Unlock AAA Visuals: Photorealistic Car Renders in Unreal Engine 5
Unlock AAA Visuals: Photorealistic Car Renders in Unreal Engine 5
The pursuit of photorealism in 3D visualization has long been the holy grail for artists and designers. Historically, achieving truly stunning, production-quality automotive renders demanded hours, if not days, of offline rendering on powerful render farms. This traditional workflow, while capable, often stifled iteration and limited the scope for interactive experiences.
Enter Unreal Engine 5. With its groundbreaking suite of tools, UE5 has revolutionized the landscape of real-time rendering, making it not just possible, but practical, to achieve AAA-level visuals for automotive projects. From concept design and marketing visualizations to interactive configurators and immersive experiences, Unreal Engine 5 automotive capabilities are transforming how we see and interact with digital vehicles.
This comprehensive guide will dive deep into the techniques and best practices required to leverage Unreal Engine 5’s power. We’ll explore its core features, master the art of creating photorealistic vehicle materials, and unlock advanced lighting and cinematic rendering strategies. Prepare to elevate your car renders from impressive to indistinguishable from reality.
The Foundation of Photorealism: Understanding UE5’s Core Strengths
Unreal Engine 5 is much more than just a game engine; it’s a powerful real-time rendering platform designed for unparalleled visual fidelity. Its innovative architecture provides the essential building blocks for achieving photorealism, especially for complex subjects like automobiles. The true magic lies in its ability to handle immense detail and complex lighting computations in real-time.
Nanite Virtualized Geometry: Handling Unprecedented Detail
One of UE5’s most significant breakthroughs is Nanite virtualized geometry. This system allows artists to import and render film-quality source art, comprising billions of polygons, directly into Unreal Engine without performance degradation. For automotive models, which are inherently high-polygon and geometrically intricate, Nanite is a game-changer.
Enabling Nanite for your automotive assets is straightforward. When importing static meshes, simply ensure the “Build Nanite” option is checked. For existing assets, you can enable Nanite within the Static Mesh Editor by checking the “Enable Nanite” checkbox under the Nanite settings. This eliminates the need for manual LOD (Level of Detail) creation, ensuring that every angle of your car model maintains pristine detail, regardless of camera distance.
The benefits of Nanite are profound. It allows for incredibly detailed body panels, intricate interior components, and even fine-mesh grilles to be rendered efficiently. This means you can use high-fidelity models, perhaps even direct CAD data or highly detailed sculpts from resources like 88cars3d.com, without worrying about polygon count limitations or complex optimization workflows.
Lumen Global Illumination: Dynamic and Realistic Lighting
Realistic lighting is paramount for photorealism, and Lumen Global Illumination is Unreal Engine 5’s answer to this challenge. Lumen provides fully dynamic global illumination and reflections, allowing for vastly more realistic and interactive lighting scenarios than ever before possible in real-time. It accurately simulates how light bounces off surfaces, illuminating darker areas and influencing colors in subtle, convincing ways.
Lumen works by calculating diffuse inter-reflection with infinite bounces and specular reflections, all dynamically. To enable Lumen, navigate to Project Settings > Engine > Rendering and ensure “Global Illumination” and “Reflections” are set to “Lumen.” For optimal results in automotive scenes, it’s crucial to adjust Lumen settings in the Post Process Volume, particularly for quality and accuracy. This includes increasing settings like ‘Final Gather Quality’ or ‘Samples Per Pixel’ to reduce noise and enhance the fidelity of bounced light around your vehicle.
The impact of Lumen on automotive lighting UE5 scenes is transformative. It allows for realistic soft shadows under the car, subtle color bleeding from vibrant car paint onto the ground, and accurate reflections that capture the environment around the vehicle. This dynamic global illumination system is a cornerstone for achieving believable real-time rendering, making your vehicles feel grounded and integrated into their surroundings.
Crafting Impeccable Photorealistic Vehicle Materials
Beyond geometry and lighting, the surface properties of your vehicle are what truly sell the illusion of reality. Achieving photorealistic vehicle materials requires a deep understanding of Physically Based Rendering (PBR) principles and meticulous material setup. Every material, from paint to glass to rubber, must respond to light in a physically accurate manner.
Mastering Car Paint Shaders
Car paint is arguably the most complex and critical material on a vehicle. A truly convincing car paint shader in UE5 goes beyond a simple color and roughness map. It involves a layered approach that simulates real-world paint properties:
- Base Coat: This provides the primary color and initial metallic/specular properties. For metallic paints, a metallic value closer to 1 and a lower roughness are essential.
- Clear Coat: This is a crucial second layer that adds depth, gloss, and often a subtle Fresnel effect. It typically has a very low roughness value (high reflectivity) and a higher IOR (Index of Refraction) to simulate the clear lacquer. Unreal Engine’s standard “Clear Coat” shading model, or custom clear coat functions within a master material, are perfect for this.
- Flakes: For metallic or pearlescent paints, micro-flakes embedded within the paint scatter light. This can be simulated using complex normal maps, custom material functions that generate flake patterns, or by layering subtle noise textures with specific blending modes.
- Imperfections: No real car paint is perfectly pristine. Adding subtle dust, fingerprints, water spots, or orange peel texture (a subtle bumpy surface) through grunge maps, normal maps, and varying roughness values dramatically increases realism.
Utilizing material instances is key for efficiency. Create a robust master PBR car shader that exposes parameters for color, metallic, roughness, flake intensity, clear coat roughness, and imperfection strength. This allows for rapid iteration and creation of countless paint variations from a single base.
Realistic Glass, Rubber, and Chrome
The supporting materials on a car are just as important as the paint. Each requires careful PBR setup:
- Glass: Car glass needs to refract light, absorb some light (especially tinted glass), and reflect the environment. A high IOR (around 1.5-1.6), low roughness, and an appropriate tint color for absorption are vital. Don’t forget subtle dirt and water streaks on the surface using roughness and normal maps. UE5’s translucent shading model, combined with screen-space reflections and potentially ray-traced reflections, provides excellent results.
- Rubber: Tires and other rubber components are generally non-metallic with moderate roughness. Detailed normal maps are essential for tread patterns, sidewall text, and subtle manufacturing imperfections. Variation in roughness maps can simulate wear and tear, mud, or dust accumulation, making the tires feel more grounded.
- Chrome and Metals: Chrome should have a metallic value of 1 and extremely low roughness for mirror-like reflections. Other metals like brushed aluminum or cast iron will have varying roughness values and potentially anisotropic reflections for a more realistic sheen. Proper normal mapping for surface scratches or brushing patterns is critical for these PBR car shaders.
Interior Materials and Detailing
The car’s interior is a complex tapestry of diverse materials. From luxurious leather and intricate stitching to hard plastics, carbon fiber, and digital screens, each element contributes to the overall realism. Leverage detailed texture sets for fabrics, leather, and plastics, ensuring their roughness, normal, and albedo maps accurately represent their real-world counterparts. For emissive elements like dashboard displays or ambient lighting, utilize UE5’s emissive material output, combined with bloom in post-processing, to create believable glowing effects. High-quality models from sources like 88cars3d.com often come with robust material ID setups, making the application of these varied materials much simpler.
Illuminating Your Automotive Masterpiece: Advanced Lighting Techniques
Even with the most detailed models and perfect materials, poor lighting can ruin a render. Mastering automotive lighting UE5 involves understanding how light interacts with the car’s surfaces and strategically placing light sources to enhance its form and beauty. This is where artistic vision meets technical execution to create truly stunning compositions.
Harnessing High Dynamic Range Images (HDRIs)
HDRIs are indispensable for realistic environmental lighting and reflections in Unreal Engine 5. They provide both the direct illumination from the sun/sky and the indirect bounced light from the surrounding environment, all captured from a real-world location.
To use an HDRI, import it as a texture into UE5 and assign it to a Sky Light actor. Ensure the Sky Light’s “Source Type” is set to “SLS Captured Scene” or “SLS Specified Cubemap,” and then link your HDRI cubemap. Adjust the “Intensity Scale” to control the overall brightness and use the “Cubemap Rotation” to change the direction of the environmental light, allowing you to highlight different contours of your vehicle. High-resolution, professionally captured HDRIs (e.g., 16K or 32K) provide significantly better lighting and reflection detail than lower-resolution alternatives.
Strategic Fill and Accent Lighting
While HDRIs provide excellent foundational lighting, additional lights are often necessary to emulate studio setups, highlight specific features, and add dramatic flair. Think like a professional photographer:
- Rect Lights: Ideal for simulating softbox studio lights. Place them strategically to create broad, soft reflections on the car’s body panels, mimicking professional photo studio setups. Adjust their size and intensity for desired results.
- Spot Lights: Useful for accentuating specific details, such as rim reflections on wheels, badge highlights, or interior elements. Use light functions and IES profiles (Illuminating Engineering Society photometric files) with spot lights to simulate real-world light fixtures, adding a layer of authenticity to your automotive lighting UE5.
- Point Lights: Can be used for subtle fill light in shadowed areas or for internal light sources like headlights or cabin lights.
The goal is to sculpt the car’s form using light and shadow, revealing its design language. Pay attention to how reflections fall on curved surfaces, using them to emphasize the lines and volume of the vehicle.
Post-Processing for Polish
Post-processing is the final layer of polish that can elevate a good render to a great one. Unreal Engine 5’s Post Process Volume offers an extensive array of settings to refine your image:
- Exposure and Contrast: Fine-tune the overall brightness and dynamic range.
- Color Grading: Adjust hues, saturation, and luminance to establish a mood or match a specific aesthetic.
- Bloom: Adds a soft glow to bright areas, enhancing the effect of headlights, brake lights, and emissive materials.
- Vignette: A subtle darkening around the edges of the frame can draw attention to the center, focusing on the car.
- Chromatic Aberration: A very subtle chromatic aberration can mimic real-world lens imperfections, adding realism.
- Depth of Field (DOF): Crucial for cinematic shots, allowing you to blur the background and foreground, directing the viewer’s eye to the vehicle. Adjust focal distance, aperture (f-stop), and blade count for realistic bokeh.
Always apply post-processing sparingly and purposefully. The goal is to enhance, not overpower, the underlying photorealistic vehicle materials and lighting.
Camera & Cinematic Rendering for Production Quality
To truly unlock AAA visuals, you need to think beyond a single image. Capturing your automotive masterpiece in motion requires an understanding of virtual cinematography and leveraging UE5’s robust rendering tools.
Virtual Cinematography Principles
Just like a real-world film shoot, effective virtual cinematography in Unreal Engine 5 involves careful camera work:
- Cine Camera Actor: Always use the Cine Camera Actor over a standard camera. It offers real-world camera controls like focal length, aperture (f-stop), shutter speed, and filmback settings, providing precise control over depth of field and motion blur.
- Composition: Apply classic photographic rules like the rule of thirds, leading lines, and negative space. Experiment with different angles – low angles for power, high angles for scale, tracking shots for dynamism.
- Focal Length and Aperture: Use longer focal lengths (e.g., 85mm-135mm) to compress perspective and create a more cinematic look. A wide aperture (low f-stop) will create shallow depth of field, beautifully isolating your car from the background.
- Motion Blur: Essential for conveying speed and dynamism. Configure motion blur settings within your Cine Camera Actor or Post Process Volume, specifically adjusting the “Shutter Speed” and “Amount” to achieve realistic blur for moving cars or camera pans.
The Movie Render Queue: Your Gateway to High-Fidelity Output
For final, production-ready renders and cinematics, the Movie Render Queue (MRQ) is an absolute must. Unlike the older Matinee or even sequencer’s basic render options, MRQ is designed for high-quality, anti-aliased, and artifact-free output, making it perfect for photorealistic vehicle materials.
Access MRQ via Window > Cinematics > Movie Render Queue. Add your sequence and configure the settings for maximum quality:
- Output Settings: Define your resolution (e.g., 4K, 8K), frame rate, and output format (e.g., PNG sequence, EXR sequence for maximum color depth and post-production flexibility).
- Anti-Aliasing: Crucial for smooth edges. Use the “Anti-Aliasing” setting and experiment with “Temporal Sample Count” (higher for better anti-aliasing but longer render times) and “Spatial Sample Count.” For extremely sharp edges, consider turning off “Temporal AA” in the Project Settings (if not using Lumen) and using higher “Spatial Sample Count” in MRQ.
- Warm Up Frames: Allow Lumen and other dynamic systems to stabilize before rendering begins, preventing flickering or pop-in at the start of your sequence.
- Console Variables: Advanced users can leverage custom console variables to override engine settings for specific quality enhancements during the render, such as increasing Lumen’s final gather quality or shadow map resolution beyond typical real-time limits.
- High Quality Anti-Aliasing (AAGUI): This option in MRQ provides advanced settings for temporal super-sampling and anti-aliasing methods, delivering exceptional edge quality, particularly important for the sleek lines of a vehicle.
Exporting as an EXR sequence is highly recommended as it preserves the full dynamic range of your render, giving you immense flexibility for color grading, exposure adjustments, and adding effects in external compositing software like Nuke or After Effects.
Optimization and Workflow Best Practices
Achieving stunning visuals in Unreal Engine 5 automotive projects also involves maintaining an efficient workflow and optimizing for performance, even if the final output is a static image or pre-rendered cinematic.
Asset Management and Importing
Starting with high-quality assets is foundational. When importing detailed car models, ensure your source models have clean topology, proper UV unwrapping, and appropriately sized texture resolutions. For users of 88cars3d.com, you can expect well-optimized models ready for import into UE5, often with material IDs already assigned. For CAD data, Unreal Engine’s DataSmith plugin is invaluable for importing complex engineering models, preserving metadata and ensuring proper tessellation for Nanite.
Organize your project meticulously. Use clear naming conventions for assets, folders for different parts of the car (body, interior, wheels), and separate folders for materials and textures. A tidy project is a productive project.
Performance Monitoring and Debugging
Even when aiming for cinematic renders, understanding performance bottlenecks can help you optimize your scene for faster iterations and smoother viewport navigation. Utilize Unreal Engine’s built-in debugging tools:
- Stat Commands: Use `stat rhi`, `stat gpu`, `stat unit` in the console to monitor rendering performance. Specific Nanite and Lumen visualization commands (`r.Nanite.Visualize`, `r.Lumen.Visualize`) can help identify optimization opportunities within those systems.
- Profiler: For more in-depth analysis, the Unreal Insights Profiler can pinpoint exactly where CPU and GPU resources are being spent.
Balancing visual quality with performance is an ongoing process. Don’t be afraid to dial down certain settings during iterative development and then crank them up for final Movie Render Queue outputs.
Iteration and Refinement
The beauty of real-time rendering is the speed of iteration. Use this to your advantage. Experiment wildly with different lighting scenarios, material variations, camera angles, and post-processing effects. A slightly different HDRI rotation or a subtle adjustment to the clear coat roughness can dramatically alter the mood and realism of your render.
Seek feedback from others, and don’t be afraid to revisit earlier choices. The path to photorealism is often paved with numerous small adjustments that collectively make a huge difference.
Conclusion
Unreal Engine 5 has truly democratized the creation of AAA-quality automotive visuals. With its formidable features like Nanite and Lumen, combined with a deep understanding of PBR car shaders and cinematic techniques, artists now have the tools to produce breathtakingly realistic vehicle renders and immersive experiences in real-time. The days of endless render queues are largely behind us, replaced by a dynamic, iterative, and incredibly powerful workflow.
Achieving photorealistic vehicle materials and stunning real-time rendering is an art form that blends technical prowess with creative vision. The journey involves mastering each component, from intricate material setups to nuanced automotive lighting UE5. By applying the principles outlined in this guide, you can unlock the full potential of Unreal Engine 5 and create automotive visualizations that truly stand out.
Ready to bring your automotive visions to life? Start your journey today by exploring the vast library of high-quality, production-ready 3D car models available at 88cars3d.com. Pair these meticulously crafted assets with the power of Unreal Engine 5, and watch your photorealistic renders amaze!
Featured 3D Car Models
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Toyota Mark II X81 1990 3D Model
Texture: Yes
Material: Yes
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Toyota iQ EV 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Matrix 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
Texture: Yes
Material: Yes
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GAS 21 3D Model
Texture: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz S-Class W221 2005 3D Model
Texture: Yes
Material: Yes
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