > ‘Movie Render Queue’.
- Add Sequence: Add your cinematic sequence (if you used Sequencer) or create a new render job.
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Output Settings:
- Resolution: Set your desired resolution (e.g., 1920×1080, 4K, 8K).
- Output Format: Choose between image sequences (EXR, PNG, JPG) or video formats (ProRes, H.264). EXR is recommended for maximum flexibility in external compositing software due to its high dynamic range.
- Frame Rate: Match your desired output frame rate.
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Quality Enhancements:
- Anti-Aliasing (Spatial & Temporal Samples): Increase the number of spatial and temporal samples for cleaner edges and reduced flickering, especially important with UE5 Ray Tracing.
- Console Variables: Add custom console commands to fine-tune render quality even further (e.g., higher shadow resolution, screen percentage).
- Warm-up Frames: Allow the engine to stabilize Lumen and other dynamic systems before capturing frames, preventing flickering in initial frames.
These settings allow you to achieve incredibly clean, high-resolution outputs suitable for client presentations, marketing materials, or portfolio pieces. It transforms real-time visualization into production-ready content.
Performance Considerations for Real-time Visualization
While the goal is photorealistic car rendering, maintaining acceptable performance for interactive experiences is often a priority. Here are brief tips:
- Nanite & Lumen Settings: While Nanite allows high polys, monitor its statistics. For Lumen, balance fidelity with performance in the project settings.
- Texture Resolutions: Use appropriate texture resolutions. While 4K is good for hero assets, less critical assets can use 2K or 1K.
- Ray Tracing Budget: If using UE5 Ray Tracing, carefully manage the number of bounces and samples in the Post Process Volume. Lowering them slightly can yield significant performance gains with minimal visual impact.
- Profiling: Use UE5’s profiling tools (Stat GPU, Stat Unit) to identify performance bottlenecks and optimize your scene accordingly.
Conclusion
Crafting hyper-photorealistic automotive renders in Unreal Engine 5 is an art form that merges technical mastery with artistic vision. By leveraging the groundbreaking capabilities of Nanite and Lumen, meticulously preparing your PBR car materials, and implementing advanced lighting techniques like HDRI lighting setup and UE5 Ray Tracing, you can achieve a level of realism that blurs the line between digital and reality.
The journey to perfection involves careful attention to detail at every stage, from selecting the highest quality 3D assets to the final touches in post-processing. Unreal Engine 5 has truly democratized photorealistic car rendering, making it accessible for real-time visualization and pushing the boundaries of what’s possible in the world of 3D. Dive in, experiment, and prepare to be amazed by the results.
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Toyota Mark II X81 1990 3D Model
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Material: Yes
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Toyota iQ EV 2012 3D Model
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Toyota Aygo 2013 3D Model
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Toyota Crown S180 2005 3D Model
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Material: Yes
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Toyota Celica 2004 3D Model
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
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Toyota Corolla 2020 3D Model
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Toyota Yaris 2020 3D Model
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Volkswagen Beetle 2012 3D Model
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Toyota Matrix 2005 3D Model
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Toyota Yaris Sedan 3D Model
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Volkswagen Golf R-004 2024 3D Model
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Volkswagen Golf 5 Door 2010 3D Model
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Toyota Premio 2010 3D Model
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Toyota Opa 2000 3D Model
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Volkswagen Polo 5 Door 2010 3D Model
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Toyota Prius 2024 3D Model
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Toyota Yaris 1999 3D Model
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
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Volkswagen Jetta 2005 3D Model
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Volkswagen Golf 3-Door 3D Model
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Volvo V70 2005 3D Model
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
Texture: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
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Material: Yes
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Material: Yes
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
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Material: Yes
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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