Bridging the Fidelity Gap: From CAD to Game Engine
The quest for photorealism in real-time applications has long been the holy grail for 3D artists, especially within the demanding realm of automotive visualization. For decades, achieving a visual fidelity comparable to offline renders in an interactive environment seemed an insurmountable challenge. The sheer complexity of automotive designs – from intricate panel gaps and reflective surfaces to nuanced material behaviors – pushed hardware and software to their limits.
Today, with the advent of Unreal Engine 5, that barrier is not just being lowered; it’s being shattered. This powerful engine introduces groundbreaking technologies that empower artists and designers to render hyper-realistic automotive models, complete with dynamic lighting and intricate details, all in real-time. This capability is transformative, opening new frontiers for automotive configurators, virtual production, engineering review, and high-fidelity digital twin visualization.
At 88cars3d.com, we understand this pursuit of perfection. This guide delves deep into the techniques and workflows necessary to harness UE5’s power, cracking the code to deliver stunning, interactive automotive experiences that truly blur the line between the virtual and the real.
Bridging the Fidelity Gap: From CAD to Game Engine
The journey to hyper-realistic automotive renders begins long before you even touch Unreal Engine 5. It starts with the source data – often complex and dense automotive CAD data. The challenge lies in translating this engineering-centric information, typically composed of NURBS surfaces or extremely high-polygon meshes, into optimized, performant game engine assets without sacrificing the intricate details that define a vehicle’s design and quality.
Understanding Automotive CAD Data and its Challenges
Automotive CAD data is designed for precision engineering and manufacturing, not real-time rendering. NURBS (Non-uniform Rational B-spline) surfaces, while mathematically perfect for curved surfaces, need to be tessellated into polygons for game engines. This conversion is critical; too few polygons result in faceted surfaces, compromising the smooth curves of a car body, while too many create an unnecessarily heavy mesh that can hinder performance, even with advanced features like Nanite.
Furthermore, CAD models often come as complex assemblies with hundreds or even thousands of individual parts, each with its own material properties and transformations. Managing this hierarchy efficiently is paramount for downstream material assignment, animation, and interaction within Unreal Engine.
The Optimization Workflow: Preserving High-Fidelity Assets
Converting CAD data into game-ready, high-fidelity assets requires a meticulous, multi-step process. The goal is to retain visual integrity while optimizing for real-time performance.
1. Data Import and Initial Tessellation
Most CAD software allows export in formats like STEP, IGES, or sometimes direct conversion to polygonal formats like FBX or USD. When tessellating NURBS, careful consideration must be given to the tessellation parameters. It’s often better to start with a slightly higher polygon count and optimize later, rather than losing crucial curvature details from the outset. Many specialized tools exist (e.g., Pixyz Studio, Datasmith Exporter) that streamline this process, often directly importing into Unreal Engine and providing control over tessellation settings.
2. Remeshing and Retopology
Raw tessellated CAD meshes can be messy, with irregular polygon distribution, overlapping faces, and non-manifold geometry. For many parts, particularly those that need clean UVs or deformation, remeshing or retopology is essential. This involves creating a new, optimized mesh that conforms to the original’s shape but with a cleaner, more efficient polygon flow. While Nanite lessens the need for aggressive polygon reduction on static meshes, good topology remains crucial for animation, specific effects, and efficient UV unwrapping optimization.
3. Mesh Cleanup and Preparation
- Welding Vertices: Ensure all connected geometry is properly welded to avoid visual seams.
- Normal Unification: Verify that all polygon normals are pointing in the correct direction to prevent lighting artifacts.
- Pivot Point Setup: For interactive elements like doors or wheels, ensure pivot points are correctly placed for natural rotation and animation.
- Assembly Hierarchy: Maintain a logical hierarchy of parts. Grouping components like “Body,” “Interior,” “Wheels” simplifies management and material assignment in UE5.
By investing time in this crucial preparation phase, you lay a solid foundation for achieving truly stunning results in Unreal Engine 5. Utilizing high-quality models, such as those found on 88cars3d.com, can significantly accelerate this process by providing a well-optimized starting point.
Mastering Unreal Engine 5’s Rendering Arsenal
Unreal Engine 5 introduces a suite of revolutionary technologies that fundamentally change how we approach real-time rendering. For automotive visualization, two features stand out: Lumen for global illumination and Nanite for virtualized geometry. Coupled with advanced PBR materials, these tools enable unparalleled realism.
Leveraging Lumen and Nanite for Unprecedented Fidelity
1. Nanite: Virtualized Geometry for Massive Detail
Nanite is a game-changer for handling highly detailed meshes. Traditionally, artists had to create multiple Levels of Detail (LODs) and heavily optimize polygon counts to maintain performance. Nanite eliminates much of this manual effort by intelligently streaming and rendering only the pixel data truly needed. It virtually eliminates polygon count as a performance bottleneck.
- How it Works: Nanite converts your meshes into a granular internal format. During rendering, it dynamically streams and culls triangle clusters at a microscopic level, ensuring only the necessary data is processed. This means you can import high-polygon models, often directly from your processed automotive CAD data, with millions or even billions of triangles, and Unreal Engine 5 will handle them efficiently.
- Benefits for Automotive: Nanite allows you to retain every intricate detail of your vehicle model – the subtle curvature of body panels, the fine textures of interior trim, the sharp edges of grilles – without worrying about performance drops. This is especially vital for `high-fidelity assets` where every millimeter matters.
- Implementation: Simply enable Nanite on your static meshes within Unreal Engine. Most complex automotive geometry benefits greatly from Nanite, simplifying the optimization pipeline significantly.
2. Lumen: Dynamic Global Illumination and Reflections
Lumen provides fully dynamic global illumination and reflections, updating in real-time as lighting, geometry, or camera angles change. This means light realistically bounces and reflects off surfaces, creating incredibly natural and immersive environments without pre-baked lightmaps.
- How it Works: Lumen is a hybrid solution, combining software ray tracing for diffuse global illumination and screen-space techniques for reflections. It efficiently calculates how light interacts with the scene, propagating bounced light and reflections dynamically.
- Benefits for Automotive: For automotive renders, Lumen is invaluable. It realistically illuminates vehicle paint, creating subtle color bounces from the ground or surrounding objects. Reflections on polished surfaces like chrome and glass are highly accurate and dynamic. This allows for interactive experiences where changing the car’s color, opening doors, or moving it within an environment instantly updates the lighting and reflections, enhancing the sense of realism for a vehicle configurator.
- Implementation: Lumen is enabled by default in new UE5 projects. Ensure your scene geometry is suitable for Lumen (generally closed, non-thin meshes).
Crafting Unparalleled Realism with PBR Materials
While Lumen and Nanite handle geometry and lighting, the visual appeal of your automotive model hinges on its PBR materials. Physically Based Rendering (PBR) is the cornerstone of modern real-time graphics, simulating how light interacts with real-world materials based on physical properties.
Key PBR Material Channels for Automotive
- Base Color (Albedo): This map defines the diffuse color of the surface without any lighting information. For vehicles, this is the primary paint color, the tint of glass, or the base color of tire rubber.
- Metallic: A grayscale map defining how “metal-like” a surface is. Pure metals (chrome, polished aluminum) have a value of 1 (white), while non-metals (paint, plastic, rubber) have a value of 0 (black). Hybrid materials can fall in between.
- Roughness: Crucial for defining how shiny or dull a surface is. A value of 0 (black) means perfectly smooth and reflective (like a mirror), while 1 (white) means completely rough and diffuse. This channel is paramount for car paint, distinguishing between clear coat, matte finishes, and varying levels of wear.
- Normal Map: This texture simulates surface detail (bumps, scratches, engravings) by altering the direction of surface normals, making a flat surface appear highly detailed without adding geometry. Essential for tire treads, interior stitching, and subtle body panel details.
- Ambient Occlusion (AO): While Lumen handles much of the global ambient occlusion, a pre-baked AO map can add subtle contact shadows in tight crevices and corners, enhancing depth.
Building Realistic Automotive Materials in UE5
Unreal Engine’s Material Editor is node-based and highly flexible. Here’s how to approach common automotive materials:
- Car Paint: This is arguably the most complex and critical material. It typically involves a clear coat layer over a base metallic or non-metallic layer. UE5’s clear coat shading model is perfect for this, allowing you to define separate roughness and normal properties for the clear coat. Advanced paint shaders might incorporate flake maps, iridescent effects, or pearlescent shifts.
- Chrome and Metals: Use a Metallic value of 1, and control the reflectivity with the Roughness map (0 for mirror-like, higher values for brushed metals).
- Glass: Utilize a dedicated glass material with appropriate Opacity, Refraction, and Specular properties. Real-time ray tracing can significantly enhance glass realism by providing accurate reflections and refractions.
- Rubber and Plastics: These are typically non-metallic (Metallic 0) with varying degrees of roughness and normal map detail for textures.
- Leather and Fabrics: Non-metallic, with detailed normal maps for grain or weave, and roughness maps to define sheen. Subsurface scattering can be used for very thin or translucent fabrics.
By carefully crafting these PBR materials and leveraging the dynamic lighting of Lumen, combined with the geometric fidelity of Nanite, your automotive models will achieve a level of realism previously thought impossible in real-time environments.
Real-Time Performance & Optimization: The Balancing Act
Even with the revolutionary capabilities of Lumen and Nanite, optimization remains a critical discipline for achieving stable frame rates and delivering a smooth user experience. This is especially true when dealing with the intricate geometry and complex materials of automotive models. The goal is to maintain visual quality under performance constraints across various hardware specifications.
Strategic UV Unwrapping Optimization
UV unwrapping is the process of flattening a 3D mesh into a 2D plane so that a 2D texture can be mapped onto it. Efficient UV unwrapping is fundamental for both visual quality and performance.
1. Clean and Efficient UV Layouts
- Maximize UV Space: Arrange UV islands (the flattened pieces of your mesh) to fill the 0-1 UV space as much as possible without stretching or overlapping where unique textures are needed. This ensures texture resolution is used efficiently.
- Minimize Seams: Strategically place seams in less visible areas to prevent texture stretching and visible breaks in patterns. However, for a vehicle, seams are often unavoidable due to the complex curvature of panels.
- Consistent Texel Density: Aim for a relatively consistent texel density across all parts of your vehicle where texture detail is equally important. This prevents some areas from looking blurry while others are crisp.
2. Multiple UV Channels
Unreal Engine allows for multiple UV channels, each serving a distinct purpose:
- UV Channel 0 (Texture UVs): This is typically used for your primary textures (Base Color, Normal, Roughness, etc.). These UVs should be non-overlapping for unique textures.
- UV Channel 1 (Lightmap UVs): For objects that receive baked lighting or need specialized light distribution, a second UV channel is crucial. These UVs must be non-overlapping to prevent light bleeding artifacts. While Lumen significantly reduces the need for baked lightmaps, they can still be useful for static background elements or specific optimization scenarios.
3. Overlapping UVs for Repeating Elements
For elements with repeating textures, such as tire sidewall patterns, interior fabric weaves, or undercarriage components, overlapping UVs can be a powerful optimization. By having multiple faces occupy the same UV space, they all sample the same part of a texture, saving texture memory.
Level of Detail (LOD) Strategies
While Nanite dynamically handles LODs for static meshes, traditional LODs are still relevant for:
- Non-Nanite Meshes: Any non-Nanite geometry, such as animated elements, skeletal meshes (e.g., character models in a scene with the car), or environmental props, will benefit from traditional LODs.
- Specific Optimizations: In some cases, even Nanite meshes might benefit from manually generated LODs for extreme distances or very simple geometry.
- Scalability: LODs are crucial for ensuring your automotive experience performs well across a range of hardware, from high-end PCs to less powerful consoles or mobile devices (if targeting those platforms).
Unreal Engine 5 offers automated LOD generation, but manual fine-tuning often yields superior results, especially for complex automotive models where preserving silhouetted detail at a distance is important.
Intelligent Use of Real-Time Ray Tracing
Real-time ray tracing is a rendering technique that produces highly accurate lighting, reflections, and shadows by simulating the path of light rays. While incredibly powerful, it’s also computationally intensive.
1. Strategic Application of Ray Tracing
For automotive visualization, `real-time ray tracing` excels in certain areas, providing a fidelity boost that is hard to achieve otherwise:
- Reflections: Ray-traced reflections are superior to screen-space reflections, accurately capturing reflections from off-screen objects and providing crisp, physically accurate reflections on car paint, chrome, and glass.
- Shadows: Ray-traced shadows offer soft, realistic penumbra, greatly enhancing the realism of a vehicle in an environment.
- Global Illumination: While Lumen handles global illumination, ray-traced GI can offer even higher quality and accuracy, especially in complex interior scenes, though at a significant performance cost.
2. Balancing Performance and Fidelity
The key is to use `real-time ray tracing` intelligently. You don’t necessarily need every effect to be ray-traced. For instance, you might use ray-traced reflections and shadows for the vehicle itself, but rely on Lumen for the general environment’s global illumination.
- Scalability Settings: Unreal Engine provides granular controls for ray tracing quality, including samples per pixel, bounce counts, and reflection/shadow distance. Adjust these based on your target hardware and desired visual outcome.
- Hybrid Approach: Often, the best results come from a hybrid approach, combining rasterization (for general scene rendering) with selective ray tracing for specific, high-impact elements. This allows you to achieve stunning visuals without completely bogging down performance.
By meticulously optimizing UVs, employing strategic LODs, and intelligently leveraging `real-time ray tracing`, artists can create breathtaking automotive experiences that run smoothly and interactively, truly delivering on the promise of Unreal Engine 5.
Advanced Applications: Beyond Static Renders
The convergence of high-fidelity automotive models and Unreal Engine 5’s real-time capabilities unlocks a new generation of applications, transforming how vehicles are designed, marketed, and experienced. These advanced uses go far beyond traditional static image renders, offering dynamic and immersive interactions.
Next-Gen Automotive Configurators
One of the most immediate and impactful applications is the evolution of the vehicle configurator. Gone are the days of pre-rendered images and limited options. With Unreal Engine 5, an automotive configurator becomes an immersive, visually stunning experience.
- Photorealistic Customization: Users can change paint colors, wheel designs, interior materials, and optional packages in real-time, with each selection updating the vehicle’s appearance with accurate lighting, reflections, and material properties thanks to Lumen, Nanite, and PBR materials. The `high-fidelity assets` from resources like 88cars3d.com ensure that every component looks impeccable.
- Dynamic Environments: Configure the car in different environments – a bustling city street, a serene mountain pass, or a showroom – with dynamic time-of-day changes, offering a comprehensive preview of the vehicle in various settings.
- Interactive Exploration: Open doors, turn on lights, explore the interior in first-person, or even take a virtual test drive. These interactive elements significantly enhance the customer experience, leading to more informed purchasing decisions.
- Scalability: Develop configurators that can be deployed on high-end PCs, showroom kiosks, or even stream via cloud services to web browsers, reaching a wider audience with consistent visual quality.
High-Fidelity Digital Twin Visualization
The concept of a digital twin – a virtual replica of a physical asset – is gaining immense traction across industries. For automotive, Unreal Engine 5 enables the creation of a `digital twin visualization` that is not only visually accurate but also interactive and functionally representative.
- Engineering and Design Review: Engineers and designers can review intricate vehicle designs in a real-time, interactive 3D environment, identifying potential issues or aesthetic refinements before physical prototypes are even built. Exploded views, cross-sections, and material simulations can be integrated.
- Maintenance and Training: Technicians can train on virtual models, practicing complex repair procedures, diagnosing issues, and understanding vehicle systems. This reduces the need for physical training vehicles and provides a safe, repeatable learning environment.
- Performance Monitoring: By connecting the digital twin to real-world sensor data (IoT), it’s possible to visualize a vehicle’s actual performance, wear and tear, or even predict maintenance needs in real-time. This provides unprecedented insights for fleet management, autonomous vehicle development, and predictive maintenance.
- Factory Layout and Process Simulation: Extend the digital twin concept to entire manufacturing lines, simulating vehicle assembly and logistics to optimize workflows and identify bottlenecks.
Virtual Production and Marketing Content Creation
The film, television, and advertising industries are rapidly adopting virtual production techniques. Hyper-realistic automotive models in Unreal Engine 5 are at the forefront of this revolution.
- Real-Time Cinematography: Directors and cinematographers can place virtual vehicles into virtual environments, move cameras, adjust lighting, and see the final shot rendered in real-time. This allows for unparalleled creative freedom and efficiency, reducing costly reshoots and physical set builds.
- High-Impact Marketing: Create breathtaking commercials, product reveals, and marketing materials that rival traditional photography and video, but with the flexibility of a virtual world. Easily swap out colors, environments, and camera angles to generate diverse content quickly.
- Interactive Showcases: Develop interactive experiences for auto shows, allowing attendees to explore new models with unprecedented realism, even before physical cars are widely available.
These advanced applications demonstrate that Unreal Engine 5, coupled with expertly prepared automotive 3D assets, is not just a tool for pretty pictures; it’s a powerful platform driving innovation across the entire automotive lifecycle, from concept to customer experience.
Conclusion: The Future of Automotive Visualization is Real-Time
The journey to achieving hyper-realistic automotive renders in Unreal Engine 5 for real-time applications is a testament to the incredible advancements in graphics technology and artistic workflow. We’ve explored the critical steps, from the meticulous preparation of high-fidelity automotive CAD data and the strategic optimization of assets, to leveraging the groundbreaking features of Lumen and Nanite. Understanding `PBR materials` and intelligently implementing `real-time ray tracing` completes the picture, ensuring every surface, reflection, and shadow contributes to an unparalleled visual experience.
The impact of these capabilities extends far beyond stunning visuals. They empower the creation of next-gen `vehicle configurator` experiences, enable precise `digital twin visualization` for engineering and training, and revolutionize virtual production pipelines. The gap between offline and real-time rendering has not just narrowed; for automotive, it has practically vanished, opening a new era of interactive, immersive, and incredibly realistic visualization.
The future of automotive design, marketing, and interaction is undeniably real-time, and Unreal Engine 5 is leading the charge. For those seeking a head start, remember that high-quality base models, like those available at 88cars3d.com, can provide the perfect foundation for your hyper-realistic automotive projects. Dive in, experiment, and prepare to be amazed by what you can create.
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Subaru Legacy Touring Wagon 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II (X100) 1998 3D Model
Texture: Yes
Material: Yes
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Toyota Corona 1985 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X81 1990 3D Model
Texture: Yes
Material: Yes
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Toyota iQ EV 2012 3D Model
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Material: Yes
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Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Matrix 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Material: Yes
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Mazda Familia 3D Model
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GAS 21 3D Model
Texture: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz E-Class W212 2009 3D Model
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Mercedes-Benz E-class Estate S212 2009 3D Model
Texture: Yes
Material: Yes
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