The Limitations of Standard PBR for Automotive Finishes
The pursuit of hyperrealism in real-time rendering is an endless frontier, especially when it comes to capturing the elusive beauty of automotive paint. For anyone working in game development, architectural visualization, or high-end product configurators, the paint finish on a vehicle is often the first, and most critical, impression. A truly convincing automotive render doesn’t just display a car; it evokes the visceral feeling of seeing a perfectly polished machine under ideal lighting. However, achieving this level of visual fidelity, particularly for complex materials like car paint, goes far beyond standard Physically Based Rendering (PBR) workflows.
While PBR provides an excellent foundation, the multi-layered, optically complex nature of automotive paint requires a more sophisticated approach. Its intricate interplay of base color, metallic flakes, and a lustrous clear coat presents unique challenges. In this comprehensive guide, we’ll delve deep into the advanced techniques available within Unreal Engine 5 to craft truly photorealistic car rendering. We’ll explore custom Unreal Engine 5 materials, detailed material graph setup, and how to harness UE5’s cutting-edge rendering features to push past conventional PBR and create automotive paint shaders that truly shine.
The Limitations of Standard PBR for Automotive Finishes
At its core, standard PBR is designed to simulate how light interacts with surfaces in a physically plausible manner. It relies on parameters like Albedo (base color), Metallic, Roughness, Normal, and Ambient Occlusion. For many everyday materials—wood, stone, matte plastic—this system works incredibly well, providing consistent results across various lighting conditions.
However, automotive paint is anything but an everyday material. It’s not a single, monolithic surface. Instead, it’s a meticulously engineered stack of layers, each contributing to the final appearance. Typically, this includes:
- Primer Coat: Provides adhesion and a uniform surface.
- Base Coat: Contains the primary color pigment and often the metallic or pearlescent flakes.
- Clear Coat: A transparent, highly reflective, and durable layer that protects the base coat and provides the characteristic gloss and depth.
A simple PBR material struggles to accurately represent this layered complexity. If you simply use a `metallic` value of 1 for the paint and adjust `roughness`, you might get a shiny metallic look, but you’ll lack the distinct, glossy reflections of the clear coat overlaying a potentially rougher, flaked base. The intricate light scattering and reflection that occur at each layer are simply not captured by a single PBR shader. This necessitates a more specialized approach, focusing on a custom automotive clear coat shader within Unreal Engine 5.
Deconstructing the Automotive Clear Coat Shader
The clear coat is arguably the most critical component in achieving a photorealistic car rendering. It’s a transparent, dielectric layer that sits atop the metallic or solid base coat, acting as a protective shell and the primary source of the paint’s deep, wet look. Replicating this in Unreal Engine 5 requires careful attention to its dielectric properties and how it interacts with light.
Building a Layered Material in UE5
Unreal Engine 5’s material editor provides powerful tools for creating complex, layered shaders. The key is to blend or layer different material behaviors. We essentially want a metallic surface (our base coat) with a transparent, glossy dielectric surface (our clear coat) on top.
- Base Coat Setup: Start by defining your base color, metallic properties, and initial roughness for the underlying paint layer. This will be the “core” of your paint, whether it’s a solid color or contains metallic flakes.
- Clear Coat Properties: For the clear coat, we’re primarily concerned with its transparency and its reflective qualities. Since it’s a dielectric material, its reflections are governed by the Fresnel effect, meaning reflections are stronger at glancing angles.
- Blending/Layering: The most straightforward way to implement this is often by using the `Clear Coat` input available on the standard `Master Material` node in Unreal Engine. This dedicated input is specifically designed for such scenarios, making the material graph setup much more streamlined.
The `Clear Coat` input allows you to specify a clear coat layer on top of your base material. You’ll typically feed a value of `1` into the `Clear Coat` input to enable it. Then, you’ll need to control its roughness via the `Clear Coat Roughness` input. A very low roughness value (e.g., 0.01 – 0.05) is crucial for that mirror-like finish. You can also specify a `Clear Coat Normal` map for micro-scratches or subtle imperfections, enhancing realism.
Understanding Dielectric Properties and IOR
The clear coat is a dielectric material, meaning it’s an electrical insulator. Its reflective properties are largely defined by its Index of Refraction (IOR). For common clear coat materials like automotive lacquer, a typical IOR value is around 1.5. While Unreal’s `Clear Coat` input doesn’t directly expose an IOR parameter, it simulates physically accurate Fresnel reflections based on typical dielectric values.
By correctly setting up the clear coat layer with minimal roughness, you’re telling the engine to render a highly reflective, transparent layer over your base paint. This is fundamental for capturing the distinct reflections that differentiate true car paint from a simple metallic material. Mastering this part of the material graph setup is key to a convincing automotive clear coat shader.
Mastering the Metallic Flake Effect and Color Shift
While the clear coat provides the depth and gloss, the underlying PBR metallic paint often holds the key to the paint’s unique character: the metallic flake effect. These tiny, reflective particles embedded in the base coat are responsible for that sparkling, dynamic shimmer that changes with the viewing angle. Replicating this effect authentically in Unreal Engine 5 materials requires a blend of clever texture work and shader logic.
Creating Convincing Metallic Flakes
The goal is to simulate millions of tiny, randomly oriented metallic flakes. Simply using a noisy normal map isn’t enough; we need to control their reflectivity and how they catch the light. Here’s a common approach:
- Flake Distribution Mask: Start with a procedural noise texture (e.g., a Perlin or Worley noise) to define where your flakes appear. This can be multiplied by your base color or used to modulate other parameters.
- Flake Normal Map: Generate a specialized normal map. Instead of a single coherent surface normal, this map should contain very small, high-frequency normals representing individual flakes. These normals should be randomized in orientation. You can achieve this using techniques like an Anisotropic noise node, or by manually generating a texture with tiny, high-contrast dots that get converted to normals.
- Anisotropic Reflection: Real metallic flakes, especially elongated ones, exhibit anisotropic reflections. While Unreal’s standard PBR material doesn’t have a direct ‘Anisotropy’ input, you can simulate this through clever normal map manipulation or by blending between different roughness values based on viewing angle. For high-end cinematic quality, custom shader code can push this further.
- Flake Roughness and Metallic: The flakes themselves should be highly metallic and have a low roughness. You can use the flake distribution mask to drive localized metallic and roughness values, making only the flakes appear metallic and shiny, while the surrounding base paint might be less so.
- Controlling Flake Size and Density: Parameters in your material graph should allow you to scale the noise textures to adjust flake size and density. Smaller, denser flakes create a finer metallic look, while larger, sparser flakes can give a more pronounced sparkle.
The `Clear Coat` layer will then render on top of this, diffusing the flake reflections slightly but still allowing their characteristic shimmer to pass through, creating an incredible sense of depth. This intricate material graph setup for the metallic flake effect is paramount for a realistic finish.
Implementing Dynamic Pearlescent Effects (Color Shift)
Beyond simple metallic flakes, some paints exhibit a “pearlescent” or “chameleon” effect, where the color subtly shifts depending on the viewing angle. This phenomenon is often due to interference effects in multi-layered pigments or special flakes that refract light at different angles. To simulate this:
- Fresnel-Driven Color Blending: You can use a Fresnel node to blend between two or more base colors. At grazing angles (where Fresnel values are high), blend in a secondary color. At head-on angles (where Fresnel values are low), use the primary color.
- Dot Product for View-Angle Effects: More advanced techniques might use the `Dot Product` of the camera vector and the surface normal to drive color shifts, allowing for precise control over when and how the color changes.
- Texture-Based Shifting: For more complex or iridescent shifts, you could sample a gradient texture based on the view angle.
These techniques add another layer of visual interest and realism, making the PBR metallic paint truly dynamic and captivating, a hallmark of professional photorealistic car rendering.
Integrating Advanced Dielectric Properties and Ray Tracing
Achieving absolute fidelity in photorealistic car rendering means understanding and leveraging the physics of light, particularly concerning dielectric properties and how modern rendering techniques like ray tracing reflections amplify their impact. The clear coat, as a dielectric layer, is not just about mirroring reflections; it’s also about how light passes through and interacts with the underlying layers.
Refining Dielectric Interactions
While the `Clear Coat` input handles basic Fresnel, advanced users might want even more control. A custom layered shader can offer this. Instead of relying solely on the dedicated clear coat input, you can manually layer a transparent material on top of your metallic base using blend modes or custom code. This allows for:
- Custom IOR: Explicitly defining the Index of Refraction for your clear coat, which directly influences the strength and falloff of Fresnel reflections. For automotive clear coat, values around 1.4-1.6 are common.
- Absorption and Scattering: While subtle, clear coats aren’t perfectly transparent. They can absorb a tiny amount of light or scatter it internally. This can be simulated by slightly tinting the light that passes through the clear coat or adding subtle subsurface scattering effects, though for automotive clear coat, this is usually negligible unless dealing with very thick layers or specialized paints.
- Micro-surface detail: Beyond overall roughness, the clear coat surface can have micro-scratches, dust, or orange peel texture. These imperfections, driven by specialized normal maps and roughness maps, break up perfect reflections and add incredible realism. A slightly noisy normal map for the `Clear Coat Normal` input and a texture for `Clear Coat Roughness` can achieve this, making the surface look less “perfect CGI” and more “real-world.”
These nuanced controls within your Unreal Engine 5 materials contribute significantly to the perceived depth and realism of the paint.
Harnessing Ray Tracing Reflections in UE5
Unreal Engine 5’s support for hardware-accelerated ray tracing is a game-changer for automotive visualization. Standard screen-space reflections (SSR) have limitations, often failing to reflect off-screen objects or accurately capturing complex inter-reflections. Ray tracing overcomes these limitations by tracing individual light rays to compute reflections, global illumination, and shadows with incredible accuracy.
For automotive paint, particularly the clear coat, ray tracing reflections are indispensable:
- Accurate Environment Mapping: Ray tracing ensures that your car’s highly reflective surface accurately picks up reflections from its entire environment, including objects far off-screen, HDRIs, and other vehicles. This creates truly believable interaction with the scene.
- Inter-reflections: The car’s body panels will accurately reflect each other, adding to the sense of solidity and realism. This is crucial for complex automotive shapes where light bounces extensively.
- Clear Coat Fidelity: With ray tracing, the sharp, mirror-like reflections of the clear coat are rendered with pristine clarity, showcasing the precise dielectric properties and minimal roughness you’ve defined in your shader. This is where your meticulous material graph setup truly pays off, as the engine can now accurately calculate these light paths.
Enabling ray tracing features (reflections, global illumination, shadows) in your project settings and ensuring your materials are set up to interact correctly with these systems will elevate your automotive renders to an unparalleled level of visual quality.
Optimizing for Performance and Achieving Photorealistic Car Rendering
While the pursuit of hyperrealism might suggest endless complexity, achieving a truly photorealistic car rendering in Unreal Engine 5 also involves smart optimization. High-fidelity visuals need to be balanced with acceptable performance, especially for real-time applications like configurators or games. Leveraging UE5’s advanced features is key to this balance.
Efficient Material Graph Setup
A complex automotive paint shader can quickly become heavy on instruction count. Here are strategies for optimizing your material graph setup:
- Material Functions: Encapsulate reusable logic (e.g., your metallic flake generator, custom Fresnel calculations) into material functions. This keeps your main material graph cleaner and allows for easier iteration and better performance via instancing.
- Parameterization: Expose key parameters (flake density, clear coat roughness, color shift intensity) as material parameters. This allows you to create Material Instances, which are significantly cheaper to render than unique materials. Artists can then tweak the look without recompiling the shader, saving development time and improving runtime performance.
- Texture Optimization:
- Packed Textures: Combine grayscale masks (e.g., flake density, roughness for different layers) into a single RGB or RGBA texture. Each channel can store a different mask, reducing texture samples.
- MIP Maps and Streaming: Ensure textures have proper MIP maps generated, and Unreal’s texture streaming system is enabled. This ensures that only appropriately sized texture resolutions are loaded based on distance from the camera, saving VRAM.
- Resolution: Use appropriate texture resolutions. A 4K texture on a distant car won’t offer much benefit over a 2K texture. Focus high resolutions on critical areas and use lower resolutions where detail isn’t as crucial.
- Shader Complexity: Use Unreal’s shader complexity view mode to identify costly areas of your material. Aim to keep instruction counts as low as possible, especially for opaque base pass materials.
Leveraging UE5’s Core Technologies
Unreal Engine 5 introduces several groundbreaking technologies that dramatically aid in achieving high-end visuals with optimal performance:
- Lumen Global Illumination: Lumen provides dynamic global illumination and reflections, crucial for realistically lighting your automotive scenes. It ensures that light bounces around the environment and off your car’s paint, creating soft ambient light and accurate color bleed, enhancing the photorealistic car rendering.
- Nanite Virtualized Geometry: While not directly affecting shaders, Nanite allows for incredibly high-detail vehicle models without traditional polygon budget constraints. This means you can have smooth, perfectly curved surfaces on your cars, which is vital for how light and reflections interact with the paint. 88cars3d.com offers high-quality, optimized models that are often ready for Nanite, providing a fantastic starting point for your projects.
- Path Tracer: For final renders, cinematic sequences, or high-quality stills, Unreal Engine 5’s Path Tracer offers an unbiased, physically accurate rendering solution. While slower than real-time rendering, it delivers ground truth lighting, reflections, and global illumination. It’s the ultimate tool for showcasing your meticulously crafted Unreal Engine 5 materials and achieving true photorealistic car rendering. Use it to validate your ray tracing reflections and overall lighting.
By combining efficient material design with UE5’s powerful rendering architecture, you can achieve stunning visual fidelity without crippling performance, making your automotive projects shine in real-time or offline renders.
Practical Tips for Real-World Accuracy and Environmental Integration
Creating a technically accurate shader is one thing; making it look “real” is another. Realism often comes down to subtle details, environmental integration, and a keen eye for how light behaves in the real world. For photorealistic car rendering, this means going beyond the pure shader to consider the entire scene.
Accurate Light Interaction with HDRIs
The environment is the single most important factor determining how your automotive paint looks. High Dynamic Range Images (HDRIs) are essential for capturing realistic lighting and reflections. When using ray tracing reflections, an HDRI provides a rich, accurate source of environmental reflections, making your clear coat mirror its surroundings beautifully.
- High-Quality HDRIs: Invest in or capture high-resolution, high-dynamic-range HDRIs. The detail and brightness range within the HDRI directly translate to the quality of reflections on your car.
- Correct Exposure: Ensure your scene’s exposure in Unreal Engine matches the HDRI’s luminance values for believable lighting.
- Dynamic Lighting Synergy: Blend the HDRI with dynamic lights (directional light for sun, skylight for ambient) to get the best of both worlds – accurate global illumination from the HDRI and artistic control over primary light sources.
Color Calibration and Real-World Matching
Automotive manufacturers spend enormous resources on paint development. To achieve authenticity, try to match real-world paint samples or manufacturer color codes. This often means:
- Reference Imagery: Gather abundant reference photos and videos of cars with the target paint color under various lighting conditions. Pay attention to how the color shifts, how reflections behave, and the density of the metallic flake.
- Color Pickers and Swatches: If possible, obtain actual paint swatches. Use a colorimeter or simply match by eye in a calibrated monitor environment. Remember that colors in sRGB (common texture space) will behave differently than linear space rendering, so be mindful of your color pipeline.
- Pearlescent Tuning: For pearlescent paints, carefully tune the color shift based on angle. Often, these paints have a dominant color and a subtle “flip” color that appears at grazing angles.
Adding Subtle Imperfections for Realism
No real car is factory fresh forever. Adding subtle imperfections can dramatically enhance realism:
- Micro-Scratches and Swirl Marks: These are most visible on highly reflective surfaces like clear coats. Use a subtly noisy normal map and a corresponding roughness map (with slightly higher values in the scratch areas) in your automotive clear coat shader. These should be very fine and only noticeable under specific lighting.
- Dust and Grime: Create a procedural or textured mask to subtly overlay dust or grime, especially in crevices or areas where dirt would accumulate. This can be driven by world-space position or curvature maps.
- Fingerprints: For close-up shots, very subtle fingerprints (via roughness maps) can add a human touch.
Remember, subtlety is key here. Overdo it, and your car will look dirty or damaged rather than realistically imperfect.
Crafting Compelling Automotive Visualization Stages
The environment your car sits in plays a huge role in how the paint appears. A well-designed stage can highlight your paint’s properties:
- Studio Environments: Use clean, controlled studio lighting setups (softboxes, light tunnels) to showcase the paint’s nuances without distracting reflections. This is great for hero shots or configurators.
- Outdoor Scenery: Place your car in a realistic outdoor scene (e.g., a sunny street, a cloudy forest). The varied lighting and complex reflections will put your Unreal Engine 5 materials to the ultimate test and yield stunning results.
- Reflective Surfaces: Consider placing your car on a reflective floor (polished concrete, wet asphalt) to enhance ground reflections and add more depth to the overall scene.
Every element in your scene contributes to the final impression. A meticulously crafted automotive paint shader, when paired with a thoughtful environment, delivers an unparalleled visual experience. You can find excellent starting points for your scenes and high-quality vehicle models at 88cars3d.com to ensure your groundwork is as solid as your shaders.
Conclusion
Pushing beyond standard PBR to craft hyperrealistic automotive paint shaders in Unreal Engine 5 is a challenging yet incredibly rewarding endeavor. It demands a deep understanding of real-world material physics, a meticulous approach to material graph setup, and a keen eye for detail. By deconstructing the multi-layered nature of car paint, specifically focusing on the advanced automotive clear coat shader and the intricate metallic flake effect, we can unlock a level of visual fidelity that truly blurs the line between rendered and real.
Leveraging Unreal Engine 5’s powerful features like Lumen, Nanite, and especially ray tracing reflections, allows us to simulate the complex interplay of light with dielectric properties and PBR metallic paint with unprecedented accuracy. Remember that the journey to photorealistic car rendering is continuous; it involves constant iteration, observation, and optimization.
Now it’s your turn to experiment. Take these advanced techniques into your Unreal Engine 5 projects and start crafting automotive paint that doesn’t just look good, but feels real. Your next masterpiece begins with a solid foundation. Explore the extensive library of high-quality, optimized 3D car models available at 88cars3d.com, and give your stunning new shaders the vehicle they deserve!
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Subaru Legacy 2009 3D Model
Texture: Yes
Material: Yes
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Suzuki Swift 2024 3D Model
Texture: Yes
Material: Yes
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Suzuki Liana Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Subaru Outback 2024 3D Model
Texture: Yes
Material: Yes
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Subaru Legacy 2003 3D Model
Texture: Yes
Material: Yes
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Subaru Legacy Touring Wagon 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II (X100) 1998 3D Model
Texture: Yes
Material: Yes
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Toyota Corona 1985 3D Model
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Material: Yes
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Toyota Mark II X81 1990 3D Model
Texture: Yes
Material: Yes
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Toyota iQ EV 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Matrix 2005 3D Model
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Material: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
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Toyota Supra 2020 3D Model
Texture: Yes
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
Texture: Yes
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GAS 21 3D Model
Texture: Yes
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Mercedes-Benz SL500 AMG (R129) 3D Model
Texture: Yes
Material: Yes
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