Demystifying PBR Principles for Multi-Layered Automotive Paints
The gleam of a perfectly rendered automotive finish can elevate a 3D model from a mere digital representation to a breathtaking work of art. Yet, for many 3D artists, achieving that elusive, showroom-quality car paint remains one of the most significant challenges in high-end automotive visualization. It’s more than just a color; it’s a complex interplay of light, reflections, and intricate material properties that define true high-fidelity materials. If your renders currently look flat, plastic-like, or simply lack the dynamic sparkle of real-world vehicles, you’re not alone. The journey from a dull shader to a dazzling, photorealistic finish requires a deep understanding of PBR principles and advanced shader graph techniques.
Mastering PBR car paint isn’t just about tweaking a few sliders; it’s about simulating the multi-layered construction of real automotive finishes. From the vibrant base coat to the microscopic metallic flakes and the crystal-clear protective layer, each component plays a crucial role in how light interacts with the surface. In this comprehensive guide, we will peel back these layers, revealing the secrets behind creating stunning, physically accurate car paint shaders that will make your digital automotive design projects truly shine. Get ready to transform your approach to automotive rendering and bring unparalleled realism to your vehicle models.
Demystifying PBR Principles for Multi-Layered Automotive Paints
At the heart of any truly photorealistic material lies Physical Based Rendering (PBR). For automotive paint, PBR is not just a buzzword; it’s a fundamental framework that allows us to simulate the complex optical properties of real-world materials with incredible accuracy. Automotive paint is inherently multi-layered, and understanding how each layer contributes to the final look is critical for achieving clear coat realism and overall visual fidelity.
A typical car paint consists of several distinct layers, each interacting with light in a unique way. The base coat provides the primary color, often incorporating pigments that determine its hue and saturation. Above this, a metallic or pearl coat adds sparkle and depth through embedded particles. Finally, a thick clear coat encapsulates everything, providing gloss, protection, and a crucial refractive quality that significantly impacts how light bounces off the surface. Ignoring any of these layers or incorrectly simulating their properties will inevitably lead to an unrealistic finish in your automotive rendering workflow.
The Base Coat: Foundation of Color
The base coat is where the fundamental color of the vehicle resides. In PBR, this layer primarily contributes to the diffuse reflection. Its color, often referred to as the albedo, should be carefully calibrated to represent the real-world paint. Avoid overly saturated colors, as they can look unnatural, especially under diverse lighting conditions. For high-fidelity materials, it’s also important to consider the underlying roughness of this layer before the clear coat is applied, though its effect is often masked by subsequent layers.
Metallic Flakes & Pearl Effects: Depth and Sparkle
This is where the magic truly begins for many car paints. The metallic or pearl coat contains tiny flakes that reflect light in a directional manner, creating the characteristic sparkle and shimmer seen on real cars. Metallic flake density, size, and orientation are crucial parameters here. Larger, more sparse flakes will create a coarser sparkle, while smaller, denser flakes will produce a finer, almost iridescent effect. Pearl paints often feature multi-pigment flakes that shift color depending on the viewing angle, adding another layer of complexity and realism.
The All-Important Clear Coat: Gloss and Protection
The clear coat is arguably the most important layer for achieving true clear coat realism. It’s a thick, transparent layer that provides the high gloss and protects the underlying paint. In PBR, this translates to a strong specular reflection with very low roughness, often with an anisotropic sheen. The clear coat also has a refractive index (IOR), which dictates how much light is bent as it passes through and reflects off the surface. A common IOR for clear coat is around 1.45 to 1.55. Furthermore, subtle absorption within the clear coat can add depth and a slight tint, particularly noticeable in thicker sections or at glancing angles.
Subtle Imperfections: The Final Touch of Realism
Even the most pristine showroom car isn’t perfectly flawless. Micro-scratches, dust, fingerprints, or subtle variations in the clear coat can break up perfect reflections and add an incredible layer of realism. These imperfections, though often barely visible, contribute significantly to high-fidelity materials. Implementing these via subtle roughness maps or normal maps on the clear coat layer can prevent your renders from looking too “digital” or synthetic.
Advanced Shader Graph Techniques for Intricate Details
Once you understand the PBR layers, the next step is to translate that knowledge into a working material within your chosen 3D software. This is where shader graph techniques become indispensable, allowing you to build complex, layered materials with granular control over every aspect. Whether you’re working in Blender’s node editor, Unreal Engine’s Material Editor, or Arnold’s shader network, the principles remain consistent.
The true power of a shader graph lies in its modularity. You can create separate branches for the base coat, metallic flakes, and clear coat, then blend them together. This approach not only provides exceptional control but also makes iteration and refinement much easier. We’re aiming for a shader that reacts realistically to various lighting conditions, showcasing the depth and complexity of a real car finish.
Building the Base Layer with Albedo and Roughness
Start by setting up the base color for your paint. This is typically an albedo color, often driven by a color picker or a texture map for more complex effects like gradients or patterns. Couple this with a base roughness value. While the clear coat will dominate the final reflections, having a subtly rough base can help diffuse light correctly beneath the clear coat, especially for matte or satin finishes where the clear coat itself might have higher roughness.
Crafting Realistic Metallic Flakes
This is often the most challenging but rewarding part. Metallic flakes are microscopic mirrors embedded in the paint. To simulate them, you’ll need to generate a noise pattern or use a custom texture as a mask to scatter tiny, anisotropic reflections. The key is to vary the reflection normal slightly for each “flake” instance, mimicking their random orientation. This requires a combination of procedural noise, normal map manipulation, and potentially a custom tangent space setup for true anisotropy.
- Flake Size and Distribution: Control the scale of your noise texture to dictate the apparent size of the flakes. Use a threshold or step function on the noise to define the boundaries of individual flakes.
- Metallic Flake Density: Adjust the threshold to control how many flakes are visible. A higher threshold means fewer flakes, resulting in a less metallic appearance.
- Anisotropy: Each flake should ideally reflect light based on its unique orientation, creating streaks or ellipses in highlights. This can be faked by perturbing the clear coat’s tangent vectors based on the flake pattern, or by using dedicated anisotropic reflection nodes if available in your shader graph.
- Color Variation: Introduce subtle color shifts or brightness variations to the flakes for added realism, mimicking different types of metallic pigments.
Implementing Pearl or Iridescent Effects
Pearl paints are similar to metallic but often feature multi-pigment flakes that exhibit color-shifting properties based on the viewing angle (iridescence). This effect can be achieved using a Fresnel falloff mixed with a color gradient. As the viewing angle changes from direct to glancing, the color of the specular reflection shifts. This is often combined with the metallic flake technique, applying the iridescent effect to the flakes themselves rather than the entire surface. Experiment with different gradient colors and Fresnel powers to get the desired subtle shift.
Simulating the Clear Coat Layer with IOR and Absorption
The clear coat is primarily a specular layer. It should have a very low roughness value, typically between 0.0 and 0.1, to achieve that mirror-like sheen. Implement a physically accurate IOR (Index of Refraction), usually around 1.45-1.55 for plastics and clear coats. For subtle depth, you can introduce a very small amount of absorption color, especially for thicker clear coats, which can give a slight yellowish or bluish tint depending on the material’s properties. Additionally, a slight amount of transparency or transmission can simulate the clear coat’s effect on light passing through it, though for opaque car paint, this is usually negligible.
Optimizing Car Paint Materials for Diverse Render Environments
Creating high-fidelity materials is one thing; ensuring they perform efficiently across different rendering pipelines is another. The demands of an offline renderer like V-Ray or Arnold differ significantly from a real-time engine such as Unreal Engine. Your automotive rendering workflow must adapt to these environments, balancing visual quality with computational budget.
While offline renderers can afford complex calculations for highly detailed PBR car paint, real-time engines prioritize frame rate. This often means simplifying shader logic, optimizing texture usage, and leveraging engine-specific features to achieve convincing results without bogging down performance. The goal is to achieve visual parity as much as possible, or at least a highly convincing representation, within the constraints of each platform.
Offline Renderers: Uncompromising Photorealism (V-Ray, Arnold, Redshift)
In offline rendering, the emphasis is almost entirely on accuracy. You can build extremely complex shader graph techniques with multiple layers, advanced noise functions, and detailed scattering models without major performance concerns for a single frame. These renderers excel at simulating complex light bounces, volumetric effects, and highly detailed micro-geometry. Focus on:
- Layered Shaders: Utilize native layered material systems (e.g., Arnold’s Standard Surface with coat layers, V-Ray Blend Material) to stack your base, metallic, and clear coat components accurately.
- Procedural Textures: Leverage procedural noise for metallic flakes, allowing for infinite detail without texture resolution limits.
- Accurate IOR and Roughness: Calibrate your values precisely based on real-world measurements or references.
- Subtle Imperfections: Use high-resolution roughness and normal maps to add fingerprints, dust, and micro-scratches.
- Volume Scatter/Absorption: For highly advanced clear coats, consider adding subtle volumetric scattering or absorption to simulate light passing through the clear layer, though this is often an advanced optimization.
Real-Time Engines: The Unreal Engine Car Paint Challenge
Real-time rendering demands efficiency. While modern engines like Unreal Engine are incredibly powerful, every instruction in your shader graph counts. The key to Unreal Engine car paint is to achieve maximum visual impact with minimum computational cost. This means smart compromises and leveraging engine-specific features.
- Simplified Shader Graphs: Condense complex operations into fewer nodes. Use custom HLSL nodes if needed for highly optimized calculations.
- Material Instances: Create a master car paint material and then use material instances to easily vary colors, metallic flake density, and roughness without recompiling the shader. This is crucial for iterating on digital automotive design.
- Texture Optimization: Use efficient texture formats and resolutions. Often, noise patterns for flakes can be baked into smaller tileable textures instead of generated procedurally at runtime.
- Custom Clear Coat Shading Models: Unreal Engine provides options to extend its shading model, which can be invaluable for creating highly optimized and visually distinct clear coat effects that might not be achievable with the standard PBR shading model.
- Screen Space Reflections (SSR) / Ray Tracing: Leverage the engine’s reflection solutions. While SSR is performant, real-time ray tracing in Unreal can elevate clear coat realism to new heights, provided the hardware supports it.
Bridging the Gap: Data Prep and Automotive Rendering Workflow
Regardless of your target renderer, a clean, well-optimized 3D model is paramount. High-quality vehicle models, such as those found on 88cars3d.com, provide an excellent foundation for applying these advanced shaders. Ensure your UVs are clean and properly laid out, even if you rely heavily on procedural textures. Consistent scaling and material assignments will streamline your entire automotive rendering workflow, saving time and preventing headaches down the line.
Achieving Showroom-Quality Finishes: Best Practices & Pitfalls
Creating a technically accurate shader is only half the battle. Presenting your vehicle model in a way that truly brings out the beauty of your PBR car paint requires adherence to certain best practices and an awareness of common pitfalls. The goal is to produce renders that are indistinguishable from high-end photography, a staple of modern digital automotive design.
From careful lighting setup to subtle post-processing, every step contributes to the final impression. Overlooking these details can diminish the impact of even the most sophisticated high-fidelity materials. Pay attention to the subtleties, as they are often what separates a good render from an exceptional one.
Lighting is King: Environment and Studio Setup
The interaction of light with your car paint is what truly defines its realism. A poorly lit scene will make even the best shader look dull.
- HDRI Environments: Always start with a high-dynamic-range image (HDRI). These capture real-world lighting information, providing natural reflections and illumination that are crucial for convincing clear coat realism.
- Studio Lighting: For product shots, complement HDRIs with virtual studio lights. Use large, soft area lights to create pleasing reflections and avoid harsh, distracting hotspots. Three-point lighting (key, fill, rim) is a classic and effective setup.
- Reflector Cards: In real-world car photography, large white or black cards are used to shape reflections. Simulate these with simple white planes or large emissive meshes in your 3D scene.
The Role of HDRI and Backplates for Integration
Beyond just illumination, HDRIs provide the environmental reflections that define the character of your car paint. Using matching backplates (photographed backgrounds) with your HDRI is paramount for believable integration. Ensure the camera angle, focal length, and perspective of your 3D scene match those of the backplate. This creates the illusion that your digital car genuinely exists within the environment, enhancing the realism of your automotive rendering workflow.
Post-Processing for Polish
No raw render is truly finished. Post-processing in software like Photoshop or DaVinci Resolve can add that final layer of polish.
- Color Grading: Adjust saturation, contrast, and color balance to match your reference images or achieve a desired mood.
- Vignette & Chromatic Aberration: Used subtly, these can add a photographic feel.
- Depth of Field (DoF): Blurring parts of the image draws the viewer’s eye to the car and adds a sense of scale.
- Glow/Bloom: For very bright reflections, a subtle bloom can enhance the feeling of intensity.
- Sharpening: Apply a small amount of sharpening to bring out the details, especially on the edges of the car.
Common Pitfalls to Avoid
Many common mistakes can detract from the realism of your PBR car paint. Being aware of these can save you a lot of iteration time:
- Overly Saturated Colors: Real-world car paints are rarely hyper-saturated. Keep your albedo values grounded in reality.
- Incorrect Roughness Values: Too low, and the paint looks like chrome; too high, and it loses its gleam. Reference materials often provide PBR values.
- Uniform Reflections: A perfectly smooth clear coat everywhere is unnatural. Introduce subtle roughness variations or micro-scratches.
- Tiling Textures: If using baked flake textures, ensure they are seamlessly tileable, or use procedural methods to avoid visible repetition.
- Incorrect Metallic Flake Density/Scale: Flakes that are too large or too small, or too uniform, will break the illusion. Observe real car paints closely.
- Ignoring Clear Coat Absorption: A completely non-absorbent clear coat can look a little sterile. Introduce subtle absorption for depth.
Case Study: Building an Unreal Engine Car Paint Shader
Let’s walk through a practical application of these principles by outlining the construction of an Unreal Engine car paint shader. This will integrate many of the shader graph techniques we’ve discussed, focusing on real-time performance while maximizing visual fidelity. Unreal’s Material Editor provides a powerful node-based interface perfect for this task.
Our goal is to create a dynamic material that can be easily customized via Material Instances, allowing for quick iteration on color, flake intensity, and clear coat properties. This makes it ideal for digital automotive design pipelines where rapid prototyping and visualization are key.
Setting Up the Basic Material Layer
Start with a new Material in Unreal Engine. Set its Shading Model to “Default Lit” or consider a custom clear coat model if available for more advanced control. Create parameters for the base color (Vector3 or Color) and a base roughness (Scalar). These will feed directly into the Base Color and Roughness inputs of your main material node.
Adding Clear Coat Properties
Unreal Engine provides a dedicated ‘Clear Coat’ input on its main material node, simplifying the process.
- Clear Coat Weight: A scalar parameter, typically 1.0 for a full clear coat.
- Clear Coat Roughness: A scalar parameter, usually very low (e.g., 0.02 – 0.08) for a glossy finish. You can add a subtle noise texture multiplied by a small value here for micro-scratches.
- Clear Coat Normal: Connect this to the main Normal input, as the clear coat often shares the same normal as the base for simplicity, or can be perturbed for more advanced effects.
- Clear Coat GTR (Generalized Trowbridge-Reitz) Specular (Advanced): For truly advanced clear coat, you might override the default GTR. This usually involves custom HLSL or specific engine features.
Integrating Metallic Flakes with Custom Nodes
This is where custom shader graph techniques shine.
- Flake Noise Generation: Use multiple `Noise` nodes (e.g., Fast Gradient Noise or Perlin Noise) at different scales and blend them to create a varied flake pattern. You’ll want to output a mask for the flakes.
- Normal Perturbation: Feed this flake mask into a `BumpOffset` or `PixelNormalWS` node combined with a `Transform` (Tangent to World) node. This allows you to perturb the clear coat’s normal slightly at the flake locations, making them appear to catch the light at different angles. This simulates the anisotropic reflection.
- Metallic Flake Specular: Use the flake mask to drive the metallic channel in combination with the base material’s metallic value. The flakes should be more metallic than the base paint. You can also drive a secondary specular layer with these flakes if your shader model supports it.
- Metallic Flake Density and Size Control: Expose parameters for the noise scale and a ‘Power’ or ‘Lerp’ alpha to control the density and intensity of the flakes.
- Color Variation (Optional): Introduce a subtle color variation to the flake reflections by adding a small amount of hue shift or saturation boost to the flake-affected areas of the specular.
Exposure and Reflection Control
Finally, ensure your Unreal Engine car paint reacts well to lighting.
- Exposure: The overall brightness of your scene and the exposure settings in your Post Process Volume will heavily influence how shiny or dull your car paint appears.
- Reflection Captures/Ray Tracing: Use Reflection Captures for static reflections or enable real-time ray tracing for dynamic, physically accurate reflections. The quality of your reflections is paramount for clear coat realism.
By building your material with these modular components, you create a robust and flexible Unreal Engine car paint shader that looks stunning and performs efficiently.
Conclusion: The Art and Science of Photorealistic Automotive Paint
Mastering photorealistic car paint shaders is a journey that blends artistic sensibility with technical precision. It’s about understanding the intricate physics of light interaction with multi-layered materials and translating that knowledge into robust shader graph techniques. From the base coat’s color to the precise metallic flake density and the impeccable clear coat realism, every detail contributes to the breathtaking illusion of a real vehicle.
We’ve delved into the core PBR car paint principles, explored advanced methods for crafting intricate details, and discussed how to optimize your high-fidelity materials for both offline renders and real-time engines like Unreal Engine car paint. Remember, a great shader is always supported by excellent lighting and smart post-processing within your automotive rendering workflow. The continuous pursuit of realism in digital automotive design is a testament to the power and creativity of 3D artistry.
The next time you approach a car render, don’t just pick a color. Think about the layers, the light, and the subtle imperfections that make it real. With the techniques outlined here, you have the tools to elevate your automotive visualizations from dull to dazzling. For those looking for the perfect foundation to apply these incredible shaders, be sure to explore the vast collection of meticulously crafted 3D models available at 88cars3d.com. Start creating your next masterpiece today!
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Subaru Outback 2024 3D Model
Texture: Yes
Material: Yes
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Subaru Legacy 2003 3D Model
Texture: Yes
Material: Yes
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Subaru Legacy Touring Wagon 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II (X100) 1998 3D Model
Texture: Yes
Material: Yes
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Toyota Corona 1985 3D Model
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Material: Yes
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Toyota Mark II X81 1990 3D Model
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Material: Yes
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Toyota iQ EV 2012 3D Model
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Material: Yes
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Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
Texture: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
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Volkswagen Beetle 2012 3D Model
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Toyota Matrix 2005 3D Model
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
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Toyota Yaris 1999 3D Model
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
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Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
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Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
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