The Photorealism Paradox: Bridging Offline Fidelity and Real-Time Performance
The pursuit of photorealism in real-time environments has never been more intense, especially within the specialized realm of high-end automotive 3D. From cinematic game experiences to cutting-edge virtual production sets, the demand for vehicles that look indistinguishable from their real-world counterparts, all while running smoothly, is paramount. However, bridging the gap between breathtaking offline renders and interactive real-time performance presents a unique set of challenges.
Traditional automotive CAD models, with their astronomical polygon counts and complex surface data, are simply not designed for the instantaneous demands of game engines. This article delves into the essential techniques, advanced workflows, and engine-specific features that empower artists and developers to achieve stunning, photorealistic automotive 3D assets optimized for platforms like Unreal Engine 5 and Unity HDRP. We’ll explore how to transform intricate designs into real-time masterpieces, ready for anything from a dynamic automotive configurator to a high-stakes virtual production shoot.
The Photorealism Paradox: Bridging Offline Fidelity and Real-Time Performance
Automotive design has long relied on sophisticated CAD software and offline renderers to produce marketing materials, concept visualizations, and engineering prototypes. These tools prioritize absolute geometric accuracy and physical simulation, often resulting in models with millions, if not billions, of polygons and highly complex material definitions. While perfect for static images or pre-rendered animations, such assets are performance nightmares for real-time applications.
The core of the paradox lies in the conflicting demands of visual fidelity versus computational efficiency. Real-time engines need to render every frame in milliseconds, meaning every polygon, every texture lookup, and every lighting calculation must be meticulously optimized. A raw CAD model, when imported directly, can cripple even the most powerful gaming rig, leading to unplayable frame rates and an utterly broken user experience.
Our goal is to capture the essence and detail of these high-fidelity sources while adapting them to the strict budget constraints of interactive environments. This involves a strategic approach to simplification, material conversion, and leveraging modern rendering techniques. The key is not just to reduce complexity, but to do so intelligently, preserving the visual integrity that defines high-end automotive design. This is where a foundation of clean, optimized models becomes critical, and resources like 88cars3d.com provide a head start with meticulously crafted assets ready for this transformation.
Essential Optimization Techniques: From CAD to Real-Time Ready
Transforming a heavy, high-polygon automotive model into a real-time-ready asset is a multi-step process that demands precision and foresight. The foundation of photorealism in real-time begins with a meticulously optimized mesh and efficient data management. This phase is crucial for ensuring smooth performance across various target platforms and applications.
Polycount Reduction and Retopology
The most immediate and impactful optimization is polycount reduction. High-fidelity CAD models often contain unnecessary geometric detail that won’t be perceived in real-time, especially from a distance. Manual retopology, where artists rebuild the mesh with a clean, efficient quad-based topology, offers the most control and yields the best results for deformation and UV mapping.
Automated decimation tools can provide a quicker solution for less critical areas or initial passes, but they often struggle with maintaining curvature and clean edge flow on complex automotive surfaces. A hybrid approach, combining targeted manual retopology for visible areas with automated decimation for hidden components, often strikes the right balance between speed and quality.
Mastering LOD Optimization
LOD optimization, or Level of Detail, is indispensable for managing performance in scenes with multiple vehicles or expansive environments. The principle is simple: objects further from the camera are rendered with fewer polygons and simpler materials. Creating multiple discrete LOD levels (e.g., LOD0 for close-up, LOD1 for mid-distance, LOD2 for far-distance) ensures that computational resources are allocated only where visual fidelity is genuinely needed.
Most modern game engines, including Unreal Engine 5 and Unity HDRP, offer robust LOD systems. Artists must carefully define the transition distances and ensure that visual popping between LODs is minimized. This can be achieved through careful mesh reduction and consistent material application across all LODs.
Efficient UV Mapping and PBR Textures
Proper UV mapping is the canvas upon which your textures are painted, and it’s particularly critical for automotive models. Overlapping UVs should be avoided unless explicitly intended for mirrored parts, as they prevent proper lightmap baking and unique texture detailing. Strategically unwrapping complex surfaces, minimizing seams, and maximizing UV space utilization are key practices.
The power of PBR textures (Physically Based Rendering) is fundamental to achieving photorealism. These texture sets—Albedo/Base Color, Normal, Roughness, Metallic, Ambient Occlusion—accurately represent how light interacts with surfaces. Ensuring consistent PBR workflows across all assets is paramount for a cohesive visual style. For high-quality automotive models that already incorporate PBR principles, consider sources like 88cars3d.com to kickstart your project with production-ready assets.
Advanced PBR Material Workflows for Unrivaled Realism
Once your automotive model is geometrically optimized, the next critical step is to define its surface properties through advanced Physically Based Rendering (PBR) materials. PBR materials are the cornerstone of photorealism in real-time engines, faithfully simulating how light interacts with different surfaces to create realistic reflections, refractions, and diffuse lighting.
Understanding PBR Textures and Shading Models
At the heart of PBR are carefully crafted textures that drive the material’s appearance. The most common workflow utilizes a Metallic/Roughness model, where a Base Color map defines the surface’s inherent color, a Metallic map differentiates between dielectric (non-metal) and metallic surfaces, and a Roughness map controls the specularity and blurriness of reflections. An Ambient Occlusion map can enhance contact shadows and perceived depth.
Normal maps are indispensable for adding fine surface detail without increasing polygon count. They fake high-resolution geometry by modifying the direction of surface normals, making flat surfaces appear textured or bumpy. For automotive surfaces, even subtle normal map details can make a significant difference in how light catches the paint, panels, and intricate trim elements.
Crafting Realistic Automotive Materials
Achieving convincing automotive paint requires careful attention to layers and properties. Modern car paint often features a clear coat, which can be simulated by layering materials or using advanced shader techniques. The underlying metallic flake, base color, and clear coat roughness all contribute to the final look. For instance, a clear coat might have a very low roughness value, while the underlying metallic layer might have a slightly higher roughness to simulate the microscopic texture of the paint itself.
Materials for glass, tires, and interior components also demand specific PBR considerations. Glass needs accurate transmission and reflection properties, often with subtle normal maps for imperfections. Tires require detailed normal and roughness maps to convey their texture and wear. Utilizing material instances or master materials allows for efficient iteration and consistent application of these complex shaders across multiple parts of a vehicle.
Leveraging Material Blending and Layers
Many real-world automotive surfaces are not uniform. Scratches, dirt, wear, and tear introduce variations that enhance realism. Material blending techniques, often driven by masks, allow artists to combine different PBR material layers. For example, a “clean paint” material can be blended with a “dirt” material using a grunge mask, creating localized grime that looks natural and adds character.
Both Unreal Engine 5 and Unity HDRP provide powerful material editors that support complex node-based graphs, enabling artists to create highly sophisticated, layered PBR materials. Understanding how to build these layered shaders effectively is key to pushing the boundaries of photorealism and ensuring your vehicle assets stand out.
Lighting, Reflections, and Post-Processing: Bringing Automotive Models to Life
Even the most meticulously optimized model with perfect PBR textures will fall flat without a compelling lighting setup. Lighting is the storyteller of your scene, defining mood, emphasizing form, and ultimately convincing the viewer of the model’s physical presence. Modern game engines offer an incredible array of tools to achieve this, from dynamic global illumination to sophisticated reflection systems.
Harnessing Dynamic Global Illumination: Nanite & Lumen in Unreal Engine 5
Unreal Engine 5 revolutionized real-time rendering with its introduction of Nanite & Lumen. Nanite is a virtualized geometry system that allows artists to import incredibly high-polygon models (even raw CAD data in many cases) without significant performance penalties. It intelligently streams and renders only the necessary detail, making it a game-changer for detailed automotive models that traditionally required extensive manual optimization. With Nanite, artists can retain far more geometric fidelity than ever before, enhancing subtle curvatures and intricate details.
Lumen, UE5’s fully dynamic global illumination and reflections system, works hand-in-hand with Nanite. Lumen computes diffuse inter-reflection with infinite bounces and specular reflections, all in real-time. This means light from your sky, emissive surfaces, and direct light sources realistically bounces around your environment, illuminating your automotive model with stunning accuracy. This dynamic nature is particularly powerful for an automotive configurator, where environments and lighting conditions can change on the fly, offering instant, photorealistic feedback.
Lighting in Unity HDRP
Unity HDRP (High Definition Render Pipeline) also offers powerful lighting solutions, though with a slightly different approach to global illumination. While it doesn’t have a direct equivalent to Lumen’s fully dynamic GI, HDRP excels with baked global illumination (lightmaps) for static environments, combined with dynamic lights for moving objects. For fully dynamic scenes, HDRP leverages Screen Space Global Illumination (SSGI) and probe-based solutions to simulate bounced light.
HDRI (High Dynamic Range Image) skyboxes are crucial for realistic environment lighting in both engines. They provide both ambient light and reflections from a real-world environment, grounding your automotive model convincingly within the scene. Paired with carefully placed directional, spot, or point lights, you can create dramatic and realistic lighting scenarios that highlight the vehicle’s design.
Advanced Reflection Strategies, Including Real-Time Ray Tracing
Reflections are paramount for automotive photorealism, especially on glossy paintwork and chrome. Both Unreal Engine 5 and Unity HDRP offer several options:
- Screen Space Reflections (SSR): An affordable, but limited, reflection technique that reflects what’s visible on screen. It’s often a good baseline but can break down at screen edges or for off-screen objects.
- Planar Reflections: Perfect for ground planes or flat water surfaces, offering precise reflections for specific, flat geometry.
- Reflection Captures/Probes: Static cubemaps that capture the environment from a specific point, providing generalized reflections for objects within their bounds. Essential for global reflections in baked light scenarios.
- Real-Time Ray Tracing: This is where the true revolution lies. Real-time ray tracing calculates light paths with physical accuracy, delivering incredibly precise reflections, refractions, shadows, and global illumination. While still computationally intensive, modern GPUs are making it increasingly viable. For high-end virtual production and cinematic sequences, ray-traced reflections on automotive surfaces are unmatched in fidelity, capturing every nuance of the environment. Both UE5 and Unity HDRP support hardware-accelerated ray tracing, allowing for unparalleled visual quality.
Post-Processing for Cinematic Polish
The final layer of visual polish comes from post-processing effects. These are screen-space filters applied after the scene has been rendered, allowing artists to fine-tune the final image. Essential post-processing effects for automotive rendering include:
- Tone Mapping: Adjusts the dynamic range of the scene to fit within a display’s capabilities, crucial for bringing out detail in highlights and shadows.
- Color Grading: Manipulates the overall color palette, contrast, and saturation to achieve a specific mood or cinematic look.
- Bloom: Simulates the optical phenomenon where bright lights appear to bleed into surrounding areas, adding a subtle glow.
- Vignette: Darkens the edges of the screen, drawing focus to the center.
- Depth of Field: Blurs objects based on their distance from the camera, mimicking real camera lenses and adding artistic focus.
- Ambient Occlusion (SSAO/GTAO): Enhances contact shadows and perceived depth.
By carefully balancing these elements, you can elevate your automotive model from a mere asset to a compelling visual spectacle, optimized and ready for deployment.
Building Interactive Experiences: From Configurator to Virtual Production
The mastery of real-time photorealism for automotive 3D assets opens doors to a vast array of cutting-edge applications. Beyond traditional games, these highly optimized and visually stunning models are becoming central to interactive product experiences, design reviews, and groundbreaking filmmaking techniques. The workflows for deploying these assets must consider the unique demands of each application.
Deploying in an Automotive Configurator
An automotive configurator is arguably one of the most demanding applications for real-time photorealism. Customers expect to see their dream car with every trim, paint, and wheel option presented in exquisite detail, without lag. This requires an extremely robust optimization strategy for every component, ensuring that switching between options is seamless and immediate.
The configurator typically relies heavily on instanced materials for color changes and efficient mesh swapping for different wheel designs or body kits. Dynamic lighting, often powered by Lumen in Unreal Engine 5 or dynamic probes in Unity HDRP, allows for immediate visual feedback on how new colors or finishes react to light. Real-time ray tracing can elevate the visual quality of reflections and ambient occlusion to near-offline render quality, offering an unparalleled interactive experience that truly impacts purchasing decisions.
Integrating into Virtual Production Pipelines
Virtual production is transforming filmmaking by allowing directors and cinematographers to shoot live-action actors against digital backgrounds rendered in real-time. Photorealistic automotive 3D models are often key players in these virtual environments, whether as hero vehicles in a chase scene or background elements populating a street. The demands here are even higher, requiring absolute visual consistency with physical props and practical lighting, often rendered at cinematic resolutions and frame rates.
For virtual production, assets must be meticulously prepared for camera tracking, DMX lighting integration, and real-time compositing. Nanite in Unreal Engine 5 shines here, allowing for extremely detailed vehicles that hold up to extreme close-ups without the need for complex LOD switching. The precise reflections and global illumination provided by real-time ray tracing are critical for seamlessly blending virtual vehicles into the practical lighting of a studio set. This workflow often involves exporting calibrated camera data from the engine to external compositing software or rendering directly to screens on an LED volume.
Game Engine Integration for High-Fidelity Titles
For AAA game titles, photorealistic automotive models are essential for immersion. Beyond the obvious driving simulations, even open-world games demand high-quality vehicles for environmental storytelling or player interaction. The challenge here is balancing visual fidelity with broader game performance budgets, especially across a range of hardware specifications.
This is where comprehensive LOD optimization becomes non-negotiable, ensuring that players get detailed visuals up close but the game remains performant at a distance. Efficient PBR textures are crucial for consistent visual quality, and careful material instance creation allows for variations in vehicle models without incurring significant memory overhead. Developers must constantly profile performance in Unreal Engine 5 and Unity HDRP to ensure their automotive assets contribute to a visually rich experience without compromising frame rates.
Mastering Your Workflow: Best Practices and Future Trends
Achieving real-time photorealism for high-end automotive 3D is an evolving discipline, requiring not just technical skill but also a robust and adaptable workflow. Consistency, collaboration, and continuous optimization are the pillars of success in this demanding field.
Establishing a Consistent Pipeline
A standardized pipeline is crucial, especially when working with teams or on large projects. This includes agreed-upon naming conventions, folder structures, texture resolutions, and material parameters. Ensuring all artists adhere to the same PBR standards prevents visual inconsistencies and simplifies asset integration into Unreal Engine 5 or Unity HDRP.
Regular performance profiling is another best practice. Don’t wait until the end of a project to check frame rates and memory usage. Integrate profiling into your development cycle to catch and address bottlenecks early, particularly for demanding assets like detailed automotive models. For example, regularly checking draw calls, triangle counts, and texture memory can inform further LOD optimization or texture compression strategies.
The Importance of Source Models
The quality of your final real-time asset is largely dependent on the quality of your source model. Starting with clean, well-structured geometry and logically grouped parts simplifies the entire optimization process. Investing in or creating high-quality base models will save countless hours in the retopology and texturing phases.
For artists and studios seeking a strong foundation, resources like 88cars3d.com offer pre-optimized, high-fidelity automotive 3D models. These assets are often designed with real-time performance in mind, providing a significant head start for projects requiring photorealistic vehicles for an automotive configurator or virtual production setup.
Future-Proofing Your Skills and Assets
The landscape of real-time graphics is constantly changing. Features like Nanite & Lumen, and improvements in real-time ray tracing performance, are continually pushing the boundaries of what’s possible. Staying updated with engine releases, industry trends, and emerging technologies is vital for any artist or developer in this space.
Consider modularity in your asset creation. Building components that can be easily swapped, re-textured, or re-purposed makes your workflow more efficient and your assets more versatile across different projects and platforms. This approach not only saves time but also extends the lifespan and value of your high-end automotive 3D creations.
Conclusion
Mastering real-time photorealism for high-end automotive 3D is a challenging yet incredibly rewarding endeavor. It demands a blend of artistic skill, technical acumen, and a deep understanding of how modern game engines like Unreal Engine 5 and Unity HDRP operate. From meticulous LOD optimization and the precise application of PBR textures to leveraging groundbreaking technologies like Nanite & Lumen and real-time ray tracing, every step contributes to the final stunning result.
By embracing these advanced techniques, artists and developers can transform complex CAD data into interactive experiences that are virtually indistinguishable from reality. Whether you’re crafting an engaging automotive configurator, pushing the boundaries of virtual production, or developing the next generation of photorealistic games, the ability to deliver high-fidelity automotive assets in real-time is a critical skill for the future.
Ready to elevate your automotive 3D projects? Begin with exceptional foundation models. Explore the vast selection of production-ready, high-quality automotive 3D models available at 88cars3d.com and start building your next photorealistic masterpiece today.
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Toyota iQ EV 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Matrix 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Material: Yes
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Mazda Familia 3D Model
Texture: Yes
Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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