Deconstructing the Anatomy of Metallic Car Paint
The quest for photorealism in 3D rendering is a continuous journey, and few materials present as challenging yet rewarding an endeavor as metallic car paint. It’s not just about color; it’s about capturing the intricate dance of light, the subtle sparkle of flakes, and the deep reflections that define a high-end automotive finish. Many artists often find themselves stuck with a “plastic” or overly uniform look, struggling to imbue their renders with that coveted, professional-grade realism.
If you’ve ever meticulously modeled a stunning vehicle, perhaps from a selection of 88cars3d.com‘s high-quality assets, only to have its paint fall flat in the final render, you understand this frustration. The secret lies in moving beyond basic material setups and embracing advanced metallic car paint shading techniques. This guide will take you on a deep dive into the complex layers and intricate controls needed to unlock pro-level photorealism in your automotive renders, ensuring your creations truly shine.
Deconstructing the Anatomy of Metallic Car Paint
Before we even touch a shader graph, it’s crucial to understand the physical makeup of metallic car paint. It’s far more complex than a simple colored surface; it’s a sophisticated multi-layered system designed for both aesthetics and protection. Grasping these individual components is the cornerstone of building a physically accurate material using a PBR workflow.
The Base Coat: Color and Opacity
The base coat is the primary layer that defines the car’s overall color. This layer typically contains the pigment particles that give the paint its hue. In metallic paints, the base coat also serves as the foundation for the metallic flakes. While it dictates the core color, its interaction with light is heavily influenced by subsequent layers.
For rendering, this translates directly to your base color input in a PBR workflow. It’s essential to get this color accurate, often matching it to real-world automotive paint codes for authenticity. The opacity of this layer is typically 100%, as it’s meant to completely cover the primer beneath.
The Critical Clear Coat Layer: Gloss and Protection
Above the base coat lies the indispensable clear coat layer. This transparent, glossy layer is what gives car paint its deep reflections and protective finish. It’s a dielectric material, meaning it doesn’t conduct electricity, and its reflective properties are governed by the Fresnel effect, which we’ll explore in detail. This layer is paramount for achieving photorealism.
The clear coat contributes significantly to the perceived depth and wetness of the paint. Its smoothness dictates the sharpness of reflections, making the control over its roughness absolutely vital. A perfect, unblemished clear coat will produce crisp, mirror-like reflections, while micro-scratches or imperfections introduce subtle blurriness.
Metallic Flakes: The Sparkle and Depth
The magic of metallic car paint truly comes alive with the inclusion of metallic flakes. These are tiny, reflective particles – typically aluminum or mica – suspended within the base coat, sometimes even in an intermediate layer. Their primary function is to catch and reflect light at varying angles, creating that characteristic sparkle and depth effect that shifts as the viewing angle changes.
The size, density, orientation, and reflectivity of these flakes dramatically influence the paint’s appearance. Large, sparse flakes create a coarse, glittery effect, while fine, dense flakes contribute to a smoother, more sophisticated shimmer. Replicating these flakes accurately is one of the most significant challenges in metallic paint shading.
Building Advanced Metallic Paint Shaders with PBR Principles
With a clear understanding of the paint’s physical layers, we can now translate this knowledge into a powerful PBR workflow. Modern rendering engines and software offer sophisticated shader graph or node-based material editors, which are essential for crafting multi-layered materials like advanced car paint.
The Base Layer Setup: Color, Metallic, and Roughness
Begin by setting up the foundational metallic material. This involves defining the primary color using a base color map or a solid color value. For the base coat, even though it’s “metallic” paint, the underlying base coat itself is often treated as a dielectric, with the “metallic” property reserved for the flakes. However, some simplified PBR workflows might use the metallic slider to imply flakes within the base. For advanced realism, we treat flakes separately.
The base layer’s roughness map will determine how much light scatters versus reflects. A slightly rougher base can help diffuse light before it hits the flakes, creating a softer underlying tone. Don’t worry too much about perfect reflections here, as the clear coat will primarily handle that.
Crafting Realistic Metallic Flakes: Custom Maps and Proceduralism
This is where the artistry and technical skill converge. Realistic metallic flakes are often the differentiator between an average render and a truly photorealistic one. There are several approaches to generating them:
- Custom Flake Maps: You can generate textures that simulate flake distribution and orientation. These maps can be created procedurally in software like Substance Designer, or even by painting them. A good flake map will typically include:
- Normal Map: To give the flakes their individual reflective surfaces and slight bumps.
- Mask Map: To control the density and distribution of flakes.
- Roughness/Metallic Map: To define the specific reflective properties of the flakes themselves, often treated as purely metallic.
These maps are then blended into your material, affecting the normal and metallic inputs based on the flake mask.
- Procedural Flakes in the Shader: Many advanced shader graph setups can generate flakes procedurally. This might involve using noise patterns, tiling textures, or even custom code to create a randomized, glittering effect. The advantage here is infinite resolution and easy iteration, though it can be more complex to set up. You might use a "microfacet normal" approach, where a micro-normal map is driven by a flake texture, influencing the overall normal of the surface to simulate thousands of tiny reflective surfaces.
Controlling the size, density, and reflectivity of these flakes is paramount. Too large, and it looks like glitter; too small, and the effect is lost. Experiment with subtle normal variations and roughness values on the flakes to achieve maximum realism.
Implementing the Multi-Layered Clear Coat: Dielectric Properties and Fresnel Reflections
The clear coat layer is crucial for depth and sheen. In a shader graph, this is often implemented as a separate reflective layer above the base color and metallic flakes. Treat it as a transparent dielectric material with a specific Index of Refraction (IOR), typically around 1.4-1.5 for automotive clear coats.
The most important aspect of the clear coat is its handling of Fresnel reflections. Fresnel describes how the reflectivity of a surface changes with the viewing angle. Light hitting a surface head-on (at a normal angle) reflects less than light hitting it at a grazing angle (parallel to the surface). This is why you see strong, bright reflections when looking at a car from a shallow angle, even if the primary view shows less intense reflections.
Ensure your clear coat shader accurately implements Fresnel. Most PBR shaders have this built-in, but understanding its effect allows you to fine-tune it. The roughness map for the clear coat will dictate the sharpness and spread of these reflections. A perfectly smooth clear coat will yield sharp, mirror-like reflections, crucial for high-end finishes. Introduce subtle grunge maps or micro-scratches into this roughness map for added realism, especially on older or used vehicles.
Mastering Fresnel Reflections and Roughness Map for Unmatched Realism
These two properties are intertwined and are fundamental to achieving convincing photorealistic surfaces. Misunderstanding them can lead to a flat, unrealistic appearance, regardless of how good your textures are.
Understanding the Fresnel Effect on Different Surfaces
As mentioned, Fresnel reflections are key. For dielectric materials like the clear coat, reflections are weakest when viewed straight on and strongest when viewed at a glancing angle. This creates the characteristic “sheen” and “wet look” of car paint. Metallic materials, conversely, often have less pronounced Fresnel effects, maintaining strong reflections even when viewed head-on.
In your shader graph, ensure that the clear coat’s reflectivity is driven by Fresnel. Adjusting the IOR can subtly change the intensity of these reflections, though for standard clear coat, a value of 1.4-1.5 is generally accurate. Observe how reflections intensify at grazing angles in real-world examples to calibrate your eye.
Generating and Applying Accurate Roughness Maps
The roughness map is your primary control over how light scatters across the surface. A low roughness value (dark areas in the map) means a very smooth, mirror-like surface, leading to sharp reflections. A high roughness value (bright areas) means a rougher surface, leading to diffused, blurry reflections.
For pristine metallic car paint, the clear coat’s roughness should be very low, resulting in sharp reflections. However, absolute zero roughness can look artificially perfect. Introduce subtle variations in your roughness map:
- Procedural Noise: Use subtle noise textures (e.g., Perlin noise, fractal noise) to break up perfect uniformity, simulating microscopic dust or imperfections.
- Grunge Maps: Apply subtle grunge or fingerprint maps (very low opacity) to specific areas, like door handles or fender tops, to simulate wear.
- Micro-Scratches: A subtle normal map combined with a corresponding roughness map can simulate micro-scratches on the clear coat, adding an extra layer of realism without making the paint look damaged.
These nuanced roughness variations prevent your paint from looking sterile and synthetic, allowing light to interact more dynamically with the surface.
Illuminating Your Render: HDRI Environment and Studio Lighting
Even the most meticulously crafted shader will fall flat without proper lighting. Lighting is not just about brightness; it’s about defining shape, accentuating reflections, and providing realistic global illumination. The interplay between your metallic paint shader and its environment is critical for photorealism.
Leveraging HDRI Environments for Global Illumination and Reflections
An HDRI environment (High Dynamic Range Image) is arguably the single most important lighting element for automotive renders. HDRIs capture real-world lighting conditions, providing both direct light and, more importantly, a detailed, high-resolution reflection map. They are essential for grounding your vehicle realistically within a scene.
- Choosing the Right HDRI: Select an HDRI that complements your scene and desired mood. For studio shots, use a clean studio HDRI with softboxes. For outdoor scenes, choose an appropriate exterior HDRI (e.g., sunny day, overcast, golden hour).
- Orientation and Rotation: Experiment with rotating your HDRI environment to find the most flattering reflections on your vehicle’s surfaces. Subtle shifts can dramatically change how the light sculpts the car’s body lines and how the metallic flakes sparkle.
- Exposure and Balance: Adjust the HDRI’s exposure to match your scene. Sometimes, a slightly brighter HDRI can enhance reflections without overexposing the entire scene, especially when combined with targeted artificial lights.
A good HDRI will instantly elevate your render, providing complex, realistic reflections that are impossible to replicate with simple point or area lights alone. For an example of how high-quality models from 88cars3d.com benefit from accurate lighting, observe professional automotive visualizations.
Enhancing Depth with Targeted Studio Lighting
While an HDRI provides global illumination and reflections, targeted artificial lights (area lights, mesh lights, spotlights) are essential for highlighting specific features and adding dramatic flair. Think of them as supplemental tools to sculpt the form and bring out the nuanced details of your paint.
- Key Light: The main light source, defining the primary shape and direction of shadows. For cars, this is often a large softbox or area light.
- Fill Light: Softens shadows created by the key light, reducing contrast and revealing detail in darker areas.
- Rim Light: Placed behind and to the side of the car, a rim light creates a bright outline, separating the car from the background and emphasizing its silhouette. This light is fantastic for highlighting the edges of the body panels and making the clear coat pop.
- Reflection Cards / Mesh Lights: These are specifically placed geometry or area lights designed to create controlled reflections on the car’s surface. Think of large, rectangular softboxes positioned to create pleasing highlights along the body lines, especially important for showing off the depth of the metallic paint and the crispness of the clear coat layer.
The goal is to use these lights strategically to enhance what the HDRI provides, not to overwhelm it. Observe how professional photographers light cars in studios for inspiration.
Fine-Tuning and Troubleshooting: Common Pitfalls and Expert Tips
Achieving photorealism is an iterative process. Even with the best techniques, you’ll encounter challenges. Knowing common pitfalls and how to address them can save hours of frustration.
Avoiding “Plastic Look” and Over-Saturation
The “plastic look” is a common problem, often stemming from insufficient Fresnel reflections, uniform roughness, or an overly saturated base color.
- Check Fresnel: Ensure your clear coat is correctly utilizing Fresnel, especially at glancing angles. If reflections aren’t intensifying at edges, your Fresnel setup might be off, or your IOR is too low.
- Vary Roughness: A perfectly smooth surface can look artificial. Introduce subtle roughness variations (as discussed earlier) to break up the uniformity.
- Desaturate Slightly: Real-world car paints are rarely as vibrant as a pure RGB color. Slightly desaturating your base color can often make it more realistic, allowing the clear coat’s reflections and the metallic flakes to provide the visual interest.
Balancing Flake Visibility and Subtlety
Getting metallic flakes right is a delicate balance.
- Too Prominent: If your flakes look like glitter or are too large, reduce their size, density, or the intensity of their normal map. They should be subtle, especially from a distance, only becoming more apparent as light catches them.
- Too Subtle: If the metallic effect is lost, increase flake density, adjust their metallic property, or enhance the normal map’s strength. Ensure your lighting setup is allowing light to hit the flakes effectively. The key is that they contribute to the overall sparkle without dominating the paint’s color.
The Importance of Reference and Iteration
No amount of technical knowledge replaces keen observation.
- Gather References: Constantly refer to high-quality photographs of real metallic car paint under various lighting conditions. Pay attention to how reflections behave, how the flakes sparkle, and how colors shift.
- Iterate and Adjust: Photorealism isn’t achieved in one pass. Make small adjustments to your shader graph, lighting, and textures. Render tests and compare them directly against your references. Don’t be afraid to scrap an approach if it’s not working.
- Test in Different Lighting: A good shader should look convincing in diverse lighting environments, from a bright HDRI environment to a dramatic studio setup.
Bringing it All Together: The PBR Workflow from Start to Finish
The entire process, from understanding the physical properties of paint to the final render, is deeply rooted in the PBR workflow. Physically Based Rendering aims to simulate how light interacts with materials in the real world, leading to more consistent and believable results across different lighting conditions.
Your journey begins with accurate material properties: a dielectric clear coat layer with appropriate IOR and roughness map, a base coat with a chosen color, and carefully crafted metallic flakes embedded within. These are then combined in a sophisticated shader graph, where each layer contributes its unique reflective and scattering properties, governed by principles like Fresnel reflections.
Finally, the meticulously built material is brought to life by a robust lighting setup, critically relying on a high-quality HDRI environment for global illumination and realistic reflections, supplemented by targeted studio lights to enhance form and details. This holistic approach, from minute flake details to overarching environmental lighting, is what elevates your automotive renders from good to truly exceptional.
For artists looking to apply these advanced techniques, starting with a solid foundation is key. Utilizing high-quality, pre-modeled cars can save countless hours and allow you to focus purely on shading and rendering. You can find an excellent selection of professionally modeled vehicles at 88cars3d.com, ready for you to apply these advanced metallic paint shaders.
Conclusion: The Art and Science of Photorealistic Automotive Paint
Achieving truly photorealistic metallic car paint in 3D rendering is a blend of scientific understanding and artistic intuition. It requires more than just dialing in a color; it demands a deep dive into the physics of light, the intricate layers of real-world paint, and the precise control offered by modern PBR workflows and shader graph editors.
By dissecting the base coat, mastering the clear coat layer and its Fresnel reflections, meticulously crafting metallic flakes, and illuminating your scene with a compelling HDRI environment and strategic studio lights, you gain the power to create renders that are virtually indistinguishable from reality. The journey from a basic shader to a pro-level metallic finish is challenging, but the reward is seeing your digital creations truly come to life with unparalleled depth and sparkle.
Now that you’re equipped with these advanced techniques, it’s time to put them into practice. Experiment with different flake sizes, subtle roughness variations, and diverse lighting setups. Visit 88cars3d.com to find your next high-quality automotive model and start transforming your renders today. Your path to unlocking pro-level photorealism begins now.
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Material: Yes
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Price: $10
Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Price: $10
Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Price: $9.9
Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Matrix 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Price: $14.99
Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Price: $18.99
Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
Material: Yes
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Price: $14.99
Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Price: $19.99
Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Price: $19.99
Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Price: $19.99
Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Price: $25.99
Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Price: $25.99
Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Price: $25.99
Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Price: $25.99
Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Price: $25.99
Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Price: $25.99
Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Price: $25.99
Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Price: $23.99
Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Price: $23.99
Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Price: $23.99
Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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Price: $23.99
GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Price: $23.99
Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Price: $23.99
Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Price: $23.99
Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Price: $23.99
Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
Texture: Yes
Material: Yes
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Mazda Familia 3D Model
Texture: Yes
Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Price: $23.99
