Unlock Hyperrealism: Advanced Automotive Rendering in Unreal Engine 5
Unlock Hyperrealism: Advanced Automotive Rendering in Unreal Engine 5
The pursuit of photorealism in digital automotive visualization has long been the holy grail for artists, designers, and marketers alike. From captivating configurators to breathtaking cinematic trailers, the demand for vehicles that are indistinguishable from their real-world counterparts is ever-increasing. Yet, achieving this level of visual fidelity in a real-time environment has historically presented significant challenges.
Enter Unreal Engine 5. With its groundbreaking suite of tools, Epic Games’ latest iteration of the engine has completely redefined what’s possible in real-time rendering. For the automotive industry, this means an unprecedented opportunity to create stunning, interactive experiences with a level of detail previously confined to offline renderers. This comprehensive guide will delve into advanced techniques for Unreal Engine 5 automotive rendering, empowering you to unlock true hyperrealism for your next project.
The Foundation of Photorealism: Preparing Your Automotive Assets for UE5
The journey to hyperrealism begins with the quality of your source assets. Even the most sophisticated rendering engine cannot magically transform a low-fidelity model into a masterpiece. For stunning photorealistic car models UE5, careful preparation of your 3D data is paramount, whether you’re starting from CAD or a sculpted high-poly mesh.
Importing and Optimizing High-Fidelity Geometry
Automotive design often originates from CAD software, producing incredibly dense and precise models. While this precision is valuable, direct import into a real-time engine without optimization can be detrimental to performance. The goal is to retain geometric accuracy where it matters most – on visible surfaces and edges – while streamlining topology for efficiency.
- Data Translation: Convert CAD data (e.g., STEP, IGES) into polygon formats (FBX, OBJ). Specialized tools like Datasmith for Unreal Engine are invaluable for this, maintaining metadata and hierarchy.
- Retopology and Decimation: For non-critical internal components or areas that won’t be seen up close, intelligent decimation can significantly reduce polygon count without noticeable visual degradation. Ensure crucial details like body panel gaps and sharp creases are preserved.
- UV Unwrapping: Clean, non-overlapping UV maps are essential for texture application and light baking. Plan for multiple UV channels if you intend to use lightmaps in addition to material textures.
Leveraging Nanite and Lumen for Unprecedented Detail
Unreal Engine 5’s two flagship technologies, Nanite and Lumen, are game-changers for automotive visualization. They fundamentally alter how you approach asset detail and global illumination, forming the backbone of advanced Unreal Engine 5 automotive rendering.
- Nanite Virtualized Geometry: This technology allows artists to import film-quality source assets with millions or even billions of polygons directly into UE5. For automotive models, this means no more painstaking LOD (Level of Detail) creation. You can import incredibly detailed car bodies, intricate engine components, or finely sculpted interior elements, and Nanite intelligently streams and renders only the necessary detail, ensuring unprecedented visual fidelity without performance bottlenecks. This is crucial for truly game-ready car assets high fidelity, as it allows for cinematic quality assets to be used in real-time applications.
- Lumen Global Illumination: Lumen provides fully dynamic global illumination and reflections, completely removing the need for baked lightmaps. This is transformative for an automotive lighting setup UE5, allowing for immediate iteration on lighting conditions and environmental changes. Imagine instantly changing the time of day or moving your car into a new studio environment, with Lumen dynamically recalculating all bounces and reflections in real-time. This dynamic, physically accurate light interaction is a cornerstone of the Nanite Lumen automotive workflow.
When seeking high-quality, pre-optimized automotive models ready for this advanced pipeline, resources like 88cars3d.com offer an extensive selection. Their models are often prepared with clean topology and UVs, providing an excellent starting point for any demanding UE5 project.
Mastering Automotive Materials: The Core of Visual Authenticity
While geometry provides the form, materials breathe life into your automotive models. Achieving hyperrealism hinges on meticulously crafted shaders that accurately represent the complex interplay of light with surfaces. This requires a deep understanding of PBR materials automotive principles and advanced material layering techniques.
Advanced PBR Texture Creation and Shading
Physically Based Rendering (PBR) is the standard for realism. It dictates that materials react to light in a physically plausible way, ensuring consistency across different lighting conditions. For automotive applications, this means careful attention to albedo (base color), roughness, metallic, and normal maps.
- Albedo Maps: These should be devoid of lighting information, representing the intrinsic color of the surface. For car paint, this is typically a solid color or a subtle gradient.
- Roughness Maps: These control how diffuse or specular a surface is. A highly detailed roughness map is crucial for showing subtle wear, fingerprints, or dust, adding immense realism to photorealistic car models UE5.
- Metallic Maps: These are binary for most automotive materials – either 0 (dielectric like paint, plastic, glass) or 1 (metallic like chrome, polished aluminum).
- Normal Maps: Essential for adding fine surface detail like brushed metal grain, carbon fiber weaves, or subtle imperfections without adding geometric complexity.
The Art of Realistic Car Paint Shaders
Car paint is perhaps the most challenging and visually impactful material to replicate accurately. Modern automotive finishes are complex, multi-layered systems. A basic PBR setup won’t suffice; we need advanced techniques.
- Multi-Layer Clear Coat: This is fundamental. A realistic car paint shader in UE5 will typically involve at least two distinct specular layers: an underlying ‘base coat’ with a rougher metallic or flake appearance, and a highly polished, very smooth ‘clear coat’ layer on top. The clear coat uses fresnel reflections to accurately mimic how light reflects off a glossy surface at different angles.
- Flake and Pearl Effects: To simulate metallic or pearlescent paints, you can layer a subtle normal map or even a custom texture that drives small, reflective flakes within the base coat. Controlling their density, size, and color shift (for pearl effects) is key.
- Orange Peel Effect: Real-world car paint, even when new, isn’t perfectly flat. A subtle ‘orange peel’ texture can be added via a very fine normal map or by subtly adjusting the roughness across the surface, significantly enhancing realism.
- Dirt and Wear Layers: For added authenticity, blend in subtle dirt, dust, or micro-scratch layers using masks and grunge textures. This breaks up the perfect factory finish and tells a story.
Crafting Realistic Glass, Tire, and Interior Materials
Beyond the paint, every other material contributes to the overall illusion.
- Glass: Requires accurate transmission, refraction, and reflection. Use the “Thin Translucent” material type for windshields and windows, ensuring proper tint and a realistic IOR (Index of Refraction) for subtle distortion. Dirt, water streaks, or subtle imperfections can be added via layered textures.
- Tires: A realistic tire material needs a complex roughness map to simulate the varying grip and wear patterns, along with a detailed normal map for tread and sidewall lettering. Subtly desaturating the albedo for a rubbery look and adding a slight sheen through a low roughness value can work wonders.
- Interior Materials: Leather, fabric, plastics, and metallic accents each require their own PBR setup. Leather needs subtle normal maps for grain and a varied roughness map to show wear. Fabrics benefit from diffuse normal maps and careful color selection. Don’t forget ambient occlusion maps baked into certain interior elements for grounded shadows.
Cinematic Lighting & Reflections: Illuminating Your Vehicle in UE5
Lighting is arguably the most critical element in showcasing your photorealistic car models UE5. It defines mood, highlights form, and brings out the nuances of your materials. Unreal Engine 5 provides powerful tools for crafting dynamic and physically accurate lighting scenarios, especially when combined with real-time ray tracing cars.
Crafting Dynamic Lighting Scenarios with HDRI
High Dynamic Range Images (HDRIs) are the foundation of realistic environment lighting. They capture real-world light information, including color, intensity, and direction, providing a naturalistic global illumination solution.
- Sky Light with HDRI: Import a high-quality HDRI and assign it to your Sky Light actor. This will bathe your scene in realistic ambient light and generate accurate reflections across your vehicle’s surface.
- Rotational Control: Experiment with rotating the Sky Light to change the direction of your primary light source (e.g., the sun) and observe how it interacts with the car’s body lines and reflections. This is a quick way to find aesthetically pleasing angles.
- Complementary Lights: While the HDRI provides the overall environment, supplementary lights like directional lights (for sun), spot lights (for focused highlights), and area lights (for soft, studio-like illumination) are essential for sculpting the vehicle’s form and adding dramatic flair.
Achieving Accurate Reflections with Real-Time Ray Tracing
One of Unreal Engine 5’s most powerful features for automotive rendering is its robust implementation of real-time ray tracing cars. Ray tracing provides physically accurate reflections, shadows, ambient occlusion, and global illumination, elevating realism to cinematic levels.
- Enabling Ray Tracing: Ensure ray tracing is enabled in your project settings (Edit -> Project Settings -> Rendering -> Ray Tracing). You’ll also need a compatible graphics card (RTX or recent AMD Radeon).
- Ray Traced Reflections: Critical for car materials, especially glossy paint and chrome. Ray-traced reflections capture environmental details and other objects in the scene with perfect accuracy, unlike screen-space reflections which are limited to what’s visible on screen. This means reflections will correctly wrap around complex curves and accurately show off the environment.
- Ray Traced Global Illumination (RTGI): While Lumen handles dynamic GI, RTGI can provide even higher quality for cinematic shots where maximum fidelity is required, though at a greater performance cost. It ensures light bounces naturally between surfaces, adding depth and realism to shadows and indirect lighting.
- Ray Traced Shadows: These offer incredibly realistic soft shadows with accurate penumbras, crucial for grounding your vehicle realistically within the scene. They react dynamically to light sources, providing a significant visual upgrade over traditional shadow maps.
For a truly exceptional automotive lighting setup UE5, consider a multi-layered approach: a primary HDRI for ambient context, a directional light for the sun, and several carefully placed area lights to highlight specific features or create studio-style illumination. Each light’s intensity, color, and temperature should be finely tuned for maximum impact.
Post-Processing & Camera Setup: The Final Polish for Filmic Quality
Once your models are textured and lit, the final stage involves refining the image through camera settings and post-processing effects. This is where you transform a technically correct render into a visually stunning, emotionally resonant image, giving your Unreal Engine 5 automotive rendering that professional, filmic touch.
Cinematic Camera Settings
Just like a real-world cinematographer, your choice of camera settings profoundly impacts the perceived realism and mood of your render.
- Focal Length: Experiment with different focal lengths. Wider lenses (e.g., 24-35mm) can emphasize speed and environment, while telephoto lenses (e.g., 85-135mm) are excellent for flattering product shots, compressing perspective and isolating the vehicle.
- Depth of Field (DOF): Use DOF sparingly but effectively to guide the viewer’s eye. A subtle background blur can make the car pop, while too much can look artificial. Adjust the aperture (f-stop) for desired blur intensity and focus distance to pinpoint critical details.
- Sensor Size & Aspect Ratio: Matching real-world camera sensor sizes and cinematic aspect ratios (e.g., 2.35:1 for widescreen) adds to the authenticity and filmic quality.
Color Grading and Exposure Control
Post-processing volumes are your Swiss Army knife for final image adjustments.
- Exposure: Fine-tune the overall brightness of your scene. Auto Exposure can be useful, but manual control often yields better results for specific looks.
- Color Grading: Adjust shadows, midtones, and highlights independently. Use color wheels and curves to create specific moods, from vibrant and punchy to moody and desaturated. Look-Up Tables (LUTs) can be imported to apply complex color grades with a single click, emulating film stocks or specific cinematic styles.
- Contrast & Saturation: Balance these to avoid a flat or overly vivid image. Subtle adjustments here can make a significant difference.
Enhancing Realism with Visual Effects
A few carefully applied post-processing effects can significantly enhance perceived realism.
- Vignette: A subtle darkening towards the edges of the frame can draw attention to the center, emulating optical lens characteristics.
- Bloom: Simulates light scattering from very bright areas, creating a soft glow around intense light sources or specular highlights. Use sparingly to avoid an overexposed look.
- Lens Flares: Can add a dynamic, cinematic touch, especially for shots involving direct light sources. UE5 offers customizable lens flare effects.
- Grain: Adding a subtle film grain effect can help integrate digital renders and give them a more organic, less “perfect” look, reminiscent of film photography.
Optimized Workflows for High-End Automotive Assets: Performance Meets Fidelity
The power of Unreal Engine 5 lies not just in its visual fidelity but also in its ability to deliver stunning results in real-time. For industries like automotive, this means efficient workflows that balance visual quality with performance, whether for virtual production automotive workflow or high-end game integration. Ensuring your game-ready car assets high fidelity meet these demands is crucial.
Strategies for Balancing Visual Fidelity with Real-Time Performance
Achieving hyperrealism at interactive frame rates requires intelligent optimization across all aspects of your project.
- Nanite Optimization: While Nanite handles geometric complexity, be mindful of over-importing truly unnecessary detail. For example, don’t import the individual fibers of a fabric if it’s never seen up close. Nanite is powerful, but sensible data management is still beneficial.
- Material Complexity: Complex shaders with many layers and numerous texture samples can be performance-intensive. Optimize your material graphs, using functions and instancing where possible. Consider using cheaper approximations for materials that are rarely seen up close.
- Light Budget: While Lumen is dynamic, scenes with an excessive number of dynamic lights can still impact performance. Combine lights where possible and consider baking static environment elements if your scene allows for it (though Lumen often makes this less necessary for vehicles).
- Post-Processing Cost: Each post-processing effect adds to the rendering burden. Enable only the effects you truly need and fine-tune their intensity.
Baking Techniques for Efficiency and Detail
Even with Nanite and Lumen, baking still plays a vital role in certain areas, particularly for optimization and adding intricate surface details.
- Normal Maps: Bake high-poly details onto a lower-poly mesh for intricate surface details like bolts, vents, or small panel lines, saving polygon count while retaining visual fidelity.
- Ambient Occlusion (AO): While Lumen handles dynamic AO, baking static AO maps for interior crevices or underbody components can provide more robust, grounded shadows, especially for static elements.
- Lightmaps (for static environments): If your automotive showcase occurs in a mostly static environment (e.g., a showroom), baking lightmaps for the environment can free up Lumen’s resources to focus on the dynamic car, though Lumen’s real-time nature often makes this unnecessary for the vehicle itself.
Efficient Asset Pipelines for Virtual Production or Game Integration
A well-structured pipeline is essential for large-scale projects or continuous asset development, especially within a virtual production automotive workflow.
- Modular Design: Break down the vehicle into logical components (body, wheels, interior, engine). This allows for easier individual optimization, material assignment, and team collaboration.
- Master Materials and Instances: Develop master materials for common types (e.g., car paint, glass, rubber, chrome). Create material instances for variations, allowing artists to quickly adjust parameters like color, roughness, or flake density without recompiling shaders. This is a massive time-saver for Unreal Engine 5 automotive rendering.
- Source Control: Utilize version control systems (e.g., Perforce, Git LFS) to manage your UE5 project and assets, ensuring collaboration and preventing data loss.
- Datasmith for CAD Integration: For teams working directly with CAD data, Datasmith offers a robust way to import, re-import, and manage changes from CAD applications, streamlining updates in your UE5 project.
For studios and individual artists looking to jumpstart their projects with ready-to-use, high-quality automotive assets, 88cars3d.com provides expertly crafted models optimized for these demanding workflows. Their commitment to detail and performance makes them an ideal resource for bringing your visions to life within Unreal Engine 5.
Beyond Rendering: Interactive Experiences and Future Trends
The capabilities of Unreal Engine 5 extend far beyond static renders or linear cinematics. For the automotive sector, this opens up exciting possibilities for interactive configurators, immersive VR/AR experiences, and next-generation virtual production.
Building Interactive Car Configurator Experiences
One of the most powerful applications of advanced Unreal Engine 5 automotive rendering is the creation of real-time, interactive car configurators. Customers can explore various paint colors, wheel options, interior trims, and accessories in stunning photorealism, seeing changes applied instantly.
- Blueprint Scripting: UE5’s visual scripting system, Blueprints, allows designers to create complex interactive logic without writing a single line of code. You can set up UI elements, material swaps, component visibility toggles, and camera movements.
- Data-Driven Design: Integrate external data (e.g., a database of car options) to drive your configurator, making it scalable and easy to update.
- Optimized Performance: For interactive experiences, maintaining a smooth framerate is paramount. Aggressive optimization, smart material instances, and efficient use of Nanite are key.
Virtual Production for Automotive Marketing and Design
The virtual production automotive workflow is rapidly gaining traction. This involves using real-time engines like UE5 to create virtual environments, allowing filmmakers and marketers to shoot vehicles in impossible locations or with dynamic backgrounds, all rendered live.
- In-Camera VFX: Combining physical car models (or actors) with massive LED walls displaying UE5 environments, creating seamless real-time composites. This is revolutionizing how automotive commercials are made.
- Real-Time Storyboarding and Pre-visualization: Artists can block out entire scenes, test camera angles, and iterate on lighting and vehicle placement in real-time, saving immense time and resources in traditional production pipelines.
- Digital Twins: Creating highly accurate digital replicas of real vehicles allows designers to iterate on concepts in a virtual space, test ergonomics, and even simulate manufacturing processes before a physical prototype is built.
Looking Ahead: The Evolution of UE5 for Automotive
Unreal Engine 5 is constantly evolving, with new features and optimizations regularly introduced. We can anticipate even more sophisticated tools for data import, enhanced rendering features, and deeper integration with other design and engineering software. This continuous advancement ensures that Unreal Engine 5 automotive rendering will remain at the forefront of digital visualization.
Conclusion
Unreal Engine 5 has truly democratized hyperrealism in the automotive industry, making film-quality visuals accessible in real-time. By mastering advanced techniques in asset preparation with Nanite, crafting exquisite PBR materials, designing cinematic lighting with Lumen and real-time ray tracing, and finessing your final image with post-processing, you can create breathtaking photorealistic car models UE5 that push the boundaries of visual fidelity.
The journey to unlocking hyperrealism is a blend of technical expertise and artistic vision. It requires attention to detail at every stage, from the initial model import to the final pixel. The rewards, however, are immense: stunning visuals that captivate audiences, streamline design processes, and open up new avenues for immersive experiences.
Ready to elevate your automotive visualization projects? Dive into Unreal Engine 5 and start creating. For high-quality, production-ready 3D car models that serve as an excellent foundation for these advanced techniques, explore the extensive collection at 88cars3d.com. Your next hyperrealistic automotive masterpiece awaits.
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Toyota Prius 2024 3D Model
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Material: Yes
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Toyota Yaris 1999 3D Model
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Material: Yes
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Toyota Supra 2020 3D Model
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Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
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Material: Yes
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Volvo V70 2005 3D Model
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
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Volkswagen Phaeton W12 2004 3D Model
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
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Volvo C70 T5 2000 3D Model
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Volvo S40 Sedan 2004 3D Model
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Volvo C30 BEV 2012 3D Model
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Volvo C70 1998 3D Model
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Mazda B-Series 3D Model
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Mercsedes Benz Z3-006 3D Model
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
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Volkswagen Touran restyle-006 3D Model
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Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
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Material: Yes
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GAS 21 3D Model
Texture: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Material: Yes
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
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Material: Yes
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
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Material: Yes
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CLA45 AMG 2017 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz CL65 C215 AMG 3D Model
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Mercedes-Benz A45 2021 3D Model
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Mercedes-Benz 300SL 1955 3D Model
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Mercedes-Benz 190SL 1955 3D Model
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Mercedes-Benz W124 Brabus V12 3D Model
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Mercedes-Benz SLS AMG GT3-002 3D Model
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Mercedes-Benz C-Class-001 3D Model
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Mercedes-Benz B-Klasse 2023 3D Model
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Mercedes-Benz A-Klasse W168 3D Model
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