The Anatomy of Automotive Paint: A PBR Perspective
The allure of a perfectly rendered car in 3D is undeniable. Whether for cinematic visuals, realistic game environments, or stunning automotive configurators, achieving that coveted, hyperrealistic shine on a vehicle’s paintwork is often the ultimate benchmark of a 3D artist’s skill. Yet, many artists find themselves struggling to replicate the complex interplay of light, color, and reflection that makes real-world car paint so captivating. It’s more than just a single color; it’s a symphony of layers, microscopic details, and environmental interaction.
The challenge lies in understanding and digitally translating the intricate physical properties of automotive paint. From the deep luster of the clear coat to the subtle sparkle of metallic flakes, each element contributes to the overall visual fidelity. This definitive guide will take you on a deep dive into the technicalities of mastering photorealistic car paint in 3D, providing actionable insights into material creation, lighting setups, and optimization techniques. Prepare to unlock the secrets behind truly mesmerizing automotive renders.
The Anatomy of Automotive Paint: A PBR Perspective
To accurately simulate car paint in 3D, we must first understand its real-world composition. Automotive paint isn’t a monolithic surface; it’s a sophisticated system of several distinct layers, each serving a critical function. Recognizing these automotive paint layers is the foundational step in building a convincing digital counterpart.
- Primer: Applied directly to the vehicle’s body, the primer layer ensures adhesion, corrosion resistance, and provides a uniform base for subsequent coats. While often not directly visible, its underlying properties can subtly influence the final paint color.
- Base Coat: This is where the primary color of the vehicle resides. It can be solid, metallic, or pearlescent. The base coat’s finish is typically matte or semi-gloss, and it’s responsible for the overall hue.
- Metallic/Pearlescent Flakes: Embedded within or on top of the base coat, these tiny particles (aluminum flakes for metallic, mica or ceramic for pearlescent) are responsible for the paint’s characteristic sparkle and color shift when viewed from different angles. Their orientation and size are crucial.
- Clear Coat: The outermost layer, the clear coat is a transparent, highly glossy protective layer. It provides depth, UV resistance, scratch protection, and, crucially for 3D artists, the majority of the specular reflections and highlights that define a vehicle’s shine.
Translating this multi-layered reality into a digital shader requires a robust PBR workflow (Physically Based Rendering). PBR materials are designed to react to light in a physically plausible way, making them ideal for achieving photorealism. Instead of faking effects, we aim to simulate the physical properties of the paint. This involves defining parameters like base color (albedo), metallicness, roughness, and normal maps, which collectively dictate how light interacts with each layer.
When working with a PBR workflow, understanding the physical meaning of each parameter is paramount. For instance, a ‘metallic’ input typically controls a blend between a dielectric and a metallic material. In car paint, the base coat often has metallic properties due to the flakes, while the clear coat is a dielectric. This layered approach is key to achieving a truly convincing result.
Building the Base Coat: Color, Roughness, and Metallic Flakes
The base coat sets the primary aesthetic of your car paint. It encompasses the fundamental color and is the host for metallic or pearlescent elements. Achieving realism here requires careful attention to color accuracy and the subtle interaction of embedded flakes.
Defining the Base Color and Roughness
Start with your base color, or albedo. This should be a pure color value, devoid of any lighting or shadow information. For automotive paint, a slight saturation might be desirable, but avoid overly vibrant or desaturated tones unless specifically aiming for them. The base coat itself often has a relatively low roughness value before the clear coat is applied, but not perfectly smooth. Think of it as a matte or satin finish underneath a protective layer. This base roughness contributes to how much light is scattered at this layer.
In your chosen 3D software, you’ll typically connect your chosen color to the Base Color input of your PBR shader. For roughness, a value between 0.3 and 0.6 is a good starting point for a base coat, depending on whether it’s truly matte or has a slight sheen. Remember, the clear coat will significantly alter the final appearance, so focus on the underlying material’s characteristics first.
Incorporating Metallic Flakes with Texture Mapping
The sparkle and depth of metallic or pearlescent paints come from tiny flakes embedded in the base coat. Simulating these requires a strategic approach using metallic flake mapping. This isn’t just about scattering random points; it’s about controlling their appearance and interaction with light.
- Flake Distribution Map: Create a grayscale texture that defines where flakes are present. A noisy texture or a procedural pattern can work well. This map will typically drive a mix node in your shader nodes setup.
- Flake Normal Map: The most crucial element for metallic flakes is often a normal map. These flakes are flat, reflective surfaces, and their normals determine how they reflect light. Instead of a simple bumpy normal map, consider a “flake normal map” where each flake is represented by a small, randomly oriented reflective surface. You can generate these procedurally or find specialized textures. This map will greatly enhance the anisotropic quality of the flakes.
- Flake Color/Metallic: The flakes themselves are metallic, so ensure this property is appropriately set in your shader for the flake regions. For pearlescent paints, the flakes might also have a subtle iridescent color shift, which can be achieved with a separate color map or a Fresnel effect driving a color ramp.
- Scale and Density: The size and density of your flakes are vital. Too large, and they look like glitter; too small or too dense, and they might disappear or cause rendering artifacts. Experiment with texture scaling and mixing values to find the sweet spot for your specific paint type. Many shaders allow you to control flake size and density directly through parameters, simplifying the process.
The interaction of these flakes with light is subtle but profound. As the angle of light or view changes, different flakes catch the light, creating the characteristic shimmering effect. This effect is further enhanced by anisotropic shading, especially for larger, more visible flakes. We’ll delve deeper into anisotropy when discussing the clear coat, but understand that flakes themselves exhibit a form of anisotropy.
Mastering the Clear Coat: Reflectance and Anisotropic Shine
The clear coat is arguably the most visually impactful layer of automotive paint. It’s responsible for the deep reflections, the glossy sheen, and the perceived depth of the paint. Achieving a convincing clear coat is where many artists either excel or falter.
Understanding Clear Coat Properties
The clear coat is a dielectric material, meaning it reflects light differently than metallic surfaces. Its primary properties to control in your shader nodes include:
- Roughness: A brand-new, perfectly polished clear coat will have an extremely low roughness value (close to 0). Even minute imperfections like dust or micro-scratches increase roughness, scattering reflections and reducing sharpness. For hyperrealism, start very low and gradually introduce subtle variations via texture maps.
- Index of Refraction (IOR): The IOR determines how much light bends when passing through the material and, crucially, the strength of reflections at different angles (Fresnel effect). For clear coat materials like automotive paint, a typical IOR value ranges from 1.45 to 1.55. Using accurate reflectance values here is paramount for physical correctness.
- Thickness/Absorption: While often overlooked, the clear coat has a physical thickness. Very thick clear coats can introduce subtle absorption of light, affecting the underlying color slightly. In most cases, especially for real-time applications, this effect is negligible, but for offline renderers, it can add a touch more realism.
- Normal Map for Micro-imperfections: Even the most pristine clear coat has microscopic imperfections, swirl marks, or orange peel texture. A very subtle normal map (often procedurally generated or from real-world scan data) applied to the clear coat can break up perfectly uniform reflections, adding immense realism without necessarily making the surface look dirty.
Implementing Anisotropic Shading for Realism
One of the most distinguishing characteristics of a high-quality car clear coat is its anisotropic reflectivity. Anisotropy refers to the property of a material where its optical properties vary depending on the direction of light. On a car, this is often seen as elongated, streaky highlights that follow the curvature of the body panels, especially on polished surfaces.
To achieve convincing anisotropic shading, your shader needs to support it. Most advanced PBR shaders have anisotropic controls. Here’s how to approach it:
- Tangent Space: Anisotropy relies on a ‘tangent’ direction map. This map typically aligns with the direction of polishing or the flow of the surface. For car paint, this usually means following the flow of the car’s body panels. You can often generate this using UV maps, or by painting vertex colors/maps.
- Anisotropy Strength: Control how pronounced the anisotropic effect is. Start with subtle values and increase until the highlights stretch naturally along the surface curves.
- Anisotropy Rotation: This parameter allows you to rotate the direction of the stretched highlights. Combined with your tangent map, this offers precise control over the effect.
Applying anisotropic shading correctly transforms a flat, reflective surface into one that truly gleams with depth and quality. It’s a key factor in elevating your renders from good to exceptional, making the clear coat feel substantial and polished. For more advanced models and premium textures, consider exploring the offerings at 88cars3d.com, where you can find high-quality assets prepped for these detailed PBR workflows.
Advanced Detailing and Optimization for Realism
Beyond the core layers, several advanced techniques can push your automotive paint realism even further. However, especially for game engines, these must be balanced with performance considerations.
Refinement of Flake Distribution and Normals
Revisit your metallic flake mapping. Instead of uniform distribution, consider varying the density slightly, mimicking real-world paint application. The normal maps for flakes can also be randomized in terms of intensity and orientation within a confined area to avoid a repetitive pattern. Some advanced shaders offer built-in flake generators that simplify this, allowing control over size variance, distribution, and even multi-layered flakes for pearlescent effects.
For high-end renders, you might even consider micro-facet distribution models within your shader for flakes, allowing them to truly scatter light individually, rather than relying solely on a blended normal map. This ensures that the reflective qualities are truly driven by the physics of each microscopic flake.
Adding Micro-imperfections and Subtleties
No real-world car paint is perfectly flawless. Introducing subtle micro-imperfections is vital for realism. This includes:
- Dust and Dirt: Very subtle, barely visible dust layers, particularly in crevices or on horizontal surfaces. Use a grunge map or procedural noise with very low opacity.
- Swirl Marks: These are circular scratches often caused by washing. A very faint normal map, perhaps layered over a cleaner one, can introduce these without making the car look excessively worn. Combine with a slight increase in local roughness.
- Orange Peel: A slight texture resembling an orange peel, often visible in factory paint jobs. This can be achieved with a subtle noise normal map on the clear coat, affecting its reflection clarity.
- Edge Wear: For older or more used vehicles, subtle paint chipping or wearing on sharp edges can add character. This usually involves mixing in a base metal material at the edges, driven by a mask.
For game engines, these details often need to be baked into texture maps (like combined normal maps or roughness maps) to minimize real-time computational overhead. Prioritize the most impactful details first.
Performance Considerations for Game Engines
Achieving photorealism in real-time environments means optimizing your shader nodes. Complex multi-layered shaders with many texture samples can become performance bottlenecks.
- Layer Blending: Instead of truly independent layers, blend them intelligently. For instance, the metallic flake layer might be an additive effect on the base coat, or a masked blend.
- Texture Resolution: Use appropriate texture resolutions. While 4K or 8K textures look great, they’re expensive. Optimize where possible without sacrificing visible detail.
- Shader Complexity: Minimize the number of instructions in your shader. Avoid unnecessary calculations or excessive texture fetches. Many game engines have tools to visualize shader complexity, helping you pinpoint bottlenecks.
- LODs (Level of Detail): For vehicle models viewed from a distance, simpler paint shaders (e.g., without complex metallic flake mapping or anisotropic effects) can be used to save resources.
Smart optimization ensures your stunning car paint renders smoothly, whether it’s for a high-fidelity cinematic or an interactive game experience.
The Unsung Hero: Environment Lighting for Photorealism
Even the most meticulously crafted shader will look flat and unconvincing under poor lighting. Environment lighting is not merely an afterthought; it is perhaps the single most critical factor in showcasing your hyperrealistic automotive paint.
The Power of High-Dynamic Range Images (HDRIs)
HDRIs are indispensable for realistic lighting. They capture the full spectrum of light information from a real-world environment, including direct sunlight, indirect bounce light, and ambient occlusion. When used as your primary light source, HDRIs provide several benefits:
- Realistic Reflections: The clear coat, being highly reflective, will perfectly mirror the environment captured in the HDRI. This creates believable, complex reflections that react to the car’s curves and angles.
- Accurate Global Illumination: HDRIs provide realistic diffuse lighting and subtle color bounces, illuminating the vehicle in a way that feels natural and grounded in a real space.
- Varied Lighting Conditions: You can instantly change the mood and time of day by simply swapping out HDRIs – from a bright sunny afternoon to an overcast studio or a dramatic sunset.
When selecting HDRIs, choose ones with clear, defined light sources for sharp reflections and good contrast. Pay attention to the color temperature and overall mood of the HDRI to match your desired aesthetic. Positioning the HDRI correctly is also vital; ensure the primary light source in the HDRI (e.g., the sun) is hitting your car in an appealing way.
Complementary Light Sources and Scene Setup
While an HDRI can often handle the bulk of your lighting, supplementing it with additional light sources can provide more control and artistic flair:
- Key Lights: Use a strong, focused light (e.g., a directional light or area light) to simulate a primary light source (like the sun or a studio light) and create strong highlights and shadows. This allows you to sculpt the form of the car more effectively.
- Fill Lights: Softer, broader lights can be used to lighten shadows and reduce contrast, revealing more detail in darker areas of the paint.
- Rim Lights: Positioned behind the car, rim lights can create a striking outline, separating the vehicle from the background and enhancing its silhouette.
- Ground Plane/Reflector: Even if not fully visible, a simple ground plane or a few large, invisible planes can act as bounce cards, reflecting light back onto the underside of the vehicle and preventing overly dark areas.
The interplay of these lights, guided by the foundational realism of the HDRI, is what truly makes the car paint come alive. Observe how light interacts with real cars in different environments. Notice how reflections change, how shadows fall, and how colors shift. Replicating these observations through careful environment lighting is the final touch to mastering that automotive shine.
Fine-Tuning Reflectance and Micro-details for the Final Polish
Even after setting up the core layers and lighting, achieving that truly ‘polished’ look often comes down to meticulous fine-tuning of reflectance values and the introduction of nuanced micro-details. This is where the difference between a good render and an outstanding one often lies.
Calibrating Reflectance Values and Fresnel
The Index of Refraction (IOR) we discussed for the clear coat directly influences the Fresnel effect, which dictates how much light is reflected versus refracted at different viewing angles. For real car paint, reflections are stronger at grazing angles (when looking almost parallel to the surface) and weaker when looking straight on.
Ensure your PBR shader accurately implements the Fresnel effect based on your clear coat’s IOR. Experiment with subtle variations in the IOR if your shader allows, although typically, standard values (1.45-1.55) are sufficient. Also, consider the color of your reflections. While the clear coat itself is achromatic (reflecting white light), the underlying metallic flakes and base coat will contribute their own reflective characteristics, which should be physically accurate (e.g., metallic objects often tint reflections slightly with their albedo color).
Beyond the clear coat, assess the roughness of all components contributing to the car’s surface. Tires, plastics, glass, and even the interior materials all have unique reflectance properties. Consistency across all materials contributes to overall scene realism.
Adding Wear, Tear, and Atmospheric Effects
A brand-new car certainly looks impressive, but for storytelling or a used aesthetic, introducing controlled wear and tear can elevate realism dramatically. This is not about making the car look dirty, but rather lived-in.
- Subtle Scratches and Swirls: Use procedural textures or carefully painted maps to add very fine scratches and swirl marks that slightly increase roughness in specific areas. These should be barely visible unless under direct, harsh light.
- Dust Accumulation: A very thin layer of dust in crevices, along panel lines, or on horizontal surfaces can add depth. This typically involves blending a desaturated, slightly rougher material using an ambient occlusion map or curvature map as a mask.
- Water Spots or Rain Effects: For dynamic scenes, simulating water droplets or streaks from rain can add a powerful layer of realism. This requires advanced material setups, often involving normal maps for droplet shape and specific roughness values for wet surfaces.
- Volumetric Fog/Haze: While not directly part of the paint, subtle atmospheric effects like volumetric fog or haze can enhance the sense of depth and realism, making the scene feel less sterile and more integrated with its environment.
These micro-details, when implemented judiciously, tell a story and ground your car in a believable world, preventing it from looking like a perfect, sterile rendering. Remember, even a factory-fresh car has some level of “orange peel” texture or microscopic imperfections. Ignoring these makes a render look artificial.
Conclusion
Mastering photorealistic car paint in 3D is a journey that combines artistic observation with technical precision. It’s about understanding the fundamental physics of light interaction with materials and meticulously translating that knowledge into a robust PBR workflow. From deconstructing the complex automotive paint layers to fine-tuning clear coat properties with accurate reflectance values and implementing advanced techniques like anisotropic shading and sophisticated metallic flake mapping, every detail counts.
The power of your shader nodes, combined with perfectly chosen environment lighting and HDRI maps, is what ultimately brings your vehicle to life. By paying attention to micro-imperfections, optimizing for performance, and constantly learning from real-world examples, you can achieve renders that are indistinguishable from photographs.
Whether you’re developing assets for games, creating stunning visualizations for automotive clients, or simply pursuing your passion for 3D art, the techniques outlined in this guide will equip you to tackle the most demanding paint finishes. For those seeking a head start with meticulously crafted vehicle assets, explore the high-quality, PBR-ready models available at 88cars3d.com. Elevate your projects and let your automotive creations truly shine.
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Volkswagen Passat CC 3D Model
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Material: Yes
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Material: Yes
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Material: Yes
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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Mercedes-Benz CLS 500 3D Model
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