The Core Powerhouse: Unreal Engine 5’s Revolutionary Features for Automotive
The automotive industry has always been at the forefront of technological innovation, not just in vehicle design and engineering, but also in how cars are presented to the world. From initial concept development to marketing campaigns, the demand for stunning, lifelike visuals is insatiable. For years, achieving truly photorealistic rendering meant enduring agonizingly long render times, often measured in hours or even days for a single frame. This bottleneck significantly hindered iteration speed and creative freedom.
Enter Unreal Engine 5, a game-changer poised to revolutionize the world of Unreal Engine 5 automotive visualization. With its groundbreaking suite of tools, artists and designers can now achieve unparalleled fidelity and interactivity, pushing the boundaries of what’s possible in real-time visualization. Imagine exploring a vehicle concept with full fidelity, making instant design changes, or producing broadcast-quality cinematics – all in real time. This paradigm shift empowers faster decision-making, more engaging presentations, and a dramatic acceleration of the creative process.
This comprehensive guide will delve deep into how Unreal Engine 5’s core features, advanced material techniques, and optimized workflows can help you master photorealistic rendering for automotive projects. Whether you’re an automotive designer, a 3D artist, or a game developer working on vehicle assets, understanding these powerful capabilities is key to unlocking the next level of visual excellence. Let’s explore how to leverage Lumen, Nanite, and other cutting-edge technologies to bring your automotive visions to life with breathtaking realism.
The Core Powerhouse: Unreal Engine 5’s Revolutionary Features for Automotive
Unreal Engine 5 isn’t just an iteration; it’s a fundamental leap forward, packed with technologies designed from the ground up to handle massive amounts of detail and complex lighting scenarios without compromising performance. These core features are the bedrock upon which truly stunning Unreal Engine 5 automotive scenes are built, enabling an unprecedented level of photorealistic rendering in real time.
Lumen Global Illumination: Dynamic and Realistic Lighting
One of the most significant breakthroughs in Unreal Engine 5 is Lumen Global Illumination. This fully dynamic global illumination and reflections system eliminates the need for baking lightmaps, which was a time-consuming and often inflexible process. For Unreal Engine 5 automotive visualization, Lumen offers incredible advantages, allowing light to bounce naturally between surfaces, simulating how light behaves in the real world.
With Lumen, every change to a light source, material, or scene object instantly updates the global illumination. This means you can move a car, change its paint color, or adjust studio lights, and the entire lighting environment responds immediately. The result is consistently accurate indirect lighting and reflections, which are crucial for showcasing the intricate curves and reflective surfaces of a vehicle. This dynamic capability is central to achieving truly convincing real-time visualization.
Nanite Geometry: Unprecedented Detail and Performance
For automotive designers, working with extremely high-fidelity CAD models has always presented a challenge in real-time engines due to polygon count limitations. Nanite geometry changes everything. This virtualized micro-polygon geometry system allows artists to import film-quality source assets with millions or even billions of polygons directly into Unreal Engine without manual optimization or LOD (Level of Detail) creation.
Nanite intelligently streams and processes only the necessary detail, ensuring incredibly rich geometric detail on screen at all times, without the traditional performance hit. This means you can render intricate details like dashboard textures, tire treads, or even the minute imperfections of a metal surface with stunning clarity. For Unreal Engine 5 automotive projects, Nanite is a game-changer, enabling you to maintain the integrity of your source models and push the boundaries of visual fidelity for photorealistic rendering.
Path Tracing for Uncompromised Quality
While Lumen and Nanite provide exceptional real-time performance, sometimes the absolute highest quality is required for final marketing shots, cinematics, or benchmark renders. This is where Path Tracing comes into play. Unreal Engine 5 includes a full-fledged Path Tracer, offering physically accurate, unbiased rendering that mirrors offline renderers.
The Path Tracer simulates light paths more accurately, producing pristine global illumination, reflections, refractions, and physically correct depth of field. When you need to generate images or animations that are indistinguishable from photographs, the Path Tracer is your go-to solution for uncompromised photorealistic rendering. It complements the real-time workflow by providing a “ground truth” reference for quality, ensuring your final output meets the most stringent visual standards.
Crafting Automotive Masterpieces: Advanced Material Creation in UE5
Beyond the core engine features, the true magic of photorealistic rendering often lies in the materials. Automotive surfaces, especially paint, glass, and tires, are notoriously complex to replicate accurately. Unreal Engine 5 provides robust tools to create sophisticated shaders that respond realistically to light, delivering an authentic representation of a vehicle’s finishes. High-quality models from resources like 88cars3d.com often come with excellent base materials, ready for your custom touches.
Mastering the Car Paint Shader
The car paint shader is arguably the most critical material in automotive visualization. Real-world car paint is a layered system, consisting of a base coat (color, metallic flakes), a clear coat, and sometimes a primer layer. Replicating this complexity in Unreal Engine requires a layered material approach. A good car paint shader needs to accurately simulate:
- Metallic Flakes: These microscopic particles give car paint its characteristic sparkle and shimmer, changing appearance based on the viewing angle and light source. This is typically achieved with a detailed normal map and careful metallic/roughness values.
- Clear Coat: A transparent, reflective layer that sits atop the base coat, providing depth and gloss. Unreal Engine’s clear coat shading model is essential here, allowing for separate roughness and normal map controls for the clear coat layer.
- Color Shift (Goniochromatism): Some paints change hue depending on the viewing angle. This can be achieved with custom material functions or careful texture blending.
- Orange Peel Effect: A subtle texture often present in real car paint, adding to its authenticity. This is usually simulated with a very subtle normal map on the clear coat layer.
By carefully balancing these elements, you can create a dynamically responsive and visually stunning car paint shader that truly elevates your Unreal Engine 5 automotive projects.
Realistic Glass and Transparent Materials
Achieving convincing glass in real-time visualization is crucial for vehicle interiors and exteriors. Accurate reflections and refractions are paramount. Unreal Engine’s translucent shading model, combined with proper material parameters, can produce excellent results:
- Refraction Index (IOR): Essential for bending light correctly as it passes through the glass.
- Tint and Opacity: Control the color and transparency of the glass, replicating various window films or material properties.
- Clean Normals: Smooth, accurate normals are vital for clean, undistorted reflections and refractions.
- Advanced Reflections: Ensure the glass correctly reflects the environment and nearby objects, interacting realistically with Lumen Global Illumination.
Tire Rubber and Other Detail Materials
While often overlooked, the details matter. Realistic tire rubber requires subtle roughness variations, micro-scratches, and accurate normal mapping for tread patterns. Imperfections like dust, dirt, and subtle wear can be added via material layers or vertex painting to enhance realism.
Materials like chrome, matte plastics, and leather also demand attention to detail. Chrome needs to be highly metallic with very low roughness for sharp reflections. Plastics can range widely in roughness and color. Leather often benefits from normal maps to show grain and subtle subsurface scattering for a soft, realistic feel. Leveraging ready-made, high-quality assets from sources like 88cars3d.com can provide an excellent starting point for these intricate material definitions.
Illuminating the Scene: Lighting and Post-Processing for Cinematic Realism
Lighting is the single most powerful tool for shaping the mood, showcasing form, and achieving photorealistic rendering in any scene. In Unreal Engine 5 automotive projects, thoughtful lighting combined with expert post-processing can elevate a good render to an extraordinary one, making your vehicle assets truly shine in real-time visualization.
Dynamic HDRI Lighting Environments
For exterior shots, High Dynamic Range Images (HDRIs) are indispensable. An HDRI captures the full range of light and color from a real-world environment, providing naturally accurate lighting, reflections, and ambient color for your scene. When combined with Lumen Global Illumination, HDRIs create incredibly convincing outdoor lighting:
- Realistic Reflections: The HDRI is directly reflected in the vehicle’s glossy surfaces, providing immediate visual context and realism.
- Accurate Ambient Light: The color and intensity of the sky and surroundings are accurately sampled and contribute to the overall scene illumination.
- Dynamic Interaction: As the HDRI rotates or changes, Lumen instantly updates the scene’s global illumination, allowing for quick iteration on different lighting conditions.
Supplementing HDRIs with directional lights for direct sun and a few strategic spotlights can enhance shadows and highlights, giving your scene more punch.
Virtual Studio Lighting Setups
When presenting a vehicle in a controlled environment, virtual studio lighting is key. This involves recreating traditional photography studio setups using Unreal Engine’s extensive lighting tools. Key techniques include:
- Area Lights: Used to simulate softboxes and strip lights, creating broad, even illumination and soft shadows that gracefully wrap around the vehicle’s curves.
- Spotlights: For focused highlights, creating dramatic reflections and emphasizing specific design elements.
- Reflector Cards/Fill Lights: Simple planes with emissive materials or subtle spotlights can be used to bounce light and fill in dark areas, just like physical reflectors in a photoshoot.
- Backlighting: Strategic backlighting can separate the car from the background and enhance its silhouette, adding depth and drama.
Experimenting with different light temperatures, intensities, and positions is crucial to achieving that perfect commercial-grade studio look for your Unreal Engine 5 automotive visualizations.
Post-Processing for the Final Polish
Once your lighting is dialed in, post-processing is the final layer of polish that transforms a technically accurate render into a cinematic image. Unreal Engine’s Post Process Volume offers a wealth of options:
- Color Grading: Adjusting hue, saturation, and contrast to establish a specific mood or brand aesthetic.
- Exposure and White Balance: Fine-tuning the overall brightness and color temperature for photographic accuracy.
- Bloom and Lens Flares: Adding subtle glow effects around bright areas and simulating light scattering within a camera lens.
- Chromatic Aberration: A subtle optical distortion that can add a filmic quality.
- Vignette and Film Grain: Further enhancing a cinematic or photographic feel.
- Depth of Field: Crucial for focusing attention on the vehicle and blurring out backgrounds, mimicking real-world camera lenses.
Thoughtful use of post-processing can dramatically enhance the perceived quality of your photorealistic rendering and achieve a professional, finished look.
Optimizing Workflow: From CAD to Immersive Automotive Experiences
The journey from a raw CAD model or a high-polygon 3D asset to a polished, interactive Unreal Engine 5 automotive scene requires a streamlined workflow. UE5’s pipeline, particularly with tools like Datasmith, makes this transition more efficient than ever, empowering artists to create stunning real-time visualization projects with ease. For those seeking a head start, 88cars3d.com offers high-quality, pre-optimized vehicle models ready for integration.
Importing and Preparing High-Fidelity Models
The first step is getting your vehicle models into Unreal Engine 5. For CAD data, the Datasmith pipeline is invaluable. It efficiently imports complex CAD assemblies from software like SolidWorks, CATIA, and Rhino, preserving hierarchies, metadata, and material assignments. This greatly simplifies the initial setup, ensuring your original design intent is maintained.
Thanks to Nanite geometry, you can import extremely high-polygon models without aggressive decimation, retaining all the intricate details of your design. While Nanite handles the rendering efficiency, it’s still good practice to ensure your source model has clean geometry and optimized UVs for consistent texture application. For models not from CAD, ensuring clean topology and efficient material IDs will save significant time down the line. Leveraging assets from 88cars3d.com means you start with professionally prepared models, often reducing the need for extensive pre-processing.
Interactive Configurators and Virtual Showrooms
Beyond static renders, Unreal Engine 5 excels at creating interactive experiences. Using Blueprints, UE5’s visual scripting system, you can build dynamic configurators and virtual showrooms for real-time visualization:
- Material Swaps: Allow users to instantly change car paint colors, interior trim, or wheel finishes.
- Component Interactions: Open doors, trunks, or hoods with the click of a button.
- Environment Changes: Switch between different studio setups or outdoor locations in real time.
- Camera Controls: Provide intuitive camera movement and predefined cinematic camera paths.
These interactive capabilities are incredibly powerful for marketing, sales, and design reviews, offering a level of engagement far beyond traditional renders. They also lay the groundwork for potential Virtual Reality (VR) and Augmented Reality (AR) applications, providing truly immersive experiences for the end-user.
Virtual Production Integration
The automotive industry is increasingly adopting virtual production techniques, particularly for commercials and film. Unreal Engine 5 is at the heart of this revolution. Car models can be placed into LED volumes, allowing real actors and physical elements to interact with virtual backgrounds and vehicles in real time. This streamlines the filmmaking process, reduces the need for expensive location shoots, and offers unprecedented creative control.
For Unreal Engine 5 automotive projects, virtual production means:
- Real-time Compositing: Combining live-action footage with virtual cars and environments directly on set.
- Dynamic Lighting: The virtual environment can dynamically light the physical set and actors.
- Immediate Feedback: Directors and cinematographers can see the final shot unfold in real time, making instant adjustments.
This integration of virtual and physical worlds is redefining how automotive content is created, pushing the boundaries of what’s achievable in terms of realism and production efficiency.
Advanced Techniques and Future Trends
While Unreal Engine 5’s core features provide an incredible foundation, mastering photorealistic rendering in the Unreal Engine 5 automotive space often involves delving into more advanced techniques and staying abreast of emerging trends. These methods can add that extra layer of finesse and realism, pushing your real-time visualization projects beyond expectations.
Advanced Shading and Material Layers
Going beyond the standard PBR workflow, advanced shading techniques can add subtle yet impactful details to your automotive assets. Using Material Functions, you can encapsulate complex material logic, making shaders more modular and reusable. This is particularly useful for creating intricate effects like:
- Procedural Dirt and Wear: Instead of relying solely on baked textures, procedural nodes can generate realistic dirt, dust, and scratches based on mesh curvature, world position, or ambient occlusion, giving your vehicles a lived-in look.
- Layer Blending: Combine multiple material layers (e.g., base paint, clear coat, and a grime layer) using masks or procedural values for dynamic effects. This allows for a more complex and realistic interplay of surfaces and imperfections.
- Custom Nodes: For highly specific effects, writing custom HLSL code in material custom nodes allows for unparalleled control over shading behavior, from unique metallic flake patterns to bespoke clear coat interactions.
These advanced techniques enable a level of nuance that significantly contributes to the overall photorealistic rendering quality.
Ray Tracing Enhancements (Beyond Path Tracing)
While the dedicated Path Tracing mode offers the highest quality for final renders, Unreal Engine 5 also supports real-time hardware ray tracing for specific features within the real-time renderer. This can be enabled alongside Lumen for an additional boost in visual fidelity, particularly useful for scenarios where absolute real-time accuracy is paramount but a full Path Trace isn’t feasible for interactivity.
These real-time ray tracing features include:
- Ray Traced Reflections: Provides pixel-perfect reflections that accurately capture off-screen data, vastly improving the realism of reflective surfaces like car paint and chrome. While Lumen provides excellent reflections, ray-traced reflections offer an even higher level of precision.
- Ray Traced Shadows: Generates highly accurate, soft-edged shadows that respect light source size and object distances, adding significant depth and realism to the scene.
- Ray Traced Ambient Occlusion (RTAO): More accurately calculates contact shadows in crevices and corners, grounding objects within the environment more convincingly.
By selectively enabling these features, artists can strike a balance between performance and visual quality, achieving exceptional real-time visualization that pushes the boundaries of graphical fidelity even in interactive experiences. Understanding when and how to deploy these advanced ray tracing capabilities is crucial for those striving for the ultimate in Unreal Engine 5 automotive realism.
Conclusion
Unreal Engine 5 stands as a monumental leap forward for automotive visualization, offering an unprecedented convergence of speed, fidelity, and interactivity. From the dynamic global illumination of Lumen Global Illumination and the unparalleled detail afforded by Nanite geometry, to the precise output of Path Tracing, the tools are now available to achieve truly exceptional photorealistic rendering in real time. Mastering the intricate art of the car paint shader, crafting realistic glass, and orchestrating cinematic lighting environments are all within reach, transforming how we design, showcase, and experience vehicles.
The streamlined workflow, from CAD import to interactive configurators and sophisticated virtual production pipelines, empowers artists and designers to innovate faster and present their visions with breathtaking clarity. Whether you’re creating a stunning marketing piece, an immersive design review, or an engaging interactive experience, Unreal Engine 5 automotive tools are redefining the industry standard.
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
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Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
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Volkswagen Lupo 3D Model
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
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Volkswagen Passat 2025 3D Model
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
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Volvo S60 2024 3D Model
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Volkswagen Polo 3D Model
Texture: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
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Mazda B-Series 3D Model
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Material: Yes
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Mercsedes Benz Z3-006 3D Model
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Material: Yes
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Mazda RX-7 3D Model
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Material: Yes
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Volvo VCC-003 3D Model
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Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
Texture: Yes
Material: Yes
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Mazda Familia 3D Model
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Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
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McLaren MP4-12C-001 3D Model
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Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
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Mercedes-Benz SL 65 AMG 3D Model
Texture: Yes
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