Unlock Real-Time Photorealism: Optimizing High-End Automotive Models for Unreal Engine 5
Unlock Real-Time Photorealism: Optimizing High-End Automotive Models for Unreal Engine 5
The quest for photorealism in real-time applications has long been the holy grail for 3D artists and developers alike. Nowhere is this pursuit more intense than in the automotive industry, where precision, aesthetic appeal, and emotional resonance are paramount. Traditionally, achieving breathtaking visuals for vehicles meant relying on offline renderers, a process that, while stunning, lacked interactivity and dynamic potential. But what if you could render a hyper-realistic car configurator, a cinematic virtual production sequence, or an immersive game environment with the fidelity of an offline render, all in real-time?
Enter Unreal Engine 5. Epic Games’ latest iteration of its flagship engine has shattered previous limitations, offering an unprecedented toolkit for creating visually stunning and highly performant experiences. For automotive professionals, game developers, and visualization artists, UE5 represents a paradigm shift. It bridges the gap between traditional high-fidelity automotive models and interactive, real-time applications, making 88cars3d.com‘s premium models even more powerful.
This comprehensive guide will delve deep into the strategies and techniques required to optimize high-end automotive models for Unreal Engine 5, enabling you to achieve true real-time photorealism. We’ll explore UE5’s revolutionary features like Nanite and Lumen, break down essential pre-import preparation, master PBR materials for vehicles, and cover best practices for lighting and performance tuning. Our goal is to equip you with the knowledge to transform any high-poly automotive asset into a game-ready, stunningly rendered experience.
The UE5 Revolution: Nanite and Lumen for Automotive Realism
Unreal Engine 5 isn’t just an update; it’s a re-imagining of what a real-time engine can achieve. At its core are two groundbreaking technologies that fundamentally change how we approach integrating complex assets, especially intricate photorealistic car models: Nanite and Lumen.
Nanite Virtualized Geometry: Bypassing Traditional LODs
For years, the bane of bringing high-fidelity models into real-time engines was polygon count. Detailed CAD data or sculpted models, often millions or even billions of polygons, had to be painstakingly decimated, retopologized, and subjected to a rigorous LOD (Level of Detail) pipeline to ensure smooth performance. This process was time-consuming, destructive to detail, and often led to compromises in visual fidelity. This is where Nanite virtualized geometry changes everything.
Nanite intelligently streams and processes geometry on a per-pixel basis, allowing artists to import movie-quality assets directly into the engine without noticeable performance degradation. It renders only the detail that is visible to the camera, at the fidelity required by that particular view. For photorealistic car models, this means you can import an incredibly detailed mesh, complete with intricate panel gaps, crisp edges, and high-resolution bolt heads, and Nanite handles the optimization automatically.
- No More Manual LODs: Nanite largely eliminates the need for manual LOD creation for static meshes, significantly streamlining the high-poly to game-ready workflow.
- Preserving Detail: Every nuance of your original model, from intricate interior stitching to the precise curvature of body panels, can be retained without compromising frame rate.
- Efficient Resource Usage: By only rendering what’s necessary, Nanite dramatically reduces the burden on memory and GPU resources, making large-scale, detailed scenes feasible.
While Nanite is incredibly powerful, it’s important to note its current limitations. It works best for static, opaque meshes. Animated components, translucent materials (like glass), or very small, rapidly moving elements may still benefit from traditional optimization or specific setup. However, for the main body and complex parts of your automotive model, Nanite is a game-changer.
Lumen Global Illumination: Dynamic Lighting Fidelity
Complementing Nanite’s geometric prowess is Lumen global illumination, UE5’s fully dynamic global illumination and reflections system. Previously, achieving realistic indirect lighting in real-time involved baking lightmaps, a static process unsuitable for dynamic environments or interactive experiences like car configurators where materials or environments change instantly.
Lumen provides realistic bounce lighting, soft shadows, and intricate reflections that react dynamically to changes in lighting, environment, and materials. This is absolutely critical for automotive visualization:
- Realistic Car Paint Reflections: The highly reflective surfaces of a car, especially the clear coat of its paint, depend heavily on accurate global illumination and reflections to look convincing. Lumen captures this complexity beautifully.
- Dynamic Environments: As you drive a car through a scene, or change its position in a studio, Lumen instantly updates the indirect lighting, creating a natural and immersive experience.
- Interior Illumination: Lumen greatly enhances the realism of car interiors, where light bounces off upholstery, dashboards, and windows, creating subtle and believable ambient light.
Together, Nanite and Lumen form the backbone of UE5’s ability to render truly photorealistic automotive scenes in real-time. They empower artists to focus on artistic quality rather than technical limitations, revolutionizing the real-time automotive rendering landscape.
Pre-Import Optimization: Crafting Your Automotive Masterpiece
While Nanite handles a significant amount of the geometric optimization, a clean and well-prepared source model is still the foundation for success. The adage “garbage in, garbage out” still applies, particularly when it comes to materials and overall scene structure. This stage is crucial for ensuring a smooth high-poly to game-ready workflow.
Geometry Preparation and Clean-up
Even with Nanite, a mindful approach to geometry is beneficial. Starting with a clean model simplifies the import process and prevents potential issues.
- Triangulation vs. Quads: While UE5 internally triangulates all meshes, exporting already triangulated meshes (often via FBX export settings) can sometimes prevent unexpected shading artifacts, especially on complex curved surfaces common in car models.
- Remove Unnecessary Detail: Consider what will actually be seen. Is the entire engine bay meticulously modeled if the hood never opens? Are microscopic bolts on the underside of the chassis truly necessary if the camera will never get that close? Removing these hidden elements is still a valid strategy for overall scene performance and reduced data size, even with Nanite.
- Mesh Integrity: Ensure your model is “manifold” – no open edges, flipped normals, or overlapping faces. These issues can lead to rendering glitches, especially with advanced lighting and reflection systems like Lumen.
- Merge Objects: For static parts of the car (e.g., body panels that don’t detach), consider merging them into fewer objects. While Nanite is efficient, fewer draw calls for individual meshes are generally better.
- Scale and Pivot: Set your model’s scale to real-world dimensions and ensure its pivot point is at the origin (0,0,0) in your DCC (Digital Content Creation) software. This simplifies placement and manipulation within UE5.
These steps contribute to overall game asset optimization, even if Nanite handles the poly count.
UV Mapping for PBR Material Excellence
UV mapping is the unsung hero of realistic rendering. Without proper UVs, even the most exquisitely crafted PBR materials for vehicles will look distorted or pixelated. Good UVs are essential for applying high-resolution textures accurately.
- Clean, Non-Overlapping UVs: Each face of your model needs unique, non-overlapping UV coordinates. Overlapping UVs lead to incorrect texture sampling and artifacts.
- Texel Density Consistency: Maintain a consistent texel density across your model. This ensures that textures appear with uniform resolution, preventing some areas from looking blurry while others are sharp. Tools in your DCC can help visualize this.
- Multi-Tile UVs (UDIMs): For extremely high-resolution models, like a car where every panel requires immense detail, UDIMs are invaluable. This allows you to spread the UVs for a single object across multiple UV tiles, each with its own high-resolution texture set, which UE5 supports natively.
- Separate UV Channels: Consider using multiple UV channels. One channel for your primary PBR textures and another for lightmaps (though Lumen largely mitigates the need for baked lightmaps on dynamic objects, a dedicated lightmap UV can still be useful for static environment elements).
Mastering PBR Materials for Unrivaled Vehicle Appearance
The visual fidelity of your automotive model in Unreal Engine 5 hinges significantly on the quality and accuracy of its PBR materials for vehicles. Physically Based Rendering (PBR) is not just a buzzword; it’s a methodology that ensures materials react realistically to light, regardless of the lighting conditions. Mastering PBR is crucial for achieving that coveted photorealism.
Core PBR Principles for Automotive Surfaces
PBR relies on a set of texture maps that define how light interacts with a surface. For a car, these are critically important:
- Base Color (Albedo): This map defines the pure color of the surface, stripped of any lighting information. For car paint, this would be the underlying pigment color. For rubber, it would be dark grey/black.
- Metallic: A grayscale map where white (1) indicates a metallic surface and black (0) indicates a non-metallic (dielectric) surface. Car paint (clear coat) is dielectric, but the flakes within it are metallic. Chrome trim is fully metallic.
- Roughness: This grayscale map dictates how rough or smooth a surface is, influencing how light reflects. Black (0) is perfectly smooth (mirror-like), white (1) is completely rough (matte). Car paint has varying roughness, with a very smooth clear coat. Tires are very rough.
- Normal Map: This map fakes high-resolution geometric detail using per-pixel surface normals. It’s essential for adding subtle panel lines, texture to plastic, or imperfections without adding actual geometry.
- Ambient Occlusion (AO): While often baked into the base color for static objects, a separate AO map can enhance shadowed areas where light is occluded, adding depth to recessed areas like panel gaps or seams.
Crafting Realistic Car Paint
Car paint is arguably the most challenging and rewarding material to recreate. UE5’s material editor, especially with its layered material capabilities, offers powerful tools for this.
- Layered Material Setup: Automotive paint is a complex multi-layered structure (primer, base coat, clear coat). In UE5, you can mimic this using material functions and layered materials. Create a base material for the metallic flake layer and another for the clear coat.
- Metallic Flakes: Use a detailed normal map or a procedural texture within the metallic channel to simulate the tiny metallic flakes suspended in the paint. The roughness map will also play a role in how these flakes glint.
- Clear Coat Properties: The clear coat should have very low roughness and an appropriate IOR (Index of Refraction) for its specular reflections. You can also add a subtle clear coat normal map for very fine surface imperfections or orange peel effect.
- Color and Tint: Experiment with the base color and potentially a subtle tint in the clear coat to achieve the desired hue and depth.
Detailing with Textures and Decals
Beyond the main body, every other surface on a car contributes to its overall realism. High-quality textures for these elements are crucial.
- Tires: Requires a high-resolution normal map for the tread pattern, combined with a rough, slightly metallic (for certain rubber compounds) PBR setup for the sidewall and tread.
- Glass: Translucent materials with accurate IOR, subtle roughness, and perhaps a faint normal map for smudges or dirt are key. UE5’s translucency can be performance-intensive, so balance quality with optimization.
- Headlights/Taillights: These often involve complex arrangements of reflective materials, emissive surfaces, and clear plastic. Use separate materials for each component (reflector, bulb, lens).
- Interior Materials: Leather, plastic, fabric – each requires distinct PBR maps. Ensure consistent texel density for all interior elements.
- Decals: Utilize UE5’s decal system for logos, badges, dirt, or subtle scratches directly on the car’s surface, adding another layer of authenticity without modifying geometry.
Importing and Integrating into Unreal Engine 5
Once your model is prepped and your materials are defined, it’s time to bring your automotive masterpiece into Unreal Engine 5. This is where the magic of the high-poly to game-ready workflow truly begins to shine.
FBX Export Settings for UE5
The FBX format is the industry standard for transferring 3D assets to game engines. Correct export settings are vital:
- Scale: Ensure your export scale matches Unreal Engine’s default (1 unit = 1cm). If your model was built in meters, you’ll typically need to set an export scale of 100 in your DCC.
- Pivot Point: Export with the pivot point at the world origin (0,0,0) or a logical center for the model. This makes positioning easier in UE5.
- Smoothing Groups/Normals: Exporting with explicit smoothing groups or averaged normals is crucial for correct shading. Unreal will use these to calculate vertex normals.
- Embedded Media: Avoid embedding textures within the FBX. It’s generally cleaner and more efficient to import textures separately into UE5.
- Triangulate: As mentioned, many artists prefer to triangulate meshes on export to ensure consistent triangulation by UE5.
Initial Import and Material Setup in UE5
After exporting your FBX, import it into your UE5 project.
- Import Settings: During import, ensure “Generate Missing Collisions” is enabled if you need collision for gameplay or interaction. Crucially, if your model is suitable for Nanite, make sure “Build Nanite” is checked. This will enable Nanite virtualized geometry for your high-poly mesh.
- Assigning Materials: UE5 will import material slots based on your FBX. Drag and drop your pre-made PBR materials into these slots. Adjust any default parameters as needed.
- Instance Materials: For variations (different paint colors, tire types), create material instances from your master materials. This allows for quick, non-destructive changes without recompiling shaders.
- Verify Nanite: After import, select your automotive mesh in the Content Browser and check its details panel. You should see “Nanite Settings” enabled. You can also visualize Nanite meshes in the viewport’s “Lit” mode by selecting “Nanite Visualization” to confirm it’s active.
- Troubleshooting: Common issues include incorrect scale, flipped normals, or shading artifacts. Always review your model carefully in UE5 and adjust import settings or re-export from your DCC as needed.
With Unreal Engine 5 handling the heavy lifting of geometry, your focus can shift to the artistic refinement of your vehicle.
Scene Composition and Lighting for Cinematic Automotive Renders
A perfectly optimized model needs a compelling environment to truly shine. Crafting a scene around your photorealistic car model involves careful consideration of lighting, reflections, and atmosphere. This is where real-time automotive rendering comes alive.
Environment Setup and HDRIs
The environment is paramount for automotive visualization, influencing reflections and overall mood.
- High-Quality HDRIs: Use high-dynamic-range image (HDRI) skylights for realistic ambient lighting and reflections. A good HDRI provides rich, natural lighting and complex reflection patterns crucial for car paint. Choose HDRIs that complement your desired aesthetic, whether it’s a sunny outdoor scene or a moody studio setup.
- Physical Sky: For outdoor scenes, consider using UE5’s built-in Sky Atmosphere system in conjunction with a directional light (representing the sun). This provides realistic atmospheric scattering and dynamic time-of-day changes.
- Backplate Integration: For virtual photography or compositing, integrate high-resolution backplates. Ensure the camera’s field of view and focal length in UE5 match those used to capture the backplate for seamless integration.
Strategic Lighting with Lumen
Lumen global illumination dynamically lights your scene, but strategic placement of lights can enhance drama and highlight details.
- Directional Light (Sun): For outdoor scenes, a strong directional light acts as the sun, casting crisp shadows and providing primary illumination.
- Sky Light: The Sky Light, paired with an HDRI or Sky Atmosphere, captures distant environmental lighting, providing soft ambient light and detailed reflections on the car’s surface.
- Fill Lights/Area Lights: In studio setups or to sculpt specific areas of the car, use rectangular or sphere lights. These can simulate softboxes or strip lights, emphasizing curves and reflections.
- Emissive Materials: For car headlights and taillights, use emissive materials. Ensure they contribute to Lumen’s global illumination for realistic light bleed and reflections on the car body and ground.
- Reflection Captures: While Lumen handles global reflections, strategically placed Reflection Capture Actors can further enhance the accuracy of local reflections, especially for highly reflective surfaces like chrome or glass.
Post-Processing for Cinematic Polish
The final touch comes from post-processing volumes, which apply cinematic effects to your render.
- Color Grading: Adjust exposure, contrast, saturation, and color balance to achieve the desired mood and look.
- Bloom and Lens Flares: Use these subtly to enhance highlights and light sources, adding to the photographic realism.
- Vignette and Chromatic Aberration: Apply these effects sparingly to emulate real camera lenses and draw attention to the center of the frame.
- Screen Space Reflections/Global Illumination: Tweak these settings within the post-process volume to fine-tune the quality and performance of Lumen.
Performance Tuning and Advanced Optimization
Even with Nanite and Lumen, understanding how to fine-tune your project for optimal performance is key, especially for high-fidelity real-time automotive rendering. Balancing visual quality with smooth frame rates is an art.
Nanite Fallbacks and Streaming
While Nanite is phenomenal, it’s not a silver bullet for every mesh. Certain scenarios might still benefit from traditional optimization.
- Non-Nanite Meshes: Small, rapidly animating parts (e.g., windshield wipers, suspension components) or translucent meshes (glass) are often better left as standard meshes, potentially with traditional LODs.
- Nanite Settings: For Nanite meshes, you can adjust settings like “Fallback Relative Error” to control the detail of its fallback mesh (used when Nanite isn’t active, though rare) or “Preserve Area” to maintain surface area during simplification.
- Streaming and Budget: Be aware of Nanite’s streaming budget. While efficient, an excessively complex scene with billions of triangles can still push hardware limits.
Optimizing Lumen and Shadows
Lumen provides incredible realism but can be performance-intensive. Adjust its settings within the Project Settings and Post Process Volume to strike a balance.
- Lumen Quality Settings: Reduce parameters like “Lumen Scene Lighting Quality” or “Reflections Quality” for performance gains, especially for interactive configurators or less powerful hardware.
- Software Ray Tracing vs. Hardware Ray Tracing: Lumen defaults to Software Ray Tracing. If your target hardware has an RTX card, enable Hardware Ray Tracing for superior quality and potentially better performance.
- Shadow Map Resolution: Adjust the “Dynamic Shadow Distance Movable Light” and “Num Dynamic Shadow Cascades” on your directional light. Higher values increase shadow fidelity but also render cost.
- Contact Shadows: Enable contact shadows on lights for more realistic, fine-detail shadows at surface contact points, which are crucial for the tight tolerances of a car body.
Scalability and Platform Considerations
Your optimization strategy should always consider your target platform.
- Engine Scalability Settings: Utilize UE5’s built-in scalability settings (e.g., Cinematic, Epic, High, Medium, Low) for testing and adjusting overall performance.
- Profiling Tools: Use UE5’s profilers (Stat GPU, Stat RHI, Stat Nanite, Stat Lumen) to identify performance bottlenecks. This is crucial for targeted game asset optimization.
- Target Hardware: If you’re building for high-end PCs, you can push settings higher. For consoles or mobile VR, more aggressive optimization and lower Lumen/Nanite settings may be necessary.
Beyond Static Renders: Interactive Automotive Experiences
The true power of optimizing high-end automotive models for Unreal Engine 5 lies in unlocking dynamic, interactive experiences that go far beyond traditional static images or pre-rendered videos.
Building Interactive Car Configurators
Imagine customers customizing a car in real-time, seeing every material and option change instantly with photorealistic fidelity.
- Blueprint Scripting: UE5’s visual scripting system, Blueprint, allows you to create complex interactive logic without writing a single line of code. Set up events to swap out material instances (for different paint colors, interior trims), exchange entire components (wheels, spoilers), or even open doors and trunks.
- UI/UX Design: Develop an intuitive user interface that allows users to easily navigate options and visualize changes. Implement smooth transitions and feedback.
- Data Integration: Link your configurator to external databases for real-time pricing, inventory, or feature lists, making it a powerful sales tool.
Virtual Production and Real-time Cinematics
UE5 is a leader in virtual production, enabling filmmakers to create stunning automotive commercials or cinematic sequences in real-time.
- Sequencer: UE5’s non-linear editor, Sequencer, is perfect for animating cameras, lights, and car movements. Create complex camera paths, add visual effects, and choreograph an entire scene with your photorealistic car models.
- Virtual Cameras: Integrate with virtual camera systems (like Live Link VCAM) to use an iPad or phone as a virtual camera in your UE5 scene, physically moving around your car model as if on a film set.
- In-Camera VFX: For on-set virtual production, UE5 can render backgrounds on LED walls that react to camera movement, allowing actors and physical cars to be filmed against a dynamic, realistic environment.
Leveraging High-Quality Models
Starting with expertly crafted 3D assets is the fastest way to achieve these results. Platforms like 88cars3d.com provide a vast library of meticulously detailed automotive models, ready for optimization and integration into Unreal Engine 5. These models serve as an excellent foundation, significantly reducing development time and ensuring a professional starting point for your projects.
From interactive configurators that redefine the car buying experience to cinematic virtual production pipelines that push the boundaries of visual storytelling, the combination of high-quality automotive models and the power of Unreal Engine 5 is truly transformative for real-time automotive rendering.
Conclusion
The journey to unlocking real-time photorealism for high-end automotive models in Unreal Engine 5 is a blend of artistry and technical mastery. We’ve explored how Nanite virtualized geometry liberates us from traditional polygon constraints, allowing us to retain unprecedented detail, and how Lumen global illumination bathes our photorealistic car models in dynamic, believable light. From meticulous pre-import optimization and the creation of physically accurate PBR materials for vehicles to strategic scene composition and rigorous performance tuning, every step contributes to the final, stunning result.
The power of Unreal Engine 5’s tools, combined with a structured approach to asset preparation and engine integration, has fundamentally reshaped the high-poly to game-ready workflow. No longer are real-time experiences a compromise; they are now the benchmark for interactive automotive visualization, game development, and virtual production.
The future of automotive design, marketing, and entertainment is interactive, immersive, and visually uncompromising. By mastering the techniques outlined in this guide, you are not just optimizing models; you are crafting experiences that captivate and engage. Start building your next groundbreaking project today.
For a head start on your journey, explore the extensive collection of premium, production-ready 3D car models available at 88cars3d.com. Provide your projects with the highest quality foundation and bring your vision to life in Unreal Engine 5.
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Toyota Opa 2000 3D Model
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Volkswagen Polo 5 Door 2010 3D Model
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Toyota Prius 2024 3D Model
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Toyota Yaris 1999 3D Model
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
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Volkswagen Jetta 2005 3D Model
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Volkswagen Golf 3-Door 3D Model
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Volvo V70 2005 3D Model
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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