Beyond PBR: Crafting Hyper-Realistic Automotive Materials & Reflections in 3D
Beyond PBR: Crafting Hyper-Realistic Automotive Materials & Reflections in 3D
The roar of an engine, the sleek lines of a finely crafted automobile – few things capture the human imagination quite like a stunning car. In the world of 3D, bringing these machines to life with true fidelity is a quest for many artists. While Physically Based Rendering (PBR) has revolutionized digital material creation, achieving truly **photorealistic car rendering** goes far beyond merely plugging in a few PBR textures. It demands a nuanced understanding of light, surface interaction, and the intricate layers that make automotive finishes so unique.
If you’ve ever wondered why your beautifully modeled vehicle still looks a little “off” despite using a standard PBR setup, you’re not alone. The subtle interplay of clear coat, metallic flakes, and environmental reflections presents a unique set of challenges. This guide will take you on a deep dive into advanced techniques, pushing your **automotive PBR workflow** to achieve breathtaking realism. We’ll explore the intricate dance of light and surface that defines a high-end vehicle, ensuring your 3D models stand out. For those looking to start with pristine, high-quality models, 88cars3d.com offers an exceptional range of meticulously crafted vehicles perfect for applying these advanced techniques.
The Nuance of Realism: Why Standard PBR Falls Short for Automotive
At its core, PBR aims to simulate how light interacts with materials in the real world, based on physical properties like albedo, roughness, and metallicness. This approach works wonderfully for many surfaces. However, an automobile is a symphony of highly complex and reflective materials, each with its own quirks that a basic PBR setup might oversimplify.
Car paint, for instance, isn’t a single, monolithic surface. It’s a multi-layered system designed to protect and beautify. A basic PBR material often struggles to capture the depth, the subtle metallic sparkle, and the refractive quality of the clear coat that gives automotive finishes their signature gloss. Similarly, glass components on a car, from windshields to headlights, exhibit complex refraction, dispersion, and often subtle tinting that simple transparency can’t replicate. Even chrome and other metals often feature intricate brushed patterns requiring anisotropic reflections, which a standard isotropic PBR material simply cannot produce accurately.
The challenge lies in these very specific, subtle optical phenomena. A default PBR shader might provide a decent starting point for a matte plastic or a worn metal, but it lacks the specialized algorithms and layering capabilities needed to simulate these highly engineered automotive surfaces. This gap is precisely what we aim to bridge, moving beyond generic PBR to craft truly believable and visually striking **3D vehicle visualization**.
Mastering Complex Car Paint Shader Techniques
The hallmark of a stunning car render is often its paintwork. Achieving that deep, luscious finish requires far more than just a base color and a gloss map. We need to dissect the actual physical layers of car paint and recreate them digitally using advanced **car paint shader techniques**. This multi-layered approach is critical for capturing the depth, reflectivity, and color shifts that make real automotive paint so captivating.
Base Coat and Color Shifts
The base coat is the primary color layer beneath the clear coat and metallic flakes. Its properties are fundamental to the overall appearance, determining the hue and saturation of the paint. Often, car paints exhibit subtle color shifts depending on the viewing angle, a phenomenon known as goniochromism. This can be simulated using a fresnel-driven blend between slightly different hues, adding a dynamic quality to the base color. Accurately representing the base coat is the foundational step in any advanced car paint shader.
The Magic of Metallic Flakes
Perhaps the most iconic feature of modern car paint is the presence of metallic flakes. These microscopic particles, suspended within a translucent binder, are responsible for the sparkling effect and the way light seems to dance across the surface. Replicating a convincing **metallic flake material** is crucial for realism.
There are two primary approaches:
* **Procedural Flakes:** Using noise patterns or custom algorithms within your shader to generate flakes on the fly. This offers excellent flexibility and can be optimized. You can control parameters like flake density, size, shape, and even their anisotropic behavior.
* **Texture-based Flakes:** Baking a high-resolution flake pattern into a normal map or creating a separate, tileable flake texture. While less flexible than procedural, this can be performant and allow for very specific flake patterns.
Regardless of the method, ensure your flakes have their own reflective properties, often anisotropic, and are correctly integrated to catch and scatter light realistically from beneath the clear coat. The subtle glint of these flakes adds immense depth and realism, making the paint truly come alive.
The Imperative Clear Coat Layer
The clear coat is the outermost, transparent layer that gives car paint its deep gloss and provides protection. Digitally, it’s often simulated as a separate reflective layer stacked on top of the base coat and flakes. This layer is responsible for the sharp, mirror-like reflections that define a new car’s finish.
Key properties to control for the clear coat include:
* **Index of Refraction (IOR):** Typically around 1.4-1.5 for automotive clear coats, this dictates how light bends as it enters and exits the layer, affecting reflection strength and appearance.
* **Roughness/Glossiness:** Even a “perfect” clear coat has microscopic imperfections. A very subtle roughness map, or a low global roughness value, prevents an overly synthetic, perfect reflection.
* **Depth:** While physically a thin layer, in shaders, the clear coat often benefits from a subtle “depth” parameter that influences how light interacts with the underlying layers, enhancing the illusion of thickness.
* **Scratches and Dirt:** No real car is ever pristine. Incorporating subtle scratches, swirls, dust, and water spots into your clear coat’s roughness and normal maps is paramount for achieving realism. These imperfections break up reflections and add character.
Properly blending the clear coat with the underlying layers is key. Modern PBR shaders often support layering, allowing you to build up these complex materials by combining multiple BRDFs (Bidirectional Reflectance Distribution Functions) or using dedicated car paint shaders available in advanced renderers.
Pearlescent and Multi-Coat Finishes
Beyond standard metallic paints, many modern cars feature pearlescent or multi-coat finishes that exhibit iridescent color shifts. These complex paints often involve additional pigment layers that interfere with light at different wavelengths, creating a dynamic shift in hue depending on the viewing angle. Simulating these requires even more advanced shader techniques, often involving specific spectral components or layered Fresnel effects to control the color response. Understanding these intricate **car paint shader techniques** is what truly elevates a render from good to outstanding.
Physically Accurate Reflections: Beyond the Basics
Reflections are arguably the most critical element in making an automotive render believable. They define the car’s form, communicate its surface properties, and connect it to its environment. Achieving **physically accurate reflections** goes far beyond merely cranking up the metallic or specular values in your PBR material. It involves a deep understanding of Fresnel, anisotropy, and microfacet theory.
Anisotropy for Brushed Metals
Many metallic components on a car – door handles, grilles, wheel rims, and interior trim – feature brushed or polished finishes that exhibit anisotropic reflections. Unlike isotropic surfaces where reflections spread uniformly in all directions, anisotropic surfaces scatter light preferentially along a specific direction, creating elongated or streaky highlights.
To simulate this, your shader needs to support an anisotropic parameter, often controlled by a tangent map. This map defines the direction of the surface “brushing,” allowing highlights to stretch along that direction. Without proper anisotropy, brushed metal parts will look flat and unrealistic, losing their engineered quality. It’s a subtle but powerful detail that significantly enhances realism.
Understanding Fresnel and IOR
Fresnel is a fundamental optical phenomenon that dictates how much light is reflected versus refracted (or absorbed) at a material’s surface, based on the viewing angle. Simply put, surfaces reflect more light at grazing angles (when viewed almost edge-on) and absorb/refract more at head-on angles. All real-world materials exhibit Fresnel behavior.
* **Index of Refraction (IOR):** This value is crucial for non-metallic materials (dielectrics like clear coat, glass, plastic). It determines the strength of the Fresnel effect. Higher IOR values mean stronger reflections at grazing angles. For metals, the “metallic” parameter in PBR often handles a more complex Fresnel calculation inherently. Correctly setting IOR for glass, plastic, and clear coat is vital for accurate reflections and refractions.
Microfacets and Roughness Maps
PBR theory is built upon the microfacet model, which posits that surfaces are composed of microscopic facets, each reflecting light perfectly. The “roughness” or “glossiness” parameter in a PBR material describes the statistical distribution and orientation of these microfacets.
* **Roughness Maps:** These grayscale textures are indispensable. They allow you to vary the perceived smoothness of a surface across the model. From the pristine areas of clear coat to subtle dust, fingerprints, or wear and tear, a well-crafted roughness map is key. A value of 0 (black) is perfectly smooth, like a mirror, while 1 (white) is extremely rough, scattering light diffusely.
* **Micro-Normal Maps:** Beyond the primary normal map that defines large-scale surface detail, a micro-normal map can add extremely fine surface imperfections, like a very subtle orange peel effect on paint or microscopic scratches on glass. These high-frequency details contribute significantly to breaking up reflections and adding believability.
Enhancing Glass and Transparent Materials
Car glass is another area where a basic PBR approach often falls short. It’s not just a simple transparent plane.
* **Dispersion (Chromatic Aberration):** Real glass disperses light, splitting it into its constituent colors, especially noticeable at the edges of reflections and refractions. While computationally expensive, adding subtle dispersion effects to glass can dramatically increase realism, particularly for thick glass like headlights or windshields.
* **Tinting and Absorption:** Most car glass has a subtle tint, either for privacy or UV protection. Simulate this by adding a slight color to the glass material’s absorption or transmission properties.
* **Smudges, Dirt, and Rain:** Just like clear coat, pristine glass looks fake. Overlays for smudges, dust, and water droplets on the exterior and interior glass surfaces, typically affecting roughness and color, add essential realism. These small imperfections catch light and reveal the environment in fascinating ways, bringing the **3D vehicle visualization** to life.
HDRI Lighting Setups: Illuminating Your Vehicle for Impact
Lighting is the soul of any render, and for automotive visualizations, it’s paramount. The interplay of light and shadow defines the vehicle’s form, enhances its contours, and dictates how reflections behave. While artificial lights (spots, area lights) have their place, **HDRI lighting setups** are the cornerstone of achieving believable and immersive automotive environments.
The Power of Environment Maps
High Dynamic Range Images (HDRIs) capture the full range of light information from a real-world environment. When used as an environment map in your 3D scene, they not only provide realistic global illumination but also serve as the primary source for reflections. This means your car will reflect the actual surroundings, making it feel truly grounded in the scene.
* **Capturing Real-World Light:** HDRIs encapsulate light direction, intensity, and color from a full 360-degree panorama. This is invaluable for accurately simulating complex lighting scenarios that would be difficult to recreate with individual lights.
* **Types of HDRIs:**
* **Studio HDRIs:** Often used for product shots, these typically feature soft, diffused lighting from large light sources, perfect for showcasing clean forms and reflections.
* **Outdoor HDRIs:** Ranging from sunny days to overcast skies, these offer dynamic, natural lighting. A clear sky HDRI might provide sharp, directional light, while an overcast one offers diffused, soft shadows.
* **Industrial/Urban HDRIs:** These are great for connecting the car to a specific environment, providing unique reflections from buildings, streetlights, and other objects.
Properly selecting an HDRI is critical to enhancing the **photorealistic car rendering**.
Strategic Light Placement (Virtual Studio)
While HDRIs provide global illumination and reflections, supplementing them with carefully placed virtual lights can significantly enhance your render. Think of it as building a virtual photography studio around your car.
* **Key Lights:** Your primary light source, often mimicking the sun or a large softbox. This defines the main direction of light and shadow.
* **Fill Lights:** Used to soften shadows and lift darker areas, preventing overly harsh contrast. They typically have a lower intensity than key lights.
* **Rim Lights:** Placed behind and to the side of the car, these lights create a bright outline, separating the vehicle from the background and enhancing its silhouette.
* **Reflectors and Gobos:** In a physical studio, photographers use reflectors to bounce light and gobos (go-betweens) to shape light or create patterns. In 3D, you can use simple planes with emissive materials or patterned meshes to achieve similar effects, adding interesting reflections and highlights to the car’s surface.
Enhancing Contours and Form
The way light falls on a car’s surface is crucial for emphasizing its design language and sculptural qualities. Strategic lighting can highlight curves, accentuate sharp creases, and make the vehicle look more substantial. Pay close attention to how reflections stretch and compress across different surfaces. This visual feedback tells the viewer about the curvature and form of the bodywork. A perfectly placed studio light can make a subtle design line pop, transforming a good render into a great one.
Balancing Realism with Artistic Flair
While realism is the goal, don’t be afraid to subtly manipulate your lighting for artistic impact. Sometimes, a touch of artistic license can elevate a render beyond pure photographic accuracy, making it more dramatic or visually appealing. This might involve slightly exaggerating a rim light or selectively darkening an area to draw the eye. Understanding the fundamentals of **HDRI lighting setups** allows you to make informed decisions about when to adhere strictly to realism and when to inject a creative touch.
Optimizing for High-End Renders and Game-Ready Automotive Assets
The pursuit of hyper-realism often comes with a performance cost. However, with smart strategies, you can achieve stunning visual fidelity for both cinematic **3D vehicle visualization** and real-time **game-ready automotive assets**. The approach to material and lighting optimization differs significantly depending on the target platform.
High-Fidelity Cinematic Renders
For film, advertising, or high-end product visualization, the primary concern is visual quality, often at the expense of render time. Here, you can push the limits of detail:
* **Prioritizing Detail:** Utilize complex multi-layered shaders, high-resolution texture maps (4K, 8K, or even 16K where necessary), and detailed displacement maps for elements like tire treads or subtle body panel imperfections.
* **Advanced Displacement and Micro-Normal Maps:** For very fine surface details that affect reflections, displacement can add true geometric variation, while micro-normal maps add convincing high-frequency surface noise.
* **Global Illumination Accuracy:** Leverage physically accurate global illumination solutions like path tracing or photon mapping, which produce very realistic soft shadows and indirect lighting, crucial for the nuanced reflections of car paint.
* **Render Times:** Be prepared for longer render times. Optimization here focuses on reducing noise, improving sampling efficiency, and ensuring your scene is clean, rather than aggressively culling polygons or textures. The goal is maximum visual impact.
Crafting Game-Ready Automotive Assets
Developing assets for real-time engines like Unreal Engine or Unity demands a different mindset, prioritizing performance and frame rate while still aiming for compelling visuals. This requires a streamlined **automotive PBR workflow**.
* **Polycount Optimization:** Game engines are highly sensitive to polygon count. High-poly models from CAD or cinematic pipelines must be retopologized to a game-friendly polycount. Use techniques like decimation, manual retopology, and baked normal maps to capture high-detail geometry on lower-poly meshes.
* **Baking Complex Details to Normal Maps:** This is a cornerstone of game asset optimization. Details like panel gaps, bolts, and fine surface textures that were high-poly geometry in your source model are baked down into normal maps. These maps fake the appearance of detail without adding extra polygons.
* **PBR Texture Atlases:** Combine multiple smaller texture maps (albedo, roughness, metallic, normal) into larger atlases to reduce draw calls and optimize memory usage. Ensure consistent texel density across all parts of the car.
* **Shader Complexity and Draw Calls:** Keep your real-time shaders as efficient as possible. Complex multi-layered car paint shaders might need to be simplified or approximated using clever masking and texture blending techniques. Minimize the number of unique materials (draw calls) on your vehicle.
* **LODs (Levels of Detail):** Implement multiple versions of your car model, each with progressively lower polycounts and texture resolutions. The game engine can then dynamically swap between these LODs based on the camera’s distance, ensuring performance without sacrificing quality up close.
* **Material Instancing:** Utilize material instances to create variations of your base car material (e.g., different paint colors, wheel finishes) without creating entirely new shader graphs. This saves performance and simplifies asset management, making your **game-ready automotive assets** more efficient.
Bringing It All Together: A Holistic Approach to Automotive Visuals
Achieving truly **photorealistic car rendering** is not about mastering one technique but understanding how all elements—modeling, texturing, shading, and lighting—interact in concert. It’s a holistic process, where each component plays a vital role in elevating the final image from good to extraordinary. The journey beyond basic PBR involves a relentless pursuit of detail and a keen eye for how light reveals form and material.
Every step, from crafting an intricate **metallic flake material** to setting up sophisticated **HDRI lighting setups**, builds upon the last. Start with a solid foundation, ensuring your base model is accurate and clean. Then, meticulously layer your materials, paying attention to the unique properties of car paint, glass, and metal. Finally, illuminate your scene thoughtfully, using both environment maps and targeted lights to define contours and enhance reflections. An efficient **automotive PBR workflow** is key, balancing visual fidelity with performance needs.
Remember, the best reference is always the real world. Observe how light interacts with actual cars under various conditions. Pay attention to subtle imperfections, the way reflections stretch, and the nuanced color shifts in paint. These observations will be your most valuable tools in pushing the boundaries of realism in your **3D vehicle visualization**. If you’re looking for incredibly detailed and accurate models to kickstart your advanced rendering projects, exploring the collection at 88cars3d.com is an excellent starting point.
Conclusion
Moving beyond a basic PBR setup is an essential step for any artist serious about **photorealistic car rendering**. By delving into the intricacies of multi-layered **car paint shader techniques**, understanding **physically accurate reflections**, and mastering sophisticated **HDRI lighting setups**, you gain the power to craft truly breathtaking automotive visuals. Whether you’re aiming for cinematic perfection or creating high-performance **game-ready automotive assets**, a deep understanding of these advanced concepts will set your work apart.
The journey to hyper-realism is a challenging but incredibly rewarding one. Each subtle imperfection, each glint of a metallic flake, and each accurate reflection contributes to an image that not only looks real but feels real. Don’t settle for “good enough” when it comes to your automotive projects. Embrace the complexity, hone your skills, and let your passion for incredible cars shine through in every render.
Ready to put these advanced techniques into practice? Visit 88cars3d.com today to discover an unparalleled selection of high-quality 3D car models, providing the perfect canvas for your next hyper-realistic automotive render. Elevate your art and bring your digital vehicles to life with stunning realism!
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Subaru Legacy Touring Wagon 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II (X100) 1998 3D Model
Texture: Yes
Material: Yes
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Toyota Corona 1985 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X81 1990 3D Model
Texture: Yes
Material: Yes
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Toyota iQ EV 2012 3D Model
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Material: Yes
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Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Matrix 2005 3D Model
Texture: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
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Volkswagen Golf 5 Door 2010 3D Model
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
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Toyota Yaris 1999 3D Model
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
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Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
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Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Material: Yes
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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