Deconstructing Photorealism: The Art of Illusion in Automotive Renders
The pursuit of photorealism in 3D rendering is a journey fraught with technical challenges and artistic nuances. Nowhere is this more apparent than in automotive visualization, where the subtle interplay of light, reflection, and material authenticity can make or break an image. Achieving that coveted ” indistinguishable from reality” look demands a deep understanding of advanced techniques, going beyond basic setups to master the very physics of light and surface interaction.
For 3D artists, game developers, and automotive designers, the goal isn’t just to model a car, but to breathe life into it. This often means meticulously crafting scenes that capture the sleek lines, the luxurious finishes, and the dynamic presence of a vehicle as if it were truly sitting before you. This guide will delve into the cutting-edge strategies for mastering photorealistic rendering techniques, focusing on the sophisticated lighting and material setups that define truly stunning automotive visuals.
Deconstructing Photorealism: The Art of Illusion in Automotive Renders
Photorealism isn’t just about high polygon counts; it’s about convincingly simulating how light behaves in the real world. For automotive renders, this means understanding how reflections bounce off polished surfaces, how shadows fall, and how different materials react to their environment. It’s a delicate balance where every element must contribute to the overall illusion.
At its core, photorealism in automotive rendering hinges on three critical pillars: accurate lighting, realistic materials, and a believable environment. Each plays a pivotal role in creating images that fool the eye. A stunning 3D automotive asset, even one from a high-quality resource like 88cars3d.com, will only reach its full potential when these elements are harmonized.
The modern approach predominantly relies on a PBR workflow (Physically Based Rendering). PBR accurately simulates how light interacts with surfaces based on real-world physics, delivering consistent and predictable results regardless of the lighting environment. This foundational understanding is crucial before diving into specific techniques for materials and lighting.
The Pillars of Photographic Realism
- Lighting: Dictates mood, defines form, and reveals surface details. Incorrect lighting can flatten a model or make materials appear artificial.
- Materials: How a surface absorbs, reflects, and transmits light. Accurate material properties (roughness, metallic, reflectivity, clear coat) are paramount.
- Environment: Provides the context for reflections and ambient illumination. A realistic HDRI lighting environment is often the most critical component here.
- Camera Settings: Simulating real-world camera properties like aperture, focal length, and depth of field adds a layer of authenticity.
- Post-Processing: The final touches, including color grading, lens effects, and slight imperfections, complete the illusion.
Advanced Lighting Techniques: Illuminating Your Automotive Masterpiece
Lighting is the soul of any render, especially when it comes to capturing the sleek contours and luxurious finishes of an automobile. Beyond simple three-point lighting, mastering advanced techniques involves leveraging the full power of your render engine to simulate complex real-world illumination scenarios. This includes sophisticated use of HDRI maps, studio lighting principles, and global illumination.
An effective HDRI lighting environment is often the fastest route to highly realistic reflections and ambient light. These high-dynamic-range images capture a full 360-degree representation of real-world lighting conditions, providing both direct light and complex, nuanced reflections that are otherwise incredibly difficult to replicate manually. The quality of your HDRI directly impacts the realism of your scene.
Integrating synthetic light sources with HDRI environments can further enhance control and impact. This hybrid approach allows you to achieve precise highlights and shadows, accentuating design features while retaining the natural ambience of the HDRI. It’s about blending the best of both worlds for compelling automotive imagery.
Implementing HDRI Environments for Unparalleled Realism
Loading an HDRI is just the first step. True mastery involves manipulating its properties to enhance the scene:
- Rotation: Experiment with rotating the HDRI to find the most flattering angle that highlights the car’s form and reflections. Slight adjustments can dramatically change the mood.
- Intensity & Exposure: Adjust the HDRI’s intensity to match the scene’s overall exposure. Ensure it provides adequate illumination without blowing out highlights or crushing shadows.
- Gamma & Color Balance: Sometimes, an HDRI might need minor gamma or color adjustments to integrate seamlessly with your desired aesthetic.
- Refractive Contribution: For transparent materials like glass, ensure the HDRI contributes accurately to refractions, adding depth and realism.
Studio Lighting Principles for Cinematic Control
Even with an HDRI, studio lighting provides precision. Think of virtual softboxes and area lights as your tools to sculpt the car’s form.
- Key Light: The primary light source, defining the main direction of illumination and cast shadows. Position it to emphasize the car’s leading edges.
- Fill Light: Softens shadows created by the key light, reducing contrast and revealing details in darker areas. Often less intense than the key.
- Rim/Back Light: Placed behind and to the side of the car, it creates a bright outline, separating the vehicle from the background and enhancing its silhouette.
- Reflection Cards: Large, often unseen, planes with emissive materials or simple white shaders placed strategically to generate specific reflections on highly reflective surfaces like car paint and chrome.
Global Illumination (GI) for Authentic Light Bounces
Global Illumination simulates how light bounces around a scene, illuminating indirectly lit areas. This is fundamental for photorealistic rendering techniques.
- Indirect Lighting: GI is crucial for realistic ambient occlusion and subtle color bleeding, where colors from surrounding objects subtly tint nearby surfaces.
- Render Engine Optimization: Understanding your chosen render engine’s GI settings (e.g., V-Ray’s Irradiance Map + Brute Force, Arnold’s Monte Carlo ray tracing, or Unreal Engine’s Lumen/Baked GI) is key. Balance quality with render times; higher bounces mean more accuracy but longer renders.
- Caustics: For advanced realism, especially with glass and water, consider enabling caustics. These are patterns of light formed by the focusing of light through transparent or reflective surfaces.
Crafting Ultra-Realistic Automotive Materials: A Deep Dive into PBR Workflows
Materials are arguably the most critical component in automotive rendering. A perfectly lit scene with generic shaders will always fall flat. The magic happens when an automotive shader setup meticulously replicates the complex interactions of light with car paint, glass, chrome, and carbon fiber. This requires a deep commitment to the PBR workflow.
The core principle of PBR is that all surfaces reflect a certain amount of light (specular) and absorb/scatter the rest (diffuse). Metals primarily reflect, while non-metals primarily absorb/scatter. Understanding metallic, roughness, and normal maps is paramount. Even with high-quality 3D automotive assets from resources like 88cars3d.com, you’ll need to develop sophisticated materials to unlock their full potential.
Each material type found on a car presents its own unique challenges and requires specific parameter tuning. Generic shaders simply won’t cut it for the discerning eye. Let’s break down the complexities of the most common automotive materials.
Complex Car Paint Shaders
Modern car paint is rarely a simple color. It’s a multi-layered system designed to protect and beautify.
- Base Coat: This is the underlying color. In PBR, it’s typically a diffuse color with a low roughness value, simulating a smooth, polished base.
- Metallic Flakes/Pearlescent Effect: This is where car paint gets interesting. Tiny metallic particles suspended in the paint give it a shimmering quality. This is often achieved with a noise texture driving a blend between two different specular reflections or by using a dedicated ‘flake’ layer within a specialized car paint shader. The size, density, and color of these flakes are crucial.
- Clear Coat: The topmost layer is a highly reflective, perfectly smooth (low roughness) dielectric (non-metallic) layer. It protects the paint and provides that deep, glossy shine. It should have its own set of IOR (Index of Refraction) and roughness values, typically around 1.5-1.6 for IOR. Ensure realistic Fresnel reflections.
- Orange Peel/Imperfections: Even new car paint isn’t perfectly smooth. Subtle normal maps simulating “orange peel” texture or minor dust/scratches add immense realism.
Transparent and Reflective Materials: Glass & Chrome
These materials demand precise handling of refraction, reflection, and absorption.
- Automotive Glass: More than just transparency, automotive glass has thickness, subtle tinting, and reflections.
- IOR: Set correctly (around 1.5-1.6 for typical glass).
- Absorption/Tint: Add a subtle color to simulate tinted windows or the natural absorption of light through thick glass.
- Roughness: Keep low for clean glass, but consider adding micro-scratches or dust using a normal map for realism.
- Thickness: Ensure your glass geometry has actual thickness for accurate refraction, especially important for windshields and headlights.
- Chrome & Polished Metals: These are pure metallic materials with extremely low roughness.
- Metallic Map: Set to 1 (or near 1) for full metallic behavior.
- Roughness Map: Set to a very low value (e.g., 0.05-0.1) for a polished look. Slight variations with a texture map can add subtle imperfections.
- Color: Base color should be a bright gray or white for chrome, or an appropriate color for other polished metals.
- Anisotropy: For brushed metals, anisotropic shading is essential to simulate the directional reflections caused by fine grooves.
Carbon Fiber for High-Performance Detailing
Carbon fiber is a complex material characterized by its woven texture and glossy resin coating.
- Normal Map: Essential for capturing the intricate woven pattern. Ensure the pattern aligns correctly with the geometry’s UVs.
- Metallic/Roughness: Typically non-metallic with a low roughness value due to the clear resin coat.
- Clear Coat: Often, a secondary clear coat layer is applied over the carbon fiber texture, similar to car paint, to give it that deep, glossy finish. This helps with photorealistic rendering techniques for details.
- Anisotropy: Depending on the weave, anisotropy can further enhance the realism by simulating how light reflects off the directional fibers.
Integrating Modern Rendering: Leveraging Real-time Ray Tracing and Advanced Engines
The landscape of 3D rendering is constantly evolving, with new technologies pushing the boundaries of what’s possible. Real-time ray tracing has emerged as a game-changer, bringing cinematic quality to interactive experiences and significantly streamlining the offline rendering workflow. Coupled with sophisticated render engine optimization techniques, artists can achieve breathtaking results faster than ever before.
Whether you’re using traditional offline renderers like V-Ray, Corona Renderer, Arnold, or real-time engines like Unreal Engine, understanding how to leverage their unique features is paramount. Each engine has its strengths and specific optimizations that, when utilized correctly, can drastically improve both visual fidelity and render times for your 3D automotive assets.
The convergence of real-time and offline rendering is particularly exciting for automotive visualization. Designers can iterate quickly in an interactive environment, then push their scenes to an offline renderer for the highest possible fidelity, or even achieve final quality directly within engines supporting advanced real-time features.
Real-time Ray Tracing for Interactive Photorealism
Ray tracing, once the domain of slow offline renders, is now accessible in real-time on modern GPUs. This fundamentally changes how light, reflections, and shadows are computed, leading to unprecedented realism in interactive applications and faster previewing for offline artists.
- Global Illumination: Real-time GI, like Unreal Engine’s Lumen, accurately simulates light bouncing around, eliminating the need for baked lightmaps and dramatically improving scene realism.
- Reflections: Highly accurate reflections on all surfaces, crucial for car paint, chrome, and glass. No more screen-space reflections artifacts.
- Shadows: Pixel-perfect, physically accurate soft shadows that respond realistically to light source size and distance.
- Translucency & Refraction: Ray-traced translucency and refraction for materials like glass and headlights dramatically improve their visual fidelity.
Render Engine Optimization for Cinematic Quality
Regardless of your chosen engine, efficient settings are key to achieving high quality without prohibitive render times. This requires a balance between quality and performance.
- Sampling and Noise Thresholds: Most modern path tracers (V-Ray, Corona, Arnold) rely on sampling. Lowering noise thresholds increases sample count, leading to cleaner images but longer render times. Find the sweet spot.
- Light Path Depth: Controls how many times light bounces in your scene. For realistic indirect illumination and reflections, ensure sufficient depth, but don’t overdo it unnecessarily.
- Denoisers: Leverage built-in or external denoisers (e.g., NVIDIA OptiX, Intel Open Image Denoise) to clean up noisy renders efficiently, significantly reducing render times without sacrificing quality.
- Volumetric Effects: If incorporating elements like atmospheric haze or fog, optimize their sampling settings carefully as they can be computationally intensive.
- Asset Optimization: Ensure your 3D automotive assets are optimized. Efficient topology, properly set up UVs, and optimized textures contribute to faster rendering.
Engine-Specific Considerations (Unreal Engine, V-Ray, Arnold, Corona)
- Unreal Engine:
- Lumen/Nanite: Utilize Lumen for dynamic real-time global illumination and Nanite for handling incredibly high-poly 3D automotive assets efficiently, allowing for unparalleled detail.
- Pathtracer: For final, highest-quality renders within Unreal, leverage the built-in Pathtracer for ground truth comparison or final image output.
- Post-Process Volume: Critical for cinematic effects, color grading, and lens flares directly in-engine.
- V-Ray/Corona Renderer:
- Progressive vs. Bucket Rendering: Understand when to use each. Progressive is great for quick feedback, while bucket rendering can be more efficient for final high-res images.
- Adaptive Sampler: Let the engine focus computational power on noisy areas automatically.
- Light Mix: A powerful feature allowing you to adjust the color and intensity of individual lights after rendering, saving significant iteration time.
- Arnold:
- AI Standard Surface: A versatile shader that can handle almost any material, including complex car paint with multiple coats.
- Adaptive Sampling: Arnold’s adaptive sampler intelligently assigns samples where needed most.
- Render Passes (AOVs): Utilize Arbitrary Output Variables (AOVs) for compositing flexibility, isolating reflections, shadows, and diffuse components.
Post-Processing Perfection: The Final Polish
Even with impeccable lighting and materials, the journey to photorealism isn’t complete without strategic post-processing. This final stage is where you refine the image, add subtle atmospheric effects, and ensure your render truly pops. It’s the difference between a great render and a breathtaking one.
Think of post-processing as the digital darkroom. It allows you to correct minor imperfections, enhance mood, and add the subtle visual cues that convince the viewer they are looking at a photograph. It’s an indispensable part of achieving photorealistic rendering techniques.
Essential Post-Processing Techniques
- Color Grading: Adjust the overall color balance, saturation, and contrast. Use LUTs (Look-Up Tables) or color correction tools to establish a specific mood or photographic style.
- Exposure & White Balance: Fine-tune the image’s brightness and ensure colors are rendered accurately under the given lighting.
- Depth of Field (DoF): Simulating camera lens blur helps guide the viewer’s eye and adds realism, especially for close-up shots. Control the focus distance and aperture.
- Vignetting: A subtle darkening of the image edges can draw attention to the center and emulate real-world lens effects.
- Chromatic Aberration: A slight color fringing, often found in real camera lenses, can add a touch of imperfection that enhances realism. Use sparingly.
- Lens Flares & Glare: If appropriate for the scene (e.g., direct sunlight), add subtle lens flares or glare effects, but avoid overdoing it to maintain realism.
- Grain/Noise: A very fine photographic grain can help blend different image elements and prevent the render from looking too “perfect” or sterile.
- Compositing Passes: For advanced workflows, render out separate passes (diffuse, reflections, shadows, specular, Z-depth, normals) and combine them in compositing software (like Nuke or After Effects) for maximum control.
Conclusion: Your Journey to Automotive Rendering Mastery
Mastering photorealistic rendering techniques for automotive models is an ongoing process of learning, experimentation, and refinement. It requires a deep understanding of lighting, an obsessive attention to material detail using a robust PBR workflow, and the technical prowess to leverage advanced rendering technologies like real-time ray tracing and smart render engine optimization.
From setting up a compelling HDRI lighting environment to meticulously crafting every aspect of an automotive shader setup, each step contributes to the final illusion. The pursuit of perfection in automotive visualization is a rewarding challenge that pushes the boundaries of 3D artistry.
To embark on this journey, ensure you start with high-quality foundational assets. A finely detailed model is the canvas upon which you’ll paint your masterpiece. Explore the extensive collection of premium 3D automotive assets available at 88cars3d.com to give your projects the best possible start. Practice these advanced strategies, refine your eye for detail, and transform your renders from mere models into breathtaking photographic art.
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
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Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Volvo S60 R-Design 2024 3D Model
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
Texture: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
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Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
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Volvo VCC-003 3D Model
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Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Material: Yes
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Mazda Familia 3D Model
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Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
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Mercedes-Benz SL 65 AMG 3D Model
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Mercedes-Benz S500 3D Model
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Mercedes-Benz S55 W220 AMG 1999 3D Model
Texture: Yes
Material: Yes
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