Unlock Showroom Quality: Mastering Advanced Car Paint Shaders for Photorealistic 3D Automotive
Unlock Showroom Quality: Mastering Advanced Car Paint Shaders for Photorealistic 3D Automotive
There’s an undeniable allure to a perfectly finished car, gleaming under the lights of a showroom or reflecting the vibrant world around it. This captivating quality isn’t just about the car’s design; it’s profoundly about its paint. As 3D artists, automotive designers, and game developers, we often chase this elusive realism, only to find that basic shaders fall short.
Capturing the true essence of a showroom-quality finish in 3D goes far beyond a simple PBR setup. It demands a deep understanding of the physical properties of real-world automotive paint and a meticulous approach to shader construction. If you’ve struggled to achieve that captivating depth, the subtle metallic sparkle, or the perfect interplay of reflections, you’re in the right place.
This comprehensive guide will demystify the process, taking you through advanced shader components and `automotive rendering techniques` necessary to elevate your `photorealistic car paint` to an unparalleled level of realism. We’ll delve into everything from the intricate physics of light interaction to the nuanced imperfections that make a render truly believable.
The Multilayered Reality: Deconstructing Automotive Paint
Before we can build a compelling 3D shader, we must understand the physical structure of automotive paint. It’s not a single solid color; it’s a sophisticated system of carefully applied layers, each contributing to the final look and durability. Ignoring this complexity is often why basic `PBR materials automotive` shaders fail to capture the real-world brilliance.
At its core, automotive paint is a marvel of engineering, designed for protection, aesthetics, and longevity. Each layer serves a distinct purpose, and understanding their individual contributions is key to simulating them accurately in a digital environment. Let’s break down these essential components:
Primer: The Foundation
The first layer applied to the bare metal or composite body is the primer. Its primary roles are corrosion resistance, adhesion for subsequent layers, and providing a uniform, smooth surface. While often unseen in the final finish, a slight underlying bump or texture from an imperfect primer application can subtly influence the final clear coat reflections.
Base Coat: Color and Character
This is where the magic of color truly begins. The base coat provides the vehicle’s primary hue. Depending on the desired effect, this layer can be a simple solid color (often referred to as ‘opaque’ or ‘solid’ paint), or it can incorporate special pigments like metallic flakes or pearl particles.
- Solid Paints: These are the simplest, relying on pure pigments for their color. Their reflection properties are primarily diffuse, with a subtle specularity that gets amplified by the clear coat.
- Metallic Paints: These include tiny aluminum flakes suspended within the paint. These flakes reflect light directionally, giving the paint its characteristic sparkle and light-shifting qualities.
- Pearl/Mica Paints: These use ceramic or mica particles coated with various oxides. Instead of a sharp metallic sparkle, pearl paints exhibit a softer, iridescent sheen, often showing different colors depending on the viewing angle.
Clear Coat: The Glossy Shield
The outermost and arguably most visually critical layer is the `clear coat shader`. This transparent, high-gloss layer is responsible for the paint’s depth, shine, and protection. It provides UV resistance, scratch resistance, and the highly reflective surface that defines a showroom finish. Light passes through the clear coat, interacts with the base coat, and then refracts back out, creating a complex interplay of reflections and refractions.
Understanding these distinct layers is fundamental to creating `photorealistic car paint`. Each component needs to be represented, even if subtly, within your `PBR materials automotive` workflow to truly unlock that depth and realism. Neglecting any of these layers will inevitably lead to a flat, unconvincing result, regardless of how good your lighting might be.
Crafting the Perfect Clear Coat Shader
The clear coat is the hero of `photorealistic car paint`, the transparent armor that gives automotive finishes their characteristic depth and mirror-like reflections. A well-executed `clear coat shader` is paramount, acting as a crucial intermediary between your environment and the underlying base paint. Its properties dictate how light bounces, refracts, and reveals the nuances beneath.
Index of Refraction (IOR): Simulating Depth and Sheen
The IOR value defines how light bends as it passes through a material. For clear coat, this is a critical parameter. A typical IOR for automotive clear coat ranges from 1.4 to 1.55, with 1.48-1.5 often being a sweet spot for a realistic plastic-like sheen. This value dictates the strength of reflections and the appearance of depth within the clear coat itself. Experimenting slightly within this range can help you fine-tune the visual density of your clear coat.
Roughness/Glossiness Maps: The Subtlety of Imperfection
While we aim for a ‘perfect’ finish, absolute perfection rarely exists outside of a CGI render. Real-world clear coats have microscopic variations. Instead of a single uniform roughness value, use subtle roughness maps to introduce minor variations. These maps, often generated from noise patterns or subtle grunge textures, can mimic microscopic dust, polishing swirls, or slight manufacturing inconsistencies. These minute details catch and scatter light differently, breaking up perfectly uniform reflections and adding a layer of authenticity.
Thickness and Volume: Beyond a Surface Layer
Many basic shaders treat the clear coat as a purely surface phenomenon. However, a real clear coat has tangible thickness. While you won’t typically model this as a separate mesh, shaders can simulate this volumetric aspect. Parameters like ‘Transmission Depth’ or ‘Absorption Color’ in your renderer can allow light to subtly tint or attenuate as it passes through the clear coat, particularly at glancing angles. This adds a crucial sense of physical presence to the layer, making it feel less like a sticker and more like a protective shell.
By carefully controlling IOR, employing nuanced roughness maps, and considering volumetric effects, your `clear coat shader` will transcend a simple reflective layer. It will become a dynamic element that interacts with light in a physically plausible way, revealing the true depth and complexity of your `PBR materials automotive` finish.
Unleashing Brilliance: Mastering the Metallic Flake Effect
For many vehicles, the most captivating aspect of their finish is the shimmering dance of metallic or pearl particles beneath the clear coat. The `metallic flake effect` is a cornerstone of `photorealistic car paint`, adding a dynamic sparkle and a sense of luxury that solid colors simply cannot achieve. Achieving this effectively in 3D requires a specific approach that goes beyond basic material properties.
The Science of Sparkle: Metallic vs. Pearl
Real-world metallic paints incorporate tiny aluminum flakes that act as miniature mirrors. These flakes are randomly oriented within the base coat, each reflecting light at a slightly different angle. Pearl or mica paints, on the other hand, use transparent or semi-transparent particles coated with various oxides. These particles create iridescence and interference effects, making the paint appear to shift colors depending on the viewing angle.
Simulating these effects accurately requires a sophisticated shader setup, often involving a blend of techniques. The interaction of these flakes with the overlying `clear coat shader` is what truly defines the visual experience.
Simulating Flakes in 3D: Anisotropy and Beyond
To replicate the `metallic flake effect`, we need to simulate millions of tiny reflective surfaces. While you could technically model individual flakes, it’s incredibly inefficient. Instead, we use shader tricks:
- Anisotropy: This property allows reflections to stretch along a specific direction, mimicking how light reflects off elongated or oriented surfaces. For metallic flakes, you can often use a ‘flake normal’ map or procedural noise to drive local anisotropic directions. This gives the impression of light catching thousands of tiny, randomly oriented surfaces.
- Flake Density and Scale: Control the perceived number and size of the flakes. Too dense, and the paint can look grainy; too sparse, and the sparkle is lost. These are often controlled by parameters within dedicated flake shaders or through texture maps.
- Color Variation and Iridescence: For pearl paints, introducing subtle color shifts based on the angle of view is crucial. This can be achieved with Fresnel ramps driving color blends or by using specialized iridescent shader nodes. For metallic flakes, a slight randomness in their reflective color can enhance realism.
- Roughness and Specular Properties: The flakes themselves are tiny mirrors, but their collective effect is what’s important. Their interaction with the clear coat means the base metallic layer will still have its own roughness properties, which are then refracted and reflected through the clear coat.
Many advanced renderers and game engines offer dedicated “Car Paint” shaders that encapsulate these complex interactions, allowing artists to intuitively control flake parameters. If your renderer doesn’t have a dedicated shader, you’ll need to construct this effect through clever material layering and blending, often involving multiple specular lobes or a custom BRDF (Bidirectional Reflectance Distribution Function).
When working with complex car models, such as those found on 88cars3d.com, applying these advanced flake shaders truly brings the models to life, transforming a generic vehicle into a stunning centerpiece.
The Art of Imperfection: Adding Realism Through Detail
In the pursuit of `photorealistic car paint`, artists often strive for absolute perfection. Yet, paradoxically, true realism often lies in the subtle imperfections. A perfectly smooth, uniformly reflective surface can sometimes look sterile or synthetic. Real-world car finishes, even brand new ones, possess micro-details that subtly influence how light interacts with them. Introducing these imperfections through a clever `material layering workflow` is a vital `automotive rendering technique`.
Orange Peel Effect: The Subtle Waviness
The `orange peel effect` is a common texture found on virtually all factory car paint jobs. It’s a subtle, uneven surface texture that resembles the skin of an orange, caused by the paint not fully leveling before drying. This effect is often minimized in high-end finishes but is rarely completely absent. To replicate it:
- Normal or Bump Maps: Generate a subtle noise texture (e.g., cellular noise, Perlin noise) and use it as a normal or bump map on your clear coat. The scale and intensity are crucial; it should be barely perceptible, primarily noticeable in how reflections subtly distort across the surface.
- Roughness Map Modulation: A slight variation in roughness can accompany the normal map, making certain areas scatter light a tiny bit more than others, enhancing the perception of micro-undulations.
Swirl Marks and Micro-Scratches: Signs of Life
Every car that has ever been washed, polished, or even wiped down will inevitably acquire microscopic swirl marks. These are tiny circular scratches, often only visible under specific lighting conditions. While you wouldn’t want deep gouges on a showroom model, these subtle marks add a tremendous amount of realism:
- Anisotropic Reflections: Swirl marks are often circumferential. Creating a specialized normal map with faint, circular patterns can introduce anisotropic reflections that reveal these marks under glancing light.
- Roughness Variations: Micro-scratches are essentially localized areas of higher roughness. By blending a subtle scratch texture into your clear coat’s roughness map, you can simulate these minute surface imperfections.
Dust, Dirt, and Environmental Grime: Telling a Story
Even for a showroom car, a whisper of dust or a faint smudge can add character. For cars in more dynamic scenes, controlled dirt and wear are essential. This is where the `material layering workflow` truly shines:
- Layered Materials: Use a layered material system (common in most advanced renderers) where you can blend secondary materials (like dust, dried mud, or water spots) on top of your primary car paint.
- Procedural Masks: Use curvature maps, ambient occlusion maps, or procedural noise to mask where dirt accumulates (e.g., in crevices, along panel lines, on horizontal surfaces).
- Specific Properties: Ensure your dirt layers have distinct PBR properties – dust will have high roughness and low reflectivity, while dried mud might have a matte, textured appearance.
By judiciously applying these imperfections, you move beyond a sterile render to a visually rich and convincing `photorealistic car paint` finish. It’s about simulating the subtle history and interaction a vehicle has with its environment, even if that history is just a trip from the factory to the dealership.
Lighting & Environment: Bringing Automotive Paint to Life
Even the most meticulously crafted `photorealistic car paint` shader will fall flat under poor lighting. For `automotive rendering techniques`, the environment isn’t just a backdrop; it’s an active participant in defining the look of your car. The way light interacts with the clear coat, the metallic flakes, and even the subtle imperfections is almost entirely dictated by your chosen lighting setup, particularly the use of `HDR environment lighting`.
The Power of HDR Environment Lighting
High Dynamic Range (HDR) images capture a vast range of light intensities, from the brightest sun to the darkest shadows, along with accurate color information from a real-world location. When used as environment maps in 3D renderers, they provide:
- Realistic Reflections: The most significant benefit for car paint. HDRIs provide an infinite number of accurate light sources and reflections across the car’s surface, creating complex and believable reflections that are crucial for showing off the `clear coat shader` and `metallic flake effect`.
- Accurate Global Illumination: HDRIs naturally illuminate your scene with realistic indirect lighting, giving your car appropriate ambient light and bounce light from its surroundings.
- Natural Light Ratios: They inherently contain the correct balance between direct and indirect light, eliminating the guesswork of setting up multiple area lights or suns.
Choosing the right HDRI is critical. For showroom quality, opt for studio HDRIs with soft, even lighting and interesting light sources that will create appealing highlights on your car’s curves. For exterior shots, a high-resolution outdoor HDRI will provide breathtaking reflections of skies, landscapes, and buildings.
Complementary Lighting Setups
While `HDR environment lighting` is foundational, it can often be complemented with subtle additional lights:
- Area Lights: Use large, soft area lights strategically placed to emphasize key design lines or create specific reflections that might be missing or too subtle from the HDRI alone. Think of virtual softboxes in a photography studio.
- Spotlights/Pinhole Lights: For dramatic highlights or to simulate focused light sources (like showroom track lighting), small, intense spotlights can be used. Be mindful of not overdoing them, as they can quickly break realism if not subtly integrated.
Always remember that the goal is to make the paint look good, not necessarily the lights themselves. The lights are there to serve the material, revealing its depth, gloss, and sparkle.
Renderer and Game Engine Considerations
Different renderers (V-Ray, Corona, Redshift, Arnold, Cycles) and game engines (Unreal Engine, Unity) handle lighting and materials with varying degrees of fidelity and performance. While the principles of `HDR environment lighting` remain universal, the implementation might differ.
- Ray Tracing: For offline renderers and modern game engines with ray tracing, reflections from HDRIs are exceptionally accurate, providing photorealistic results.
- Real-time Engines: Optimizing for real-time game assets often involves baking certain lighting components or using cubemaps for reflections. Even here, a high-quality cubemap derived from an HDRI is superior to a simple gradient.
Regardless of your chosen platform, a thorough understanding of how your render engine processes `PBR materials automotive` under various lighting conditions will be invaluable. The quality of your lighting setup directly impacts the believability of your car paint, making it a critical aspect of your overall `automotive rendering techniques`.
Advanced Material Layering Workflow & Optimization
Achieving truly `photorealistic car paint` is rarely about a single monolithic shader. Instead, it’s a testament to a robust `material layering workflow`, where different properties and effects are built up systematically. This modular approach allows for incredible flexibility, control, and, importantly, the ability to introduce the subtle complexities found in real-world automotive finishes, from the underlying base coat to the minute imperfections on the `clear coat shader`.
Structuring Your Material Layers
A typical advanced car paint shader will often involve several distinct layers, each contributing to the final appearance:
- Base Coat Material: This is the foundation. It defines the primary color and the underlying diffuse properties of the paint. For solid colors, this might be a simple diffuse color. For metallic or pearl paints, this layer would incorporate the raw `metallic flake effect` before the clear coat’s influence.
- Metallic/Pearl Flake Layer: If your renderer allows it, this can be a separate dedicated layer or a component within the base coat. It handles the specific anisotropic reflections, density, and color shifts of the flakes. This layer is usually blended on top of the solid base color, allowing light to interact with both.
- Clear Coat Layer: This is the outermost, highly reflective and refractive layer. It encapsulates all previous layers, adding depth, gloss, and the primary reflection behavior. Parameters like IOR, roughness, and subtle absorption are defined here.
- Imperfection Layers: These are typically blended on top of the clear coat or subtly integrated into its properties. This includes effects like the `orange peel effect` (via normal/bump maps), swirl marks (anisotropic roughness/normal maps), dust, fingerprints, or water spots (using layered textures and masks).
The order of these layers and how they are blended is crucial. Most renderers offer complex blend materials or nodal editors that allow you to stack materials and control their visibility or influence using masks.
Leveraging Masks and Blend Modes
Masks are your best friends in a `material layering workflow`. They dictate where each layer is visible or active. This is essential for:
- Edge Wear: Using curvature maps to reveal an underlying primer or bare metal layer at sharp edges.
- Dirt Accumulation: Using ambient occlusion or procedural noise to place dirt in crevices or on horizontal surfaces.
- Water Spots/Rain: Blending in a separate material for wetness using a procedural mask that simulates water droplets.
Blend modes (e.g., add, screen, multiply, mix) control how the properties of one layer combine with the layer beneath it. Understanding these modes is key to achieving subtle, natural-looking transitions and effects without creating harsh visual breaks.
Optimization for Performance
While offline renderers can handle incredibly complex shaders, real-time `game assets` require careful optimization. A layered shader, while powerful, can become computationally expensive. Here are some tips:
- Baking Textures: For game engines, often the final complex shader is baked down into a set of simpler PBR textures (Albedo, Normal, Roughness, Metallic) that can be sampled quickly.
- Shader Simplification: Reduce the number of complex calculations, especially for effects that might not be noticeable at a distance.
- Instance Parameters: Use shader instances with exposed parameters to allow variations without duplicating entire shader graphs.
- LODs (Levels of Detail): Create simpler versions of your car paint shader for models further away from the camera.
When working with high-quality base meshes, like the detailed automotive models available at 88cars3d.com, you have a solid foundation to apply these advanced shaders, knowing that the underlying geometry is optimized for quality and performance. This allows you to focus on the materials without worrying about mesh issues.
Conclusion
Mastering advanced car paint shaders is a journey from simple PBR to a deep understanding of physical realism. We’ve explored the intricate anatomy of automotive paint, delved into crafting convincing clear coats, unleashed the brilliance of the `metallic flake effect`, and embraced the beauty of subtle imperfections like the `orange peel effect`. We’ve also highlighted the critical role of `HDR environment lighting` and a robust `material layering workflow` in bringing your automotive renders to life.
The pursuit of `photorealistic car paint` is an ongoing process of learning and refinement. It requires a keen eye for detail, a willingness to experiment with `automotive rendering techniques`, and a foundational understanding of how light interacts with materials in the real world. By applying the principles outlined in this guide, you’ll be well on your way to creating stunning, showroom-quality finishes that captivate your audience.
Ready to put these advanced techniques into practice? Find the perfect high-quality base models for your projects at 88cars3d.com. Start rendering with confidence, knowing you have both exceptional models and the expertise to make them shine!
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Matrix 2005 3D Model
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Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
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Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Material: Yes
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Mazda Familia 3D Model
Texture: Yes
Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
Texture: Yes
Material: Yes
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
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McLaren MP4-12C-001 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL 65 AMG 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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