Leveraging Unreal Engine 5 for Unparalleled Automotive Visualization
The pursuit of photorealism in digital automotive visualization has always been a thrilling challenge. From intricate concept designs to captivating marketing campaigns and immersive virtual experiences, the demand for hyper-realistic car renders continues to push the boundaries of 3D artistry. For years, achieving truly breathtaking visuals often meant painstakingly long render times and complex workflows.
However, with the advent of Unreal Engine 5 (UE5), the landscape has dramatically shifted. This powerful real-time engine has democratized access to film-quality visuals, making it the undeniable industry standard for anyone aiming to create high-end car renders. But simply importing a model isn’t enough; mastering hyper-realism requires a deep understanding of UE5’s advanced features, meticulous material crafting, and sophisticated lighting techniques.
This ultimate guide will take you on an in-depth journey through the process of creating photorealistic automotive renders in Unreal Engine 5. We’ll delve into everything from leveraging UE5’s core technologies to setting up advanced PBR materials and optimizing your scenes for both visual fidelity and performance. Prepare to unlock the full potential of your automotive visions.
Leveraging Unreal Engine 5 for Unparalleled Automotive Visualization
Unreal Engine 5 stands at the forefront of real-time rendering technology, offering a suite of features that are revolutionizing how artists and designers approach automotive visualization. Its ability to deliver stunning, cinematic quality visuals in real-time makes it an invaluable tool for everything from design reviews to captivating marketing content and interactive experiences. When it comes to achieving photorealistic automotive renders, UE5 provides an unparalleled toolkit.
The engine’s powerful architecture allows for rapid iteration and dynamic scene adjustments, significantly accelerating workflows that traditionally took hours or days. This efficiency, combined with its visual prowess, firmly establishes UE5 as the industry standard for high-end automotive projects. Its capabilities extend far beyond simple rendering, enabling truly immersive *real-time automotive visualization* experiences.
The Core Pillars of UE5 for Realism
At the heart of UE5’s photorealistic capabilities are its groundbreaking core technologies. These innovations work in concert to empower artists to achieve levels of detail and realism previously unimaginable in real-time environments.
- Nanite: Virtualized Geometry
Nanite is a virtualized geometry system that allows for the import and rendering of film-quality source art, comprising billions of polygons, without noticeable performance degradation. For *high-fidelity car models*, this means artists no longer need to painstakingly reduce polygon counts or create complex LODs. You can directly import highly detailed CAD data or scanned models, retaining every intricate curve and surface detail crucial for automotive aesthetics. This dramatically improves visual fidelity and streamlines the asset preparation pipeline. - Lumen: Dynamic Global Illumination and Reflections
Lumen is UE5’s fully dynamic global illumination and reflection system. It calculates indirect lighting and reflections in real-time, adapting instantly to changes in light sources, geometry, and materials. For *Lumen automotive lighting*, this translates to incredibly natural and immersive lighting scenarios. Car paint accurately reflects its environment, and interior lighting dynamically bounces off surfaces, creating a believable sense of depth and atmosphere. Lumen is essential for dynamic, interactive *real-time automotive visualization*. - Path Tracing: Offline Render Quality in Real-Time Engine
While Lumen provides excellent real-time GI, for ultimate fidelity and render quality, Unreal Engine 5 offers a built-in Path Tracer. This is a physically accurate rendering mode that produces unbiased, high-quality images comparable to traditional offline renderers. When you need that final, polished, *photorealistic automotive render* for a hero shot or a cinematic sequence, the *Path Tracing Unreal Engine* feature is your go-to. It handles complex light bounces, accurate refractions, and intricate material interactions with superb precision, making it perfect for final output. - Virtual Production Integration: Crafting Cinematic Scenes
Unreal Engine 5 isn’t just for static renders; it’s a powerhouse for virtual production. Its real-time capabilities allow for integrating digital assets, like *virtual production cars*, directly into live-action sets using LED volumes or greenscreens. This enables filmmakers and advertisers to compose shots, adjust lighting, and even drive digital cars in real-time on set, blurring the lines between the physical and digital worlds.
Acquiring and Preparing High-Fidelity Automotive Assets
The foundation of any photorealistic render begins with the quality of your source assets. Even with Unreal Engine 5’s incredible capabilities, a low-quality model will always fall short of hyper-realism. Investing in *high-fidelity car models* is paramount, as they provide the geometric accuracy and detail necessary to capture every nuance of an automobile’s design.
For artists and studios seeking exceptional starting points, resources like 88cars3d.com offer a curated selection of premium, production-ready *Unreal Engine 5 automotive assets*. These models are often meticulously crafted, ensuring proper topology, UVs, and real-world scale, which saves invaluable time in the preparation phase.
Importing and Initial Setup
Once you’ve acquired your automotive asset, bringing it into Unreal Engine 5 is a straightforward process, but attention to detail during import is crucial for optimal results.
- FBX Import Settings: When importing an FBX file, ensure “Combine Meshes” is unchecked if you want to apply different materials to individual car parts (e.g., body, glass, wheels). “Generate Missing Collisions” can be useful for interactive experiences but might not be necessary for pure rendering. Crucially, verify “Normal Import Method” is set to “Import Normals” or “Import Normals and Tangents” to preserve smoothing.
- Scale and Pivot: Always double-check the model’s scale upon import. Unreal Engine 5 uses centimeters by default, so ensure your model is scaled correctly (e.g., a real-world car length of 450cm). Correct scale is vital for accurate lighting, physics, and maintaining visual realism. Adjust the pivot point of the mesh to the ground plane and center of the model for easier manipulation within the scene.
Essential Asset Optimization for UE5
While Nanite significantly reduces the need for traditional LOD creation, some optimization steps remain beneficial, especially for texture memory and specific interaction workflows.
- Understanding Nanite Implications: With Nanite enabled, high polygon counts are less of a concern. Focus on ensuring your mesh has clean geometry and no overlapping faces. Nanite handles the heavy lifting of polygon reduction at runtime.
- UV Mapping for Material Consistency: Proper UV mapping is critical for applying textures accurately and consistently across your model. Ensure overlapping UVs are minimized for unique texture sets, and consider a second UV channel for lightmaps if you intend to bake static lighting (though Lumen and Path Tracing reduce this necessity).
- Texture Resolution and Format: Utilize appropriate texture resolutions. While 4K and 8K textures provide incredible detail, use them judiciously for hero assets like the car body. Optimize less visible parts with 2K or 1K textures to manage memory. Use efficient formats like .TGA or .PNG, and ensure textures are set to streaming in UE5 for better performance.
Crafting Automotive Perfection: Advanced PBR Material Setup in UE5
Materials are the soul of photorealism. In Unreal Engine 5, mastering physically based rendering (PBR) workflows is non-negotiable for creating convincing *automotive material setup UE5*. PBR ensures that your materials react realistically to light, just as they would in the real world. This section dives deep into creating the most challenging and rewarding automotive materials: car paint, glass, chrome, and rubber, all leveraging advanced *PBR automotive shaders*.
Mastering Photorealistic Car Paint Shaders
Car paint is arguably the most complex and visually striking material on any vehicle. It’s not just a color; it’s a multi-layered surface with depth, reflection, and subtle metallic effects.
- Base Color, Metallic, Roughness: Start with a base PBR material. The Base Color defines the hue. The Metallic input should typically be 1 (fully metallic) for the paint’s base layer. The Roughness input controls how glossy or matte the paint appears. A low roughness value (e.g., 0.1-0.2) gives a high-gloss finish.
- Clear Coat Layers: True car paint consists of a metallic base layer beneath a transparent, glossy clear coat. UE5’s material editor offers a ‘Clear Coat’ input and associated ‘Clear Coat Roughness’ and ‘Clear Coat Normal’ inputs.
- Clear Coat: Enable this by setting its value to 1.
- Clear Coat Roughness: This controls the glossiness of the outer clear coat. A value close to 0 (e.g., 0.05) yields a mirror-like shine.
- Clear Coat Normal: Use a subtle normal map here to simulate microscopic imperfections, orange peel effect, or dust, adding another layer of realism.
- Clear Coat Weight/Fresnel: The clear coat’s reflectivity should be controlled by a Fresnel effect. This means it reflects more at glancing angles. You can achieve this using a ‘Fresnel’ node or by adjusting the clear coat’s IOR (Index of Refraction) via a custom shader.
- Flakes/Sparkle Effect: For metallic or pearlescent paints, tiny reflective flakes are crucial. This is usually achieved with a custom material function.
- Create a texture with small, scattered white dots on a black background (the “flakes”).
- Mask this texture and multiply it by a strong color or metallic value.
- Blend this with your base metallic value using a ‘Lerp’ node.
- Add a ‘Panner’ node to subtly move the flakes across the surface, giving the illusion of depth as the car moves or the camera shifts.
- Control the visibility and intensity of these flakes based on camera angle and light direction.
Realistic Glass and Transparent Materials
Automotive glass, from windshields to side windows, is more than just transparency. It involves accurate refraction, reflection, and subtle tinting.
- Material Blend Mode and Shading Model: Set the material’s ‘Blend Mode’ to ‘Translucent’ or ‘Masked’ (for simpler glass, but translucent is generally better for realism). Use the ‘Default Lit’ shading model.
- Opacity and Refraction: The ‘Opacity’ input controls transparency. For refraction, crucial for realistic glass, ensure ‘Refraction’ is enabled in the material properties. Use a ‘Refraction’ input node, connected to a ‘Constant’ node with an IOR value (e.g., 1.5 for glass).
- Tinting and Absorption: To simulate tinted windows or light absorption, introduce a subtle color into the ‘Base Color’ input, or more accurately, use the ‘Absorption’ input available with certain custom shading models or post-process effects.
- Reflections and Clear Coat: Glass should also reflect the environment. Control its reflectivity with the ‘Metallic’ (0) and ‘Roughness’ inputs. A clear coat can simulate dirt, fingerprints, or water streaks on the glass surface.
Chrome and Metallic Accents
Chrome trim, badges, and wheels add sparkle to a car. These are relatively simpler PBR materials but require precision.
- High Metallic, Low Roughness: Set ‘Metallic’ to 1 (fully metallic) and ‘Roughness’ to a very low value (e.g., 0.05 or lower) for polished chrome.
- Base Color: For chrome, the ‘Base Color’ should typically be a near-white or light grey, letting the environment reflections define its look.
- Anisotropy: For brushed metals or specific alloy wheel finishes, use the ‘Anisotropy’ and ‘Anisotropy Direction’ inputs. These require texture maps to define the direction of the anisotropic reflections, mimicking microscopic grooves on the surface.
Rubber, Plastic, and Interior Fabrics
Don’t overlook the secondary materials; their realism contributes significantly to the overall believability.
- Rubber (Tires): Use a dark ‘Base Color’, ‘Metallic’ 0, and a ‘Roughness’ value between 0.6-0.8 for a matte, slightly textured look. Crucially, a detailed ‘Normal Map’ is essential to capture tire treads and sidewall text.
- Plastics: Varying ‘Roughness’ values and subtle ‘Normal Maps’ for texture are key. Smooth, glossy plastics will have lower roughness; textured dashboard plastics will have higher roughness and a detailed normal map. ‘Base Color’ will define the plastic’s hue.
- Interior Fabrics (Leather, Alcantara): These require detailed ‘Normal Maps’ to show stitching and fabric weave. ‘Roughness’ will vary based on the material (e.g., leather often has a slightly lower roughness than Alcantara). Subsurface Scattering (SSS) can add softness to materials like leather or foam.
Illuminating Realism: Advanced Lighting Strategies for Automotive Scenes
Lighting is the single most important factor in achieving truly *photorealistic automotive renders*. It defines mood, highlights form, and dictates how materials are perceived. Unreal Engine 5 offers a robust suite of lighting tools, from global illumination systems to individual light sources, allowing for intricate and stunning illumination for your *Unreal Engine 5 automotive assets*.
Harnessing HDRI Environments
High Dynamic Range Images (HDRIs) are indispensable for realistic outdoor and studio lighting. They provide accurate environmental lighting and reflections, forming the backbone of believable *Lumen automotive lighting*.
- Setup: Import a high-quality HDRI (e.g., .EXR format) into UE5. Place a ‘Sky Light’ actor in your scene and assign the HDRI to its ‘Source Cubemap’ input.
- Rotation and Intensity: Experiment with the ‘Rotation’ of the Sky Light to find the most flattering angles for your vehicle. Adjust ‘Intensity Scale’ to control the overall brightness.
- Blending with Custom Lights: HDRIs provide excellent ambient and reflected light, but rarely enough direct illumination or specific highlights. Use them as a base and augment with custom light rigs for targeted illumination.
Custom Light Rigs and Studio Setups
For more control, especially in studio environments or for specific product shots, custom light rigs are essential.
- Spotlights and Rect Lights: Use ‘Spot Lights’ for focused beams and highlights. ‘Rect Lights’ (found under ‘Lights > Area Light’ in UE5.1+) are fantastic for soft, even illumination, mimicking studio softboxes. Position them to emphasize body lines and reflections.
- Gobo Textures: For creative lighting effects, such as dappled light under trees or stylized patterns, use ‘Gobo’ textures with your spotlights. These are black and white images applied to a light’s ‘IES Texture’ input to project patterns.
- Bounce Cards and Reflectors: Simulate real-world photography techniques by strategically placing simple white planes (static meshes) in your scene. When illuminated by other lights, these planes will reflect light onto your car, acting as digital bounce cards to fill shadows or add subtle highlights.
Optimizing Lumen for Dynamic Real-Time Visualization
Lumen provides fantastic dynamic global illumination, crucial for *real-time automotive visualization*. Proper configuration ensures both beauty and performance.
- Lumen Settings: In your Project Settings, navigate to ‘Rendering > Global Illumination’ and ‘Reflections’ to find Lumen’s parameters. Experiment with ‘Quality’ settings (e.g., ‘Final Gather Quality’) and ‘Ray Tracing Quality’ for reflections.
- Scene Setup: Ensure your scene geometry is closed and well-defined for Lumen to calculate bounces accurately. Avoid overly thin or open geometry where light might leak.
- Performance Considerations: While powerful, Lumen is resource-intensive. For high frame rates, balance Lumen’s quality settings with your target hardware. Consider disabling Lumen for less critical scenes or using lower quality settings for interactive walkthroughs.
Unleashing the Power of Path Tracing for Ultimate Fidelity
When uncompromising visual quality is the goal, the *Path Tracing Unreal Engine* feature delivers film-grade results. It’s the ultimate tool for final renders and cinematics.
- Enabling Path Tracing: Go to your Post Process Volume, scroll down to ‘Path Tracing’, and enable it.
- Settings for Quality: Key settings include ‘Samples Per Pixel’ (higher values reduce noise), ‘Max Bounces’ (more bounces mean more accurate indirect lighting), and ‘Max Ray Distance’. Start with 256-512 samples for a clean image, and go higher for intricate scenes.
- Denoising: Even with high samples, noise can persist. UE5 integrates denoising algorithms (like NVIDIA OptiX or Open Image Denoise). Enable ‘Denoising’ in the Post Process Volume for cleaner outputs.
- Comparing Lumen vs. Path Tracer: Lumen is for real-time interactivity and dynamic lighting scenarios. Path Tracing is for static, offline-quality renders. Understand when to use each for your specific output needs. For *photorealistic automotive renders* in a final cinematic, Path Tracing is often the superior choice.
Post-Processing, Camera Settings, and Final Touches
After perfecting your models, materials, and lighting, the final layer of realism comes from cinematic camera settings and post-processing. These steps emulate real-world photography and filmmaking, adding polish and emotional impact to your *real-time automotive visualization*.
Cinematic Camera Setup
Treat your virtual camera like a professional photographer would. The settings directly influence the aesthetic and perceived realism.
- Aperture (f-stop): Control the depth of field. A lower f-stop (e.g., 2.8-5.6) creates a shallower depth of field, blurring the background and drawing focus to the car.
- Focal Length: Mimic real camera lenses. Shorter focal lengths (e.g., 24-35mm) create a wider, slightly distorted perspective, while longer focal lengths (e.g., 85-200mm) offer a compressed, more telephoto look, ideal for isolating subjects and minimizing distortion.
- Depth of Field (DoF): Utilize the ‘Focus Method’ (e.g., ‘Tracking’ or ‘Manual’) to precisely control where your camera focuses. A well-executed DoF can make your *high-fidelity car models* pop from the scene.
Enhancing Visuals with Post-Process Volume
The Post Process Volume is your virtual darkroom, allowing you to apply global effects that dramatically enhance the mood and realism of your render.
- Exposure and Color Grading: Adjust ‘Exposure Compensation’ to fine-tune brightness. Use ‘Color Grading’ (e.g., ‘White Balance’, ‘Saturation’, ‘Contrast’, ‘Gain’, ‘Gamma’, ‘Offset’) to give your render a specific aesthetic, from warm and inviting to cool and dramatic.
- Vignette and Chromatic Aberration: A subtle ‘Vignette’ (darkening at the image edges) can draw focus. ‘Chromatic Aberration’ simulates lens imperfections, adding a filmic touch. Use these sparingly for best effect.
- Bloom and Lens Flares: ‘Bloom’ simulates light bleeding from bright areas, enhancing highlights. ‘Lens Flares’ add dynamic glints, especially from direct light sources, contributing to the perceived realism of the camera.
- Grain: Adding a touch of ‘Grain’ can help break up perfect digital smoothness, giving a more organic, photographic feel to your final *photorealistic automotive renders*.
Achieving Motion Blur and Effects
For renders depicting movement, motion blur is vital for realism.
- Motion Blur: Enable ‘Motion Blur’ in the Post Process Volume and adjust ‘Amount’ and ‘Max’ values. This will simulate the blur caused by camera or object movement, making still images of moving cars incredibly dynamic.
- Lens Dirt: Add a ‘Lens Dirt’ texture to your camera (via the Post Process Volume) to simulate smudges or dust on a camera lens, subtly affecting bloom and light flares for added realism.
Performance Meets Fidelity: Optimization for Real-Time and Virtual Production
While achieving hyper-realism is the goal, maintaining optimal performance is equally critical, especially for *real-time automotive visualization* and *virtual production cars*. Unreal Engine 5 provides tools to balance visual fidelity with smooth frame rates, ensuring your projects are not only stunning but also functional.
Asset Optimization Revisited
Even with Nanite, efficient asset management remains key to a performant scene.
- Texture Resolution and Streaming: Use appropriate texture resolutions. 4K or 8K for hero elements, but 2K or 1K for less prominent objects. Ensure textures are set to ‘Streaming’ in their properties to manage memory efficiently.
- Draw Calls and Instancing: While Nanite helps with geometry, optimize draw calls where possible. Use ‘Instanced Static Meshes’ for repeated elements like nuts, bolts, or gravel to reduce rendering overhead.
- Culling: Utilize ‘Culling’ settings on static meshes to prevent rendering objects that are outside the camera’s view or too far away. This is still a valuable optimization even with Nanite.
Engine Settings for Performance
Unreal Engine 5 offers various engine-level settings to fine-tune performance.
- Scalability Settings: Leverage the engine’s built-in ‘Scalability Settings’ (e.g., Cinematic, Epic, High, Medium, Low) to quickly adjust render quality and performance. These settings control various aspects like shadow quality, view distance, and post-processing effects.
- Ray Tracing vs. Rasterization: Understand the trade-offs. While Path Tracing and hardware Ray Tracing provide superior visual fidelity, they are more demanding. For high frame rates, you might rely more heavily on rasterized rendering techniques augmented by Lumen’s software ray tracing.
- Lightmap Density: For static elements in your scene, optimizing lightmap density can significantly impact performance, especially for baked lighting scenarios (less critical with Lumen, but still relevant for certain workflows).
Virtual Production Workflows
For *virtual production cars* and real-time on-set visualization, performance is paramount to maintain interactivity and sync with live elements.
- Real-time Performance Budgets: Establish strict performance budgets for frame rate and GPU usage. Prioritize essential visual elements and optimize aggressively for non-critical assets.
- Level Streaming: Use ‘Level Streaming’ to load and unload parts of your scene dynamically, only rendering what’s currently needed. This is crucial for large virtual sets.
- Integration with Live Action: Ensure your UE5 scene can render at the target frame rate of your camera system for seamless integration with live footage on LED volumes. This often means carefully balancing Lumen settings and asset quality.
Conclusion
Mastering hyper-realism in automotive renders with Unreal Engine 5 is an ambitious yet incredibly rewarding endeavor. We’ve journeyed through the foundational power of UE5’s Nanite, Lumen, and Path Tracing, delved into the meticulous art of *automotive material setup UE5*, explored advanced lighting strategies, and covered crucial optimization techniques.
The synergy of high-quality *Unreal Engine 5 automotive assets*, precise PBR material definition, sophisticated *Lumen automotive lighting*, and the final polish of Path Tracing allows artists to achieve results that were once exclusive to traditional offline renderers, now within an interactive real-time environment. Whether you’re aiming for breathtaking marketing visuals, dynamic *real-time automotive visualization* for design review, or groundbreaking *virtual production cars*, Unreal Engine 5 provides the ultimate toolkit.
The journey to photorealism is one of continuous learning and experimentation. We encourage you to apply these techniques, push the boundaries, and refine your artistic eye. To kickstart your projects with industry-leading quality, be sure to explore the vast collection of meticulously crafted *high-fidelity car models* available at 88cars3d.com. They provide the perfect foundation for your next masterpiece. Start rendering your dream cars today!
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Toyota Yaris 2020 3D Model
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Material: Yes
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Volkswagen Beetle 2012 3D Model
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Toyota Matrix 2005 3D Model
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Toyota Yaris Sedan 3D Model
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Volkswagen Golf R-004 2024 3D Model
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Volkswagen Golf 5 Door 2010 3D Model
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Toyota Premio 2010 3D Model
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Toyota Opa 2000 3D Model
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Volkswagen Polo 5 Door 2010 3D Model
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Toyota Prius 2024 3D Model
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Toyota Yaris 1999 3D Model
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
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Volkswagen Jetta 2005 3D Model
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Volkswagen Golf 3-Door 3D Model
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Volvo V70 2005 3D Model
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Skoda Octavia Scout 3D Model
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Volkswagen Golf V 2006 3D Model
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
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Mercedes-Benz S-Class W221 2005 3D Model
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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