The Foundation of Photorealism: Advanced PBR Material Authoring
The quest for photorealism in real-time graphics has long been the holy grail for 3D artists, game developers, and automotive designers alike. Gone are the days when stunning, film-quality visuals were exclusive to offline renderers. With the advent of next-generation game engines like Unreal Engine 5, the lines between pre-rendered cinematics and interactive experiences are rapidly blurring. Achieving breathtaking automotive renders that rival studio photography is no longer a distant dream, but a tangible reality within reach for those who master advanced real-time techniques.
This pursuit of cinematic quality isn’t just about aesthetics; it’s about delivering immersive experiences, whether in cutting-edge video games, interactive configurators, or high-stakes virtual production environments. The challenge lies in understanding how to leverage the powerful toolsets available, from intricate PBR materials and complex lighting setups to advanced rendering features like Ray tracing. In this comprehensive guide, we’ll dive deep into the methodologies and technical nuances required to unlock unparalleled photorealism for your automotive visuals in next-gen game engines.
The Foundation of Photorealism: Advanced PBR Material Authoring
At the core of any realistic 3D asset lies its materials. For automotive rendering, this is particularly critical, as vehicles are composed of a myriad of surfaces—from glossy paints and reflective metals to translucent glass and textured rubbers. Adhering to physically based rendering (PBR) principles is paramount, ensuring that materials react accurately to light, regardless of the lighting environment.
A true master of realism understands that a ‘perfect’ surface rarely exists. Introducing subtle imperfections, micro-scratches, dust, and grime at the material level significantly enhances believability. These details are often achieved through meticulously crafted texture maps, including normal, roughness, metallic, and ambient occlusion, all contributing to the final visual fidelity. For those seeking a strong starting point, platforms like 88cars3d.com offer a wide selection of high-fidelity assets with expertly crafted PBR materials, ready to be fine-tuned.
Mastering the Car Paint Shader
The car paint shader is arguably the most complex and visually impactful material on a vehicle. It’s not just a simple diffuse color; it’s a sophisticated interplay of multiple layers, each contributing to its unique appearance. A high-quality car paint shader typically mimics real-world automotive finishes, comprising a base coat, a metallic flake layer, and a clear coat.
- Base Coat: This is the underlying color of the paint, often with a slight matte finish before the clear coat is applied. It dictates the primary hue of the vehicle.
- Metallic Flake Layer: This crucial component simulates the tiny metallic or pearlescent flakes suspended within the paint. These flakes are responsible for the sparkling effect and color shifts seen at different angles. Implementing this requires careful control over flake size, density, color, and anisotropy, often achieved through specialized normal maps or procedural textures.
- Clear Coat: The outermost layer, a highly reflective, glossy surface that protects the base coat. It introduces distinct specular reflections and often has a subtle index of refraction (IOR) that slightly distorts reflections, akin to a thin layer of glass. Achieving realistic clear coat often involves a separate reflection pass with distinct roughness and specular values.
Advanced car paint shaders also account for parameters like orange peel effect, slight dust accumulation in crevices, and subtle wear and tear. Each of these elements contributes to the overall realism and makes the vehicle feel grounded in a physical space.
Realistic Glass, Chrome, and Other Materials
Beyond the paint, every material plays a vital role. Automotive glass requires accurate transmission and reflection properties, including a realistic IOR (around 1.52 for typical glass), subtle absorption for tinted windows, and often some micro-scratches or dirt maps to break up perfect reflections. Chromatic aberration can also be added in post-processing to simulate lens effects, further enhancing realism.
Metallic surfaces like chrome trim, wheel alloys, and exhaust pipes demand precise metallic and roughness maps. Chrome, for instance, should have a metallic value close to 1 and extremely low roughness to achieve its mirror-like reflections. Aluminium alloys, on the other hand, might have slightly higher roughness and unique metallic textures. Every small detail, from tire rubber’s coarse texture to headlight plastics’ subtle translucency, must be meticulously crafted using the principles of PBR materials to truly sell the illusion of reality.
Leveraging Next-Gen Engine Features for Automotive Assets
Modern game engines are packed with revolutionary features designed to push the boundaries of real-time rendering. For automotive visualization, these tools are game-changers, enabling previously unattainable levels of detail and visual fidelity. Unreal Engine 5, in particular, stands out with its suite of next-gen technologies.
Understanding and effectively utilizing these features is key to elevating your automotive renders from good to extraordinary. They allow for an unprecedented polygon count, highly detailed textures, and incredibly accurate lighting and reflections, all contributing to truly stunning visualizations.
Nanite and Virtual Textures for High-Fidelity Assets
Nanite is Unreal Engine 5’s virtualized micro-polygon geometry system, allowing artists to import film-quality high-fidelity assets with billions of polygons directly into the engine without traditional LOD constraints. For automotive models, this means an end to polygon budgets for complex meshes like chassis, engine components, and intricate interior details. Every bolt, seam, and sculpted curve can be rendered with exceptional precision, without a significant performance penalty.
Coupled with Nanite, Unreal Engine 5’s Virtual Texture technology enables the use of extremely high-resolution textures without excessive memory consumption. Instead of loading an entire massive texture, only the necessary portions at the current view resolution are streamed. This is a boon for automotive models, where every surface, from the leather upholstery to the dashboard plastics, can have incredibly detailed texture maps without impacting performance or VRAM budgets. This combination fundamentally changes the approach to asset creation, allowing artists to focus purely on visual quality.
Ray Tracing and Global Illumination (Lumen)
Ray tracing is arguably the most significant advancement for achieving photorealistic rendering in real-time. Unlike traditional screen-space techniques, ray tracing simulates the physical behavior of light, tracing individual rays to calculate reflections, refractions, shadows, and global illumination. For automotive rendering, its impact is profound:
- Accurate Reflections: Vehicles are highly reflective, and ray-traced reflections provide physically accurate reflections on car paint, chrome, glass, and other glossy surfaces. This means environmental reflections are perfect, and objects reflect each other realistically.
- Soft Shadows: Ray-traced shadows offer pixel-perfect, contact-hardened shadows with realistic penumbrae, adding depth and realism that traditional shadow maps struggle to achieve.
- Global Illumination: Unreal Engine 5’s Lumen global illumination system, often paired with hardware ray tracing, provides dynamic, indirect lighting bounces that dramatically improve the realism of indoor scenes or areas with complex light interactions, making the vehicle feel truly integrated into its environment.
While ray tracing can be computationally intensive, its visual benefits are undeniable, especially for cinematic shots and still renders. Balancing performance with visual fidelity often involves careful consideration of which ray-traced features to enable and at what quality level.
Crafting the Perfect Automotive Lighting Environment
Lighting is the single most critical factor in achieving photorealism. Even the most perfectly modeled and textured car will look flat and unconvincing under poor lighting. Mastering automotive lighting involves understanding how light interacts with surfaces, sculpts forms, and creates mood. The goal is to replicate the nuances of real-world photography and cinematography.
A successful lighting setup enhances the vehicle’s form, highlights its design details, and accurately represents its materials. This requires a deliberate approach to light placement, intensity, color, and falloff, often mimicking professional photography studio setups or real-world environmental conditions.
Studio and Environmental Lighting Setups
There are two primary approaches to lighting automotive scenes:
- Studio Lighting: This method typically involves a controlled environment with specific light sources designed to highlight key features and create dramatic effects. Think of a professional car photoshoot.
- Key Light: The primary light source, defining the form and main illumination.
- Fill Lights: Soften shadows and provide ambient illumination, reducing contrast.
- Rim Lights: Placed behind and to the sides of the car, these lights create a bright outline, separating the vehicle from the background and emphasizing its silhouette.
- Softboxes/Rect Lights: Large, soft light sources that create smooth, pleasing reflections on glossy surfaces like car paint and glass, mimicking real-world studio equipment.
- Reflectors: Virtual planes or mesh lights used to bounce light and fill in dark areas without adding new light sources directly.
- Environmental Lighting: This relies on recreating natural outdoor or indoor environments. High Dynamic Range Images (HDRIs) are indispensable here, providing both realistic ambient lighting and accurate reflections. Combining HDRIs with targeted directional lights (for sun/moon) and spot lights (for street lamps or interior lights) can create incredibly convincing outdoor scenes.
The choice between studio and environmental lighting often depends on the narrative or purpose of the render. Many artists combine both, using an HDRI for global illumination and reflections, then adding targeted studio lights to enhance specific areas or create desired moods.
Advanced Shadow and Reflection Techniques
Realistic shadows are crucial for grounding a vehicle in its environment. Beyond basic shadow maps, leveraging Ray tracing for shadows provides superior fidelity, with accurate contact shadows and soft penumbrae that vary with distance from the light source. Enabling ‘contact shadows’ further enhances realism by adding tiny, sharp shadows where surfaces meet, like between a tire and the road.
Reflections are equally vital. For a highly reflective object like a car, reflections define its material quality and connect it to its surroundings. While ray-traced reflections offer the highest quality, performance considerations may lead to using a combination of techniques: screen-space reflections for general environment, reflection probes (sphere or box captures) for local reflections, and planar reflections for highly accurate ground reflections. Understanding when and where to employ each technique is part of mastering real-time automotive lighting.
Optimizing Performance: The Art of Shader Optimization
Achieving stunning visual fidelity in real-time inevitably leads to discussions about performance. A beautifully rendered car that runs at 5 frames per second is not practical for games or interactive experiences. Shader optimization is the art of balancing visual quality with computational efficiency, ensuring your high-fidelity assets perform smoothly.
This involves intelligent material authoring, efficient use of engine features, and careful consideration of resource management. Every instruction in a shader contributes to rendering time, so minimizing complexity without sacrificing visual impact is key. This is especially true for complex materials like the car paint shader, which can be quite demanding if not optimized correctly.
Efficient Material Graphs and Instancing
In engines like Unreal Engine 5, materials are created using node-based graphs. Complex material graphs can quickly become performance bottlenecks. Strategies for optimization include:
- Minimize Instructions: Consolidate nodes, avoid redundant calculations, and use efficient mathematical operations. Understand the cost of different texture lookups and conditional branches.
- Material Instances: Rather than creating a new material for every color variation or slight change, use material instances. A master material contains the core logic, and instances allow artists to tweak parameters (colors, roughness, flake size) without recompiling the shader, leading to significant performance gains and easier iteration.
- Parameter Collections: For global changes or parameters that affect multiple materials (like ambient lighting intensity), use parameter collections to update values efficiently across various shaders.
Careful planning of your material hierarchy and leveraging instancing capabilities are fundamental to efficient shader performance. The complex layers of a car paint shader benefit immensely from a well-structured master material with exposed parameters for artists to tweak.
LODs and Culling for High-Fidelity Assets
While Nanite in Unreal Engine 5 handles geometry LODs automatically, understanding traditional Level of Detail (LOD) and culling techniques is still valuable for non-Nanite meshes or if working in other engines. For large scenes with many vehicles, traditional LODs are crucial: lower polygon versions of the model are swapped in as the camera moves further away. This drastically reduces the poly count for distant objects, improving performance.
Culling involves preventing objects or polygons not visible to the camera from being rendered. Frustum culling removes objects outside the camera’s view, while occlusion culling removes objects hidden behind others. Effective culling strategies, combined with efficient LODs, ensure that only necessary geometry is processed, maintaining high frame rates even with numerous high-fidelity assets in a scene. Even with ray tracing, careful setup of LODs for specific components can help manage the ray budget.
Cinematic Storytelling: Camera, Composition, and Post-Processing
Rendering a technically perfect car is only half the battle; presenting it cinematically is the other. The camera, composition, and post-processing are the tools that transform a raw render into a compelling visual narrative. This is where the artistry of virtual cinematography comes into play, elevating the automotive visualization to a true work of art, often vital for virtual production pipelines.
Just like a professional photographer or filmmaker, a 3D artist must consider framing, depth, motion, and mood to create an engaging image. These elements guide the viewer’s eye and evoke emotion, crucial for marketing, game cinematics, or design reviews.
Photographic Principles for Virtual Cinematography
Applying real-world photographic principles to your virtual camera setup is essential for achieving cinematic results:
- Aperture and Depth of Field: Control the depth of field (DoF) to direct the viewer’s focus. A shallow DoF (wide aperture) can blur the background, making the car pop, while a deeper DoF keeps more of the scene in focus.
- Focal Length: Choose appropriate focal lengths to avoid distortion and achieve desired perspectives. Longer focal lengths (telephoto) can compress perspective, while shorter ones (wide-angle) can exaggerate it, useful for dynamic shots.
- Motion Blur: Realistic motion blur, applied to moving objects or the camera, is crucial for conveying speed and dynamism, making animations feel smooth and believable.
- Composition Rules: Utilize principles like the rule of thirds, leading lines, and negative space to create balanced and visually interesting compositions that highlight the vehicle’s design.
- Camera Movement: For animations, smooth, intentional camera movements (dolly, crane, orbit) add professional polish. Avoid shaky or erratic movements unless specifically intended for effect.
The virtual camera is your lens to the world, and mastering its controls allows you to craft compelling images that tell a story about the vehicle.
Enhancing Visuals with Post-Process Effects
Post-processing is the final layer of polish that can dramatically enhance the mood and realism of your renders. Engines like Unreal Engine 5 offer extensive post-process volumes and controls:
- Color Grading: Adjust colors, contrast, and saturation to achieve a specific look or mood. Using Look-Up Tables (LUTs) can quickly apply cinematic color profiles.
- Bloom and Lens Flares: Simulate light bleeding and reflections within the camera lens, adding a sense of atmosphere and intensity to bright areas.
- Vignette: A subtle darkening around the edges of the frame can draw focus to the center, mimicking real-world lens characteristics.
- Chromatic Aberration: A slight color fringing effect, often seen at the edges of high-contrast areas, can add a subtle layer of realism.
- Exposure and White Balance: Fine-tune the overall brightness and color temperature to ensure the image feels natural and professionally balanced.
Judicious use of these effects can transform a raw render into a stunning, production-ready image. However, it’s a delicate balance; overdoing post-processing can quickly make an image look artificial or heavily filtered. The goal is enhancement, not concealment.
The Role of Virtual Production in Automotive Design and Marketing
The techniques discussed aren’t confined to game development. The rise of virtual production has revolutionized how automotive brands approach design, marketing, and configurators. By leveraging Unreal Engine 5 and its capabilities, companies can create real-time, interactive experiences that were previously impossible or prohibitively expensive.
For designers, virtual production means real-time collaboration on high-fidelity assets, allowing immediate feedback on design iterations in a fully rendered, dynamic environment. For marketing, it enables the creation of breathtaking virtual showrooms, interactive driving experiences, and cinematic trailers that can be rendered faster and with greater flexibility than traditional methods.
Imagine configuring a car in real-time, changing its paint, wheels, and interior, and seeing physically accurate reflections and shadows update instantly. This level of immersion is powered by the advanced rendering techniques we’ve explored. Furthermore, the integration of real-time engines with LED volumes and camera tracking allows for seamless compositing of virtual vehicles into physical sets, opening new frontiers for live-action advertising and film production. The demand for expertly crafted automotive models for these advanced pipelines is constantly growing, and resources like 88cars3d.com provide essential assets for these cutting-edge applications.
Conclusion: Driving Towards the Future of Automotive Visualization
The journey to unlocking photorealism in advanced cinematic automotive rendering is an exciting blend of technical mastery and artistic vision. By meticulously crafting PBR materials, especially complex ones like the car paint shader, and intelligently leveraging next-generation features such as Nanite, Lumen, and hardware Ray tracing in engines like Unreal Engine 5, artists can achieve visuals that blur the line between reality and simulation.
Mastering automotive lighting and employing smart shader optimization strategies are crucial for both visual fidelity and real-time performance. Finally, applying cinematic camera techniques and thoughtful post-processing transforms technical renders into evocative storytelling. These skills are not just for games; they are foundational for the burgeoning field of virtual production, reshaping how we design, market, and experience vehicles.
The tools are more powerful than ever, and the possibilities are limitless. Dive in, experiment, and push the boundaries of what’s possible in real-time. If you’re looking for a head start with meticulously crafted, high-quality models that are ready for next-gen engines and advanced rendering techniques, be sure to explore the extensive collection of high-fidelity assets available at 88cars3d.com. Your journey towards unparalleled automotive photorealism begins now.
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Subaru Legacy 2003 3D Model
Texture: Yes
Material: Yes
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Subaru Legacy Touring Wagon 3D Model
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Material: Yes
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Toyota Mark II (X100) 1998 3D Model
Texture: Yes
Material: Yes
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Toyota Corona 1985 3D Model
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Material: Yes
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Toyota Mark II X81 1990 3D Model
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Material: Yes
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Toyota iQ EV 2012 3D Model
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Toyota Aygo 2013 3D Model
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Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
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Toyota Yaris 2020 3D Model
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Volkswagen Beetle 2012 3D Model
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Toyota Matrix 2005 3D Model
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Toyota Yaris Sedan 3D Model
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Volkswagen Golf R-004 2024 3D Model
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Volkswagen Golf 5 Door 2010 3D Model
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Toyota Premio 2010 3D Model
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Toyota Opa 2000 3D Model
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
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Toyota Yaris 1999 3D Model
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
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Volkswagen Jetta 2005 3D Model
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Volkswagen Golf 3-Door 3D Model
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Volvo V70 2005 3D Model
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
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Material: Yes
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Material: Yes
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
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Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
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Material: Yes
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Mazda B-Series 3D Model
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Material: Yes
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Mercsedes Benz Z3-006 3D Model
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Material: Yes
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Mazda RX-7 3D Model
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Material: Yes
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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