Deconstructing Showroom Shine: Beyond the Basic Shader
The gleam of a freshly waxed car under showroom lights is an iconic image, a testament to masterful engineering and meticulous finish. For 3D artists, replicating this elusive perfection – achieving truly photorealistic car paint – is often seen as one of the ultimate challenges in digital automotive rendering. It’s not merely about slapping a color onto a model; it’s about capturing the complex interplay of light, depth, and material properties that give a real car its irresistible allure.
Too often, renders fall short. Instead of a vibrant, multi-layered finish, the result can look flat, plasticky, or lack the authentic pop that defines high-end automotive visuals. This guide aims to deconstruct the intricacies of achieving that showroom shine, transforming your digital vehicles from mere models into breathtaking, lifelike representations. We’ll delve deep into the science behind the shaders, the art of material creation, and the magic of lighting that combine to unlock unparalleled realism in your automotive renders.
Deconstructing Showroom Shine: Beyond the Basic Shader
Why does a beginner’s car render often look so different from a professional one? The answer lies in understanding that real car paint is far more than just a uniform color. It’s a sophisticated, multi-layered system designed to protect, color, and reflect light in specific ways. Amateur renders frequently miss this complexity, applying a single reflective layer that results in a dull, unconvincing surface.
Professional artists, on the other hand, meticulously craft an automotive shader that mimics the physical construction of automotive paint. They account for subtle variations, imperfections, and the way light penetrates and reflects through multiple strata. This nuanced approach moves beyond simple reflectivity, creating a sense of depth and authenticity that is instantly recognizable.
Common pitfalls include uniform reflections, which make the car look like a toy, or a lack of secondary reflections that reveal the underlying metallic particles. A truly photorealistic car paint setup requires an appreciation for how light bounces, scatters, and refracts at various depths within the paint film itself. It’s this deep understanding that bridges the gap between a generic reflective surface and a dazzling, lifelike automotive finish.
The Core of Realism: Embracing PBR Materials for Car Paint
The foundation of any realistic material in modern 3D rendering is Physically Based Rendering (PBR). PBR materials are designed to simulate how light behaves in the real world, ensuring that your digital surfaces react correctly to any lighting condition. For something as complex as car paint, PBR is not just an option; it’s a necessity.
PBR operates on principles like energy conservation and physically accurate light interaction. This means light reflected from a surface cannot exceed the light that hits it, leading to more believable results. Instead of artistic guesswork, PBR uses real-world parameters such as metallicness, roughness, and index of refraction (IOR) to define a material’s properties. These parameters allow artists to create materials that hold up consistently across different lighting environments, from a bright outdoor scene to a controlled studio lighting setup.
For digital automotive rendering, PBR materials translate directly to how we build our car paint shaders. We’re essentially constructing a virtual representation of the physical paint layers, each contributing its PBR properties to the final look. This methodology provides a robust and predictable framework for achieving a believable and stunning finish every time, distinguishing high-quality assets like those found on 88cars3d.com.
Crafting the Layers: The Anatomy of an Automotive Shader
Real car paint isn’t a single monolithic layer. It’s a meticulously engineered stack of coatings, each with a specific purpose and optical property. To achieve photorealistic car paint, your 3D automotive shader must emulate this layered structure.
Typically, car paint consists of:
- Primer: An adhesion layer, usually not visible in the final render.
- Base Coat: Provides the primary color and contains any metallic or pearl flakes.
- Clear Coat: A transparent, highly reflective outer layer that protects the base coat and provides much of the paint’s gloss.
Translating this into a 3D shader involves stacking materials or using a complex node network that allows light to interact with each virtual layer.
The Base Coat: Color and Underlying Texture
The base coat is where the fundamental color of your car resides. While it contributes to the overall reflectivity, its primary role is to establish the hue and carry the crucial metallic flake effect. This layer typically has a diffuse component, defining the core color, and a subtle specularity that varies with roughness.
When crafting your base coat, consider not just the color value but also its underlying texture. Even seemingly smooth base coats can have microscopic variations or dust particles that contribute to a nuanced surface. A subtle roughness map applied here can prevent the base from looking too perfectly uniform, adding to the realism before the clear coat is even applied.
The Metallic Flake Effect: Adding Depth and Sparkle
This is arguably the most challenging and crucial component of a realistic metallic car paint. The metallic flake effect is responsible for the characteristic sparkle and depth seen in many modern automotive finishes. These microscopic flakes, usually aluminum or mica, are suspended within the base coat and reflect light differently depending on their orientation and the viewing angle.
In 3D, this effect is often achieved using procedural noise textures or specialized shader nodes that simulate thousands of tiny reflective particles. The key parameters to control are:
- Flake Density: How many flakes are visible per unit area.
- Flake Scale: The size of individual flakes. Larger flakes create a more pronounced sparkle.
- Flake Reflectivity/Color: Determines how bright and what color the flakes reflect. Often, they are silvery, but custom colors can create unique effects.
- Flake Anisotropy/Orientation: Simulating how flakes might align during the paint application process, leading to directional highlights.
Achieving a convincing metallic flake effect requires careful balancing. Too much, and it looks like glitter; too little, and the paint appears flat. The goal is a subtle, shimmering depth that reveals itself as the light catches the surface.
The Clear Coat Layer: Protection and Reflectivity
The clear coat layer is the outermost, transparent layer that provides the high gloss and protection seen on car paint. In your 3D automotive shader, this layer is primarily responsible for the sharp, mirror-like reflections that define the car’s contours and interact with the environment. It behaves like a separate, highly reflective dielectric material on top of the base coat.
Key properties of the clear coat include:
- High Reflectivity: The clear coat is often very smooth, leading to sharp, crisp reflections. Its roughness parameter should typically be very low.
- Fresnel Reflectivity: This is critical. Like all dielectrics (non-metals), the clear coat’s reflectivity increases dramatically at grazing angles (when viewed nearly parallel to the surface). When looking straight on, reflections might be subtle, but turn the car slightly, and the environment reflections become intense. This is why a car looks shinier from the side than from directly above.
- Index of Refraction (IOR): For automotive clear coats, a typical IOR value is around 1.4-1.5. This influences the strength of the Fresnel effect and how light bends when passing through the layer.
- Subtle Imperfections: While often highly polished, real clear coats are never perfectly smooth. Micro-scratches, dust, or a very slight ‘orange peel’ texture (a subtle bumpy surface) can be added via a subtle normal or roughness map to enhance realism.
The clear coat acts as a window to the base coat and flakes below, allowing their properties to show through while adding its own signature reflections. Properly implementing the clear coat layer with accurate Fresnel reflectivity is perhaps the single most important step for achieving photorealistic car paint.
Essential Material Parameters and Advanced Shader Techniques
With the basic layered structure understood, fine-tuning the individual PBR parameters and exploring advanced techniques can elevate your automotive shader from good to truly exceptional. Each parameter plays a role in how light interacts with the surface, and mastery of them is key to a stunning digital automotive rendering.
Understanding Fresnel Reflectivity in Detail
We’ve touched upon Fresnel reflectivity, but it warrants a deeper dive because of its profound impact on perceived realism. The Fresnel effect dictates that surfaces reflect more light at glancing angles and absorb/transmit more light when viewed head-on. This is universal for all dielectric materials (non-metals) and is crucial for the clear coat.
In PBR workflows, Fresnel is often handled automatically based on the material’s F0 (reflectivity at normal incidence) or IOR. For a car’s clear coat, the relatively low F0 (around 0.03-0.04 for an IOR of 1.4-1.5) means direct reflections are weak, but the sharp increase in reflectivity at grazing angles provides that characteristic “wet” or “glossy” look. Ensure your shader is correctly implementing this, as a uniform reflection across all angles will instantly break realism.
Roughness/Glossiness Maps: The Imperfections that Bring Life
Perfectly smooth surfaces exist only in theoretical computer graphics. Real-world objects, even highly polished car paint, exhibit micro-surface details that scatter light and create nuanced reflections. Utilizing roughness or glossiness maps (depending on your renderer’s convention) is vital for breaking up uniform reflections.
Apply subtle noise textures to these maps to simulate:
- Micro-scratches: Tiny imperfections that catch the light in specific ways.
- Dust particles: Even a clean car has some dust, affecting the clear coat’s smoothness.
- Orange Peel: A very subtle, textured look on the clear coat, common in factory finishes.
These maps should be very subtle – often just barely visible – but their presence adds immense realism, preventing the car paint from looking like a featureless plastic shell. Experiment with different scales and intensities, keeping them understated for optimal effect.
Anisotropy for Directional Reflections
While not strictly necessary for all car paints, anisotropy can be a powerful tool for specific finishes or effects. Anisotropy refers to the directional scattering of light due to microscopic grooves or fibers on a surface. Think of brushed metal; its reflections stretch in one direction.
Some specialized car paints, particularly those with a very strong, aligned metallic flake effect, might benefit from a subtle anisotropic clear coat layer or base coat to mimic how the flakes align during application. This can create elongated highlights that follow the contours of the car, adding another layer of visual interest and realism. However, use it judiciously, as it’s not applicable to every paint type.
Subsurface Scattering (SSS) for Deeper Colors (Optional but Valuable)
For certain types of car paint, especially very thick, translucent candy apple reds or deep blues, a subtle amount of subsurface scattering (SSS) can add incredible depth. SSS allows light to penetrate the surface, scatter beneath it, and exit at a different point, giving the material a soft, luminous quality. This is particularly effective for finishes where the clear coat itself is tinted or exceptionally thick, allowing light to travel a short distance through the paint film.
When implementing SSS for car paint, ensure it’s extremely subtle. Too much, and your car will look like a jellybean. The goal is to give the color a perceived richness and depth that goes beyond a simple surface reflection, enhancing the overall photorealistic car paint effect.
Mastering Light: The Unsung Hero of Car Paint
Even the most meticulously crafted photorealistic car paint shader will fall flat under poor lighting. Light is not merely about illumination; it’s the medium through which your car paint communicates its properties, defines its form, and reveals its exquisite details. A well-executed studio lighting setup is paramount for truly showcasing your digital automotive rendering.
HDRI Environments: Capturing Real-World Luminosity
High Dynamic Range Images (HDRIs) are indispensable for realistic lighting. An HDRI is a spherical panoramic image that captures the full range of light intensities from a real-world environment. When used as an environment map in your 3D software, it bathes your scene in naturally realistic light, providing both illumination and reflections simultaneously.
Choosing the right HDRI is crucial. For showroom-style renders, studio HDRIs with softboxes and controlled light sources work wonders. For outdoor renders, an overcast sky HDRI provides soft, even lighting that beautifully highlights the car’s curves without harsh shadows. Experiment with rotating the HDRI to find the angle that best accentuates the body lines and the specific qualities of your clear coat layer and metallic flake effect. Many of the stunning models from 88cars3d.com truly come alive under a well-chosen HDRI.
Virtual Studio Lighting Setup: Sculpting Reflections
While HDRIs provide ambient light, dedicated virtual lights are essential for sculpting reflections and adding dramatic flair. A classic studio lighting setup for automotive photography typically involves large softboxes or area lights strategically placed to create defined highlights and reveal body contours.
Consider the following types of lights:
- Key Light: The primary light source, often large and soft, positioned to define the car’s main features.
- Fill Light: Softer than the key, used to lighten shadows and reduce contrast.
- Rim Lights: Placed behind and to the sides of the car, these create bright edges that separate the vehicle from the background, emphasizing its silhouette.
- Reflection Planes: Large, self-illuminated planes or emissive meshes can be used specifically to create specific, controlled reflections on the car’s glossy surface, mimicking real-world studio softboxes.
The shape and size of your lights directly influence the shape and sharpness of the reflections on the car’s paint. Use long, narrow lights for sleek, elongated reflections, and large, soft lights for diffuse, even coverage. Pay close attention to how these reflections interact with the Fresnel reflectivity of the clear coat.
Interplay of Light and Surface: The Digital Automotive Rendering Challenge
Ultimately, the art of lighting car paint lies in understanding how every light source contributes to the overall narrative of the render. The way light glances off the clear coat layer reveals the car’s curves, while the subtle sparkle from the metallic flake effect adds depth. Avoid blown-out highlights that lose detail, and equally, avoid dark, muddy areas that obscure the paint’s richness.
Each light should serve a purpose, whether it’s to define a specific body line, highlight the intricate details of a wheel, or simply illuminate the paint’s rich color. Mastering this interplay is what truly differentiates an adequate render from a captivating piece of digital automotive rendering.
Post-Production Polish: Enhancing the Final Digital Automotive Render
Even with a perfectly sculpted automotive shader and expert lighting, the final rendered image often benefits significantly from post-production. This is where subtle enhancements can push your photorealistic car paint to the next level, mimicking the final touches applied in professional photography studios.
Color Grading and Tone Mapping
Color grading is about adjusting the overall look and feel of your image, much like a photographer would fine-tune their RAW files. This includes:
- Contrast: Enhancing the difference between light and dark areas to make the image more impactful.
- Saturation: Adjusting the intensity of colors, making the car paint pop without becoming oversaturated.
- White Balance: Ensuring colors are accurate and natural, correcting any color casts from your lighting.
- Exposure: Fine-tuning the overall brightness to ensure details are visible in both highlights and shadows.
These adjustments can dramatically affect how the car paint color is perceived, making it richer, deeper, and more appealing.
Adding Effects: Vignette, Chromatic Aberration, Bloom
Subtle use of photographic effects can add realism and artistic flair:
- Vignette: A slight darkening of the image corners, naturally drawing the viewer’s eye towards the subject. Keep it very subtle to avoid an artificial look.
- Chromatic Aberration: A minor separation of colors at high-contrast edges, mimicking lens imperfections. Use with extreme caution and very low intensity.
- Bloom/Glow: This effect makes bright areas subtly glow, softening highlights and adding atmosphere. It’s particularly effective for rendering light sources or very intense reflections on the clear coat layer.
The key with these effects is restraint. Overuse can quickly make an image look processed and artificial.
Compositing Render Passes
For maximum control in post-production, render your scene with multiple passes. Render passes separate different components of your image, such as diffuse color, reflections, shadows, ambient occlusion, and Z-depth. Compositing these passes in software like Photoshop or Nuke allows for unparalleled flexibility.
For car paint, specific passes can be incredibly useful:
- Reflection Pass: Allows you to independently adjust the intensity, color, or blur of reflections on the clear coat layer.
- Specular Pass: Gives control over the direct highlights.
- Diffuse Pass: For adjusting the base color independently.
- Metallic Flake Pass: If your renderer supports it, isolating the flakes allows for specific adjustments to their sparkle.
This granular control ensures that every aspect of your photorealistic car paint can be finessed to perfection, leading to a truly polished final image ready for presentation.
Conclusion: The Road to Showroom Perfection
Achieving photorealistic car paint in 3D rendering is undoubtedly a complex endeavor, demanding a blend of technical understanding and artistic sensitivity. It moves beyond simple color and reflection, requiring a deep appreciation for the layered nature of real-world paint, the principles of PBR, and the profound impact of thoughtful lighting.
By dissecting the components of an automotive shader – from the base coat and intricate metallic flake effect to the paramount clear coat layer with its accurate Fresnel reflectivity – you gain the tools to craft stunningly realistic finishes. Couple this with a sophisticated studio lighting setup and strategic post-production, and your digital automotive rendering will transform into a visual masterpiece.
Remember, practice and experimentation are key. Test different settings, observe how real car paint behaves in various lighting conditions, and continuously refine your techniques. When you’re ready to apply these advanced principles to top-tier models, be sure to explore the vast collection of high-quality assets available at 88cars3d.com. Our models are meticulously crafted, providing the perfect canvas to showcase your mastery of photorealistic car paint and elevate your renders to showroom-quality brilliance.
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Toyota Matrix 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
Texture: Yes
Material: Yes
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Mazda Familia 3D Model
Texture: Yes
Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
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Material: Yes
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Mercedes-Benz C230 SportCoupé 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 3D Model
Texture: Yes
Material: Yes
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Mercedes 600 SEC W140 1992 3D Model
Texture: Yes
Material: Yes
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Mercedes S-Class 2010 3D Model
Texture: Yes
Material: Yes
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McLaren MP4-12C-001 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLK 350 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL 65 AMG 3D Model
Texture: Yes
Material: Yes
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