Beyond Ray Tracing: Mastering Photorealistic Automotive Reflections in 3D
Beyond Ray Tracing: Mastering Photorealistic Automotive Reflections in 3D
The gleam of a perfectly sculpted automobile, reflecting its environment with stunning accuracy, is often the first thing that captures attention in any 3D render. It’s a visual testament to craftsmanship, both in car design and 3D artistry. While ray tracing has revolutionized how we achieve realistic lighting and reflections, true mastery of automotive photorealism demands a deeper dive into the nuances of light interaction, material properties, and rendering optimization. Generic ray tracing alone might give you reflections, but understanding the underlying principles and advanced techniques is what truly elevates a scene from good to breathtaking.
This comprehensive guide will take you beyond the basics. We’ll explore the intricate science behind reflections, the crucial role of advanced PBR materials, the magic of HDRI lighting, and practical strategies for achieving impeccable real-time reflections in demanding environments like game engines. Prepare to unlock the secrets to truly mastering reflections for your automotive projects.
The Physics of Light: Why Reflections Define Automotive Realism
At its core, photorealistic rendering is about accurately simulating how light behaves in the real world. For automotive models, this simulation is particularly critical because cars are complex assemblies of highly reflective and refractive surfaces. The way light bounces off a car’s sleek bodywork not only defines its material but also reveals its shape, environment, and even its sense of speed and dynamism.
Reflections are not merely a visual embellishment; they are fundamental to how our brains perceive an object’s form and material properties. A perfectly smooth, metallic surface will exhibit sharp, clear reflections, while a matte finish will scatter light broadly, resulting in soft, blurred reflections or none at all. This interplay of light and surface geometry is what makes a digital car feel tangible and real. Achieving physically accurate rendering for vehicles means understanding how light rays interact with various materials, from the most pristine chrome to the most subtle matte paint.
The science is quite intricate. When light hits a surface, some of it is absorbed, some is scattered (diffuse reflection), and some is reflected directly (specular reflection). For reflective surfaces like car bodies, the specular component is dominant. The direction and intensity of this specular reflection are governed by the angle of incidence, the surface’s micro-roughness, and its refractive index. Ignoring or simplifying these interactions results in reflections that look “fake,” breaking the illusion of reality. This is why a deep understanding of these principles is paramount for any 3D artist aiming for top-tier automotive visualization. High-quality 3D car models, such as those found on 88cars3d.com, provide an excellent foundation, but it’s the artist’s touch with reflections that truly brings them to life.
Foundations of Photorealism: Mastering PBR Materials
Physically Based Rendering (PBR) has become the industry standard for achieving consistent and realistic materials across various lighting conditions. For automotive models, mastering PBR materials is non-negotiable. PBR ensures that your materials respond to light in a way that mimics real-world physics, adhering to principles like energy conservation and physically based BRDFs (Bidirectional Reflectance Distribution Functions). This makes your reflections inherently more plausible and prevents common issues like overly bright specular highlights or unrealistic material responses.
The core of PBR revolves around a few key maps: Base Color (or Albedo), Metallic, Roughness (or Glossiness maps), and Normal. The Metallic map dictates whether a surface is a dielectric (non-metal) or a conductor (metal), which profoundly changes its reflective properties. Metallic surfaces reflect light strongly at all angles, with their albedo color being reflected light. Dielectrics, on the other hand, reflect less light, and their albedo color is what they scatter diffusely. The Roughness map (often inverted as a glossiness map) controls the sharpness or blurriness of reflections. Lower roughness values result in sharper, mirror-like reflections, while higher values lead to diffused, wider reflections. The Normal map adds fine surface detail, guiding how light bounces off microscopic imperfections and enhancing the realism of reflections without adding complex geometry.
Setting Up Advanced Automotive Surfaces
Each component of a car requires a tailored PBR setup to achieve optimal reflections and overall realism. Simply applying a generic material won’t cut it.
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The Car Paint Shader: This is arguably the most complex and critical automotive material. A truly convincing car paint shader often comprises multiple layers.
- Base Coat: This provides the primary color and often contains metallic flakes for a shimmering effect. The metallic nature of these flakes needs to be accurately represented in the PBR workflow.
- Clear Coat: A transparent, highly reflective layer on top of the base coat. This is where a significant portion of the sharp, mirror-like reflections come from. The clear coat material should have very low roughness and exhibit strong Fresnel reflections, meaning reflections become stronger at grazing angles.
- Flakes: These microscopic particles within the paint scatter light in various directions, creating sparkle. This can be simulated using specialized normal maps or procedural textures that mimic anisotropic reflection patterns.
- Pearl/Iridescent Effects: For pearl paints, subsurface scattering or a complex layered shader with wavelength-dependent reflection can be used to achieve the color shift seen from different angles. Fine-tuning glossiness maps on both the base and clear coats is essential to get the right blend of sharp and diffused reflections, mimicking the depth and complexity of real-world car finishes.
- Chrome and Polished Metals: These surfaces demand extremely low roughness values and a high metallic value in your PBR material. The reflections should be almost perfectly sharp, acting like a mirror. Any subtle imperfections or scratches, if desired, should be introduced via a finely detailed normal or roughness map.
- Glass and Windows: Beyond simple transparency, automotive glass involves refraction and accurate Fresnel reflections. The outside surface of car windows should strongly reflect the environment, especially at glancing angles. The internal surface will also contribute to reflections, albeit usually more subdued due to tinting or dirt. Physically accurate glass shaders account for light absorption and dispersion, ensuring realistic distortions and color shifts as light passes through.
- Carbon Fiber: This material is characterized by its distinct woven pattern and anisotropic reflections. The reflections on carbon fiber appear to stretch and change direction depending on the viewing angle, following the weave. This effect is best achieved with detailed normal maps that capture the intricate fiber pattern and, if supported by the renderer, anisotropic BRDFs that model direction-dependent specular highlights.
- Rubber and Tires: Often overlooked, realistic rubber materials feature a much higher roughness than paint or metal, leading to very diffuse, subtle reflections. The sidewall of a tire might have a slightly different roughness than the tread, and even a subtle sheen from tire dressing needs to be accounted for with precise glossiness maps. Dust and dirt accumulation also play a crucial role in breaking up uniform reflections.
Illuminating Realism: The Power of HDRI and Custom Reflection Probes
Even the most meticulously crafted PBR materials will fall flat without a compelling lighting environment. For automotive photorealism, the environment is not just about illuminating the car; it’s about providing rich, accurate reflections that ground the vehicle in its surroundings. This is where HDRI lighting and reflection probes become indispensable.
Harnessing HDRI Lighting
High Dynamic Range Imagery (HDRI) has become the backbone of modern lighting workflows. An HDRI is a panoramic image that captures an entire 360-degree environment with a vast range of light intensities, from the dimmest shadows to the brightest highlights. When used as an environment map in your 3D scene, it simultaneously provides realistic ambient lighting and highly accurate reflections.
The beauty of HDRI lighting is its ability to seamlessly integrate your car into a real-world context. The reflections on the car’s surface will directly mirror the environment captured in the HDRI, whether it’s an urban street, a studio, or an open field. This is crucial for physically accurate rendering. When setting up an HDRI, pay attention to its orientation to match any ground planes or distant objects in your scene. Adjusting its intensity and exposure is also vital to correctly light your vehicle and ensure reflections aren’t blown out or too dim. Good quality HDRIs, especially those with high resolution and dynamic range, are an investment that pays off dramatically in realism.
Strategic Use of Reflection Probes
While HDRIs are excellent for overall environment reflections, especially for global illumination, they often fall short for localized reflections, particularly in real-time reflections scenarios like game engines. This is where reflection probes come into play. Reflection probes are essentially cameras placed within your scene that capture a spherical or cubemap image of their surroundings. This captured image is then used to generate reflections for objects within the probe’s influence volume.
The strategic placement of reflection probes is an art form. For an automotive scene, you’ll typically need several:
- Main Scene Probe: A large probe covering the entire exterior environment, capturing general reflections.
- Localized Probes: Smaller, more targeted probes placed strategically. For example, a probe placed close to the ground beneath the car can capture reflections of the road surface more accurately than a distant HDRI. A probe inside the car’s interior can provide correct reflections for the dashboard, seats, and internal glass.
- Probe Blending: Modern game engines allow for blending between multiple probes, ensuring smooth transitions as the car moves or as the camera pans. Adjusting the blend distance and falloff is crucial to avoid sudden shifts in reflection quality.
- Baking and Real-time Updates: Most reflection probes are “baked” once during editor setup, providing static reflections. However, for dynamic elements or changing environments, some engines offer options for real-time updating or more advanced solutions like Screen Space Reflections (SSR), which we’ll discuss later.
Properly configured reflection probes are vital for grounding your vehicle realistically, especially when the vehicle is interacting with its immediate environment.
Beyond Basic Lights: Targeted Reflection Enhancement
While HDRI lighting provides excellent ambient and environmental reflections, direct light sources are indispensable for creating sharp, intentional specular highlights that define form and draw the eye. These targeted lights are the painter’s brush for reflections, allowing you to sculpt the light on your vehicle’s surface with precision.
Spotlights and Area Lights for Specular Highlights
Using spotlights and area lights allows you to emphasize specific features of your automotive model. A well-placed spotlight can create a razor-sharp highlight along a bodyline, accentuating the car’s design language and curvature. This is particularly effective for showcasing the craftsmanship of your vehicle model, making surfaces appear exquisitely polished and refined.
For a studio-like render, consider using large, soft area lights to mimic professional photography setups. These lights produce broad, even reflections that gently wrap around surfaces, highlighting larger panels and creating a luxurious feel. Experiment with different light shapes, sizes, and falloffs to achieve desired specular responses. The interplay of these direct light reflections with the broader environmental reflections from your HDRI creates a complex, believable light interaction on the car’s surface.
Enhancing Reflective Surfaces with Localized Effects
Real-world vehicles are rarely pristine. Adding localized details can significantly enhance the realism of reflections, breaking up uniform surfaces and telling a story.
- Decals and Dirt: A subtle layer of dust, smudges, or decals will alter the local roughness and color, disrupting perfect reflections. A layer of dirt applied via a texture map will have a higher roughness and less metallic appearance than the underlying paint, causing reflections to become blurrier or disappear entirely in those areas. This contrast adds depth and believability.
- Wet Surfaces: Rain or moisture drastically changes surface properties. A wet car surface will generally have lower roughness (higher glossiness), leading to sharper, more intense reflections. The water layer itself can also introduce subtle refractions and distortions. Creating a separate material layer or using a blend-mask for “wetness” that adjusts roughness and adds a subtle normal map for water ripples can be incredibly effective.
- Condensation on Glass: For interior or exterior glass, condensation creates areas of significantly higher roughness, obscuring reflections and clarity. A procedural texture or mask can be used to control the density and pattern of condensation, realistically affecting the transparency and reflectivity of the glass.
Optimizing for Performance: Real-Time Automotive Reflections
Achieving breathtaking reflections in pre-rendered cinematics is one thing; maintaining that fidelity in real-time reflections for interactive applications like games or configurators is another challenge entirely. High-quality reflections are computationally expensive, and careful optimization is crucial to deliver stunning visuals without sacrificing frame rate.
Engine-Specific Techniques (Unreal Engine 5, Unity)
Modern game engines offer a suite of tools and techniques, each with its own performance characteristics and visual quality trade-offs.
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Unreal Engine 5:
- Ray Tracing: When hardware permits, Unreal Engine 5’s hardware-accelerated ray tracing provides the most accurate and physically accurate rendering for reflections. This is often the go-to for high-end cinematic quality or next-gen titles, but it comes with a significant performance cost. You can often blend ray-traced reflections with other methods to optimize.
- Screen Space Reflections (SSR): SSR is a cost-effective method that uses information only visible on the screen to generate reflections. It’s fast but suffers from occlusion issues (objects not on screen won’t reflect) and can produce visual artifacts. It’s excellent for enhancing local reflections on the car’s surface.
- Lumen: UE5’s default global illumination and reflection system, Lumen, offers dynamic software ray tracing for real-time reflections and GI. It’s a powerful solution that provides very good quality with moderate performance cost, suitable for most modern automotive game applications.
- Reflection Captures (Reflection Probes): As discussed, these static cubemaps are vital for supplementing SSR and Lumen, providing reflections for off-screen objects and ensuring environmental consistency.
- Planar Reflections: Highly accurate but very expensive, planar reflections are essentially a second render pass for a single flat surface (like a perfectly flat floor). Use sparingly for very specific, critical surfaces only.
- Nanite: While not directly a reflection technique, Nanite’s ability to handle incredibly dense geometry means your car models can have true micro-detail on surfaces. This allows reflections to interact with physical geometry rather than just normal maps, leading to even more convincing results.
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Unity:
- Screen Space Reflections (SSR): Similar to Unreal, Unity’s SSR provides real-time reflections based on screen space information. It’s a good default for local reflections.
- Reflection Probes: Unity’s reflection probes are essential for capturing environmental reflections and providing fallback for SSR. They can be baked or set to refresh in real-time (though real-time is much more expensive).
- High Definition Render Pipeline (HDRP): For high-fidelity automotive visuals in Unity, HDRP is recommended. It offers advanced reflection settings, including various types of reflection probes, screen-space reflections, and integration with its more advanced lighting systems.
- Lightweight Render Pipeline (LWRP) / Universal Render Pipeline (URP): While URP is more performance-oriented, it still offers robust reflection probes and SSR, making it suitable for mobile or less demanding real-time automotive applications where some compromises are acceptable.
Strategic Compromises and Blending
The key to successful real-time reflections is a clever combination of these techniques. Rarely will you rely on just one.
- Layering: Use SSR for immediate, nearby reflections (e.g., the ground directly under the car), and blend in reflection probes for off-screen and environmental reflections.
- Resolution and Update Frequency: For reflection probes, consider using lower resolutions for distant or less critical areas, and higher resolutions for areas like the car interior or a tight studio setup. Reduce update frequency for dynamic probes that don’t need constant refreshes.
- LODs (Levels of Detail): Implement LODs not just for mesh geometry but also potentially for reflection quality. At a distance, simpler reflection methods or lower resolution probes can be used without a noticeable visual drop-off, saving precious performance.
- Material-Specific Optimization: Not all materials need ultra-sharp reflections. A rough matte plastic surface will be less demanding than a pristine chrome bumper. Tailor your PBR materials and roughness (glossiness maps) accordingly to only allocate rendering resources where they are truly needed for visual impact.
Bringing it All Together: The Holistic Approach
Mastering photorealistic automotive reflections is not about finding a single magic button; it’s about a holistic understanding and meticulous execution across multiple disciplines. From the foundational physics of light to the intricate details of a car paint shader, every element plays a critical role in the final visual outcome. The journey involves a continuous loop of setting up PBR materials, crafting environments with HDRI lighting and reflection probes, sculpting highlights with direct lights, and relentlessly optimizing for real-time reflections.
The beauty of this iterative process lies in the ability to refine and enhance, constantly pushing the boundaries of realism. Remember that starting with a high-quality base model is crucial. Assets that already possess accurate topology, UVs, and material groupings, such as the premium 3D car models available at 88cars3d.com, provide an invaluable head start, allowing you to focus your efforts on the intricate reflection and lighting work that truly brings the vehicle to life.
Conclusion
We’ve journeyed through the complex yet rewarding world of automotive reflections in 3D, moving beyond the superficial application of ray tracing to embrace a deeper understanding of physically accurate rendering. From meticulously crafting PBR materials and perfecting your car paint shader, to strategically deploying HDRI lighting and reflection probes, and finally, optimizing these stunning visuals for real-time reflections in game engines, the path to photorealism is paved with technical skill and artistic vision.
The subtle interplay of light and surface, guided by precise glossiness maps and carefully chosen lighting setups, is what transforms a simple 3D model into an object of desire. Your ability to master these elements will define the professionalism and impact of your automotive renders. So, take these insights, experiment with your tools, and unleash the full potential of reflections in your next project.
Ready to apply these advanced reflection techniques to truly exceptional models? Explore the vast collection of high-quality, game-ready 3D car models at 88cars3d.com and start rendering the future of automotive design today!
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Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Matrix 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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Material: Yes
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GAS 21 3D Model
Texture: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
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Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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