The Dawn of Photorealism: Why Real-Time Ray Tracing Changes Everything for Automotive
The pursuit of visual perfection in automotive design and visualization has always pushed the boundaries of real-time graphics. For years, achieving true photographic realism for car models required extensive offline rendering, a process that could take hours, if not days, for a single frame. This bottleneck limited iteration speed, design exploration, and the immersive potential of interactive experiences.
Enter real-time ray tracing, a game-changing technology that has fundamentally transformed how we approach high-fidelity visuals. With the advent of Unreal Engine 5, artists and developers now wield unprecedented power to render stunningly lifelike vehicles with physics-accurate lighting, reflections, and shadows, all interactively. This isn’t just a minor improvement; it’s a leap forward, enabling truly photorealistic automotive experiences in everything from marketing configurators to next-generation racing simulations.
This comprehensive guide will delve deep into mastering real-time ray tracing for automotive within Unreal Engine 5. We’ll explore how to configure core features, craft complex materials like automotive paint shaders, optimize performance, and leverage advanced lighting techniques to unlock unrivaled realism for your car models. Prepare to elevate your Unreal Engine 5 rendering capabilities to cinematic heights.
The Dawn of Photorealism: Why Real-Time Ray Tracing Changes Everything for Automotive
For decades, real-time graphics relied on rasterization, an efficient but inherently approximate method for rendering scenes. While clever tricks and advanced shaders pushed its limits, rasterization struggled with accurately simulating complex light behaviors critical for believable surfaces, especially highly reflective and refractive ones like car bodies and glass. This often led to visual compromises, particularly in areas like reflections and global illumination.
Real-time ray tracing, however, simulates light paths directly from the camera into the scene. Each ray interacts with geometry, calculating bounces, reflections, and refractions with incredible precision. For automotive visualization, this means:
- Perfect Reflections: No more screen-space artifacts or limited reflection probes. Ray-traced reflections provide physically accurate, infinite reflections, crucial for the glossy surfaces of a car.
- Accurate Global Illumination: Light bounces naturally around the scene, illuminating shadowed areas with soft, indirect light, just as it would in the real world. This adds incredible depth and realism to vehicle exteriors and interiors.
- Crisp, Realistic Shadows: Ray-traced shadows offer varying degrees of softness based on light source size and distance, eliminating traditional shadow map aliasing and providing more volumetric accuracy.
- Pristine Ambient Occlusion: Realistic contact shadows that enhance the perception of depth and detail where surfaces meet.
These features combine to create an immersive visual experience that blurs the line between rendered graphics and reality. The ability to achieve this level of fidelity in real-time within Unreal Engine 5 empowers designers to make quicker, more informed decisions and engage audiences with unprecedented visual quality.
Unlocking Core Ray Tracing Features in Unreal Engine 5 for Automotive
Before diving into specific techniques, it’s essential to understand how to enable and configure Unreal Engine 5’s foundational ray tracing features. Getting these settings right is the bedrock of achieving stunning photorealistic automotive renders.
Enabling Ray Tracing in Your Project
First, ensure ray tracing is enabled in your project settings:
- Go to Edit > Project Settings.
- Under the Engine section, navigate to Rendering.
- Scroll down to the Ray Tracing category.
- Enable Support Hardware Ray Tracing.
- Restart the editor for changes to take effect.
Once enabled, you’ll gain access to various ray tracing options within your Post Process Volume and specific lighting components.
Fine-Tuning Ray Traced Reflections
Perhaps the most visually impactful feature for automotive models is ray traced reflections. The metallic and clear-coat surfaces of a car demand accurate reflections to convey their material properties and integrate seamlessly into the environment.
In your Post Process Volume:
- Reflections > Type: Set this to Ray Tracing.
- Max Roughness: This slider determines how rough a surface can be while still receiving ray-traced reflections. For automotive, you often want a high value (e.g., 0.6-1.0) to capture reflections even on slightly matte finishes or the diffuse bounce off paint.
- Max Ray Distance: Controls how far rays travel to find reflections. Increase this for large environments but be mindful of performance.
- Samples Per Pixel: Higher values reduce noise but increase render time. Start with 1 and increase if you see noise, especially in still renders. For real-time applications, often 1-2 is sufficient with denoisers.
- Ray Tracing Global Illumination > Max Bounces for Reflections: This setting allows reflections to bounce off other reflective surfaces, leading to more complex and accurate reflections (e.g., car body reflecting a reflection in a window).
Remember that the quality of your environment (e.g., an HDRI or detailed scene) directly impacts the realism of your reflections. A beautiful car in a bland environment will still look somewhat artificial.
Mastering Global Illumination with Ray Tracing
True global illumination (GI) is what makes a scene feel truly grounded, as light energy interacts and bounces, filling indirect areas with natural luminance. Unreal Engine 5 offers powerful GI solutions, with hardware ray tracing being the gold standard for quality.
In your Post Process Volume:
- Global Illumination > Method: Set this to Ray Tracing (or Lumen with Hardware Ray Tracing enabled for a hybrid approach).
- Max Bounces: Controls how many times light rays bounce. For realistic automotive scenes, 1-2 bounces are usually sufficient for real-time, but higher values provide richer indirect lighting for cinematic shots.
- Samples Per Pixel: Similar to reflections, higher values mean less noise. Consider balancing this with a good denoiser.
Combined with accurate light sources, ray-traced GI ensures that your car models receive realistic indirect lighting, showing off the subtle curvatures and form language in an unprecedented way. This is particularly crucial for rendering vehicle interiors, where light often enters through windows and bounces extensively.
Crafting Beyond Belief: Physically Accurate Automotive Materials and Paint Shaders
Even with perfect lighting and ray tracing, a car model won’t look convincing without exceptional materials. Automotive surfaces, especially paint, glass, and metals, are notoriously complex. Unreal Engine 5’s material editor, coupled with ray tracing, allows for physically accurate representations.
Crafting Realistic Car Paint with Advanced Automotive Paint Shaders
An automotive paint shader is far more than a simple metallic-roughness material. It’s a multi-layered system designed to replicate the intricate depth and shimmer of real car paint:
- Base Coat (Diffuse/Color Layer): This is the underlying color of the paint. It often has a slight roughness or metallic flake component.
- Metallic Flake Layer: The iridescent sparkle seen in many car paints comes from tiny metallic flakes embedded in the paint. This requires a separate layer with its own normal map (often procedural), metallic value, and roughness.
- Clear Coat (Reflection Layer): A perfectly smooth, highly reflective layer on top that gives the paint its glossy finish. This layer has a very low roughness value (close to 0) and a high F0 (specular reflectance at 0 degrees, typically around 0.04-0.05 for non-metallic, or higher for metallic surfaces with a clear coat).
To implement this in Unreal Engine:
- Create a complex material with multiple layers, or use material functions to encapsulate each component.
- For the metallic flakes, you can use a noise texture or a custom texture with a strong normal map input and feed it into the clear coat’s normal and metallic inputs with controlled intensity.
- Blend these layers carefully. The clear coat should always be the top layer, providing the primary ray traced reflections.
Experiment with different Fresnel values and IOR (Index of Refraction) for the clear coat to achieve varying levels of reflectivity. The interaction of these layers is what gives car paint its unique depth and character under different lighting conditions.
Beyond Paint: Glass, Chrome, and Rubber
Other crucial materials require careful attention:
- Glass: Requires a blend of transparency, reflection, and refraction. Ensure your material has a low roughness, appropriate IOR (around 1.5 for standard glass), and is set to a “Translucent” blend mode. Ray tracing significantly improves glass refraction accuracy.
- Chrome/Polished Metal: These are highly metallic materials with extremely low roughness. They should have a metallic value of 1 and a roughness close to 0. The quality of ray traced reflections will make or break these materials.
- Rubber/Tires: Typically a rough, non-metallic material with a slightly dark diffuse color. Adding subtle normal map details for tread patterns is essential.
For artists seeking to jumpstart their projects with ready-to-render, high-fidelity assets, platforms like 88cars3d.com offer a curated selection of photorealistic automotive models with meticulously crafted materials, saving valuable development time.
Illuminating Excellence: Leveraging HDRI Lighting for Stunning Ray-Traced Scenes
Lighting is arguably the most critical component of achieving realism. While individual lights are important, a high-dynamic-range image (HDRI) environment map is unparalleled for providing realistic ambient lighting and reflections, especially for automotive models.
The Power of HDRI Lighting Setup
An HDRI captures the full spectrum of light information from a real-world location, including direct sunlight, indirect sky light, and environmental reflections. When used as a light source, it bathes your scene in naturally balanced illumination, feeding both global illumination and ray traced reflections simultaneously.
For an effective HDRI lighting setup in Unreal Engine 5:
- Import Your HDRI: Drag your .HDR file into the Content Browser. Unreal Engine will automatically convert it into a cubemap texture.
- Create a Sky Atmosphere or HDRI Backdrop:
- For quick, simple setups, use the HDRI Backdrop actor from the Place Actors panel. Assign your imported cubemap to its texture slot.
- For more complex scenes with a visible sky, use a Sky Light actor and assign your cubemap to its Source Cubemap property. Ensure the Source Type is set to SLS Specified Cubemap. Then, add a Sky Atmosphere actor and potentially an Exponential Height Fog for volumetric effects.
- Adjust Intensity: Tweak the intensity of your Sky Light or HDRI Backdrop to match your desired exposure.
- Rotation for Impact: Rotate your HDRI (usually via the Z-axis of the Sky Light/HDRI Backdrop actor) to find the most flattering lighting angles and reflections on your car model. Pay close attention to how reflections fall across the car’s body lines.
Using a high-resolution, high-quality HDRI is paramount. It provides not only lighting information but also the detailed visual environment that will appear in your ray traced reflections, making the car feel truly integrated into its surroundings.
Integrating Sunlight and Local Lights
While HDRI provides ambient and indirect light, a Directional Light (representing the sun) is essential for crisp primary shadows and direct illumination. Ensure your Directional Light’s rotation aligns with the sun in your HDRI.
Additionally, use local light sources (Point Lights, Spot Lights, Rect Lights) sparingly to highlight specific features, add rim lighting, or simulate interior car lights. Remember that these also contribute to ray-traced lighting, bouncing light realistically within the scene.
Optimizing for Speed and Fidelity: GPU Performance in Real-Time Ray Tracing
Real-time ray tracing is computationally intensive. Achieving cinematic quality Unreal Engine 5 rendering at interactive frame rates requires careful GPU performance optimization. It’s a balancing act between visual fidelity and real-time responsiveness.
Balancing Fidelity and Frame Rate
Several settings directly impact ray tracing performance:
- Samples Per Pixel (SPP): Lowering SPP for reflections and global illumination is the quickest way to gain performance. Rely on Unreal Engine’s built-in denoiser (enabled by default) to clean up residual noise.
- Max Ray Distance: Shorter ray distances for reflections and GI can save performance, especially if your primary focus is the immediate area around the car.
- Ray Tracing Quality Presets: Unreal Engine offers scalability settings (e.g., Low, Medium, High, Epic, Cinematic) that adjust various ray tracing parameters. You can modify these or create your own CVar presets for specific targets.
- Resolution: Rendering at lower resolutions, especially for complex scenes, can significantly boost frame rates. Techniques like Temporal Super Resolution (TSR) or NVIDIA DLSS/AMD FSR can then intelligently upscale the image back to a higher resolution with minimal visual loss.
- Number of Bounces: While more bounces equal more realism, they also dramatically increase computation. For real-time, 1-2 bounces for GI and reflections are often a good compromise.
Regularly profile your scene using Unreal Engine’s built-in tools (e.g., stat gpu, stat rhi) to identify performance bottlenecks. Understanding which ray tracing components are consuming the most GPU time will guide your optimization efforts.
Scene Setup and Asset Optimization
Beyond ray tracing settings, general scene optimization remains critical:
- Geometry Complexity: While ray tracing isn’t as sensitive to poly counts as traditional rasterization, extremely dense meshes can still impact performance, especially during acceleration structure building. Use LODs (Levels of Detail) where appropriate.
- Instancing: Use instanced static meshes for repeating elements to reduce draw calls.
- Lighting Complexity: While ray tracing handles many lights well, an excessive number of local lights can still add overhead. Consolidate or simplify where possible.
- Texture Resolution: Use appropriate texture resolutions. Large, unoptimized textures consume VRAM and can indirectly affect overall performance.
For demanding photorealistic automotive projects, leveraging assets that are already optimized for real-time rendering is crucial. Platforms like 88cars3d.com provide professionally modeled and textured vehicles that are ready to integrate into your Unreal Engine 5 scene, saving significant optimization time.
Advanced Scene Composition and Post-Processing for Cinematic Automotive Renders
Achieving truly cinematic results goes beyond raw rendering power. Thoughtful scene composition, camera work, and post-processing are essential to elevate your Unreal Engine 5 rendering from merely realistic to truly breathtaking.
Cinematic Camera Settings
Just like a real photographer, your virtual camera choice and settings heavily influence the mood and focus of your automotive visualizations:
- Camera Actor: Always use a Cine Camera Actor for cinematic control.
- Focal Length: Experiment with different focal lengths. Wider lenses (e.g., 20-35mm) can emphasize speed and environment, while telephoto lenses (e.g., 85-135mm) are excellent for flattering close-ups and compressing perspective.
- Aperture (f-stop): Controls depth of field. A lower f-stop (e.g., f/2.8) creates a shallow depth of field, blurring the background and drawing attention to the car. A higher f-stop (e.g., f/11) keeps more of the scene in focus, useful for environmental shots.
- Focus Distance: Manually set the focus distance to ensure your car model is always sharp.
Consider camera movement as well. Even subtle dolly or orbit shots can add dynamic interest without distracting from the vehicle.
Post-Process Volume Essentials
The Post Process Volume is your final stop for fine-tuning the look of your scene. Beyond the ray tracing settings we’ve discussed, these adjustments are vital:
- Exposure: Fine-tune the overall brightness of your scene.
- Color Grading: Adjust saturation, contrast, white balance, and add tints to create a specific mood or style. Use LUTs (Look-Up Tables) for advanced color grading.
- Vignette: Subtly darkens the edges of the screen, drawing focus to the center.
- Film Grain: Adds a touch of organic realism, especially for cinematic outputs.
- Chromatic Aberration: Mimics lens imperfections, adding to photographic realism. Use sparingly.
- Bloom: Creates a glow around bright areas, enhancing highlights and light sources.
These post-processing effects, when used tastefully, can dramatically enhance the perceived realism and artistic quality of your photorealistic automotive renders, making them indistinguishable from professional photography.
Integrating High-Quality Assets: The Foundation of Exceptional Automotive Renders
No amount of advanced rendering techniques or sophisticated shaders can compensate for a poorly modeled car. The foundation of truly exceptional automotive visualization lies in the quality of your 3D assets. High-fidelity models, built with precise topology, accurate dimensions, and clean UVs, are indispensable.
When selecting or creating models, consider:
- Topology: Clean quad-based geometry is essential for proper deformation, subdivision, and lighting.
- Scale and Accuracy: Ensure the car model is built to real-world scale and accurately represents the vehicle’s design.
- UV Mapping: Proper UVs allow for high-quality textures without stretching or distortion.
- Material IDs/Groups: Clearly defined material zones simplify the application of your complex automotive paint shaders, glass, and interior materials.
For those aiming for top-tier results without the arduous task of modeling every component, leveraging professionally created assets is a smart strategy. Resources like 88cars3d.com specialize in providing meticulously detailed and optimized car models, ready to be dropped into your Unreal Engine 5 scene and brought to life with real-time ray tracing.
Conclusion: The Future of Automotive Visualization is Here
The convergence of real-time ray tracing and Unreal Engine 5 represents a monumental shift in automotive design, visualization, and game development. The ability to achieve photorealistic automotive renders interactively unlocks unparalleled creative freedom, accelerates design workflows, and delivers truly immersive experiences.
By understanding how to configure ray traced reflections and global illumination, craft intricate automotive paint shaders, implement an effective HDRI lighting setup, and prioritize GPU performance optimization, you can push the boundaries of what’s possible in Unreal Engine 5 rendering. The tools are now at your fingertips to create visuals that were once the exclusive domain of offline render farms, all in the blink of an eye.
Now is the time to experiment, iterate, and immerse yourself in this transformative technology. Start by exploring the features, perhaps with a high-quality model from 88cars3d.com, and discover the incredible potential real-time ray tracing holds for your next automotive project. The future of visualization is now, and it’s stunningly real.
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Material: Yes
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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Mercedes-Benz CLS 500 3D Model
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Mercedes-Benz CL-Klasse 2001 3D Model
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Mercedes-Benz C-Klasse Sportcoupe 2000 3D Model
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Mercedes-Benz C-Klasse 204 2011 3D Model
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Mercedes-Benz C-Class Sedan 2000 3D Model
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Mercedes E-Class w124 Kombi 3D Model
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Mercedes-Benz CL6540-005 3D Model
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