Beyond Perfect: Achieving Indistinguishable Photorealism in High-End 3D Automotive Renders
Beyond Perfect: Achieving Indistinguishable Photorealism in High-End 3D Automotive Renders
The sleek lines of a luxury sedan, the aggressive stance of a supercar, the raw power of an off-road beast – few subjects captivate the human eye quite like the automobile. For 3D artists, the challenge of recreating these mechanical marvels with absolute fidelity is a continuous quest, a pursuit of the ultimate illusion. We’ve all seen “good” renders, but the true aspiration lies in achieving something more: indistinguishable photorealism, where a still image or animation leaves viewers questioning if they’re looking at a photograph or a digital creation.
This pursuit often leads us into what’s known as the “uncanny valley” – a point where a render looks almost real, but some subtle imperfection or lack of nuance triggers an uncomfortable sense of artificiality. It’s not enough for a car to simply look correct; it must embody the essence of a physical object, interacting with its environment in a believable, tangible way. This requires a deep dive into the underlying physics of light, materials, and form. In this comprehensive guide, we’ll explore the advanced techniques and meticulous attention to detail required to push your automotive renders beyond “good” and into the realm of true, breathtaking realism.
The Unseen Battle: Overcoming the Uncanny Valley in Automotive Renders
The “uncanny valley” phenomenon in 3D rendering is particularly pronounced with subjects like cars. Unlike organic forms, vehicles are products of precision engineering, featuring perfectly smooth curves, razor-sharp edges, and highly reflective surfaces. This inherent perfection makes any deviation from reality immediately noticeable. A slightly off reflection, a missing micro-scratch, or an incorrect light interaction can instantly break the illusion, signaling to the viewer that they are looking at a computer-generated image rather than a physical object.
Achieving indistinguishable photorealism means fooling the subconscious mind, addressing every minute detail that contributes to how we perceive reality. It’s about transcending the visual correctness and imbuing the render with a sense of presence and history. This goes beyond simply applying textures and lights; it demands an understanding of how materials age, how light behaves in the real world, and how subtle imperfections actually enhance realism, rather than detract from it. The goal is to create a digital counterpart so convincing that it could be mistaken for a photograph.
Advanced PBR Materials & Texture Authoring: The Fabric of Reality
The foundation of any photorealistic automotive rendering lies in its materials. Physically Based Rendering (PBR) has revolutionized this aspect, providing a workflow that accurately simulates how light interacts with surfaces in the real world. However, simply using PBR materials for cars isn’t enough; it’s the depth, complexity, and subtle imperfections within these materials that truly sell the realism. We need to think beyond flat colors and generic roughness maps.
The core principles of PBR – using maps like Albedo (base color), Roughness (micro-surface scattering), Metalness (dielectric vs. metallic), Normal (surface detail), Ambient Occlusion (contact shadows), and often Displacement (true surface deformation) – are critical starting points. But the magic happens when we layer these properties and introduce subtle variance.
Beyond Base Textures: Layered Shaders for Automotive Excellence
Real-world materials are rarely monolithic. Car paint, for instance, is a complex concoction of multiple layers, each with its own reflective properties. Replicating this requires sophisticated layered shaders.
- Car Paint: The Multi-Layered Illusion. A high-quality car paint shader isn’t just a simple metallic material. It typically comprises several layers: a base metallic flake coat (diffuse color, metallic properties), a clear coat (a highly reflective, slightly rough dielectric layer), and often an additional layer for orange peel or swirl marks. The metallic flakes themselves need to respond anisotropically to light, simulating tiny reflections. Subtle variations in roughness on the clear coat, perhaps driven by a procedural noise map or a hand-painted grunge map, can simulate light wear and enhance the realism of your photorealistic automotive rendering.
- Rubber & Tires: Textured Grit and Wear. Tires are far from uniform black cylinders. Their realism comes from intricate micro-surface details. Beyond the tread pattern, consider the subtle mold lines, the fine texture of the rubber compound, and the slight dusting or accumulation of brake dust. Roughness maps here are paramount, varying from smooth, worn areas to rougher, new sections. You might even incorporate a subtle displacement map for sidewall text and small imperfections. For the ultimate realism, don’t forget the subtle blue tint often visible on new rubber due to its manufacturing process.
- Glass & Headlights: Refraction, Reflection, and Dispersion. Automotive glass is complex. It involves accurate refraction, absorption (a slight tint), and internal reflections. For headlights, consider the intricate geometry of reflectors, lenses, and bulbs. Each component contributes to the overall look. Dispersion (the separation of light into its constituent colors, visible at sharp angles) can add a crucial touch of realism, though it’s computationally expensive. Dirt, dust, and wiper streaks on the windshield or headlights, driven by carefully authored alpha or roughness maps, are critical micro-surface details that humanize the model.
- Chrome & Metals: Anisotropy and Imperfection. Highly polished metals like chrome or brushed aluminum demand careful attention to anisotropy – the direction-dependent reflection of light. Fingerprint smudges, subtle micro-scratches from wiping, and even slight pitting can break up the perfect reflection, making the material feel used and real. These are often achieved with grunge maps driving roughness and normal map variations.
Micro-Surface Details & Imperfections: The Key to Authenticity
The human eye is incredibly adept at spotting patterns and deviations. A perfectly clean, pristine surface, while seemingly ideal, often looks artificial because real-world objects are rarely flawless. The inclusion of subtle, context-appropriate imperfections is arguably the most powerful tool for achieving texture authoring for realism.
Consider the following techniques for integrating these crucial micro-surface details:
- Procedural Noise & Layering: Utilize procedural noise patterns to drive subtle variations in roughness, color, or even slight normal map offsets across large surfaces. This breaks up uniformity and adds organic randomness. Layering different noise patterns at varying scales can create complex, nuanced surfaces.
- Hand-Painted Masks: For specific wear patterns, like edge chipping, scuffs, or areas where dust collects, hand-painted masks are invaluable. These allow for precise control over the placement and intensity of imperfections, ensuring they make sense contextually.
- Photogrammetry & Scans: For ultimate realism, especially on elements like tires or interior fabrics, leveraging photogrammetry data or scanned material samples can provide incredibly accurate micro-surface details. These high-frequency details, when baked into normal and roughness maps, are key to convincing PBR materials for cars.
- Edge Wear & Dirt Accumulation: Edges tend to show wear first. Use curvature maps or procedural edge detection to subtly lighten albedo, increase roughness, or reveal underlying layers (like primer beneath paint). Similarly, dust and grime often accumulate in crevices and low-lying areas. Ambient occlusion maps can be used as masks to simulate this, or dedicated grime layers can be blended in.
- Displacement & Tessellation Judiciously: While powerful, displacement maps should be used carefully, primarily for large-scale surface deformations that truly alter the silhouette, like significant dents or textured plastics. For finer details, normal maps are usually sufficient and more performant, especially for automotive game assets.
Mastering Physically Based Lighting & Environmental Integration
No matter how perfect your model and materials are, poor lighting will always betray the illusion of photorealism. Physically based lighting is the bedrock of a convincing render, dictating how all your carefully crafted materials appear. It’s about replicating the physics of light behavior – its intensity, color, direction, and interaction with surfaces – to create a believable scene.
Studio Lighting Setups: Control and Precision
For product shots or cinematic renders, controlled studio lighting is often the preferred choice. This allows for precise manipulation of every light source to highlight the vehicle’s form and reflections.
- Key, Fill, and Rim Lights: The classic three-point lighting setup is a powerful starting point. A strong ‘key’ light defines the primary illumination, a softer ‘fill’ light reduces harsh shadows, and a ‘rim’ or ‘back’ light separates the car from the background, emphasizing its silhouette.
- Softboxes and Area Lights: Large, soft light sources (simulated with area lights in 3D software) are crucial for automotive renders. They create smooth gradients on reflective surfaces, eliminating harsh hotspots and showcasing the car’s complex curves beautifully. Consider using strip lights to create elegant reflections along body lines.
- Realistic Light Falloff: Ensure your lights have physically accurate falloff (e.g., inverse square decay). This makes light behave as it would in the real world, diminishing in intensity over distance, which is fundamental to physically based lighting.
- Subtle Caustics: While often computationally expensive, subtle caustics from headlights or taillights (especially in a wet environment) can add an extra layer of realism, showing how light interacts with transparent objects.
HDRI Environments & Global Illumination: Contextual Realism
For realistic outdoor or integrated scenes, High Dynamic Range Images (HDRIs) are indispensable. An HDRI captures not just color, but also the full range of light intensity from a real-world location, providing both illumination and highly accurate reflections.
- High-Quality HDRIs: Always source high-resolution HDRIs with a wide dynamic range. These will provide nuanced lighting, rich reflections, and believable ambient color, crucial for photorealistic automotive rendering. Match the HDRI’s sun position and intensity to any direct light sources you might add.
- Matching Backplates: If compositing your render onto a photograph (a backplate), ensure your HDRI environment perfectly matches the lighting conditions and time of day of the backplate. This creates seamless integration, making the vehicle look truly “in” the scene.
- Global Illumination (GI): GI is vital for simulating indirect lighting – light that bounces off surfaces and illuminates other parts of the scene. This creates soft shadows, color bleeding (where a red wall subtly tints the car’s paint), and a sense of volume in the environment. All modern render engines calculate GI, and understanding its settings (e.g., ray depth, sample counts) is important for optimizing quality and render times.
- Volumetric Effects: Subtle volumetric lighting – like atmospheric haze, dust motes caught in sunbeams, or fog – can add immense depth and realism to a scene. These effects make the air itself visible, enhancing the sense of atmosphere and environment.
Believable Reflections: The Mirror to Reality
Reflections on a car’s surface are not just aesthetic; they are informative. They tell us about the environment the car is in, its surface properties, and even its history. Getting reflections right is perhaps the most challenging and rewarding aspect of achieving realism.
- Accurate Reflection Calculation: Modern render engines utilize various methods for reflections, including screen-space reflections (SSRs), reflection probes, and increasingly, ray-traced reflections. For ultimate accuracy, ray-traced reflections offer the most physically correct results, especially for complex inter-reflections and distant objects.
- Rough Reflections: The roughness map of your PBR materials dictates how sharp or blurred reflections appear. Pay meticulous attention to these maps. A slight variation in roughness can mean the difference between a plastic toy car and a real vehicle.
- Anisotropic Reflections: For brushed metals, carbon fiber, and certain car paints, anisotropic reflections are crucial. These cause reflections to stretch or smear in specific directions, mimicking the microscopic grooves or fibers on the surface.
- Environmental Storytelling: A car’s reflections should tell a story. Is it parked under trees? Reflections of leaves and branches. Is it in an urban environment? Reflections of buildings and streetlights. These contextual reflections are key to believable integration.
High-Fidelity Automotive Models & Game Assets: Performance Meets Visuals
The journey to photorealism begins with a solid foundation: a meticulously modeled vehicle. Even the most advanced shaders and lighting won’t save a poorly modeled car. For those seeking a head start or requiring professional-grade assets, resources like 88cars3d.com offer an excellent selection of high-quality, pre-built 3D models. These models are often optimized and ready for various workflows, saving countless hours and ensuring a level of detail that would be challenging to achieve from scratch.
However, simply having a high-fidelity model is only half the battle, especially when considering real-time car visualization or automotive game assets, where performance is paramount.
LODs and Polycount Management for Real-Time
In real-time environments, every polygon counts. While you might build an ultra-high-poly model for cinematic renders, game engines require optimization.
- Levels of Detail (LODs): Implement a robust LOD system. This means having multiple versions of your car model, each with a progressively lower polygon count. The engine can then swap between these models based on the camera’s distance, rendering high-detail meshes only when needed for close-ups.
- Baking High-Poly Details: For lower LODs, details like panel gaps, bolts, and intricate surface variations (like tire treads) can be baked from your high-poly model into normal maps. This creates the illusion of detail without adding extra geometry, a critical technique for automotive game assets.
- Strategic Decimation: When reducing polygon counts, use decimation tools intelligently. Prioritize preserving critical silhouette edges and areas that receive a lot of light and shadow interaction. Ensure UV maps remain intact and distortions are minimized.
Optimization Strategies for Real-Time Car Visualization
Beyond polycount, a range of strategies are essential to ensure smooth performance in real-time applications like simulators or game engines.
- Texture Atlases: Combine multiple smaller textures into one larger texture atlas. This reduces the number of draw calls, which can significantly improve performance. For instance, all dashboard elements or small interior pieces could share a single atlas.
- Shader Complexity Optimization: Keep your PBR materials efficient. While layered shaders are great for visual fidelity, complex node networks can be heavy. Use instanced materials where possible and avoid unnecessary calculations. Understand your render engine optimization settings.
- Occlusion Culling: Implement occlusion culling to prevent rendering objects that are hidden from the camera by other objects. This is particularly useful for complex interiors or engine bays that are not always visible.
- Instancing: For repetitive elements like bolts, rivets, or tire treads (if modeled individually), use instancing. This renders multiple copies of the same geometry much more efficiently than unique meshes.
Future-Proofing Automotive Game Assets
The lifecycle of a 3D asset can be long, spanning multiple projects and engine versions. Building assets with future scalability in mind is a wise investment.
- Scalability: Design your assets to be scalable. This includes having clean geometry, well-organized UVs, and flexible material setups that can be adapted for different platforms (e.g., mobile vs. high-end PC) or visual quality settings.
- PBR Workflow: Adhering to a strict PBR workflow ensures your assets will look consistent and correct across different modern render engines (like Unreal Engine or Unity), as PBR standards are widely adopted.
- Modular Design: Consider making parts of the car modular – wheels, spoilers, interior components – if customization is a goal. This allows for easier variations, upgrades, and content expansion without redoing the entire model.
Post-Processing & Final Touches: Polishing the Illusion
Even after meticulous modeling, texturing, lighting, and rendering, the final image often benefits immensely from a thoughtful post-processing pass. This isn’t about fixing errors, but rather enhancing the mood, unifying the visual elements, and adding those final subtle optical characteristics that real cameras introduce.
- Color Grading and Contrast: Adjusting color balance, saturation, and contrast can significantly impact the emotional resonance and visual punch of your render. Mimic photographic film stocks or specific camera looks to achieve a desired aesthetic.
- Depth of Field (DoF): A subtle DoF, where parts of the scene are blurred, can guide the viewer’s eye, emphasize the subject, and create a sense of scale and realism. Be careful not to overdo it, especially with wide automotive shots.
- Motion Blur: For animated sequences or implied motion in still images, realistic motion blur is crucial. It simulates the camera’s shutter speed and the movement of objects, adding dynamism and believability.
- Lens Effects:
- Chromatic Aberration: A subtle fringe of color along high-contrast edges, a characteristic of real camera lenses.
- Bloom/Glare: The soft glow around bright light sources, like headlights or reflections, adding to the atmospheric realism.
- Vignette: A slight darkening around the edges of the frame, naturally occurring with many lenses, can draw attention to the center.
- Film Grain/Noise: A very subtle overlay of film grain or digital noise can break up perfectly smooth gradients, making the image feel less sterile and more like a photograph.
Remember, post-processing should be a refinement, not a repair shop. These effects should enhance, rather than detract from, the realism achieved in the rendering stage.
Conclusion: The Art and Science of Indistinguishable Realism
The journey to achieving indistinguishable photorealism in 3D automotive renders is a challenging but incredibly rewarding endeavor. It demands a blend of artistic vision, technical mastery, and an almost obsessive attention to detail. From the microscopic imperfections on a clear coat to the nuanced way light bounces off a tire, every element plays a role in convincing the human eye that what it’s seeing is truly real.
We’ve delved into the intricacies of advanced PBR materials and texture authoring, highlighting the power of layered shaders and the critical importance of micro-surface details. We’ve explored the foundational role of physically based lighting and environmental integration, emphasizing accurate reflections and global illumination. Finally, we’ve touched upon the balance between visual fidelity and performance, especially pertinent for real-time car visualization and automotive game assets, and the crucial role of post-processing in delivering that final photographic polish.
The pursuit of photorealism is an iterative process, refined with each render and every project. By applying these advanced techniques and continuously honing your craft, you can elevate your 3D automotive renders to a level that transcends mere perfection and enters the realm of the truly indistinguishable. To kickstart your next project with a solid foundation, explore the vast collection of high-quality, production-ready 3D automotive models available at 88cars3d.com, giving you the perfect canvas to apply these advanced techniques. Start rendering realism today!
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
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Material: Yes
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Volvo V70 2005 3D Model
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
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Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
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Material: Yes
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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GAS 21 3D Model
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
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McLaren MP4-12C-001 3D Model
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Material: Yes
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Mercedes-Benz SLK 350 2005 3D Model
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Material: Yes
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
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Material: Yes
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Material: Yes
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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