The Anatomy of Automotive Paint: Beyond the Surface
The quest for photorealism in 3D rendering often hinges on the mastery of seemingly minor details. Among these, few are as challenging yet rewarding as crafting truly stunning car paint shaders. An automotive surface isn’t just a color; it’s a complex interplay of light, reflection, and subsurface phenomena that instantly separates a compelling render from an artificial one. Whether you’re an automotive designer showcasing a new concept, a game developer pushing visual boundaries, or a 3D artist aiming for perfection, understanding the nuances of car paint is paramount.
Poorly executed car paint can derail an otherwise excellent model, making it appear flat, plastic, or simply “off.” The challenge lies in accurately simulating the multiple layers, microscopic details, and unique optical properties that define real-world automotive finishes. This definitive guide will deconstruct the science and art behind photorealistic car paint, equipping you with the knowledge to create breathtaking renders that truly unlock the potential of your 3D models. When you’re ready to apply these techniques to top-tier assets, resources like 88cars3d.com offer an exceptional starting point with their high-quality 3D car models.
The Anatomy of Automotive Paint: Beyond the Surface
Before diving into shader networks, it’s crucial to understand the physical reality of car paint. It’s not a single layer, but a sophisticated system engineered for durability, aesthetics, and protection. This multi-layered structure is the secret to its complex visual properties and the foundation of any realistic shader.
Understanding the Layers of Car Paint
- Primer: Applied directly to the bare metal, the primer provides adhesion for subsequent layers and corrosion resistance. While not typically visible, it influences the base color’s perception in very subtle ways.
- Base Coat (Color Coat): This is the layer that provides the primary color of the vehicle. It often contains pigments, dyes, and crucially, fine particles that contribute to effects like metallic or pearlescent finishes. This is where the core hue and much of the reflectivity originate.
- Clear Coat: The outermost layer, the clear coat, is a transparent, highly durable finish that protects the base coat from UV light, scratches, and chemical damage. It is also the primary contributor to the paint’s gloss, depth, and the characteristic sharp reflections we associate with car paint. This is arguably the most critical layer to get right in your shader.
The Pillars of Physically Based Rendering (PBR)
Modern automotive rendering relies heavily on Physically Based Rendering (PBR) workflows. PBR shaders simulate how light interacts with materials in a way that adheres to the laws of physics, making them inherently more realistic and predictable across various lighting conditions. For car paint, this means accurately representing:
- Energy Conservation: Light that is absorbed cannot be reflected. This principle ensures that materials don’t appear unnaturally bright or reflective.
- Fresnel Effect: The phenomenon where the reflectivity of a surface increases at grazing angles (when viewed nearly edge-on). This is incredibly important for the clear coat layer, as it contributes significantly to the deep reflections seen on curved surfaces.
- Microfacet Theory: Surfaces are composed of microscopic facets that scatter light. Rougher surfaces have more chaotic microfacets, leading to diffused reflections, while smoother surfaces have aligned microfacets, resulting in sharper reflections.
By understanding these PBR principles, you can build a shader network that accurately mimics the complex light interactions that give car paint its distinctive look. This approach makes your renders robust and convincing, whether lit by a dramatic sunset or a studio environment.
Building the Base: Crafting the Core Color and Metallic Flakes
The base coat sets the tone for the entire paint job. It’s where the vehicle’s primary color resides, and for many finishes, where the magic of metallic or pearlescent effects begins. Achieving realism here goes beyond simply picking a color; it involves simulating the microscopic structure that gives the paint its unique optical properties.
Defining the Base Color and Roughness
The base color, or albedo, should be chosen carefully, often referencing real-world automotive paint swatches. This color serves as the diffuse component of your base coat. The roughness parameter, critical in any PBR setup, dictates how scattered or sharp the reflections from the base coat are. Even beneath the clear coat, the base paint isn’t perfectly smooth. A slight roughness here can add subtle depth and break up perfect reflections, contributing to the overall realism. Start with a relatively low roughness value, as the clear coat will dominate the reflections.
Simulating Metallic Flakes: The Heart of Many Automotive Finishes
Many popular car paints aren’t solid colors but contain microscopic metallic flakes or mica particles. These flakes are suspended within the base coat and randomly oriented, causing light to reflect in myriad directions, creating that characteristic sparkle and depth. Simulating this effect is crucial for a believable metallic finish.
Techniques for Metallic Flake Mapping:
- Procedural Noise: In most rendering engines (V-Ray, Maya, Blender, Cinema 4D, etc.), you can use a fine-grained procedural noise texture (e.g., a Perlin or Worley noise) to drive the reflectivity or normal of the base coat. By mapping this noise to perturb the surface normal or add micro-variations in specularity, you can simulate the random reflections of individual flakes.
- Dedicated Flake Shaders: Some advanced rendering engines or third-party plugins offer specialized flake shaders or material layers designed specifically for automotive paint. These often provide controls for flake density, size, color, and anisotropy, offering a highly realistic and controllable effect. For instance, V-Ray Car Paint Material is a prime example of such a dedicated solution.
- Anisotropy: While not strictly flake mapping, anisotropy can enhance the metallic look. Metallic paints often exhibit a subtle directional reflection due to the alignment of flakes or the brushing direction during application. Implementing a slight anisotropic reflection can further sell the metallic effect, especially on curved surfaces.
When working with metallic flakes, pay close attention to their scale. They are usually very small, meaning your noise patterns or flake textures need to be extremely fine to avoid a “pixelated” or overly large glitter effect. The flakes should shimmer subtly as the viewing angle changes, not just appear as static dots.
The Protective Sheen: Mastering the Clear Coat Layer
The clear coat layer is the crowning glory of automotive paint. It’s what gives a car its deep luster, protects the underlying color, and contributes most significantly to the sharp, mirror-like reflections that make a vehicle pop in a render. Mastering this layer is paramount for achieving photorealism.
Key Properties of the Clear Coat
- Index of Refraction (IOR): This value dictates how much light bends when passing through the clear coat. For typical automotive clear coats, an IOR of around 1.4-1.5 is standard. This value is critical for accurate Fresnel reflections and refraction effects.
- Roughness (Glossiness): The roughness parameter on the clear coat layer controls its shininess. A perfectly smooth clear coat will have a very low roughness (or high glossiness) value, leading to razor-sharp reflections. Scratches, dirt, or a less-than-perfect polish will increase roughness, diffusing reflections and making the surface appear duller.
- Thickness: While often overlooked, a subtle thickness parameter can be crucial in advanced shaders to simulate light traveling through the clear coat, especially for effects like absorption or very subtle distortions. For most common PBR setups, thickness primarily influences how light is attenuated or refracted.
- Color (Tint): While usually transparent, some clear coats can have a very subtle tint. This is rare in standard automotive finishes but can be used creatively for specialized looks. For most cases, keep the clear coat color pure white or colorless.
Implementing Fresnel Reflections for Depth
The Fresnel effect is particularly pronounced and important for the clear coat layer. It’s why reflections appear stronger at grazing angles. Ensure your shader correctly implements Fresnel, often controlled by the IOR, to give the car paint that characteristic depth and realistic falloff of reflectivity.
Adding Imperfections: The Touch of Reality
No real-world car paint is absolutely pristine. Adding subtle imperfections is a powerful way to break the “perfect CGI” look and inject realism.
- Micro-Scratches (Anisotropy): Even on a well-maintained car, microscopic scratches from washing or everyday wear are present. These often align in a particular direction. Applying a very subtle anisotropic roughness map can simulate these scratches, causing light to stretch in a specific direction, especially noticeable in highlights.
- Fingerprints and Dust: Very subtle, localized smudges or dust particles can be added via roughness or normal maps. These should be extremely faint and sparse to avoid making the car look dirty, but they add to the narrative of a real object in an environment.
- Swirl Marks: Particularly visible on darker paints, swirl marks are circular micro-scratches from improper washing techniques. These can be simulated with a procedural texture or hand-painted map affecting local roughness and normal values.
These imperfections should be layered on top of the base clear coat roughness, subtly modifying it. The key is subtlety; overdoing it will make the car look old or poorly maintained.
Illumination is Key: Leveraging HDRI and Ray Tracing for Authentic Reflections
A shader, no matter how perfectly crafted, is only as good as the lighting environment it interacts with. For automotive renders, especially those striving for photorealism, the lighting setup is half the battle. This is where HDRI lighting and the power of ray tracing reflections truly shine.
The Power of HDRI Lighting
High Dynamic Range Images (HDRIs) are panoramic images that capture real-world light information, including its intensity and directionality, across a vast dynamic range. Using an HDRI as an environment map for your scene immediately provides incredibly accurate and complex lighting, offering:
- Realistic Reflections: The most direct impact of an HDRI on car paint is the provision of real-world reflections. The clear coat layer will mirror the environment, making the car feel grounded in the scene. A beautiful, high-quality HDRI of a studio, an urban street, or a natural landscape will instantly elevate your reflections from generic to genuinely photographic.
- Accurate Global Illumination: HDRIs don’t just provide reflections; they also illuminate your scene. The colors and intensities of the HDRI bounce around your scene, contributing to realistic ambient light and color bleed, further enhancing the integration of your car model.
- Varied Lighting Conditions: With an extensive library of HDRIs, you can quickly test your car paint under different lighting scenarios—from sunny exteriors to overcast skies, or indoor studio setups—ensuring its realism holds up across diverse conditions.
When selecting HDRIs, prioritize those with clear, distinct light sources (like the sun) and interesting background elements that will create compelling reflections on your car’s surfaces. Many artists also rotate their HDRI to find the most flattering angle for reflections and highlights.
Augmenting with Physical Lights
While an HDRI provides excellent overall lighting and reflections, supplementary physical lights are often necessary for:
- Key Highlights: Adding targeted spotlights or area lights can emphasize specific design lines or create dramatic specular highlights on the clear coat, guiding the viewer’s eye.
- Fill Lights: Soft fill lights can gently brighten shadowed areas, reducing harsh contrasts and revealing more detail in the paint.
- Backlighting: Rim lights positioned behind the car can create striking outlines, separating the vehicle from the background and enhancing its form.
Remember that every light source, whether real or digital, will contribute to reflections on your car paint. Carefully consider their position and intensity to create desired effects without overexposing or blowing out highlights. This combination of HDRI and targeted lights forms a robust lighting setup for stunning automotive rendering.
The Power of Ray Tracing Reflections
Ray tracing reflections represent the pinnacle of realism for reflective materials like car paint. Traditional screen-space reflections (SSR) have limitations, as they can only reflect what’s visible on screen. Ray tracing, however, simulates the actual path of light rays, allowing for:
- Accurate Off-Screen Reflections: With ray tracing, your clear coat layer can accurately reflect objects that are outside the camera’s view, creating a much more coherent and immersive scene. This is particularly noticeable on curved surfaces where reflections from objects behind the car would naturally appear.
- Multiple Bounces and Refractions: Advanced ray tracing can simulate multiple light bounces and accurate refractions through transparent materials (like windows or glass), further enhancing the realism of the car’s overall appearance.
- Shadow Accuracy: Ray-traced shadows are often softer, more accurate, and dynamically respond to light sources, adding to the overall believability of the vehicle’s integration into the environment.
While computationally more intensive, enabling ray tracing reflections in engines that support it (like Unreal Engine 5 or V-Ray) is a game-changer for car paint. It brings a level of fidelity to the reflections that is hard to achieve with other methods, making the clear coat truly shine.
Engine-Specific Approaches: Crafting Car Paint for V-Ray and Unreal Engine
While the PBR principles remain consistent, the implementation of car paint shaders varies across different rendering engines. Understanding these distinctions is key to optimizing your workflow for both cinematic quality and real-time performance.
V-Ray: Precision for Cinematic Renders
V-Ray is a staple in architectural visualization and product rendering, known for its unbiased and physically accurate results. For automotive rendering, V-Ray offers powerful tools:
- V-Ray Car Paint Material: This dedicated material is an excellent starting point. It provides specific controls for base color, flake color, flake density, flake size, glossiness, and clear coat properties (IOR, thickness, roughness). It simplifies the creation of complex metallic and pearlescent finishes.
- Layered Materials: For maximum control, you can construct your car paint using a V-Ray Blend Material. You would layer a base coat (e.g., a VRayMtl with metallic flakes controlled via a texture or procedural map) and then blend it with a clear coat (another VRayMtl, very glossy with appropriate IOR) using a Fresnel falloff or standard blend based on the clear coat’s opacity/refraction.
- Optimizing Samples: For clean reflections and realistic depth of field, ensure adequate sampling settings for your material and render. Ray tracing with V-Ray naturally handles complex reflections and global illumination, delivering top-tier realism.
V-Ray’s strength lies in its ability to achieve extremely high fidelity, making it ideal for marketing materials and detailed visualizations. If you’re using high-quality models from 88cars3d.com, V-Ray is an excellent choice for showcasing them in their best light.
Unreal Engine: Real-Time Photorealism
Unreal Engine car paint has evolved dramatically, now capable of stunning photorealism in real-time. This is crucial for game development, interactive configurators, and virtual production.
- Material System: Unreal Engine’s node-based material editor allows for complex shader networks. A common approach for car paint involves:
- Base Color: Connected to a solid color or gradient.
- Metallic: Set to 1 for metallic flakes, 0 for non-metallic.
- Roughness: Controls the base coat’s diffuse roughness.
- Clear Coat: Enabled as a separate layer, with its own roughness and normal input. This is key for the distinct glossy top layer.
- Clear Coat Normal: Use a very subtle noise texture or a hand-painted map here to simulate micro-scratches or orange peel effect, adding realism to the clear coat.
- Flake Map: For metallic paints, a separate texture or procedural noise applied to the normal of the base layer, or even driving subtle variations in metallic/roughness values, can simulate flakes. Alternatively, some marketplace assets offer dedicated car paint master materials with flake controls.
- Ray Tracing Integration: Unreal Engine’s robust Lumen Global Illumination and Nanite Virtualized Geometry, combined with Hardware Ray Tracing, are transformative for car paint. Enabling ray tracing for reflections allows for accurate, off-screen reflections on your clear coat, elevating realism significantly.
- Substrate Materials (UE5.4+): With newer versions of Unreal Engine, the experimental Substrate material system offers even more advanced layered material possibilities, making the creation of multi-layered materials like car paint even more physically accurate and performant.
- Post-Processing: Utilize bloom, exposure adjustments, and color grading in post-processing to fine-tune the final look and feel of your car paint renders in Unreal Engine.
Optimizing Unreal Engine car paint involves balancing visual quality with performance targets, especially for interactive applications. Using efficient texture resolutions and minimizing complex node operations can help maintain smooth framerates without sacrificing too much visual fidelity.
Optimizing for Performance and Realism: A Balanced Approach
While the goal is always photorealism, practical considerations often demand a balance between visual fidelity and performance, especially for real-time applications or large-scale cinematic productions. Smart optimization ensures your stunning car paint shaders run efficiently without compromising quality.
Texture Resolution and Map Efficiency
High-resolution textures for normal maps, roughness maps, and flake patterns are essential for detail, but they come at a cost. Use appropriate resolutions for each map: very fine details like micro-scratches or subtle orange peel require higher resolution, while broad color variations might not. Consider using procedural textures where possible to reduce memory footprint, particularly for repetitive patterns like metallic flakes.
Shader Complexity
A complex shader network with numerous layers, blend modes, and computationally expensive nodes can increase render times significantly. Streamline your shader by:
- Baking Static Details: For details that don’t need to change dynamically, consider baking them into your base textures.
- Using Material Instances (Unreal Engine): Create a master material and then use instances to easily adjust parameters without recompiling the entire shader.
- Conditional Nodes: Use switches or conditional statements in your shader to disable computationally heavy features when they’re not needed (e.g., for lower-detail LODs in games).
Level of Detail (LODs)
For game assets or interactive experiences, implementing Levels of Detail (LODs) is crucial. As the camera moves further away from the car, simpler versions of the car paint shader can be used. This might involve:
- Reducing flake density or complexity.
- Simplifying clear coat roughness maps.
- Even removing specific layers if they become imperceptible from a distance.
Rendering Settings and Hardware
Your hardware plays a significant role. Modern GPUs with RT Cores greatly accelerate ray tracing reflections. Adjust rendering settings like sample counts, anti-aliasing, and global illumination bounces to find the sweet spot between render quality and time. For real-time applications, profiling your scene and identifying performance bottlenecks is an ongoing process.
The goal is to deliver an authentic visual experience. A slightly less complex but well-executed shader that performs smoothly often looks better than a hyper-detailed one that causes stuttering or excessively long render times. Understanding these trade-offs is a mark of an experienced 3D artist in automotive rendering.
Conclusion
Crafting stunning car paint shaders is an art form rooted deeply in physics and keen observation. From deconstructing the multi-layered structure of automotive finishes to meticulously recreating metallic flakes and the critical clear coat layer, every detail contributes to the illusion of photorealism. We’ve explored the foundational principles of Physically Based Rendering (PBR), delved into the intricacies of building a robust shader network, and highlighted the transformative power of HDRI lighting and ray tracing reflections.
Whether you’re working in V-Ray for cinematic quality or optimizing Unreal Engine car paint for real-time interactivity, the underlying goal remains the same: to create a surface that captivates and convinces the eye. By understanding how light interacts with materials, embracing subtle imperfections, and utilizing the advanced features of modern rendering engines, you can elevate your 3D automotive models from good to truly exceptional.
The journey to mastering car paint is one of continuous learning and experimentation. Practice these techniques, observe real-world vehicles, and pay attention to how light plays across different finishes. And when you’re ready to apply your newfound shader expertise to the highest quality vehicles, remember that 88cars3d.com provides an unparalleled selection of professional 3D car models, giving you the perfect canvas to showcase your skills. Start rendering with confidence today!
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Volkswagen Passat B5 2000 3D Model
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Material: Yes
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Material: Yes
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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Mercedes-Benz CLS 500 3D Model
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Mercedes-Benz CL-Klasse 2001 3D Model
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