The Intricate Dance: From CAD to Real-Time Reality
The roar of an engine, the glint of sunlight on polished chrome, the luxurious embrace of a leather interior – capturing the essence of an automobile with absolute fidelity is the holy grail for 3D artists and automotive designers alike. In today’s interactive digital landscape, the demand isn’t just for stunning visuals, but for photorealistic experiences that run flawlessly in real-time. This is where the rubber meets the road: translating the intricate precision of engineering-grade CAD models into game-engine-ready assets for platforms like Unreal Engine 5.
Traditional CAD data, while incredibly detailed for manufacturing, presents a significant hurdle for real-time applications. Its high polygon counts, often non-manifold geometry, and lack of UVs are performance killers. The challenge lies in performing efficient CAD data optimization without sacrificing the minute details that define a vehicle’s character. This post will guide you through mastering the complete Unreal Engine 5 automotive workflow, from initial data import and meticulous optimization to advanced material creation and performance tuning, ensuring your automotive assets achieve unparalleled visual fidelity and buttery-smooth real-time rendering performance.
The Intricate Dance: From CAD to Real-Time Reality
Automotive manufacturers rely on Computer-Aided Design (CAD) software to engineer every component with microscopic precision. These models are masterpieces of engineering, defining everything from the aerodynamic curves of the body to the intricate mechanisms within the engine bay. However, this level of detail, while essential for manufacturing, becomes a severe bottleneck when attempting to render it in a real-time environment like Unreal Engine 5.
The primary issue lies in the sheer geometric complexity. A single CAD car model can easily contain tens of millions, or even hundreds of millions, of polygons. Directly importing such data into a real-time engine without significant optimization would instantly cripple real-time rendering performance, leading to unplayable frame rates and excessive memory consumption. CAD geometry also frequently lacks clean, quad-based topology, often featuring n-gons, overlapping faces, and open edges that are problematic for shading, texturing, and dynamic deformation within a game engine.
Furthermore, CAD models typically do not come with UV coordinates, which are absolutely crucial for applying textures and materials in a physically based rendering (PBR) pipeline. Simply put, directly dropping a CAD model into Unreal Engine 5 will not yield the photorealistic results expected, nor will it perform acceptably for interactive experiences. This fundamental gap necessitates a specialized Unreal Engine 5 automotive workflow that systematically addresses these challenges, transforming raw engineering data into optimized, visually stunning assets.
The Optimization Pipeline: Refining High-Poly Automotive Models
The journey from a complex CAD file to a game-ready asset is a multi-step pipeline focused on intelligent reduction and reconstruction. This process is the backbone of high-poly asset optimization, ensuring visual integrity at a fraction of the original computational cost.
The Datasmith Bridge: Initial Import and Preparation
Unreal Engine’s Datasmith is the essential first step in our Unreal Engine 5 automotive workflow. It’s designed specifically to facilitate the import of complex scene data, including CAD, architectural, and design visualization assets, into Unreal Engine. Datasmith intelligently tessellates CAD surfaces into polygonal meshes, making them usable within the engine.
- Intelligent Tessellation: Datasmith allows control over the tessellation quality during import. While you might opt for a higher quality tessellation initially to capture fine details, the goal isn’t to use this raw mesh in its entirety. Instead, it provides a high-resolution base for baking.
- Scene Organization: Datasmith also preserves scene hierarchy, material assignments, and metadata from the source CAD application. This structured import is invaluable for managing hundreds or thousands of individual parts that make up a vehicle.
- Initial Cleanup: Post-import, you can perform initial cleanup within Unreal, such as merging static meshes of identical components or removing unnecessary hidden geometry, further laying the groundwork for more advanced CAD data optimization.
Strategic Retopology for Performance and Detail
Retopology is perhaps the most critical stage of high-poly asset optimization. It involves creating a new, optimized mesh over the high-polygon CAD geometry. This new mesh uses significantly fewer polygons, adheres to clean quad topology, and is designed for efficient real-time rendering.
- Target Polygon Budgets: Establish clear polygon budgets for different parts of the vehicle. The body panels, being large and visually prominent, will have a higher budget than, say, engine components that are rarely seen up close. For hero assets, body panels might range from 50,000-150,000 triangles, while wheels could be 15,000-30,000. Interior components, especially those interactive in an automotive configurator asset, also require careful consideration.
- Clean Quad Topology: Focus on creating an all-quad mesh. Quads deform better, shade more consistently, and are easier to UV map. Use edge loops to define sharp creases and maintain curvature, ensuring the low-poly mesh accurately represents the silhouette of the high-poly source.
- Manual vs. Automated: While automated retopology tools exist, manual retopology, especially for the main body and crucial components, offers the best control over edge flow and polygon distribution. This level of craftsmanship ensures the final mesh is pristine and ready for professional use. High-quality base meshes like those found on 88cars3d.com often come pre-optimized, saving significant time here.
UV Mapping Excellence: A Foundation for PBR
Once your retopologized mesh is complete, the next vital step is UV mapping. UVs are 2D coordinates that tell Unreal Engine how to project a 2D texture onto your 3D model. Flawless UVs are fundamental for professional PBR texturing automotive assets.
- Minimizing Seams: Strategically place seams in less visible areas to prevent visual breaks in textures. For automotive assets, this might mean along natural panel lines or hidden edges.
- Maximizing Texture Space: Arrange UV islands efficiently within the 0-1 UV space to utilize texture resolution effectively. Avoid wasted space. Consider multiple UV sets for complex objects: one for unique details, another for tiling textures, and a third for lightmaps.
- Consistent Texel Density: Maintain a consistent texel density across your model. This ensures that all surfaces appear equally detailed when textured, preventing blurry or overly sharp areas.
- Overlapping UVs for Efficiency: For identical parts like tire treads, bolt heads, or repetitive interior buttons, overlapping UVs can save texture memory by allowing them to share the same texture space.
Texture Baking: Capturing Detail without the Poly Count
Texture baking is where we transfer the high-resolution detail from the original CAD-tessellated mesh (or a sculpted high-poly version) onto our optimized low-poly mesh as texture maps. This crucial step allows us to maintain the visual richness of the original while adhering to strict polygon budgets for real-time rendering performance.
- Normal Maps: These are paramount. A normal map uses color information to fake surface detail, making a flat low-poly surface appear to have bumps, grooves, and intricate details from the high-poly model. This is key for capturing panel gaps, subtle curvatures, and sharp edges.
- Ambient Occlusion (AO) Maps: AO maps simulate soft shadows where surfaces are close together, adding depth and realism to crevices and corners.
- Curvature Maps: Useful for adding wear and tear, edge highlights, or procedural material blending in Unreal Engine.
- World Space Normal Maps: Sometimes used for dynamic decals or effects that need to react to the model’s orientation in world space.
Baking these maps requires precision to avoid artifacts. Tools like Marmoset Toolbag, Substance Painter, or Blender are commonly used for this process, ensuring accurate projection and clean map generation.
Unleashing Unreal Engine 5’s Power for Automotive Realism
Unreal Engine 5 introduces a suite of groundbreaking technologies that are particularly transformative for the Unreal Engine 5 automotive workflow, enabling unprecedented visual fidelity and performance for interactive experiences.
Nanite: A Game-Changer for Geometric Detail
Nanite is Unreal Engine 5’s virtualized micro-polygon geometry system. It allows artists to import and render film-quality source art, containing hundreds of millions or even billions of polygons, directly into the engine without noticeable performance degradation. For high-poly asset optimization, Nanite revolutionizes how we approach geometric detail.
- Eliminating Traditional LODs for Meshes: For Nanite-enabled meshes, the engine automatically handles Level of Detail (LOD) generation and streaming. This means you can import incredibly dense meshes (like our retopologized high-poly assets or even slightly optimized CAD outputs for certain parts) and Nanite will render only the necessary detail at any given distance, without the artist having to manually create LODs.
- Application in Automotive: Body panels, complex interior dashboards, and intricate wheel designs are ideal candidates for Nanite. This allows us to preserve subtle curvatures and sharp edges with maximal fidelity, which is critical for photorealistic vehicles.
- Considerations: While powerful, Nanite is not suitable for all mesh types. Deforming meshes (e.g., car doors opening), translucent materials, and specific mesh types that interact with Lumen’s software ray tracing (like thin meshes or highly perforated surfaces) may still require traditional meshes or specific settings. However, for static, visually critical parts of an automotive configurator asset, Nanite is revolutionary.
Lumen and Virtual Shadow Maps: Dynamic Lighting Mastery
Lighting is paramount for realism, and UE5’s Lumen global illumination and Virtual Shadow Maps elevate automotive rendering to new heights.
- Lumen for Global Illumination: Lumen provides fully dynamic global illumination and reflections. This means light bounces realistically off surfaces, creating nuanced color bleeding and soft indirect lighting, essential for accurately portraying the complex reflections on a car’s paintwork and the subtle illumination of its interior. It dynamically reacts to scene changes, making it perfect for interactive configurators where lighting conditions might change or doors open/close.
- Virtual Shadow Maps (VSMs): VSMs deliver highly detailed, consistent shadowing across vast distances and complex scenes. Unlike traditional shadow maps, VSMs can resolve extremely fine details, ensuring every bolt, emblem, and seam casts accurate, crisp shadows, significantly contributing to the photorealism of your Unreal Engine 5 automotive workflow.
Level of Detail (LODs) for Vehicles: Smart Performance Scaling
Even with Nanite, traditional Level of Detail (LODs) remain a crucial part of managing real-time rendering performance, especially for components not leveraging Nanite or for optimizing across different platforms and quality settings. Level of Detail (LODs) for vehicles are vital for maintaining smooth frame rates.
- Strategic LOD Generation: For meshes not using Nanite (e.g., intricate engine parts, animated components, or transparent elements), you’ll create multiple versions of the mesh, each with progressively fewer polygons. Unreal Engine automatically switches between these LODs based on the object’s distance from the camera.
- Distance Optimization: A distant car might use a low-poly LOD0 mesh, while a car up close uses a highly detailed LOD0 mesh. The art is in ensuring the transition between LODs is imperceptible to the viewer.
- Importance for Configurators: For an automotive configurator asset, LODs are key for ensuring the entire vehicle and its environment render efficiently, whether the user is viewing a full scene or zoomed in on a specific detail.
Virtual Textures & Texture Streaming: Efficient Texture Management
High-resolution PBR textures can quickly consume vast amounts of memory. Unreal Engine’s Virtual Textures and texture streaming capabilities are essential for managing this.
- Virtual Textures: Similar to Nanite for geometry, Virtual Textures allow artists to use extremely large texture assets without incurring massive memory overhead. Only the necessary portions of the texture are streamed into memory based on what the camera sees. This is immensely beneficial for large, detailed surfaces like a vehicle’s body panels in a professional PBR texturing automotive pipeline.
- Texture Streaming: Beyond Virtual Textures, Unreal’s general texture streaming system ensures that only textures visible to the camera (and at an appropriate resolution) are loaded into VRAM, further optimizing memory usage and improving load times for detailed automotive scenes.
Crafting Impeccable PBR Materials for Automotive Surfaces
Achieving true photorealism in automotive assets hinges on the quality and authenticity of your Physically Based Rendering (PBR) materials. Every surface, from the glossy paint to the textured rubber, must accurately reflect light based on real-world physics.
Automotive Paint: The Art of Layering and Reflectivity
Automotive paint is notoriously complex due to its multi-layered structure. A convincing automotive paint material in Unreal Engine 5 requires careful attention to several PBR parameters:
- Base Color & Metallic: The fundamental color of the paint, combined with a metallic value (typically 1 for metallic flakes, 0 for solid paints).
- Roughness: This map defines the microscopic surface imperfections, influencing how light scatters. A clear coat typically has very low roughness, leading to sharp reflections.
- Clear Coat Layer: Unreal Engine’s advanced material system allows for a dedicated clear coat layer. This simulates the transparent top layer of paint that provides gloss and protection. You’ll often use a separate clear coat roughness and normal map (for subtle orange peel or dust).
- Flake Normals & Anisotropy: To simulate metallic flakes within the paint, a small-scale normal map can be applied, often combined with an anisotropic reflection setting to mimic the directional scattering of light off the flakes, crucial for high-end PBR texturing automotive assets.
- Thin Film Interference: For certain types of paint (e.g., iridescent or pearl effects), you might incorporate thin-film interference, which simulates how light interacts with very thin transparent layers, creating rainbow-like shifts in color.
Glass and Transparent Surfaces: Precision and Distortion
Car glass is more than just a transparent surface; it interacts with light, refracts objects, and reflects its environment.
- Translucency: Use Unreal’s translucent material type for glass. Ensure you balance performance with visual quality, as translucency can be expensive.
- Refraction & Absorption: Implement accurate refraction (how light bends as it passes through the glass) and subtle color absorption based on thickness. A slight tint can enhance realism.
- Reflections: Glass needs accurate reflections. Screen Space Reflections (SSR) can work for nearby objects, but for higher quality, consider using Cubemaps or Planar Reflections (sparingly, due to performance cost) for key reflective surfaces like the windshield.
- Dirt & Smudges: Overlaying subtle grime, dust, and water droplet normal maps and roughness maps significantly increases realism.
Chrome, Metal, and Rubber: Achieving Material Authenticity
The variety of materials on a car demands unique PBR approaches:
- Chrome & Polished Metals: These are characterized by high metallic values (close to 1) and very low roughness, leading to crisp, mirror-like reflections. For brushed metals, introduce an anisotropic texture or setting to mimic the directional scratches.
- Rubber: Tires and rubber seals need specific treatment. They typically have a metallic value of 0 and a varied roughness map that might include subtle patterns, wear, and dust. A slight normal map for tire treads is essential.
- Interior Materials: Leather, plastics, fabrics, and wood grains all require dedicated PBR setups. Focus on detailed normal maps for texture, varied roughness maps for subtle sheens and wear, and appropriate base colors. The intricate details of high-quality interior assets can be sourced from libraries like 88cars3d.com, ensuring a top-tier finish.
Performance Tuning and Deployment for Automotive Configurator Assets
After optimizing your assets and crafting exquisite materials, the final crucial step in the Unreal Engine 5 automotive workflow is ensuring optimal real-time rendering performance. This is especially vital for interactive applications like automotive configurator assets, where smooth user experience is paramount.
- Profiling Tools: Unreal Engine offers powerful profiling tools such as ‘Stat GPU’, ‘Stat RHI’, and ‘Unreal Insights’. These tools provide detailed breakdowns of where performance bottlenecks occur, whether it’s geometry processing, material complexity, overdraw, or draw calls. Regular profiling throughout development helps catch issues early.
- Optimizing Draw Calls: Reduce the number of draw calls by combining meshes where possible (e.g., small interior components that are always visible together). Instancing identical meshes (like bolts or rivets) also significantly reduces draw calls and improves performance.
- Overdraw Reduction: Minimize areas where multiple transparent or translucent surfaces overlap, as this leads to overdraw, a common performance killer. Optimize the complexity of transparent materials.
- Material Instance Workflow: Utilize Material Instances extensively. Create a master material with exposed parameters, then create instances for each variation (e.g., different paint colors, leather shades). This is highly efficient for memory and iteration speed, crucial for any automotive configurator asset.
- Lighting Optimization: While Lumen is powerful, be mindful of overly complex lighting setups. Use static lighting where appropriate for less dynamic elements, or bake lighting for environments. Optimize light bounce settings and Lumen quality in the Post Process Volume.
- Packaging & Deployment: When packaging your project, consider target platforms (PC, mobile, webGL). Utilize data asset compression, texture mipmaps, and build configurations to tailor the final output for optimal performance and file size.
The goal is always to strike a delicate balance between breathtaking visual fidelity and consistent, high frame rates. A visually stunning car that runs at 15 FPS isn’t a success; a slightly less detailed car running at 60 FPS provides a far superior user experience.
Conclusion
The journey from complex CAD data to a high-performance, photorealistic automotive asset in Unreal Engine 5 is a challenging yet incredibly rewarding endeavor. It demands a blend of technical expertise, artistic finesse, and a deep understanding of real-time rendering principles. We’ve explored the critical steps, from the initial CAD data optimization and meticulous retopology to leveraging UE5’s groundbreaking features like Nanite and Lumen, and finally, crafting exquisite PBR texturing automotive materials.
Mastering this Unreal Engine 5 automotive workflow empowers artists and designers to create interactive experiences that are virtually indistinguishable from reality, whether for cutting-edge marketing, virtual showrooms, or advanced simulations. The ability to transform raw engineering data into optimized, visually stunning automotive configurator assets with exceptional real-time rendering performance is a highly sought-after skill in today’s evolving digital landscape.
If you’re looking to kickstart your projects with production-ready, high-quality, and pre-optimized automotive 3D models, explore the extensive collection available at 88cars3d.com. They provide the perfect foundation for achieving the photorealistic results discussed here, allowing you to focus on the advanced lighting, materials, and interactivity that make your Unreal Engine 5 projects truly shine. Embrace the power of Unreal Engine 5 and transform your automotive visions into immersive real-time realities.
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Suzuki Liana Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Subaru Outback 2024 3D Model
Texture: Yes
Material: Yes
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Subaru Legacy 2003 3D Model
Texture: Yes
Material: Yes
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Subaru Legacy Touring Wagon 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II (X100) 1998 3D Model
Texture: Yes
Material: Yes
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Toyota Corona 1985 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X81 1990 3D Model
Texture: Yes
Material: Yes
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Toyota iQ EV 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Matrix 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
Texture: Yes
Material: Yes
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