The Science Behind the Sheen: Deconstructing Automotive Paint for AAA Realism
The quest for realism in 3D automotive rendering is an endless pursuit of perfection. From the subtle curvature of a chassis to the intricate details of an interior, every element contributes to the illusion. Yet, perhaps no single component defines a vehicle’s visual impact as profoundly as its paint job. Achieving truly photorealistic automotive paint is the Holy Grail for 3D artists, requiring a deep understanding of physics, material science, and advanced rendering techniques.
Gone are the days when a simple Phong shader could pass for car paint. Modern audiences demand hyper-realism, especially in high-fidelity visualizations, cinematic VFX, and cutting-edge game titles. The challenge lies in accurately simulating the complex, multi-layered structure of real-world automotive finishes, from the vibrant base coat to the glittering metallic flakes and the pristine clear coat. This definitive guide will peel back those layers, providing a comprehensive roadmap to crafting AAA-level automotive paint shaders that will leave your audience questioning reality.
Whether you’re an automotive designer, a VFX artist rendering vehicles for the big screen, or a game developer striving for uncompromised quality, mastering advanced paint shaders is crucial. We’ll explore the technical intricacies, practical implementations, and optimization strategies to elevate your vehicle renders to an unprecedented level of realism.
The Science Behind the Sheen: Deconstructing Automotive Paint for AAA Realism
Before we can build a compelling shader, we must first understand what we’re simulating. Automotive paint isn’t a monolithic surface; it’s a sophisticated stack of chemical layers, each playing a critical role in its appearance and durability. True photorealistic automotive paint begins with this foundational knowledge, enabling us to translate real-world physics into digital properties.
PBR Fundamentals for Automotive Surfaces
Physically Based Rendering (PBR) is the cornerstone of modern material simulation, providing a robust framework for creating materials that react to light in a predictable and realistic manner. For an automotive surface, a PBR workflow involves carefully defining parameters such as base color (albedo), metallicness, roughness, and normal mapping. This ensures that your PBR car material behaves correctly under various lighting conditions, avoiding the pitfalls of older, artistic-driven approaches.
The metallic workflow is particularly relevant for automotive paint, especially when dealing with iridescent or metallic finishes. It distinguishes between dielectric (non-metal) and metallic properties, influencing how much light is reflected as specular highlights versus absorbed or diffused. Understanding these principles is paramount for creating a convincing base layer that forms the foundation of our multi-layered shader.
The Anatomy of Automotive Paint: Beyond the Surface
A typical automotive paint job consists of several distinct layers, each contributing to the final aesthetic. Simulating these layers accurately is what truly unlocks AAA realism:
- Primer: Applied directly to the body panel, the primer creates a smooth, uniform surface for subsequent layers and protects against corrosion. While not always directly visible, its underlying texture can influence subtle imperfections.
- Base Coat: This is the layer that provides the primary color of the vehicle. It can be a solid color, a metallic finish (containing small metal flakes), or a pearlescent finish (containing mica flakes for iridescent effects). This layer dictates the perceived hue and initial reflectivity.
- Metallic/Pearlescent Flakes: Often suspended within the base coat or in a dedicated mid-layer, these microscopic particles are responsible for the distinctive sparkle and color shift seen in many car paints. Their orientation and density are critical for a realistic metallic flake shader.
- Clear Coat: The outermost layer, the clear coat is a transparent, highly durable finish that protects the base coat, provides depth, and contributes significantly to the paint’s gloss and reflection. It’s the primary source of the mirror-like shine we associate with new cars.
Each of these layers interacts with light differently, absorbing, scattering, and reflecting it in unique ways. Our shader must account for these complex interactions to achieve true fidelity.
Micro-Surface Details and Light Interaction
Even the smoothest car paint isn’t perfectly flat at a microscopic level. Imperfections like orange peel, swirl marks, fine scratches, and dust particles can significantly alter how light interacts with the surface. Incorporating these micro-surface details, often through advanced normal and roughness maps, adds an incredible layer of authenticity. These subtle variances break up perfectly uniform reflections, making the surface feel more tangible and less “digital.”
Light’s journey through these layers is crucial: it hits the clear coat, where some light is reflected (specular), and some is refracted into the clear coat. This refracted light then travels through the clear coat to the base coat, where it is absorbed, scattered, or reflected by the pigment and metallic flakes. Finally, some of this light travels back up through the clear coat and exits, contributing to the diffuse and secondary specular reflections. This intricate interplay is what we aim to capture in our multi-layered car paint setup.
Crafting the Core: The Base Coat and Metallic Flake Shader
Building an advanced automotive paint shader is akin to constructing a complex optical system. We start with the foundational layers, ensuring each component is robust before combining them for the final effect. This section dives into the specifics of creating a convincing base coat and the dazzling metallic flake layer.
Developing a Robust Base Coat
The base coat sets the primary color and initial reflective properties of your vehicle. While often obscured by the clear coat, its parameters are critical. For a PBR car material, you’ll typically define:
- Base Color (Albedo): This is the fundamental hue of the paint, but remember that for metallic or pearlescent paints, this might be a darker, less saturated version of the final perceived color, as the flakes and clear coat will add vibrancy and reflectivity.
- Roughness: Even without a clear coat, the base coat has a degree of microscopic roughness. This value is usually quite high (rougher) compared to the clear coat, leading to a more diffuse reflection.
- Metallicness: For solid colors, this will be 0 (dielectric). For metallic paints, it contributes to the metallic properties of the flakes suspended within it.
Consider using color maps for specific areas, perhaps a slightly darker shade in crevices or a subtle gradient for an aged look. The base coat should be treated as a physically plausible material layer, even though it won’t be directly visible in the final render. For high-quality automotive models, such as those found on 88cars3d.com, ensuring a well-defined base coat is the first step towards a stunning finish.
Unlocking Dynamic Sparkle: The Metallic Flake Layer
The metallic flake shader is arguably the most challenging and visually striking component of advanced automotive paint. It’s what gives paint its characteristic sparkle and dynamic color shift as light hits it from different angles. Simulating these microscopic flakes accurately requires a specialized approach, often involving anisotropic reflections and careful noise generation.
Here’s how to approach it:
- Flake Geometry/Texture: Instead of actual geometry, flakes are typically simulated using textures. This can be a noise map (e.g., Voronoi noise) or a procedural texture that represents the distribution and shape of the flakes. The key is to make these flakes appear randomly oriented, like tiny mirrors.
- Anisotropic Reflection: Each flake, being a tiny flat surface, reflects light directionally. This calls for an anisotropic reflection model, where the reflection highlights stretch or compress based on the surface’s tangent and bitangent directions. This is what creates the “sparkle” effect, where flakes catch the light individually.
- Flake Normal Mapping: Drive the anisotropy by using a normal map generated from your flake texture. This normal map should simulate the random orientation of millions of tiny, reflective surfaces.
- Density and Size Control: Parameters for flake density and size allow you to control the coarseness or fineness of the metallic effect. A denser, smaller flake distribution creates a smoother, more refined sparkle, while larger, sparser flakes yield a more aggressive glitter.
- Color and Roughness: The flakes themselves can have a subtle color tint, often complementing the base coat. Their roughness should be very low, as they are essentially tiny polished mirrors.
The metallic flake layer is often blended multiplicatively or additively with the base color, with its intensity controlled by a separate mask or a procedural noise. This blending should happen *before* the clear coat is applied, simulating the flakes being suspended within the paint film itself.
The Glassy Veil: Mastering Clear Coat Rendering and Multi-Layer Effects
The clear coat is the finishing touch, transforming a matte base into a glossy, reflective surface with incredible depth. Its accurate simulation is paramount for achieving a believable photorealistic automotive paint. This section delves into the physics of the clear coat and how to add subtle imperfections for ultimate realism.
Simulating Perfect Transparency: The Clear Coat
The clear coat is effectively a thin layer of transparent, highly polished material. Its properties are crucial for controlling reflections, refractions, and the overall gloss of the paint. Key parameters include:
- Index of Refraction (IOR): Typically around 1.4-1.5 for automotive clear coats. This dictates how light bends as it enters and exits the clear coat, influencing its reflectivity at grazing angles (Fresnel effect).
- Roughness: A very low roughness value (e.g., 0.01-0.05) is essential for a high-gloss finish. This controls the sharpness of reflections. Higher values simulate duller or less polished surfaces.
- Absorption/Attenuation: While visually transparent, clear coats can have slight absorption, especially over thicker layers or if they contain UV inhibitors. This can add a subtle tint or depth.
- Thickness: Although often simplified, a physically accurate clear coat shader might include a thickness parameter, influencing light absorption and refraction pathways.
The clear coat is usually implemented as a separate PBR layer that sits on top of the base coat and metallic flake layers. Most modern renderers and game engines provide dedicated shader nodes or blending modes for creating such a multi-layered car paint effect. The incoming light first interacts with the clear coat, reflecting some light (specular) and refracting the rest. The refracted light then interacts with the underlying layers before re-emerging, further modified by the clear coat on its way out. This multi-bounce interaction is key to realistic depth.
Adding Depth and Nuance: Advanced Effects (Orange Peel, Scratches)
While a perfectly smooth clear coat is visually striking, adding subtle imperfections is where realism truly shines. These details break up uniform reflections and tell a story about the vehicle’s usage and care.
- Orange Peel: This microscopic texture, resembling the skin of an orange, is a common artifact of the spray-painting process. It’s subtle but significantly impacts how reflections appear, making them slightly wavy or distorted. You can simulate orange peel using a very subtle, high-frequency normal map or by subtly modulating the clear coat’s roughness.
- Swirl Marks & Fine Scratches: These are the bane of car enthusiasts but a boon for realism in rendering. These micro-scratches are typically caused by washing or polishing. They catch light, creating subtle, almost invisible lines that become prominent in strong specular highlights. These can be simulated with detailed normal maps or by subtly introducing anisotropic roughness variations in specific directions.
- Dust and Grime: Even the cleanest car picks up dust. Introducing a subtle layer of dust, perhaps via a grunge map affecting roughness and diffuse color, can add another layer of realism.
These effects should be subtle – the goal isn’t to make the car look dirty or damaged unless that’s the intention, but to hint at the imperfections inherent in real-world surfaces. This is where advanced texture work and careful blending come into play, taking your clear coat rendering from great to exceptional.
Putting it All Together: Advanced Automotive Shader Setup for Offline Renderers
With a solid understanding of the individual layers, it’s time to assemble our advanced automotive paint shader within a high-end offline rendering environment. Tools like V-Ray and Arnold offer powerful node-based shader editors that allow for intricate material blending and precise control, crucial for VFX vehicle rendering and photorealistic stills.
V-Ray and Arnold Best Practices
Both V-Ray and Arnold leverage physically accurate render engines, making them ideal for crafting complex multi-layered materials. While the node names might differ, the underlying principles remain consistent:
- Layered Material Setup: Both renderers offer dedicated “layered material” or “mix material” nodes. This is where you stack your base coat, metallic flake layer, and clear coat, with the clear coat always being the topmost layer.
- Base Coat Node: Start with a standard PBR material (e.g., V-Ray Material, aiStandardSurface) for your base color. Define its albedo and roughness. For a metallic base, adjust the metallicness parameter accordingly.
- Metallic Flake Layer: This is often a separate shader or a complex network of nodes. In Arnold, you might use a combination of a standard surface with anisotropic settings driven by a flake normal map and a ramp for falloff. In V-Ray, you can simulate this with a blend material where the flakes are a very low roughness, anisotropic reflective layer. Procedural noise textures (like flakes or cellular noise) driving a normal map generator are key here.
- Clear Coat Node: Again, use a standard PBR material, but with very low roughness and a defined IOR (e.g., 1.4-1.5). Crucially, ensure this clear coat layer is set to transmit light, allowing the underlying layers to contribute to the final appearance.
- Blended Normals: It’s critical to blend the normal maps from each layer (base coat, orange peel, scratches) correctly. Normal blending nodes (e.g., V-Ray Normal Map, aiNormalMap) allow you to combine these details without canceling each other out, adding subtle imperfections to the final reflective surface.
Setting up your automotive shader setup in these renderers involves meticulous attention to detail in your node graph. Utilize texture maps for color, roughness, normal, and flake distribution to introduce organic variation.
Node Graph Construction and Material Blending
A typical node graph for advanced car paint might look something like this:
- Base Material: A PBR shader for the primary color.
- Flake Layer: A separate shader or a utility node network to generate the metallic flake effect. This often involves a noise texture plugged into a normal map, which then drives anisotropic reflections.
- Clear Coat Material: Another PBR shader with very low roughness and an appropriate IOR. This will be the top layer.
- Blend/Layer Nodes: Use blend materials to stack these layers. For instance, in V-Ray, you’d use a VRayBlendMtl where your Base material is the “base” and the Clear Coat is a “coat” material. The flake layer might be mixed into the base or handled as a separate reflective component blended into the clear coat’s reflectivity.
- Normal Maps: Combine normal maps for orange peel, swirl marks, and any underlying imperfections using a normal blending node before feeding it into the clear coat’s normal input.
Experimentation is key here. The order of operations and the blending modes can significantly alter the final look. Reference high-quality automotive photography and 3D assets, such as those available on 88cars3d.com, to guide your visual targets.
Real-Time Performance: Optimizing Car Paint for Game Engines
While offline rendering allows for virtually unlimited computational budget, real-time environments like Unreal Engine 5 and Unity demand efficiency. Creating a compelling real-time car paint shader means making smart compromises without sacrificing visual fidelity.
Unreal Engine 5 and Unity Shader Strategies
Both Unreal Engine 5 (UE5) and Unity provide robust material editors capable of handling complex shaders. The core principles of layered materials still apply, but with a focus on optimization.
Unreal Engine 5:
- Clear Coat Shading Model: UE5 offers a dedicated “Clear Coat” shading model, which is a game-changer for automotive paint. It’s essentially a separate PBR layer on top of your standard PBR material, perfectly designed for car paint. It adds a second specular lobe, allowing independent control over the clear coat’s roughness and IOR.
- Flake Implementation: Metallic flakes can be achieved using a custom normal map generated from a procedural noise, combined with an anisotropic reflection setup. You can also use parallax occlusion mapping for very subtle depth effects, or even a specialized clear coat normal map that mimics the flakes without heavy computation.
- Material Functions: Encapsulate complex parts of your shader (like the flake generation or orange peel) into Material Functions. This promotes reusability and keeps your main material graph clean and organized.
- Layered Materials: For even more control, especially with dirt or damage, UE5’s Layered Materials system allows artists to paint blend masks for multiple material instances.
Unity:
- Shader Graph: Unity’s Shader Graph is a powerful visual editor for creating custom shaders. You’ll build a similar layered structure here.
- Custom Lighting Model: You might need to extend Unity’s standard PBR lighting model or create a custom one within Shader Graph to achieve advanced clear coat effects, similar to UE5’s clear coat model. This involves calculating two distinct specular reflections.
- Flake Textures: Pre-baked normal maps for metallic flakes and orange peel are highly efficient. You can also use procedural noise within Shader Graph, but be mindful of the performance cost for complex operations.
- Shader Variants: Use shader variants to compile different versions of your shader (e.g., with/without flakes, different quality levels) to reduce memory footprint and improve performance by only loading necessary code paths.
The goal for real-time applications is to achieve convincing automotive shader setup with minimal instruction count and texture fetches. Pre-baking complex calculations into textures (like flake normal maps) is a common optimization strategy.
Balancing Fidelity and Frame Rates
Optimization is paramount in real-time rendering. Here are key strategies:
- Texture Resolution: Use appropriate texture resolutions. While 4K or 8K textures look great, they consume significant memory. Use smaller textures for less visible details.
- Shader Complexity: Monitor your shader’s instruction count. Complex procedural noises or numerous texture fetches can be expensive. Simplify where possible.
- Level of Detail (LOD): Implement LODs for your car models, and potentially for your paint shaders too. Simpler paint shaders can be used on cars further away from the camera.
- Draw Calls: Minimize draw calls by batching materials where possible. While a complex multi-layered shader will inherently have some overhead, ensure your scene management is efficient.
- Reflection Probes vs. Real-Time Reflections: Real-time reflections (like screen-space reflections or ray tracing) are costly. Use a mix of baked reflection probes for distant reflections and screen-space reflections for closer, dynamic elements. For truly cutting-edge titles, hardware ray tracing offers unparalleled realism for reflections but comes with a high performance cost.
Achieving a convincing real-time car paint effect is a continuous balance act. Always profile your shaders and optimize the most expensive parts first. High-quality vehicle models from sources like 88cars3d.com are usually optimized for various pipelines, providing a solid foundation to build your shaders upon.
Refining the Reflective Surface: Troubleshooting and Achieving Perfection
Even with the most meticulously constructed shader, achieving perfection often comes down to an iterative process of troubleshooting and refinement. Minor discrepancies can break the illusion of realism. This final section tackles common pitfalls and provides strategies to polish your automotive paint to a mirror finish.
Diagnosing Reflection Inaccuracies
Reflections are the most telling aspect of a car paint shader. Any deviation from physical accuracy immediately makes the material feel fake. Here’s what to look for:
- Roughness Mismatch: If reflections appear too blurry or too sharp, your clear coat roughness value might be off. Reference real-world examples. A brand new, polished car has incredibly low roughness.
- Incorrect IOR: An incorrect Index of Refraction for the clear coat will cause reflections to look unnatural, especially at grazing angles (Fresnel effect). Standard values are around 1.4-1.5.
- Lack of Micro-Detail: Perfectly sharp reflections can look sterile. If your reflections lack subtle distortions, ensure your normal maps for orange peel, swirl marks, and general surface imperfections are subtle but present.
- Environment Map Issues: The quality and intensity of your environment map (HDR/cubemap) are paramount. A dull or low-resolution environment will result in dull reflections, regardless of your shader quality. Ensure your lighting environment provides rich, varied reflections.
- Anisotropy Direction: For metallic flakes, if the sparkle isn’t behaving correctly or stretching in an odd direction, double-check your tangent space and how your flake normal map is driving the anisotropic effect.
Always compare your renders against high-quality reference photography of real cars. Look at how reflections stretch, how highlights fall off, and how micro-scratches catch the light.
Color Matching and Environment Integration
The perceived color of car paint is heavily influenced by its environment. A red car will look different under cloudy skies than under direct sunlight, or in a showroom.
- Base Color Accuracy: Ensure your base color is as accurate as possible. Use color swatches and PBR calibration charts if necessary. Remember that the clear coat and metallic flakes will add to the perceived color and vibrancy.
- White Balance: Maintain consistent white balance across your scene and reference images to avoid color shifts.
- Lighting Interaction: Understand how your specific paint color reacts to different light temperatures and intensities. Some colors pop more under warm light, others under cool light.
- Integrating Reflections: Your reflections should seamlessly integrate with the scene’s environment. If the reflections look detached or too bright/dark compared to the rest of the scene, adjust your reflection probe or environment map intensity and exposure.
Achieving realistic color isn’t just about picking the right hexadecimal code; it’s about how that color behaves under the scene’s illumination and how it’s modified by the various paint layers.
Performance Optimization Without Compromise
For large-scale projects or real-time applications, performance is always a concern. While we touched on some optimization for real-time, here are broader strategies:
- Shader Simplification: If a detail isn’t visible from the average camera distance, consider simplifying or removing it. Do you need 10 layers of subtle grunge if the car is only seen from afar?
- Texture Atlases: Combine multiple smaller textures into a single large texture atlas to reduce draw calls and memory overhead.
- Procedural vs. Baked: While procedural textures offer flexibility, they can be computationally expensive. Consider baking complex procedural noise patterns into static normal maps or roughness maps for efficiency.
- Instancing: For multiple cars with the same paint, ensure you’re using instanced geometry and materials to reduce memory usage and draw calls.
- Profiler Use: Regularly use your renderer’s or engine’s profiler to identify bottlenecks. Is it the shader complexity, texture memory, or geometry density? Address the largest issues first.
The goal is to deliver stunning visual quality without grinding your hardware to a halt. The right balance often comes from intelligent asset management and a deep understanding of your rendering pipeline. For artists seeking a head start with optimized, high-fidelity car models, exploring the extensive library at 88cars3d.com can provide an excellent foundation for advanced shader experimentation.
Conclusion
Crafting advanced automotive paint shaders is an intricate art form, demanding a blend of technical understanding and artistic finesse. From dissecting the physical layers of real-world paint to meticulously constructing a multi-layered car paint shader with a convincing metallic flake shader and brilliant clear coat rendering, every step contributes to the final masterpiece. We’ve covered the essential principles of photorealistic automotive paint, the intricacies of PBR car material setup, and specialized techniques for both VFX vehicle rendering and optimizing for real-time car paint environments.
The journey to AAA realism is iterative, involving constant refinement and a keen eye for detail. By understanding the science, mastering the tools, and meticulously troubleshooting, you can elevate your 3D automotive renders to unprecedented levels of fidelity. Remember that excellent results often start with excellent assets. Explore the high-quality, production-ready 3D car models at 88cars3d.com to kickstart your next project with a solid foundation. Now, go forth and paint your digital canvases with unparalleled brilliance!
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
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Toyota Yaris 1999 3D Model
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
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Volkswagen Jetta 2005 3D Model
Texture: Yes
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Volkswagen Golf 3-Door 3D Model
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Volvo V70 2005 3D Model
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
Texture: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
Texture: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
Texture: Yes
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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Mercedes-Benz 500SL 2000 3D Model
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Mercedes-Benz 500SEC 3D Model
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Mercedes-Benz Citan 2025 3D Model
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Mercedes-Benz C63 AMG 2012 3D Model
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Mercedes-Benz E-Class S211 3D Model
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Mercedes-Benz CLS63 AMG (C218) 2014 3D Model
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Mercedes-Benz CLS-Klasse 3D Model
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