







Bentley Continental Supersports Coupe 2010 3D Model Luxury Grand Tourer
5,00 €
Download the Bentley Continental Supersports Coupe 2010 3D Model for automotive rendering, simulation, and AR/VR. Formats include .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max.
Product Title:
Bentley Continental Supersports Coupe 2010 3D Model – Luxury Grand Tourer for Rendering, Simulation & Game Development
Detailed Product Description:
The Bentley Continental Supersports Coupe 2010 3D Model captures the aggressive styling and luxury performance of Bentley’s most powerful production car of its era. Featuring a wide stance, aerodynamic detailing, signature twin headlights, and sculpted body lines, this coupe embodies refined speed and elegance. The model includes a simplified interior, ideal for racing simulations, high-end renders, and showroom visualizations.
Perfect for use in game development, automotive configurators, AR/VR experiences, and cinematic animations. Clean geometry and real-world scale make this asset optimized for Unreal Engine and all major 3D workflows.
Included File Formats:
.blend – Blender project with grouped components and luxury materials
.fbx – Engine-ready for Unreal, Unity, and others
.obj – Widely supported for modeling and rendering
.glb – Lightweight format ideal for web and AR/VR
.stl – Suitable for 3D printing or concept prototyping
.ply – Mesh-ready for CAD validation and inspection
.unreal – Optimized for seamless integration into Unreal Engine
.max – Organized and editable 3ds Max scene
Title Tag:
Bentley Continental Supersports 2010 3D Model – Grand Tourer Asset for Simulation & Visualization
Meta Description:
Download the Bentley Continental Supersports Coupe 2010 3D Model for automotive rendering, simulation, and AR/VR. Formats include .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, and .max.
Tags:
.bentley, .continental, .supersports, .2010, .luxurycar, .grandtourer, .coupe, .sportscar, .car3dmodel, .simulation, .rendering, .gameasset, .arvr, .blend, .fbx, .obj, .glb, .stl, .ply, .unreal, .max
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