The Core Challenge: Bridging the Fidelity Gap from Studio to Screen
The sleek curves, the glimmer of chrome, the intricate reflections on a polished paint job – automotive design has always pushed the boundaries of visual fidelity. In the world of high-end studio renders, achieving breathtaking realism for cars is a well-established art. But how do we translate that same incredible offline rendering quality from a controlled studio environment to the dynamic, performance-driven world of real-time game engines? This is the fundamental challenge facing 3D artists and game developers today: bridging the visual gap to unlock truly photorealistic automotive 3D models on screen.
For years, real-time graphics lagged significantly behind their pre-rendered counterparts. However, with advancements in hardware and sophisticated rendering techniques, achieving stunning visual fidelity for automotive assets in interactive experiences is no longer a distant dream. This comprehensive guide will explore the essential strategies and cutting-edge technologies that empower artists to bring studio-quality automotive models to life with exceptional material fidelity and performance within a real-time rendering pipeline.
Our journey will delve into crucial aspects like geometry and material optimization, advanced lighting, and the transformative power of modern game engine features. Whether you’re a seasoned game developer, an automotive designer looking to showcase your creations interactively, or a 3D artist aiming for the pinnacle of realism, understanding these techniques is paramount. Let’s dive into how we can make our virtual vehicles indistinguishable from their real-world counterparts, all while maintaining optimal frame rates.
The Core Challenge: Bridging the Fidelity Gap from Studio to Screen
At its heart, the difference between a high-fidelity studio render and a real-time game engine environment boils down to constraints. Studio renders, often taking minutes or hours per frame, have the luxury of extensive computation for complex ray tracing, global illumination, and intricate material calculations. They prioritize absolute visual perfection above all else.
Conversely, real-time rendering demands instant feedback, typically targeting 30 to 120 frames per second. This requires a different approach to how geometry, textures, lighting, and effects are handled. Simply importing a studio-grade model with millions of polygons and unoptimized 8K textures will inevitably cripple performance, turning a visually stunning asset into an unplayable bottleneck.
The goal is not to compromise on visual quality, but rather to achieve the illusion of high fidelity within the performance budget. This necessitates a thoughtful and strategic approach to every aspect of asset creation, focusing heavily on game engine optimization. It means understanding the strengths and limitations of game engines and adapting traditional studio workflows to meet these demands without sacrificing the ultimate goal of photorealistic automotive 3D.
Geometry Optimization: Smart Polycount and Mastering Level of Detail (LODs)
The foundation of any high-performance real-time asset lies in its geometry. Automotive models, with their smooth curves and detailed components, can quickly accumulate an exorbitant polycount. Managing this effectively is the first critical step.
Intelligent Polycount Management
Raw CAD data, often the starting point for automotive design, typically contains an immense number of polygons and non-manifold geometry unsuitable for real-time engines. It’s designed for engineering precision, not rendering efficiency. Directly importing such data will lead to massive performance hits and unwieldy assets.
The process of retopology is crucial here. This involves rebuilding the mesh with a cleaner, more efficient polygon topology, specifically quad-based meshes, which are optimal for deformation and subdivision. While manual retopology offers the most control and precision, especially for critical areas like panel gaps and sharp creases, automated tools are becoming increasingly sophisticated. Even with automation, human oversight and cleanup are often necessary.
Focus on maintaining detail where it truly matters visually. For instance, the main body panels, wheel arches, and interior elements visible through windows require higher polycounts. Less visible areas, or flat surfaces that can be expressed with normal maps, can be heavily optimized. The key is to achieve a balance between visual fidelity and polygon budget, ensuring that the model looks smooth and accurate without unnecessary complexity.
Mastering Level of Detail (LODs)
One of the most powerful techniques for game engine optimization is the implementation of Level of Detail (LODs). LODs are simplified versions of a 3D model that are swapped in and out based on the camera’s distance from the object. When the car is close to the camera, the highest detail model (LOD0) is rendered. As it moves further away, lower-resolution versions (LOD1, LOD2, etc.) are used, significantly reducing the computational load.
A well-implemented LOD system can dramatically improve performance without noticeable visual degradation. For automotive models, this often means creating 3-5 distinct LOD levels. LOD0 might be hundreds of thousands of polygons, while LOD3 or LOD4 could be just a few thousand, or even an impostor (a 2D sprite) for very distant vehicles.
Creating effective LODs can be done manually, giving artists precise control over polygon reduction and maintaining silhouette accuracy. Many 3D software packages and game engines also offer procedural LOD generation tools, which can automate much of the process. However, careful review and adjustment are always recommended to prevent popping or visual artifacts during LOD transitions. Seamless transitions are crucial for maintaining the illusion of detail and preventing jarring visual shifts.
Models sourced from platforms like 88cars3d.com often come with pre-optimized geometry and robust LOD setups, saving valuable development time and ensuring a strong foundation for your project. This greatly assists in achieving high performance without compromising the visual integrity of your photorealistic automotive 3D assets.
Material Fidelity: The PBR Texturing Workflow for Real-Time
Beyond geometry, the realism of an automotive model hinges significantly on its materials. The advent of Physically Based Rendering (PBR) has revolutionized how materials are authored and displayed, allowing for incredibly consistent and accurate representation across various lighting conditions.
Understanding Physically Based Rendering (PBR)
PBR is a collection of rendering and texturing techniques that simulate how light interacts with surfaces in a physically accurate manner. Unlike older methods that relied on artistic approximation, PBR materials behave more like real-world materials, conserving energy and producing predictable, realistic results. This is absolutely critical for achieving true material fidelity in any real-time application.
The core principle is that light either reflects off a surface (specular reflection) or is absorbed and scattered within it (diffuse reflection). The sum of these two components should never exceed 100% of the incoming light (energy conservation). PBR textures typically consist of several maps: Base Color (Albedo), Metallic, Roughness, Normal, and Ambient Occlusion.
Crafting PBR Textures for Automotive Assets
Automotive surfaces present a unique challenge due to the variety of materials: highly reflective car paint, polished chrome, reflective glass, matte plastics, and intricate carbon fiber weaves. Each requires careful attention within the PBR texturing workflow.
- Base Color (Albedo): This map defines the inherent color of the material, excluding any lighting or shadowing information. For metallic surfaces, this map should represent the color of the metal. For non-metallic (dielectric) surfaces, it defines the diffuse color.
- Metallic: A grayscale map where white (1) indicates a metallic surface and black (0) indicates a non-metallic surface. Values in between are generally avoided as materials are rarely “semi-metallic.”
- Roughness: This grayscale map dictates how rough or smooth a surface is, directly influencing how light scatters and reflects. A low roughness value (dark) results in sharp, mirror-like reflections (e.g., chrome, polished paint), while a high roughness value (bright) leads to diffused, blurry reflections (e.g., matte plastic, worn tires). This is paramount for realistic car paint and glass.
- Normal Map: This map stores surface detail at a microscopic level, allowing a low-polygon model to appear as if it has intricate high-polygon detail without increasing the actual geometry count. It’s essential for subtle panel gaps, tire treads, and interior textures.
- Ambient Occlusion (AO): An AO map darkens creases, cracks, and areas where light is occluded, adding depth and contact shadows. While modern game engines can generate real-time AO, a baked AO map can enhance accuracy, especially for static complex areas.
Consistency in texel density (pixels per unit of space) across all assets is vital for a unified look. Tools like Substance Painter and Substance Designer are indispensable for creating and managing complex PBR materials and generating consistent textures efficiently. These tools allow artists to procedurally create materials, paint directly on 3D models, and export optimized textures for various game engines, streamlining the PBR texturing workflow significantly.
Optimizing Textures for Game Engines
Even with PBR, raw texture data can be massive. Game engines employ several strategies to optimize texture memory and bandwidth:
- Texture Compression: Engines automatically compress textures using formats like BC (Block Compression) formats (e.g., BC7 for color, BC5 for normal maps). Understanding these formats helps in preparing textures to minimize quality loss.
- Texture Atlasing: Combining multiple smaller textures into one larger texture atlas can reduce draw calls and optimize rendering performance, especially for smaller, discrete components of the car.
- Material Instances: Instead of creating entirely new materials for every color variation or slight change, material instances allow artists to create a master material and then create instances that inherit its properties, only overriding specific parameters (like color or roughness). This is incredibly efficient for different car paint options or interior trims.
By meticulously crafting and optimizing PBR materials, artists can achieve astounding material fidelity, making automotive models in real-time rendering almost indistinguishable from pre-rendered cinematic quality.
Lighting Mastery: Illuminating Automotive Beauty in Real-Time
Lighting is the single most impactful element for achieving photorealistic automotive 3D. It defines mood, reveals form, and brings materials to life. Modern game engines offer incredibly powerful and flexible lighting solutions, but mastering them requires a nuanced approach.
Dynamic vs. Baked Lighting
Game engines primarily employ two types of lighting: dynamic and baked.
- Dynamic Lighting: Calculated in real-time, dynamic lights offer flexibility for changing time-of-day, moving vehicles, and interactive environments. They are essential for a car game, where the environment and car position are constantly changing. However, dynamic lights are more computationally expensive, especially for complex global illumination.
- Baked Lighting: Pre-calculated and stored in lightmaps or vertex data, baked lighting provides superior quality for static elements, including highly realistic global illumination and subtle ambient occlusion. While not suitable for moving vehicles, baked lighting can be used for static scenes or environments where cars are displayed, providing high offline rendering quality aesthetics.
Often, a hybrid approach is best. Use baked lighting for static environmental elements to provide a base of realistic indirect light, and then overlay dynamic lights for the moving automotive models and their direct illumination and shadow casting. This combination offers both performance and visual fidelity.
Global Illumination Solutions
Global Illumination (GI) is what makes light bounce and scatter realistically throughout a scene, producing soft indirect lighting and colored bounces. Achieving convincing GI in real-time rendering has historically been a significant challenge.
- Unreal Engine 5’s Lumen: One of the most groundbreaking advancements in real-time GI is Lumen in Unreal Engine 5. Lumen provides fully dynamic global illumination and reflections that react immediately to changes in lighting or geometry. This is a game-changer for automotive visualization, as it means cars can drive through richly lit environments, and their paint jobs will accurately pick up color bounces from the ground, walls, and other objects. This dynamic quality is essential for a convincing and interactive experience.
- Screen Space Global Illumination (SSGI): Other engines and older versions might rely on SSGI, which is a faster, approximation-based technique. While good, it has limitations, primarily that it only considers what’s currently on screen and can suffer from light leaking or disappearing.
- Reflections: Accurate reflections are paramount for automotive realism.
- Screen Space Reflections (SSR): Fast but limited to what’s visible on screen.
- Planar Reflections: Highly accurate for flat surfaces (like puddles or floors) but expensive.
- Ray Traced Reflections: The most accurate and physically correct method, offering true reflections of off-screen objects and multiple bounces. Modern GPUs and game engines like Unreal Engine 5 support real-time ray tracing, dramatically enhancing material fidelity for car paint, chrome, and glass.
Strategic Light Placement and Type
Even with advanced GI, strategic light placement is crucial. The classic three-point lighting setup (key, fill, back light) is an excellent starting point for showcasing a vehicle. Use large area lights to simulate soft, diffused studio lighting, mimicking professional photo shoots. Spotlights can highlight specific details like wheel rims or badges.
Don’t forget the power of the sky light (or environment light) for providing broad, even ambient illumination and contributing to realistic reflections. Emissive materials for headlights, taillights, and dashboard displays further enhance realism and functionality. The interplay between direct and indirect light, coupled with precise reflection setups, is what elevates a good automotive model to truly stunning photorealistic automotive 3D.
Post-Processing & Visual Effects: The Final Polish
Once the geometry, materials, and lighting are meticulously set up, post-processing effects are the final layer that can transform a raw render into a cinematic masterpiece. These effects can significantly enhance the perception of offline rendering quality within a real-time rendering environment.
Emulating Cinematic Looks
Film and photography often employ specific techniques to achieve their signature looks. Game engines allow artists to mimic these through various post-processing controls:
- Color Grading and LUTs: Look-Up Tables (LUTs) allow for professional-grade color correction, shifting the overall tone, contrast, and saturation of the scene. This can evoke specific moods, match a brand’s aesthetic, or create a ‘filmic’ appearance.
- Exposure, Contrast, and Saturation: Fine-tuning these basic photographic controls can bring out the subtleties in car paint, chrome, and interior details, making the image pop.
- White Balance: Correcting the color temperature ensures that whites appear truly white, preventing unwanted color casts in different lighting scenarios.
Enhancing Realism with Effects
Several effects contribute significantly to the overall realism and immersion, often working subtly in the background:
- Ambient Occlusion (SSAO / Ray Traced AO): Screen Space Ambient Occlusion (SSAO) approximates contact shadows in crevices and corners, adding depth. Ray Traced Ambient Occlusion (RTAO), available in engines like Unreal Engine 5, provides a far more accurate and visually pleasing result, further enhancing the sense of realism.
- Depth of Field (DoF): Crucial for cinematic shots, DoF simulates the camera lens focusing on a specific subject, blurring the foreground and background. This draws the viewer’s eye to the automotive model and adds a professional, photographic quality.
- Motion Blur: For fast-moving vehicles, motion blur is essential for conveying a sense of speed and realism, smoothing out the transition between frames and making movement feel more natural.
- Vignetting, Lens Flares, and Dirt: Subtle vignetting (darkening at the edges of the screen) can frame the image. Procedural lens flares and lens dirt textures, when used judiciously, can simulate the imperfections and characteristics of a real camera, adding to the authenticity of the visual.
The careful application of these post-processing effects, combined with the underlying optimized geometry, PBR materials, and sophisticated lighting, is what truly elevates photorealistic automotive 3D models from merely accurate to breathtakingly believable within a real-time rendering environment.
Advanced Workflow & Engine Features: Elevating Automotive Realism
Beyond individual techniques, a streamlined workflow and leveraging the latest engine features are paramount for consistently achieving high-quality results and effective game engine optimization.
Asset Integration Best Practices
A smooth transfer from 3D modeling software to the game engine is vital. This includes:
- Naming Conventions: Consistent, clear naming for meshes, materials, and textures makes organization and debugging much easier.
- Pivot Points: Ensuring pivot points are correctly placed (e.g., at the center of the wheels for rotation, or at the base for an entire car model) is essential for proper animation and interaction.
- Scale: Maintaining a consistent scale across all assets and ensuring it matches the engine’s units prevents scaling issues and makes lighting and physics calculations more accurate.
- FBX Export Settings: Understanding and correctly configuring FBX export options (e.g., smoothing groups, normals, tangents, animation data) is crucial for a clean import into the game engine.
For complex models, like those available on 88cars3d.com, ensure that the model is already structured for easy integration, with separated parts (body, wheels, interior) and proper hierarchies.
Leveraging Cutting-Edge Technologies
Modern game engines are continuously pushing the boundaries of what’s possible in real-time graphics:
- Unreal Engine 5 and Nanite: Nanite, Unreal Engine 5‘s virtualized micro-polygon geometry system, is a revolutionary technology for handling incredibly high-detail meshes in real-time. With Nanite, artists can import cinema-quality assets with millions of polygons directly into the engine, and it handles the LODs and streaming automatically and efficiently. This virtually eliminates the need for manual retopology and LOD creation for static or near-static geometry, allowing for unprecedented levels of detail in automotive models without traditional performance drawbacks. For hero vehicles, Nanite can be a game-changer for achieving ultimate material fidelity and detail.
- Virtual Textures (Megatextures): Technologies like Unreal Engine’s Virtual Textures allow for massive, high-resolution textures to be streamed efficiently, only loading the visible portions into memory. This is incredibly beneficial for large environments or highly detailed car parts that would otherwise require multiple texture sets.
- Real-Time Ray Tracing: As mentioned earlier, real-time ray tracing for reflections, shadows, and global illumination is a transformative feature. Supported by modern GPUs and prominent in engines like Unreal Engine 5, it provides physically accurate light transport, eliminating many of the visual approximations of rasterization. For automotive surfaces, which are defined by their reflective properties, ray tracing delivers unparalleled realism.
- DataSmith: For automotive designers, Unreal Engine’s DataSmith workflow provides a robust pipeline for importing CAD data (from software like SolidWorks, Rhino, etc.) directly into the engine, converting it into render-ready meshes. This bridges the gap between engineering design and real-time visualization, greatly accelerating the development process for interactive automotive experiences.
Performance Profiling and Optimization
Even with the most advanced techniques, continuous profiling and optimization are essential. Game engines provide powerful tools (e.g., GPU Profiler, Stat commands, Debuggers) to identify performance bottlenecks. Regularly checking frame rates, memory usage, and draw calls will help pinpoint areas that need further optimization, whether it’s an overly complex material, too many dynamic lights, or inefficient texture streaming. This iterative process of identify, optimize, and test is crucial for maintaining a smooth, high-fidelity experience.
Conclusion: The Road to Real-Time Automotive Perfection
The journey from studio-grade assets to truly photorealistic automotive 3D models in real-time rendering is a complex but incredibly rewarding endeavor. It requires a meticulous blend of artistic skill, technical understanding, and strategic optimization across all stages of development. From intelligently managing geometry with Level of Detail (LODs) to mastering the nuances of the PBR texturing workflow and harnessing the power of modern lighting and post-processing, every decision contributes to the final visual impact.
The latest advancements in game engines, particularly Unreal Engine 5 with its Nanite and Lumen technologies, have lowered the barrier to achieving cinematic quality in real-time, blurring the lines between offline and interactive experiences. This era offers unprecedented opportunities for game developers, automotive designers, and 3D artists to create immersive, stunningly realistic virtual vehicles.
Achieving this level of material fidelity and visual excellence demands high-quality base assets. For a head start on your projects, explore the extensive collection of meticulously crafted, game-ready automotive 3D models available at 88cars3d.com. We provide the foundation you need to build breathtaking real-time visualizations that stand shoulder-to-shoulder with the best studio renders. The future of automotive visualization is real-time, and with the right approach, your creations can truly shine from studio to screen.
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Subaru Legacy Touring Wagon 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II (X100) 1998 3D Model
Texture: Yes
Material: Yes
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Toyota Corona 1985 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X81 1990 3D Model
Texture: Yes
Material: Yes
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Toyota iQ EV 2012 3D Model
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Material: Yes
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Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Matrix 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Material: Yes
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Mazda Familia 3D Model
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GAS 21 3D Model
Texture: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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