Unlock Photorealism: The Ultimate Guide to High-End Automotive Rendering in Unreal Engine 5
Unlock Photorealism: The Ultimate Guide to High-End Automotive Rendering in Unreal Engine 5
The quest for photorealism in real-time rendering has long been a holy grail for 3D artists, especially when it comes to the intricate beauty of automotive design. Capturing the subtle curves, gleaming reflections, and complex material interactions of a vehicle with absolute fidelity is a demanding task. While offline renderers have traditionally held the crown for visual quality, the arrival of Unreal Engine 5 has fundamentally shifted the landscape, offering unparalleled tools to achieve breathtaking Unreal Engine 5 car rendering in real-time environments.
For automotive designers, game developers, and visualization specialists, the ability to produce high-end renders interactively opens up a world of possibilities. From rapid prototyping and virtual showrooms to cinematic presentations and immersive experiences, the demands for visual excellence are constant. This guide will take you on a deep dive into the core technologies and advanced techniques within Unreal Engine 5, empowering you to create renders that are virtually indistinguishable from reality.
The Challenge of Automotive Photorealism in Real-Time
Achieving truly photorealistic vehicles within a real-time engine presents a unique set of challenges. Unlike static imagery, real-time rendering must maintain high frame rates while accurately simulating complex physics, lighting, and materials. Automotive subjects, with their highly reflective surfaces, intricate geometries, and precise material properties, push these demands to their absolute limit.
Factors like accurate metallic flake paint, perfectly clear glass with subtle refractions, and razor-sharp reflections from chrome accents require meticulous attention to detail. Traditional game engine limitations often meant compromises in geometry detail or lighting accuracy. However, Unreal Engine 5’s revolutionary feature set now provides the horsepower and artistic control needed to overcome these hurdles and deliver truly immersive real-time automotive visualization.
Laying the Foundation: High-Resolution Car Models and Nanite Virtualization
The journey to photorealism begins with impeccable source assets. A high-quality 3D model is the bedrock of any stunning render. Automotive models demand exceptional geometric detail, from the precise shut lines of body panels to the intricate engineering of brake calipers and engine components. Working with high-resolution car models optimization is crucial from the outset.
Preparing Models for Unreal Engine 5
- Topology and UVs: Ensure your models have clean, quad-based topology where possible, and properly unwrapped UVs for texture application. Overlapping UVs can cause issues with lightmap baking and certain material effects.
- Material IDs: Assign distinct material IDs to different parts of the vehicle (body, glass, tires, interior) in your 3D modeling software. This streamlines the process of applying specific materials in Unreal Engine 5.
- Scale: Always import models at their correct real-world scale to ensure accurate physics interactions and lighting calculations within the engine.
Embracing Nanite Virtualized Geometry
One of Unreal Engine 5’s most transformative features for automotive rendering is Nanite virtualization. Nanite allows artists to import incredibly high-polygon meshes – models with millions or even billions of triangles – directly into the engine without significant performance degradation. This completely redefines the concept of high-resolution car models optimization.
- Unprecedented Detail: With Nanite, you no longer need to painstakingly create LODs (Levels of Detail) or decimate your master meshes. You can bring in CAD-level data or highly detailed sculpts and let Nanite handle the intelligent streaming and rendering.
- Seamless Scalability: Nanite automatically adjusts the polygon count based on the camera’s distance and screen space, ensuring optimal performance while maintaining visual fidelity up close. This is a game-changer for capturing every rivet and seam on your vehicle.
- Simplified Workflow: By removing the LOD pipeline burden, artists can focus more on artistic creation and less on technical optimization, accelerating iteration times significantly. For accessing expertly crafted and Nanite-ready models, consider exploring resources like 88cars3d.com, which offers a range of high-quality assets perfect for professional visualization.
Mastering PBR Materials and Photorealistic Automotive Shaders
Once your high-resolution models are in Unreal Engine 5, the true artistry of material creation begins. PBR texturing workflow is paramount for achieving genuine photorealism. Physically Based Rendering (PBR) ensures that your materials react to light in a physically plausible way, regardless of the lighting conditions. This is the foundation for creating truly photorealistic automotive shaders.
Understanding PBR Fundamentals
- Albedo/Base Color: This texture defines the intrinsic color of the surface without any lighting information. It should be flat and diffuse.
- Metallic: A grayscale map (0 to 1) indicating whether a surface is metallic (1) or non-metallic (0). Metals have no diffuse color and reflect light directly.
- Roughness: A grayscale map (0 to 1) controlling the microscopic surface imperfections that scatter light. A value of 0 is perfectly smooth and reflective (like chrome), while 1 is completely rough and diffuse.
- Normal Map: Provides fine surface detail without adding actual geometry, influencing how light interacts with the surface.
- Ambient Occlusion: Simulates soft shadows in crevices and corners, enhancing depth.
Crafting Advanced Automotive Materials
Automotive surfaces are notoriously complex. Here’s how to tackle them in UE5’s Material Editor:
1. Automotive Paint Shaders
Achieving realistic car paint requires a multi-layered approach. The standard PBR workflow needs enhancements to simulate metallic flakes and a clear coat layer.
- Base Paint Layer: This is your primary color, typically with low roughness and metallic properties based on whether it’s a solid or metallic paint.
- Metallic Flakes: Use a procedural noise or texture map combined with a World Space Normal map to simulate tiny reflective flakes embedded within the paint. These should have their own metallic and roughness values, often driven by parameters to control their density and size.
- Clear Coat Layer: This is crucial. UE5’s material system supports a clear coat channel. The clear coat typically has a very low roughness value (making it glossy) and a specific IOR (Index of Refraction) for realistic reflections and refractions. Blend the clear coat on top of your base paint using the Clear Coat Weight parameter.
- Dirt/Dust Overlay: For added realism, consider a subtle layer of dirt or dust using blend materials, impacting roughness and albedo in specific areas.
2. Hyper-Realistic Glass
Car glass needs accurate transparency, reflection, and refraction.
- Transparency & Refraction: Set the material’s Blend Mode to ‘Translucent’ or ‘Additive’. Use Screen Space Refraction or, for higher quality, enable Ray Tracing Refraction. The IOR (Index of Refraction) parameter is critical; for glass, a value around 1.5 is standard.
- Reflections: Ensure your glass has appropriate roughness for smudges or dirt. For pristine glass, keep roughness very low. Ray-traced reflections will significantly enhance realism here.
- Tint: Control the color of the glass through its Base Color and Opacity settings.
3. Chrome and Metals
Highly reflective metals like chrome are defined by their very low roughness and high metallic values.
- Metallic Value: Set to 1 (pure metal).
- Roughness Value: Keep extremely low (e.g., 0.01-0.05) for highly polished chrome. Increase slightly for brushed metals.
- Base Color: For chrome, a slightly desaturated gray. For other metals, use their actual base color. Accurate reflections, driven by Lumen or hardware ray tracing, are essential for these materials.
4. Carbon Fiber
This material requires careful texture work to convey its woven pattern and anisotropic reflections.
- Normal Maps: Essential for defining the woven pattern. You might need multiple normal maps at different scales.
- Anisotropy: Carbon fiber exhibits anisotropic reflections, meaning reflections stretch along a particular direction. While UE5 doesn’t have a direct ‘Anisotropy’ parameter for standard materials, you can simulate it with custom shaders or by manipulating normal maps to create the stretched highlights.
- Roughness & Metallic: Typically, carbon fiber is slightly metallic (if coated in resin) and has varying roughness depending on the clear coat applied.
Dynamic Illumination: Leveraging Lumen and Hardware Ray Tracing
Lighting is arguably the most critical element for achieving photorealism. Unreal Engine 5 introduces game-changing technologies that revolutionize automotive lighting setup UE5: Lumen and Hardware Ray Tracing.
Lumen Global Illumination
Lumen global illumination is UE5’s default dynamic global illumination and reflection system. It provides believable indirect lighting and reflections for extremely large, detailed environments and assets, all in real-time.
- Dynamic GI: Lumen calculates how light bounces off surfaces, illuminating darker areas with soft, indirect light. This is vital for interiors, under chassis, and areas where direct light doesn’t reach.
- Real-Time Reflections: Lumen provides high-quality reflections for most surfaces, particularly useful for non-metallic and slightly rough materials. These reflections adapt instantly to changes in lighting or geometry.
- Workflow Benefits: Artists can move lights, change the time of day, or modify geometry, and Lumen will instantly update the global illumination, making lighting iterations incredibly fast and intuitive.
Hardware Ray Tracing for Unparalleled Accuracy
While Lumen is powerful, for absolute precision in reflections, shadows, and ambient occlusion, especially on highly reflective automotive surfaces, hardware-accelerated ray tracing is indispensable.
- Ray-Traced Reflections (RTR): For pristine chrome, glass, and highly polished paint, RTR provides pixel-perfect reflections that accurately represent the surrounding environment. Combine this with Lumen’s capabilities for a balanced and performant solution.
- Ray-Traced Shadows (RTS): Generate ultra-sharp, physically accurate shadows with correct penumbrae, crucial for grounding your vehicle realistically within its environment.
- Ray-Traced Ambient Occlusion (RTAO): Provides superior, more accurate contact shadows in crevices and where objects meet, enhancing the sense of depth and realism significantly.
- Translucency: Ray tracing enhances the accuracy of light passing through and refracting from transparent materials like glass, making windows and headlights look incredibly realistic.
Combining Lumen and hardware ray tracing correctly means utilizing Lumen for the broad strokes of global illumination and indirect reflections, and layering on ray tracing for critical, high-fidelity elements like precise reflections on the vehicle’s bodywork or sharp contact shadows. This hybrid approach delivers both performance and visual quality.
Advanced Lighting, Staging, and Optimization for Presentation
Beyond core engine technologies, the art of presentation lies in expert lighting, environment design, and careful optimization. This stage solidifies your real-time automotive visualization.
Cinematic Automotive Lighting Setup UE5
Effective lighting highlights form, reveals details, and sets the mood. For automotive subjects, the goal is often to emphasize the vehicle’s design and material quality.
- Studio Lighting Techniques:
- Three-Point Lighting: Key light (main illumination), fill light (softens shadows), and back/rim light (separates subject from background).
- Area Lights & Softboxes: Use large, soft area lights to mimic studio softboxes. These produce beautiful, gradient reflections on glossy surfaces, ideal for car bodies.
- Light Cards/Reflectors: Place simple plane meshes with emissive materials or reflective materials (if using ray tracing) around the car to shape reflections and fill in dark areas.
- HDRIs for Environment: High Dynamic Range Images (HDRIs) are excellent for providing realistic ambient lighting and reflections, replicating real-world environments. Use an HDRI backdrop for initial lighting, then supplement with targeted lights.
- Directional Light & Sky Atmosphere: For exterior shots, a strong directional light combined with UE5’s Sky Atmosphere system creates stunning sun and sky effects, complete with accurate atmospheric scattering.
Staging Your Scene for Impact
The environment surrounding your vehicle is as important as the vehicle itself.
- Virtual Studio Environments: Create clean, minimalist studios with large cycloramas or curved walls to provide a seamless background that doesn’t distract from the car.
- Backplates & HDRI Domes: For integration into real-world photos or video, use backplates (background images) and align your HDRI dome to match the lighting of the backplate.
- Ground Plane & Reflections: Ensure your ground plane has appropriate material properties to reflect the car realistically, or use a shadow catcher material for seamless integration.
- Props & Details: Add subtle details like wet puddles, subtle dust, or strategically placed foliage to enhance realism without overpowering the main subject.
Camera and Post-Processing for Cinematic Polish
The final touches come from cinematic camera work and post-process effects.
- Cinematic Camera Actors: Use UE5’s Cine Camera Actor for real-world camera controls: focal length, aperture (for depth of field), shutter speed (for motion blur).
- Depth of Field (DoF): Utilize DoF to guide the viewer’s eye and add a professional, photographic quality.
- Motion Blur: Essential for depicting speed and dynamic movement in animations.
- Exposure & White Balance: Fine-tune these settings for a balanced and color-accurate image.
- Color Grading & LUTs: Apply Look-Up Tables (LUTs) or manual color adjustments to achieve a specific aesthetic or match a desired mood.
- Vignette, Grain, Lens Flares: Use these subtly to enhance realism and cinematic feel, but avoid overdoing them.
Optimizing for Peak Performance
Even with Nanite, maintaining performance for high-end visualization requires attention to detail, especially for interactive experiences.
- Engine Scalability Settings: Adjust anti-aliasing, shadow quality, global illumination quality, and reflection quality to balance visual fidelity with frame rate.
- Lumen Settings: Tweak Lumen’s quality settings (e.g., Final Gather Quality, Reflective Bounces) to find the sweet spot for your scene.
- Ray Tracing Budget: Manage the number of reflection and translucency bounces for ray tracing, as higher values significantly impact performance.
- Texture Resolution: While Nanite handles geometry, be mindful of texture resolutions. Use appropriate mip maps and texture streaming settings. For artists seeking optimized and production-ready assets, 88cars3d.com provides high-quality models that are built with performance in mind.
- Baked Lighting: For static elements of your scene (like studio walls), consider baking static lighting to improve performance, reserving Lumen and Ray Tracing for dynamic elements and the vehicle itself.
Real-Time Automotive Visualization: Beyond Static Renders
The true power of Unreal Engine 5 for automotive professionals extends far beyond creating beautiful static images. It unlocks new paradigms for interaction and design.
Interactive Showrooms and Configurators
Imagine clients exploring a new vehicle virtually, changing paint colors, wheel designs, and interior trims in real-time. UE5’s Blueprint system allows for robust interactive experiences, turning your high-end car model into a dynamic demonstrator. This is the epitome of real-time automotive visualization.
- Blueprint Scripting: Create interactive elements like material swappers, door openers, or even driving mechanics without writing a single line of C++ code.
- User Interface (UI): Design intuitive UIs for configurators, allowing users to make selections and see instant visual feedback.
- VR/AR Integration: Leverage UE5’s robust XR capabilities to create immersive virtual reality showrooms or augmented reality experiences where a car can be placed in a real-world setting.
Virtual Production for Automotive Marketing
Unreal Engine 5 is at the forefront of virtual production, allowing filmmakers to shoot live actors or physical cars against dynamic, virtual backdrops. This technology provides unprecedented flexibility and cost savings for automotive commercials and marketing campaigns.
- In-Camera VFX: Use LED walls to display your UE5 environment, allowing realistic lighting interactions and reflections on a physical car and actors.
- Pre-Visualization: Plan complex shots and camera movements within the virtual environment before committing to expensive physical production.
Conclusion: Your Journey to Automotive Photorealism Awaits
Unreal Engine 5 has truly democratized high-end Unreal Engine 5 car rendering, bringing cinematic quality within reach of real-time artists and developers. By mastering Nanite for high-resolution geometry, crafting exquisite photorealistic automotive shaders with PBR principles, and leveraging the dynamic power of Lumen and hardware ray tracing for lighting, you can achieve unprecedented levels of visual fidelity.
The journey to photorealism is an evolving one, demanding technical prowess and an artistic eye. Experiment with different lighting setups, refine your material properties, and always strive for that extra layer of detail. The tools are now in your hands to create stunning, interactive, and truly realistic automotive experiences. Dive in, explore the possibilities, and elevate your real-time automotive visualization to new heights. If you’re looking for a solid foundation of high-quality, optimized 3D car models to kickstart your projects, be sure to visit 88cars3d.com and explore their extensive collection.
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Volkswagen Golf R-004 2024 3D Model
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Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Price: $14.99
Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Price: $19.99
Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Price: $23.99
Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Price: $23.99
Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
Texture: Yes
Material: Yes
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Mazda Familia 3D Model
Texture: Yes
Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
Texture: Yes
Material: Yes
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
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McLaren MP4-12C-001 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL 65 AMG 3D Model
Texture: Yes
Material: Yes
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