The Science of Shine: Crafting Photorealistic Car Paint Shaders for High-End 3D Renders & Games
The Science of Shine: Crafting Photorealistic Car Paint Shaders for High-End 3D Renders & Games
Few materials in the world of 3D rendering captivate an audience quite like a perfectly executed car paint finish. It’s the ultimate benchmark for a renderer’s capabilities and an artist’s skill. The way light dances across its surface, revealing intricate reflections, subtle color shifts, and the dazzling glint of metallic flakes, is nothing short of mesmerizing. However, achieving this level of photorealism is far from simple. It requires a deep understanding of physics, material science, and advanced shader techniques.
Many artists initially approach car paint as just a shiny color, quickly discovering the frustrating gap between their vision and the flat, unconvincing results on screen. The truth is, car paint is a complex, multi-layered material, far more intricate than a simple diffuse and glossy shader. It’s a challenge that demands precision, nuance, and a systematic approach to truly capture its magic. In this comprehensive guide, we’ll peel back the layers of this fascinating material, exploring the scientific principles and artistic techniques required to craft stunning PBR car paint shaders for both high-end renders and optimized game environments.
Deconstructing Car Paint: A Multi-Layered Material Challenge
To truly understand how to render car paint, we must first understand its physical composition. Automotive paint is not a monolithic substance; it’s a sophisticated stack of distinct layers, each contributing uniquely to the final aesthetic. This layered structure is the cornerstone of any realistic car paint shader.
The Essential Layers of Automotive Paint:
- Primer: Applied directly to the metal body, primer provides a smooth, uniform surface for subsequent layers and protects against corrosion. While often unseen, its color can subtly influence the base coat.
- Base Coat (Color Coat): This is where the primary color of the car originates. It can be a solid color, a metallic color (containing small aluminum flakes), or a pearlescent color (containing mica flakes that create interference effects). For our purposes, it’s the diffuse color and the source of our metallic or pearlescent properties.
- Metallic/Pearlescent Flakes: Often suspended within the base coat or in a dedicated mid-coat, these tiny particles are critical for the characteristic sparkle and depth of automotive finishes. Aluminum flakes create a bright, direct sparkle, while mica flakes (pearlescent) offer iridescent color shifts depending on the viewing angle. Simulating these requires a dedicated metallic flake shader.
- Clear Coat Layer: This is arguably the most important layer for visual realism. The clear coat layer is a transparent, highly durable, and very glossy layer applied over the base coat. It provides UV protection, scratch resistance, and, most importantly for us, the primary mirror-like reflections that define a high-quality car finish. It’s a dielectric material, meaning it behaves differently to light than the metallic flakes beneath.
The interaction between these layers – how light penetrates the clear coat, reflects off the base coat and flakes, and then exits back through the clear coat – is what makes car paint so challenging and rewarding to recreate. This intricate interplay necessitates a layered shader approach in our 3D software.
Mastering PBR Fundamentals for Automotive Materials
Physically Based Rendering (PBR) is the gold standard for creating realistic materials in 3D, and nowhere is its importance more evident than with automotive finishes. PBR workflows ensure that materials react to light in a physically plausible manner, leading to predictable and photorealistic results regardless of the lighting environment. For automotive materials, a few core PBR principles are absolutely critical.
Key PBR Channels for Car Paint:
- Base Color (Albedo): This map defines the inherent color of the material, free from any lighting information. For car paint, this would be the color of the base coat beneath the clear coat. It should typically be desaturated for metallic paints, as the metallic component largely drives the color’s interaction with light.
- Metallic: This channel dictates how “metallic” a surface is. A value of 0 (black) indicates a dielectric material (like plastic, wood, or the clear coat itself), while a value of 1 (white) indicates a conductor (like pure metal or the metallic flakes). For car paint, the metallic channel will often be used to drive the metallic flakes, setting them apart from the dielectric clear coat.
- Roughness (Glossiness): This map controls the microscopic surface imperfections that scatter light. A value of 0 (black) represents a perfectly smooth, mirror-like surface, while 1 (white) is completely rough. The clear coat of a new car will have extremely low roughness, contributing to its sharp reflections. Subtle variations in roughness can add realism, mimicking dust or minor abrasions.
- IOR (Index of Refraction): While not always a direct map, the IOR value is crucial for dielectric materials like the clear coat. It defines how much light bends when passing through the material and, more importantly for reflections, how intense the reflections become at glancing angles (the Fresnel effect). A common IOR for automotive clear coat is around 1.4-1.5.
- Normal/Bump Maps: These maps simulate fine surface details without adding actual geometry. For car paint, they can be used to add subtle orange peel texture, micro-scratches, or even to drive the appearance of anisotropic reflections from brush marks or specific flake orientations.
By accurately defining these channels, we lay the groundwork for a robust PBR car paint shader that will look correct under any lighting condition. It’s about more than just making it shiny; it’s about making it physically believable.
Crafting the Perfect Clear Coat Layer
The clear coat layer is the crowning glory of any photorealistic car paint shader. It’s the protective, transparent, and incredibly reflective top layer that gives automotive finishes their signature wet, glossy look. Without a convincing clear coat, your car paint will always fall short of true photorealism.
Key Attributes of a Realistic Clear Coat:
- Specular Reflections and Fresnel: The clear coat is primarily defined by its specular reflections. These reflections should be sharp and mirror-like, especially when viewing the surface head-on. Crucially, these reflections must intensify and become almost pure white at glancing angles. This phenomenon, known as the Fresnel effect, is fundamental to dielectric materials and adds significant depth and realism. Ensure your shader correctly implements Fresnel based on an appropriate IOR (typically 1.4-1.5 for clear coat).
- Micro-Roughness and Imperfections: While a new car’s clear coat is incredibly smooth, perfect smoothness can look artificial. Incorporating subtle micro-roughness variations through a textured roughness map can add immense realism. Think about faint swirl marks from washing, dust particles, or a very fine “orange peel” texture inherited from the painting process. These minute imperfections break up perfect reflections and make the surface feel more tangible.
- Transparency and Absorption: The clear coat is transparent, but in real-world scenarios, it might have very slight absorption or tint, especially if it’s thick. For most automotive shaders, it’s treated as perfectly transparent, allowing the underlying base coat and flakes to show through undisturbed.
- Layering: In your 3D software’s shader graph, the clear coat should typically be a separate layer or component that sits on top of the base coat and metallic flakes. Many modern PBR shaders (like those in V-Ray, Redshift, Arnold, or Unreal Engine) have dedicated “coat” layers designed precisely for this purpose. This allows the clear coat to have its own independent roughness, IOR, and tint without affecting the underlying layers.
The interaction of the clear coat’s reflections with the environment is what makes a car truly “pop.” A well-defined clear coat will perfectly reflect an HDRI environment or studio lighting setup, providing critical visual cues about the car’s surroundings and adding a sense of place to your render. Resources like 88cars3d.com offer beautifully modeled vehicles, providing the perfect canvas to practice these sophisticated clear coat techniques.
Unveiling the Metallic Flake Shader
The shimmering, sparkling quality of metallic or pearlescent car paint is one of its most distinctive features. This effect comes from tiny, often microscopic, flakes embedded within the paint. Recreating this convincingly requires a specialized approach, often involving a dedicated metallic flake shader component.
Techniques for Realistic Metallic Flake Effects:
- Micro-Facet Distribution: The most common way to simulate flakes is by treating them as tiny, highly reflective micro-facets. Instead of rendering individual flakes, which would be computationally expensive, we often use procedural textures or noise to simulate their distribution and orientation.
- Anisotropic Noise or Textures: Flakes are typically flat and irregularly shaped. When light hits them, it reflects in a somewhat directional manner, leading to an effect similar to anisotropy. Using anisotropic noise textures, often driven by the tangent space of the surface, can create the characteristic stretched highlights associated with flakes.
- Controlling Flake Parameters: A good metallic flake shader allows control over several key attributes:
- Size and Density: How large are the individual flakes, and how many are present per unit area? Smaller, denser flakes create a finer sparkle, while larger, sparser ones give a more aggressive glitter.
- Color and Reflectivity: Flakes are typically metallic, so their reflectivity should be high and often tinted. Aluminum flakes are silver, while pearlescent flakes can exhibit spectral shifts.
- Goniochromism (Color Shift): Some pearlescent paints display different colors depending on the viewing angle. This can be simulated using complex falloff curves or by layering multiple flake colors, each with different Fresnel characteristics.
- Roughness/Glossiness: Even though flakes are reflective, they might have their own micro-roughness that can be slightly different from the overall clear coat.
- Interaction with the Clear Coat: The flakes sit underneath the clear coat. This means that light has to pass through the clear coat, reflect off the flakes, and then pass back through the clear coat before reaching the camera. Your shader setup should correctly account for this refraction and absorption (if any) by the clear coat, ensuring the flakes appear to be truly embedded within the paint.
Building a convincing metallic flake shader often involves combining procedural noise with advanced reflection models. Many rendering engines offer built-in car paint shaders that handle this complexity, but understanding the underlying principles allows for greater customization and artistic control. For high-fidelity models, especially those used in VFX automotive work, this level of detail is non-negotiable.
Achieving Anisotropic Reflections and Sheen
Beyond the clear coat and metallic flakes, another crucial element for high-end car paint realism is the accurate simulation of anisotropic reflections. Anisotropy describes a material’s property of having directional dependency. In the context of reflections, it means that light reflections appear stretched or elongated in a particular direction, rather than appearing as perfectly round highlights.
Why Anisotropy Matters for Car Paint:
- Metallic Flakes: As discussed, the flat, often elongated nature of metallic flakes inherently creates anisotropic reflections. The light striking these flakes stretches in the direction of their orientation.
- Brush Strokes/Sanding Marks: While a car’s clear coat is highly polished, microscopic directional scratches or polishing marks can introduce subtle anisotropy, particularly visible under direct, strong light sources.
- Specific Paint Types: Certain specialized paints, or even the base metal primer itself if exposed, can exhibit strong anisotropic properties.
Techniques for Simulating Anisotropy:
- Tangent Maps: The most common method involves using a tangent map (often a normal map where the red and green channels represent the tangent and bitangent directions). This map tells the shader which direction to stretch the reflections. You can paint these maps manually or generate them procedurally based on UV direction or surface curvature.
- Procedural Noise: For flakes, anisotropic noise functions can be used to drive the orientation and magnitude of the stretched reflections. This often provides more organic and less uniform results than a simple tangent map.
- UV Stretching/Manipulation: In some simpler shaders or for artistic control, manipulating UV coordinates can sometimes simulate a directional stretch, though this is less physically accurate than a dedicated anisotropic shader model.
- Anisotropic BRDF Models: Most advanced rendering engines (like V-Ray, Redshift, Arnold, Cycles, and Unreal Engine’s advanced material system) feature built-in anisotropic BRDF (Bidirectional Reflectance Distribution Function) models. These models allow you to plug in a tangent map or a directional vector to control the stretching.
Implementing convincing anisotropic reflections adds another layer of realism, moving your renders beyond generic glossiness into a realm of intricate detail. It’s a critical component for those working in VFX automotive, where every subtle visual cue contributes to immersion.
The Automotive Rendering Workflow: From Setup to Final Polish
Crafting a photorealistic car paint shader is only one part of the equation; integrating it into a cohesive automotive rendering workflow is essential for stunning final images. This involves strategic setup, lighting, and post-processing.
Setting Up Your Scene and Materials:
- High-Quality 3D Model: Start with a meticulously modeled car. Details like accurate panel gaps, smooth curves, and correct topology are paramount for reflections to behave realistically. For exceptional models, consider exploring resources like 88cars3d.com, which specializes in high-quality 3D car assets.
- Shader Graph Construction:
- Layered Approach: As emphasized, use a layered shader system. Most modern renderers (V-Ray, Redshift, Arnold, Blender Cycles) provide node-based material editors that facilitate this.
- Base Layer: Begin with your base color (albedo), metallic value (if metallic base), and basic roughness.
- Flake Layer: Integrate your metallic flake shader component, perhaps as an additional reflection layer or a specific micro-facet distribution within your base material.
- Clear Coat Layer: Add your clear coat on top, ensuring it has its own roughness, IOR, and Fresnel.
- Masking and Blending: Use masks to control where each layer is visible or how they blend, especially for multi-tone paints or specialized effects.
- Reference is King: Always work with high-quality reference images and videos of real car paint finishes. Pay close attention to how light interacts with the surface in different environments, the color shifts, and the intensity of reflections.
Lighting for Maximum Impact:
- HDRI Environments: High Dynamic Range Images (HDRIs) are indispensable for automotive rendering. They provide realistic environmental reflections and ambient lighting, making the car look truly integrated into its surroundings.
- Studio Lighting: For product shots, a studio setup with a few key area lights can highlight the car’s contours and paint finish. Use large, soft lights to reveal reflections gracefully and smaller, sharper lights to emphasize edges and details.
- Rim Lights: Strategically placed rim lights can define the car’s silhouette and add a dramatic flair, enhancing the perception of depth and form.
Post-Processing and Final Touches:
Even the best render can benefit from thoughtful post-processing. Color grading, adding subtle bloom or glare to intense highlights, and correcting minor imperfections can elevate your image to professional standards. The goal is always to enhance, not to fix poor initial rendering.
Optimizing Car Paint Shaders for Real-Time & Games
While offline renderers like V-Ray and Redshift prioritize absolute fidelity, real-time engines like Unreal Engine and Unity demand efficiency. Creating stunning game asset materials for car paint involves a careful balance of visual quality and performance optimization.
Fidelity vs. Performance Considerations:
- Simplified Layered Shader: Full, physically accurate layered shaders can be too expensive for real-time. Game engines often use more optimized “clear coat” shader models that approximate the layering without the full computational cost of multiple light bounces between layers. Unreal Engine’s standard Car Paint material is a prime example of this optimization, offering dedicated clear coat parameters.
- Texture Resolution and Compression: Use appropriate texture resolutions (e.g., 2K or 4K for hero assets) and efficient compression formats. High-resolution texture maps for base color, normal, and roughness are critical, but over-optimizing can lead to a flat look.
- Baked Normal Maps for Anisotropy: Instead of complex procedural anisotropy, game assets often use baked normal maps. These maps can store directional information that guides the engine’s anisotropic reflection calculations, providing a convincing effect with minimal runtime cost.
- Shader Instruction Count: Keep your material graphs concise. Every node adds to the shader’s instruction count, impacting performance. Look for ways to combine operations or leverage engine-specific optimizations.
- Material Instances: Utilize material instances to create variations of your car paint (different colors, roughness levels, flake sizes) from a single master material. This dramatically reduces memory overhead and allows for quick iteration.
- LODs (Level of Detail): For vehicle models, implement appropriate LODs. At a distance, simpler paint shaders without detailed flake effects or complex anisotropy can be used, significantly reducing rendering overhead.
- Cubemaps and Reflection Probes: Real-time reflections heavily rely on reflection probes or dynamic cubemaps. Ensure your scenes are set up with sufficient and well-placed probes to capture accurate environmental reflections on the glossy clear coat.
The art of creating game-ready car paint is about clever approximations and leveraging the strengths of real-time rendering pipelines. It’s about achieving that “wow” factor within strict performance budgets, making vehicles sourced from places like 88cars3d.com not just look great, but run smoothly in your game environments.
Conclusion
Crafting truly photorealistic car paint shaders is a journey that blends scientific understanding with artistic finesse. It’s about meticulously dissecting the physical properties of each layer – from the underlying primer and vibrant base coat to the glittering metallic flake shader and the pristine clear coat layer – and then rebuilding them digitally with precision. Mastering PBR car paint principles and understanding the nuances of anisotropic reflections are critical steps in this process, ensuring your materials react convincingly to light.
Whether you’re developing high-end cinematic sequences in a demanding VFX automotive pipeline or optimizing game asset materials for real-time performance, the foundational knowledge of car paint’s multi-layered structure and the application of a robust layered shader approach will elevate your work. The automotive rendering workflow requires patience, attention to detail, and a commitment to reference. The reward, however, is a render that not only looks stunning but feels utterly real, drawing viewers in with its intricate dance of light and reflection.
Ready to put these techniques into practice? Visit 88cars3d.com to explore a vast library of high-quality, production-ready 3D car models. With a perfect canvas at your fingertips, you can experiment with these advanced shader techniques and bring your automotive visions to life with unparalleled realism.
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Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
Texture: Yes
Material: Yes
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Mazda Familia 3D Model
Texture: Yes
Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
Texture: Yes
Material: Yes
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
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McLaren MP4-12C-001 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL 65 AMG 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S500 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CL65 C215 AMG 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz A45 2021 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 300SL 1955 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190SL 1955 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz W124 Brabus V12 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLS AMG GT3-002 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz C-Class-001 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz B-Klasse 2023 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz A-Klasse W168 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 500SL 2000 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 500SEC 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz Citan 2025 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz C63 AMG 2012 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class S211 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLS-Klasse 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLS 500 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CL-Klasse 2001 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz C-Klasse Sportcoupe 2000 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz C-Klasse 204 2011 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz C-Class Sedan 2000 3D Model
Texture: Yes
Material: Yes
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Mercedes E-Class w124 Kombi 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CL6540-005 3D Model
Texture: Yes
Material: Yes
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Mercedes E-Class w124 Coupe 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Klasse 63 AMG 3D Model
Texture: Yes
Material: Yes
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