Mastering Photorealistic Automotive Renders: Bridging Offline Quality with Unreal Engine 5 Real-Time Visualization
Mastering Photorealistic Automotive Renders: Bridging Offline Quality with Unreal Engine 5 Real-Time Visualization
The world of automotive design and marketing has always demanded nothing short of perfection when it comes to visual representation. For decades, achieving truly photorealistic car renders meant investing heavily in traditional offline rendering pipelines, relying on powerful render farms and software like V-Ray or Arnold. These tools delivered breathtaking fidelity, but at the cost of time, flexibility, and interactivity. Iteration cycles were long, and the dream of truly dynamic, real-time exploration of a vehicle remained just that—a dream.
Today, that paradigm has shifted dramatically. The advent of powerful real-time engines, particularly Unreal Engine 5, has revolutionized the landscape of automotive visualization. No longer are we constrained by hours-long render times for a single frame. With Unreal Engine 5, artists and designers can now create stunning, interactive, and fully photorealistic experiences that were once unimaginable in real-time. This isn’t just about speed; it’s about empowerment, enabling faster design iterations, dynamic configurators, immersive marketing content, and even virtual production.
At 88cars3d.com, we understand the critical demand for cutting-edge visuals. This comprehensive guide will delve into how Unreal Engine 5 is not just competing with, but in many aspects, surpassing traditional offline renderers for Unreal Engine 5 automotive applications. We’ll explore the core technologies, advanced material techniques, and optimized workflows necessary to achieve breathtaking photorealistic car models within a real-time environment, bridging the gap between offline quality and interactive performance.
The Paradigm Shift: From Offline to Real-Time Automotive Visualization
For many years, the gold standard for automotive visualization involved dedicated offline renderers. These tools excelled at meticulously calculating light bounces, complex reflections, and intricate material interactions over extended periods, often hours for a single high-resolution image. The results were undeniably stunning, showcasing every curve, reflection, and material detail with unparalleled accuracy. However, this fidelity came with significant drawbacks. The primary challenge was the sheer time commitment for rendering, which bottlenecked design reviews, marketing asset generation, and any form of interactive exploration.
The automotive industry, characterized by rapid innovation and intense competition, craves agility. Designers need to iterate quickly on concepts, marketers need engaging content that can be deployed across various platforms, and consumers demand interactive experiences like online configurators or virtual showrooms. Traditional pipelines simply couldn’t keep pace with these evolving demands for speed and interactivity. This is where real-time rendering engines step in, offering a transformative solution that delivers near-photorealistic quality instantly.
Unreal Engine 5, in particular, has emerged as a frontrunner in this shift. Its suite of advanced features has effectively closed the gap between the static, high-fidelity output of offline renderers and the dynamic, responsive nature of real-time graphics. This move isn’t merely a compromise for speed; it’s a strategic embrace of a future where visual excellence is paired with unparalleled flexibility, opening new avenues for creativity, collaboration, and consumer engagement in the Unreal Engine 5 automotive space.
Unleashing Unreal Engine 5’s Power for Automotive Realism
Achieving truly photorealistic car models in Unreal Engine 5 hinges on a profound understanding and skillful application of its groundbreaking core technologies. These features work in concert to deliver an unprecedented level of visual fidelity that was once the exclusive domain of offline rendering. Mastering them is key to unlocking the full potential of Unreal Engine 5 automotive projects.
Lumen: Dynamic Global Illumination
UE5 Lumen is arguably one of the most significant breakthroughs for real-time rendering, especially in automotive applications. It’s a fully dynamic global illumination and reflection system that completely eliminates the need for baking lighting data. This means that every light source, every change in environment, and every movement of your car model will immediately and accurately update its lighting and reflections across the entire scene. For automotive visualization, this is transformative. You can dynamically change time of day, swap environments, or even open a car door, and the light interaction will be physically correct and instant. This real-time feedback is invaluable for design iteration and creating incredibly immersive experiences where vehicles seamlessly integrate into their environments.
Nanite: Virtualized Geometry System
The ability to handle immense geometric detail without performance penalties is crucial for high-fidelity car models, which often originate from precise CAD data. Nanite, Unreal Engine 5’s virtualized geometry system, makes this possible. It allows artists to import and render millions, or even billions, of polygons directly into the engine. This means you no longer need to painstakingly create multiple levels of detail (LODs) or simplify your geometry extensively. Nanite intelligently streams and processes only the necessary detail in real-time, allowing you to showcase every intricate detail of your photorealistic car models, from the subtle fillets on a body panel to the fine mesh of a grille, without sacrificing frame rate. This drastically streamlines the CAD to Unreal workflow, ensuring maximum visual integrity from source to screen.
Path Tracing for Uncompromised Quality
While Lumen delivers incredible real-time results, Unreal Engine 5 also offers a built-in Path Tracer for situations where absolute, uncompromised offline-level quality is required. This feature acts as a hybrid solution, leveraging the engine’s real-time capabilities for scene setup and interaction, but allowing you to render final images or sequences with a physically accurate, unbiased ray tracer. For final marketing assets, high-resolution stills, or cinematic sequences where every photon needs to be precisely accounted for, the Path Tracer provides that extra layer of fidelity. It’s an excellent way to bridge the gap completely, offering the speed of real-time development with the ultimate quality of traditional offline rendering when needed, making it a powerful tool for truly photorealistic car models.
Crafting Superior Automotive Materials in UE5
The secret to convincing photorealistic car models often lies in the materials. A vehicle’s appeal is heavily influenced by how light interacts with its surfaces. Unreal Engine 5’s material editor is incredibly powerful, allowing artists to replicate even the most complex real-world finishes, with a particular focus on the challenging yet critical automotive paint material.
Replicating Complex Car Paint Shaders
Automotive paint is far more complex than a simple colored surface. It typically consists of multiple layers: a base coat, metallic flakes (or pearl pigments), and several layers of clear coat. Recreating this in UE5 requires a sophisticated approach using physically based rendering (PBR) principles. We often use a layered material setup:
- Base Coat: This provides the primary color and often incorporates subtle metallic or pearl effects through texture maps or procedural noise, driving roughness and metallic values.
- Metallic Flakes: These are crucial for depth and sparkle. They can be simulated using a micro-normal map combined with a subtle clear coat layer and highly reflective properties. Specialized techniques often involve a secondary clear coat pass with a very fine, tiled normal map to simulate the glint of flakes beneath the surface.
- Clear Coat: This is a highly reflective, transparent layer that sits on top of everything. It’s characterized by its high reflectivity (driven by a high metallic value and low roughness) and a specific Index of Refraction (IOR), typically around 1.5. A clean normal map is essential for a smooth, mirror-like finish, but subtle imperfections can be added for realism.
Utilizing techniques like anisotropic reflections and careful manipulation of Fresnel effects further enhances the realism, capturing how light stretches and changes across curved surfaces. For exceptional results, combining multiple clear coat layers with different roughness and normal map details can mimic the depth and luster of real-world multi-stage paints.
Glass, Chrome, and Interior Materials
Beyond the paint, every material contributes to the overall realism of photorealistic car models.
- Glass: Windshields and windows require accurate transmission and refraction. Using a translucent material with the correct IOR (around 1.5-1.55 for glass) is vital. Adding subtle imperfections, smudges, and dirt via roughness and normal maps can prevent an overly sterile look. For reflections, ensuring the glass material interacts correctly with Lumen’s real-time reflections and planar reflections for high-fidelity reflections is paramount.
- Chrome & Metallic Trim: These demand high metallic values and extremely low roughness. Ensuring the material interacts well with reflection captures and Lumen’s global reflections is critical for that signature mirror-like finish. Subtle brushed textures or very fine normal maps can add a layer of realism to prevent them from looking too perfect.
- Interior Materials: Fabrics, leathers, plastics, and wood veneers all need careful attention. Leather benefits from detailed normal maps for grain and subtle subsurface scattering for a soft feel. Fabrics require intricate normal and displacement maps to convey weave patterns. Plastics often need varying levels of roughness and subtle grunge maps to appear realistic. The goal is to capture the micro-details that make these materials feel tangible, ensuring every aspect of your Unreal Engine 5 automotive project is convincing.
The Optimized CAD to Unreal Workflow
Bringing high-fidelity automotive CAD data into Unreal Engine 5 requires a thoughtful and optimized workflow. Without proper preparation and smart importing techniques, even the most detailed models can quickly overwhelm the engine or result in visual inconsistencies. The goal is to retain maximum visual fidelity while ensuring robust performance for real-time rendering.
Data Preparation: CAD Clean-up and Optimization
Before any CAD model touches Unreal Engine, it needs a thorough clean-up. CAD data is often over-engineered for manufacturing, containing unnecessary internal geometry, very small details that won’t be visible, and overly dense tessellation.
- Tessellation Control: Convert NURBS surfaces to polygons. While Nanite can handle high poly counts, intelligent tessellation is still beneficial. Export with a tessellation level that captures the curves and details accurately without creating excessive, invisible geometry.
- Remove Internal Geometry: Delete any parts of the model that will never be seen (e.g., engine components for an exterior shot, internal brackets that are hidden). This significantly reduces poly count and simplifies the scene.
- Consolidate Meshes: Combine smaller, non-moving parts into single meshes where appropriate. For example, all parts of a headlight assembly that move as one can be merged. This reduces draw calls and improves performance.
- UV Unwrapping Strategy: While Nanite doesn’t require unique UVs for geometry, materials still do. Ensure your CAD software can generate basic UVs or be prepared to unwrap critical components in a 3D modeling application.
Investing time in this pre-processing stage for your photorealistic car models will save countless hours down the line and ensure a smoother CAD to Unreal workflow.
Importing and Setting Up with Datasmith
Datasmith is Unreal Engine’s powerful workflow toolkit designed specifically for importing CAD data, architectural scenes, and other complex assets. It’s the cornerstone of a streamlined CAD to Unreal workflow.
- Export from CAD: Most CAD software (e.g., SolidWorks, Catia, Rhino, Autodesk VRED) can export directly to Datasmith formats (e.g., .udatasmith, .fbx with specific settings, or using direct link plugins). This preserves scene hierarchy, metadata, and basic material assignments, which is crucial for managing complex automotive assemblies.
- Import into UE5: Use the Datasmith importer in Unreal Engine. Ensure consistent scale units between your CAD software and UE5 to avoid scaling issues. Datasmith will import geometry, create static mesh assets, and generate basic PBR materials based on the imported data.
- Initial Scene Setup: Once imported, your car model will appear in the scene. Organize the imported actors in the Outliner, using folders to maintain a clean hierarchy. Check for any flipped normals or visual artifacts that might have occurred during import.
Datasmith’s ability to maintain the source data’s integrity significantly reduces the manual clean-up and re-establishment of object relationships within Unreal Engine, making it indispensable for Unreal Engine 5 automotive projects.
Asset Optimization & Scene Management
Even with Nanite, smart asset optimization and scene management are vital for maintaining optimal performance in real-time rendering.
- Nanite Configuration: Ensure your main car body and highly detailed components are enabled for Nanite. This is usually handled automatically by Datasmith for dense meshes, but always verify. For simpler props or very small details, traditional static meshes might still be more efficient.
- LODs for Supporting Assets: While Nanite handles the main vehicle, environmental elements or distant background objects might still benefit from traditional LODs to further optimize performance.
- Material Instance Optimization: After import, you’ll likely have many instances of similar materials. Create master materials for common types (e.g., plastic, metal, glass, automotive paint material) and then create material instances for variations. This allows for easy adjustments and reduces shader complexity.
- Level Streaming: For large environments surrounding your vehicle, consider using level streaming to load and unload parts of the scene dynamically. This keeps the active memory footprint down and improves overall performance.
- Scene Organization: Use layers, folders, and consistent naming conventions in the Outliner. A well-organized scene is easier to navigate, debug, and optimize, especially in complex automotive visualization projects.
By diligently managing assets and scene complexity, you can ensure that your photorealistic car models are rendered smoothly and efficiently, even in demanding interactive scenarios.
Achieving Cinematic Automotive Renders in UE5
Beyond raw technical fidelity, the true art of automotive visualization lies in presentation. Crafting cinematic renders in Unreal Engine 5 involves mastering lighting, camera work, and post-processing to evoke emotion and highlight the beauty of your photorealistic car models. This is where you transform an accurate model into compelling visual storytelling.
Dynamic Lighting and Environment Setup
Lighting is the single most impactful factor in making a car look real. Unreal Engine 5 offers powerful tools to simulate realistic lighting conditions.
- HDRI Environment: Start with a high-dynamic-range image (HDRI) for ambient lighting and reflections. These provide a physically accurate base of lighting and reflections, instantly grounding your car in a realistic environment.
- Directional Light: Supplement your HDRI with a strong directional light to simulate the sun, creating crisp shadows and specular highlights that define the car’s form.
- Fill and Accent Lights: Use additional point or spot lights as fill lights to soften harsh shadows or as accent lights to highlight specific design elements or interior features. Bounce cards (simple white planes) can also be used to redirect light and enhance reflections.
- Reflection Captures & Lumen: Leverage Lumen for real-time global illumination and reflections, but also strategically place Reflection Capture actors for highly accurate, localized reflections on complex surfaces like chrome and glass, especially in areas where Lumen’s screen-space reflections might fall short.
Careful attention to these lighting elements ensures that the automotive paint material truly shines and every curve of your photorealistic car models is beautifully articulated.
Camera Settings and Animation
The camera is your storyteller. Employing cinematic camera techniques will elevate your Unreal Engine 5 automotive renders from technical showcases to engaging visual narratives.
- Cinematic Camera Actor: Always use the Cine Camera Actor in Unreal Engine, as it offers real-world camera controls like focal length, aperture, and shutter speed.
- Focal Length: Experiment with different focal lengths. Wider lenses (e.g., 20-35mm) can emphasize speed and environment, while telephoto lenses (e.g., 85-200mm) compress perspective, making cars look powerful and elegant, often used for detail shots.
- Depth of Field (DOF): Use aperture settings to control depth of field, blurring the background or foreground to draw attention to the vehicle. This adds a professional, photographic quality to your renders.
- Sequencer: For animations, Unreal Engine’s Sequencer is your non-linear editor. Create smooth, dynamic camera movements, animate car doors, wheels, or environmental elements. Keyframe everything from camera position to material parameters for dynamic effects.
Post-Processing and Color Grading
The final polish comes with post-processing. The Post Process Volume in UE5 is a powerful tool to fine-tune the look and feel of your renders.
- Exposure & Contrast: Adjust these to ensure your image is well-balanced and punchy.
- Color Grading: Utilize color grading tools to set the mood and enhance realism. You can adjust highlights, midtones, and shadows, or even use Look-Up Tables (LUTs) to apply specific filmic looks.
- Bloom & Lens Flares: Subtly add bloom for light glow and lens flares for dynamic highlights, mimicking real-world camera optics.
- Vignette & Chromatic Aberration: Used sparingly, a slight vignette can draw attention to the center, and a touch of chromatic aberration can add a subtle, realistic imperfection to the lens.
- Screen Space Reflections & Ambient Occlusion: Fine-tune these settings within the post-process volume to ensure reflections are crisp and contact shadows are well-defined, further enhancing the realism of your real-time rendering.
High-Quality Output for Marketing & Configurators
Once your scene is perfected, extracting high-quality output is crucial.
- Movie Render Queue: For final high-resolution stills and cinematic sequences, use the Movie Render Queue. It offers superior anti-aliasing, motion blur, and control over output formats compared to the legacy video recorder. It can render out EXR sequences for further compositing in external software, giving you maximum flexibility.
- Interactive Experiences: For online configurators or VR experiences, the goal is frame rate. Optimize your scene further to maintain smooth performance while still delivering the visual quality expected from Unreal Engine 5 automotive projects. This often involves profiling performance and making judicious compromises.
By meticulously crafting these elements, you can elevate your photorealistic car models from mere digital assets to captivating visual experiences that truly stand out in the competitive world of automotive design and marketing.
Conclusion
The journey from traditional offline rendering to the dynamic world of Unreal Engine 5 represents a monumental leap forward in automotive visualization. What was once a time-consuming, resource-intensive process has evolved into an agile, interactive, and incredibly powerful workflow. Unreal Engine 5’s groundbreaking features like UE5 Lumen and Nanite, combined with its robust material editor and cinematic tools, empower artists and designers to create photorealistic car models with unprecedented speed and fidelity, blurring the lines between virtual and reality.
Mastering this shift means embracing a comprehensive approach, from meticulous CAD to Unreal workflow preparation to crafting advanced automotive paint material shaders, and ultimately, finessing every detail in lighting and post-processing for truly cinematic results. The benefits are clear: faster iterations, more engaging marketing content, immersive configurators, and a new era of interactive design exploration.
The future of Unreal Engine 5 automotive visualization is here, offering not just efficiency, but a canvas for unparalleled creative expression. Whether you’re an experienced 3D artist or an automotive designer looking to elevate your presentation, diving into Unreal Engine 5 is an investment in the cutting edge. To truly leverage these powerful tools, starting with exceptional base models is paramount. Resources like 88cars3d.com offer a wide array of production-ready, photorealistic car models that can jumpstart your projects and help you realize the full potential of real-time rendering. Embrace the power, unleash your creativity, and drive the future of automotive design.
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Toyota Mark II X81 1990 3D Model
Texture: Yes
Material: Yes
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Toyota iQ EV 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Matrix 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
Texture: Yes
Material: Yes
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Mazda Familia 3D Model
Texture: Yes
Material: Yes
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GAS 21 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz 190 W201 3D Model
Texture: Yes
Material: Yes
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